teleport | A CLI in haskell to quickly move through the filesystem | Functional Programming library

 by   bollu HTML Version: Current License: Non-SPDX

kandi X-RAY | teleport Summary

kandi X-RAY | teleport Summary

teleport is a HTML library typically used in Programming Style, Functional Programming applications. teleport has no bugs and it has low support. However teleport has 2 vulnerabilities and it has a Non-SPDX License. You can download it from GitHub.

A CLI in haskell to quickly move through the filesystem
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            kandi-support Support

              teleport has a low active ecosystem.
              It has 95 star(s) with 12 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 2 have been closed. On average issues are closed in 44 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of teleport is current.

            kandi-Quality Quality

              teleport has no bugs reported.

            kandi-Security Security

              teleport has 2 vulnerability issues reported (0 critical, 1 high, 1 medium, 0 low).

            kandi-License License

              teleport has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              teleport releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            teleport Key Features

            No Key Features are available at this moment for teleport.

            teleport Examples and Code Snippets

            No Code Snippets are available at this moment for teleport.

            Community Discussions

            QUESTION

            How To Make An Image Fall Down To The Bottom Of The Screen And Repeat? In Javascript
            Asked 2021-Jun-08 at 06:09

            I currently have snow listed as my falling object :

            ...

            ANSWER

            Answered 2021-Jun-08 at 06:09

            You should change the y-coordinate of the image to 0, whenever it exceeds the limit, here canvas height. Put this in your function with animationFrame.

            Source https://stackoverflow.com/questions/67882167

            QUESTION

            Getting a null object exception with ViewBinding while everyhting works fine when using FindViewById
            Asked 2021-Jun-07 at 22:08

            Within my fragment code, i was trying to attach on click listener to this button so i can use it to navigate through a navigation graph.

            When using viewbinding the app crashes with a null object exception, using find view by id fixes the problem,

            I wanna know what's wrong !

            ...

            ANSWER

            Answered 2021-Jun-07 at 22:08

            You need to create a binding instance in the onCreateView() method.

            Source https://stackoverflow.com/questions/67878873

            QUESTION

            How to add json-ld to Vue 3?
            Asked 2021-Jun-07 at 03:37

            When trying to add a json-ld script tag to a section that gets teleported to the HEAD, the Vue 3 compiler fails with this error:

            VueCompilerError: Tags with side effect (

            Hello world!

            How can I add this json-ld tag without installing additional dependencies?

            ...

            ANSWER

            Answered 2021-Jun-07 at 03:37

            A workaround is to use Vue's built-in component (i.e., ) instead of

            Source https://stackoverflow.com/questions/67860467

            QUESTION

            Is there a way to create an element that appears when a different element is hovered on AND follows the cursor?
            Asked 2021-Jun-06 at 00:31
            Goal

            As the title says, I'm trying to have two elements, element A and element B. I want to have element B to only show when element A is hovered on, but I also want element B to follow the cursor without jittering.

            I can get the hovering/showing part to work on it's own, and I can get the following cursor part to work on it's own, but I can't seem to put them together without using offsetX/offsetY, which causes it to jitter.

            Code EDIT:

            for some reason the code snippet doesn't work correctly, just copy the code into a file.

            The HTML:

            ...

            ANSWER

            Answered 2021-Jun-06 at 00:18

            You could just add pointer-events: none; to the #B css. It would fix it since the B will not intercept the mouse events anymore.

            Source https://stackoverflow.com/questions/67854721

            QUESTION

            How do you teleport to a private server using TeleportPartyAsync() in ROBLOX?
            Asked 2021-Jun-02 at 08:43

            I wanted it to teleport to a private server but it wont teleport and it doesn't show any errors.

            Here's the code:

            ...

            ANSWER

            Answered 2021-Jun-02 at 07:37

            it doesn't show any errors.

            Source https://stackoverflow.com/questions/67799475

            QUESTION

            Will Vue follow component or dom hierarchy for keyboard event bindings?
            Asked 2021-Jun-01 at 19:46

            I've seen that Vue3 has support for 'portals' via the Teleport component, which can render the dom of a component into a different place in the document then the component was specified.

            Reading the docs gives the impression that all events, properties etc will follow the Vue component order, but that seems to be in conflict with Javascripts native bubbling of events.

            Will keyboard bindings follow Vue component parents, the actual DOM, or somehow both?

            ...

            ANSWER

            Answered 2021-Jun-01 at 19:46

            DOM events are always DOM events, so they always propagate along the DOM tree, vue cannot change that.

            The teleport documentation says that:

            If teleport contains a Vue component, it will remain a logical child component of the teleport’s parent

            So the special handling only happens when you are teleporting a vue component. The props passing and event emitting hence refer only to components.

            Source https://stackoverflow.com/questions/67669890

            QUESTION

            if touching object move to location aframe
            Asked 2021-Jun-01 at 08:53

            I am wondering how it would be possible in aframe if the camera reaches 20 spaces away from the point 0 0 0 to teleport them back to that point. Would something like this be easy to achieve or difficult? How can I achieve this.

            ...

            ANSWER

            Answered 2021-Jun-01 at 08:53

            You can get the position of the object using el.object3D.position - that would return x,y,z vector or you can use el.object3D.position.x (or .y / .z for just one axis).

            You can also set the position using the same function el.object3D.position.x = 23.12.

            As @Piotr Adam Milewski said, you would need to calculate the distance - you could use the following expression distance = sqrt(x^2 + y^2 + z^2) or use the THREE.Vector3.distanceTo() then compare it to some value and set the position accordingly (camera default position is 0, 1.6, 0 and not 0, 0, 0).

            A very simple example:

            Source https://stackoverflow.com/questions/67698006

            QUESTION

            Anyone know why pacman is not respecting the walls? When i press the keys to move pacman teleports between the walls
            Asked 2021-May-27 at 14:56

            i'm trying to make a pacman game like pygame, now i just want him to walk through the maze without going beyond the walls of the maze. However I have faced some problems, when I press the keys to move the pacman, he ends up telephoning between the walls, although he does not exceed them it ends up bugging the coordinate system and starts to give a series of errors during the game commands . Does anyone know why this is happening and how to solve it?

            ...

            ANSWER

            Answered 2021-May-27 at 14:47

            There are 2 issues:

            1. The intention_column and intention_line depends on the current colume and line instead of the previous intention_column and intention_line. intention_column and intention_line are incremented even if there is a wall. colume and line however are only incremented if the movement is possible:

            Source https://stackoverflow.com/questions/67713899

            QUESTION

            Weird behaviour in MapReduce, values get overwritten
            Asked 2021-May-20 at 12:08

            I've been trying to implement the TfIdf algorithm using MapReduce in Hadoop. My TFIDF takes place in 4 steps (I call them MR1, MR2, MR3, MR4). Here are my input/outputs:

            MR1: (offset, line) ==(Map)==> (word|file, 1) ==(Reduce)==> (word|file, n)

            MR2: (word|file, n) ==(Map)==> (file, word|n) ==(Reduce)==> (word|file, n|N)

            MR3: (word|file, n|N) ==(Map)==> (word, file|n|N|1) ==(Reduce)==> (word|file, n|N|M)

            MR4: (word|file, n|N|M) ==(Map)==> (word|file, n/N log D/M)

            Where n = number of (word, file) distinct pairs, N = number of words in each file, M = number of documents where each word appear, D = number of documents.

            As of the MR1 phase, I'm getting the correct output, for example: hello|hdfs://..... 2

            For the MR2 phase, I expect: hello|hdfs://....... 2|192 but I'm getting 2|hello|hdfs://...... 192|192

            I'm pretty sure my code is correct, every time I try to add a string to my "value" in the reduce phase to see what's going on, the same string gets "teleported" in the key part.

            Example: gg|word|hdfs://.... gg|192

            Here is my MR1 code:

            ...

            ANSWER

            Answered 2021-May-20 at 12:08

            It's the Combiner's fault. You are specifying in the driver class that you want to use MR2Reducer both as a Combiner and a Reducer in the following commands:

            Source https://stackoverflow.com/questions/67593978

            QUESTION

            Bukkit; How to trigger multiple ClickEvent RUN_COMMAND actions with a single click on a single chat message
            Asked 2021-May-12 at 05:33

            I've written a rather simple method for my paper/spigot Minecraft server plugin that detects potential lag machines under construction.

            The issue I have is that I want to send a single chat message that, when clicked once, will first run a /vanish command on behalf of the clicker.

            Then if (and only if) the vanish was successful, I want to run a teleport command to a location included along with the specific instance of the ClickEvent.

            Both of those commands need to be completed from the single user click event.

            For reference here is the method that calls notifyOps() and includes the TextComponent in question, msg

            ...

            ANSWER

            Answered 2021-May-12 at 05:33
            There is no way of doing that without writing a custom command...

            This is impossible because the ClickEvent and HoverEvent are entirely client-side. That means that there are no packets sent from the Player to the server. Therefore, it is impossible to callback the click of the Player and call a method to perform what you are trying to do.

            You may notice that all the ClickEvent.Actions do not affect the server. OPEN_URL, OPEN_FILE, RUN_COMMAND, SUGGEST_COMMAND, CHANGE_PAGE and COPY_TO_CLIPBOARD are all actions taken on the client-side.

            The only way here is to make the client send a command to the server which will trigger a method.

            Source https://stackoverflow.com/questions/67360853

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install teleport

            To quickly download, install, and build, run. To use the teleport wrapper you will need, run. change ~/.bashrc to the correct shell needed.

            Support

            Pull requests and bug reports welcome! This is my first haskell "tutorial", so there are quite possibly a lot of stupid mistakes.
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            gh repo clone bollu/teleport

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