teleport | A CLI in haskell to quickly move through the filesystem | Functional Programming library
kandi X-RAY | teleport Summary
kandi X-RAY | teleport Summary
A CLI in haskell to quickly move through the filesystem
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of teleport
teleport Key Features
teleport Examples and Code Snippets
Community Discussions
Trending Discussions on teleport
QUESTION
I currently have snow listed as my falling object :
...ANSWER
Answered 2021-Jun-08 at 06:09You should change the y-coordinate
of the image to 0, whenever it exceeds the limit, here canvas height. Put this in your function with animationFrame.
QUESTION
Within my fragment code, i was trying to attach on click listener to this button so i can use it to navigate through a navigation graph.
When using viewbinding the app crashes with a null object exception, using find view by id fixes the problem,
I wanna know what's wrong !
...ANSWER
Answered 2021-Jun-07 at 22:08You need to create a binding instance in the onCreateView() method.
QUESTION
When trying to add a json-ld script tag to a section that gets teleported to the HEAD, the Vue 3 compiler fails with this error:
VueCompilerError: Tags with side effect (
Hello world!
How can I add this json-ld tag without installing additional dependencies?
...ANSWER
Answered 2021-Jun-07 at 03:37A workaround is to use Vue's built-in component
(i.e., ) instead of
QUESTION
As the title says, I'm trying to have two elements, element A and element B. I want to have element B to only show when element A is hovered on, but I also want element B to follow the cursor without jittering.
I can get the hovering/showing part to work on it's own, and I can get the following cursor part to work on it's own, but I can't seem to put them together without using offsetX/offsetY, which causes it to jitter.
Code EDIT:for some reason the code snippet doesn't work correctly, just copy the code into a file.
The HTML:
...ANSWER
Answered 2021-Jun-06 at 00:18You could just add pointer-events: none;
to the #B
css. It would fix it since the B will not intercept the mouse events anymore.
QUESTION
I wanted it to teleport to a private server but it wont teleport and it doesn't show any errors.
Here's the code:
...ANSWER
Answered 2021-Jun-02 at 07:37it doesn't show any errors.
QUESTION
I've seen that Vue3 has support for 'portals' via the Teleport component, which can render the dom of a component into a different place in the document then the component was specified.
Reading the docs gives the impression that all events, properties etc will follow the Vue component order, but that seems to be in conflict with Javascripts native bubbling of events.
Will keyboard bindings follow Vue component parents, the actual DOM, or somehow both?
...ANSWER
Answered 2021-Jun-01 at 19:46DOM events are always DOM events, so they always propagate along the DOM tree, vue cannot change that.
The teleport documentation says that:
If teleport contains a Vue component, it will remain a logical child component of the teleport’s parent
So the special handling only happens when you are teleporting a vue component. The props passing and event emitting hence refer only to components.
QUESTION
I am wondering how it would be possible in aframe if the camera reaches 20 spaces away from the point 0 0 0 to teleport them back to that point. Would something like this be easy to achieve or difficult? How can I achieve this.
...ANSWER
Answered 2021-Jun-01 at 08:53You can get the position of the object using el.object3D.position
- that would return x,y,z vector or you can use el.object3D.position.x
(or .y / .z for just one axis).
You can also set the position using the same function el.object3D.position.x = 23.12
.
As @Piotr Adam Milewski said, you would need to calculate the distance - you could use the following expression distance = sqrt(x^2 + y^2 + z^2)
or use the THREE.Vector3.distanceTo()
then compare it to some value and set the position accordingly (camera default position is 0, 1.6, 0
and not 0, 0, 0
).
QUESTION
i'm trying to make a pacman game like pygame, now i just want him to walk through the maze without going beyond the walls of the maze. However I have faced some problems, when I press the keys to move the pacman, he ends up telephoning between the walls, although he does not exceed them it ends up bugging the coordinate system and starts to give a series of errors during the game commands . Does anyone know why this is happening and how to solve it?
...ANSWER
Answered 2021-May-27 at 14:47There are 2 issues:
- The
intention_column
andintention_line
depends on the currentcolume
andline
instead of the previousintention_column
andintention_line
.intention_column
andintention_line
are incremented even if there is a wall.colume
andline
however are only incremented if the movement is possible:
QUESTION
I've been trying to implement the TfIdf algorithm using MapReduce in Hadoop. My TFIDF takes place in 4 steps (I call them MR1, MR2, MR3, MR4). Here are my input/outputs:
MR1: (offset, line) ==(Map)==> (word|file, 1) ==(Reduce)==> (word|file, n)
MR2: (word|file, n) ==(Map)==> (file, word|n) ==(Reduce)==> (word|file, n|N)
MR3: (word|file, n|N) ==(Map)==> (word, file|n|N|1) ==(Reduce)==> (word|file, n|N|M)
MR4: (word|file, n|N|M) ==(Map)==> (word|file, n/N log D/M)
Where n = number of (word, file) distinct pairs, N = number of words in each file, M = number of documents where each word appear, D = number of documents.
As of the MR1 phase, I'm getting the correct output, for example: hello|hdfs://..... 2
For the MR2 phase, I expect: hello|hdfs://....... 2|192
but I'm getting 2|hello|hdfs://...... 192|192
I'm pretty sure my code is correct, every time I try to add a string to my "value" in the reduce phase to see what's going on, the same string gets "teleported" in the key part.
Example: gg|word|hdfs://.... gg|192
Here is my MR1 code:
...ANSWER
Answered 2021-May-20 at 12:08It's the Combiner's fault. You are specifying in the driver class that you want to use MR2Reducer
both as a Combiner and a Reducer in the following commands:
QUESTION
I've written a rather simple method for my paper/spigot Minecraft server plugin that detects potential lag machines under construction.
The issue I have is that I want to send a single chat message that, when clicked once, will first run a /vanish
command on behalf of the clicker.
Then if (and only if) the vanish was successful, I want to run a teleport command to a location included along with the specific instance of the ClickEvent
.
For reference here is the method that calls notifyOps()
and includes the TextComponent in question, msg
ANSWER
Answered 2021-May-12 at 05:33This is impossible because the ClickEvent
and HoverEvent
are entirely client-side. That means that there are no packets sent from the Player
to the server. Therefore, it is impossible to callback the click of the Player
and call a method to perform what you are trying to do.
You may notice that all the ClickEvent.Action
s do not affect the server. OPEN_URL
, OPEN_FILE
, RUN_COMMAND
, SUGGEST_COMMAND
, CHANGE_PAGE
and COPY_TO_CLIPBOARD
are all actions taken on the client-side.
The only way here is to make the client send a command to the server which will trigger a method.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install teleport
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page