floating | Positioning and Floating Elements | Android library
kandi X-RAY | floating Summary
kandi X-RAY | floating Summary
Project #3 Cloning a NY Times article. This project is about using Positioning and Floating cloning an article of the New York Times.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of floating
floating Key Features
floating Examples and Code Snippets
def _assert_float_dtype(dtype):
"""Validate and return floating point type based on `dtype`.
`dtype` must be a floating point type.
Args:
dtype: The data type to validate.
Returns:
Validated type.
Raises:
ValueError: if `dty
def _assert_float_dtype(dtype):
"""Validate and return floating point type based on `dtype`.
`dtype` must be a floating point type.
Args:
dtype: The data type to validate.
Returns:
Validated type.
Raises:
ValueError: if `dty
def _assert_float_dtype(dtype):
"""Validate and return floating point type based on `dtype`.
`dtype` must be a floating point type.
Args:
dtype: The data type to validate.
Returns:
Validated type.
Raises:
ValueError: if `dty
Community Discussions
Trending Discussions on floating
QUESTION
I have a custom slide toggle component created using Angular Material. I followed this guide: https://material.angular.io/guide/creating-a-custom-form-field-control
Everything seems to be working fine except when I dynamically disable the custom component like this:
...ANSWER
Answered 2021-Jun-11 at 19:49You need to add a formGroup binding to your custom component,
QUESTION
I am aware that floating-point numbers are tricky. But today I encountered a case that I cannot explain (and cannot reproduce using a standalone C++ code).
The code within a large project looks like this:
...ANSWER
Answered 2021-Jun-15 at 09:57Barring the undefined behavior which can be easily be fixed, you're seeing the effect of denormal numbers. They're extremely slow (see Why does changing 0.1f to 0 slow down performance by 10x?) so in modern FPUs there are usually denormals-are-zero (DAZ) and flush-to-zero (FTZ) flags to control the denormal behavior. When DAZ is set the denormals will compare equal to zero which is what you observed
Currently you'll need platform-specific code to disable it. Here's how it's done in x86:
QUESTION
I am trying to get the Coriolis matrix for my robot (need the matrix explicitly for the controller) based on the following approach which I have found online:
...ANSWER
Answered 2021-Jun-15 at 14:00You are close. You need to tell the autodiff pipeline what you want to take the derivative with respect to. In this case, I believe you want
QUESTION
Will I possibly loose any decimal digits (precision) when multiplying Number.MAX_SAFE_INTEGER
by Math.random()
in JavaScript?
I presume I won't but it'd be nice to have a credible explanation as to why 😎
Edited, In layman terms, we're dealing with two IEEE 754 double-precision floating-point numbers, one is the maximal integer (for double-precision), the other one is fractional with quite a few digits after a decimal point. What if (say) I first converted them to quadruple-precision format, then multiplied, and then converted the product back to double-precision, would the result be any different?
...ANSWER
Answered 2021-Jun-15 at 02:48Your implementation should be safe - in theory, all numbers between 0 and MAX_SAFE_INTEGER should have a possibility of appearing, if the engine implementing Math.random
uses a completely unbiased algorithm.
But an absolutely unbiased algorithm is not guaranteed by the specification - the numbers chosen are meant to be psuedo random, not truly, completely random. (does such a thing even exist? it's debatable...) Modern versions V8 and some other implementations use an algorithm with a period on the order of 2 ** 128, larger than MAX_SAFE_INTEGER (2 ** 53 - 1) - but it'd be completely plausible for other implementations (especially older ones) to have a much smaller period, resulting in certain integers within the range being picked much more often than others.
If this is important for your script (which is pretty unlikely in most situations, I'd think), you might consider using a higher-quality random generatior than Math.random
- but it's almost certainly not worth worrying about.
QUESTION
The documentation for convertMaps
says that it supports the following transformation:
(CV_32FC1, CV_32FC1)→(CV_16SC2, CV_16UC1)
This is the most frequently used conversion operation, in which the original floating-point maps (seeremap
) are converted to a more compact and much faster fixed-point representation. The first output array contains the rounded coordinates and the second array (created only whennninterpolation=false
) contains indices in the interpolation tables.
I understand that (CV_32FC1, CV_32FC1)
is encoding (x, y)
coordinates as floats. How does the fixed point format work? What is encoded in each 2-channel entry of the CV_16SC2
matrix? What interpolation tables does the CV_16UC1
matrix index into?
ANSWER
Answered 2021-Jun-14 at 23:34I'm going by what I remember from the last time I investigated this. Grain of salt and all that.
the fixed point format splits the integer and fractional parts of your (x,y)-coordinates into different maps.
it's "compact" in that CV_32FC2
or 2x CV_32FC1
uses 8 bytes per pixel, while CV_16SC2 + CV_16UC1
uses 6 bytes per pixel. also it's integer-only, so using it can free up floating point compute resources for other work.
the integer parts go into the first map, which is 2-channel. no surprises there.
the fractional parts are converted to 5-bit integers, i.e. they're multiplied by 32. then they're packed together, lowest 5 bits from one coordinate, higher next 5 bits from the other one.
the resulting funny number has a range of 0 .. 1023
, or 0b00000_00000 .. 0b11111_11111
, which encodes fractional parts (0.0, 0.0) and (0.96875, 0.96875) respectively (that's 31/32).
during remap...
the integer map is used to look up, for every resulting pixel, several pixels in the source image required for interpolation.
the fractional map is taken as an index into an "interpolation table", which is internal to OpenCV. it contains whatever factors and shifts required to correctly blend the several sampled pixels into one resulting pixel, all using integer math. I guess there are multiple tables, one for each interpolation method (linear, cubic, ...).
QUESTION
I have a html file with a ng-template modal box defined like this
HTML ...ANSWER
Answered 2021-Jun-14 at 19:06So some additional googling yielded me an answer. The content of a ng-template does not exist in the DOM. ViewChild will only work with DOM content. Source: https://github.com/valor-software/ngx-bootstrap/issues/3825
Thank you to any that took the time to read this, hopefully it will help someone in the future.
QUESTION
How to change color of floating action button on theme change ? in flutter and also How can I find out what the current theme is in the app? in flutter
...ANSWER
Answered 2021-Jun-14 at 18:06In ThemeData you have the floatingActionButtonTheme property
QUESTION
I'm trying to show all user posts that the user who is using the app follows, and I'm using Firestore. I take all the ids and put them on an arraylist and build a query. I am using FirebaseRecyclerView but I have this error:
...ANSWER
Answered 2021-Jun-14 at 07:34You need to set your recyclerView
on the main thread. Try to put the recyclerView
in onCreate()
and the .startListening()
in the onStart
.
QUESTION
Similar questions to this have been asked many times, but surprisingly few of the answers seem to address what I believe my problem to be.
I have csv files with one or more columns that contain a dictionary in each cell. After read_csv
step, I have tried ast.literal_eval
on these columns in order to convert the str format dicts into dict type objects. However, I keep getting the malformed node or string
error.
Here is a typical example of the dicts in question: {1: 3681.45, 0: 3693.3333333333335}
. And another, with a nan
value: {1: 4959.95652173913, 0: nan}
. Edit: It was only this nan
value causing the error, in fact (see Rakesh's solution below).
Looking through previous answers, one reason for this error may be because most of the values of the dicts in these columns are floating point numbers, and apparently literal_eval
can't handle floats or nans, even if they're contained within dictionaries (although, this is me inferring from a question about tuples).
I had to read a lot of questions and answers even to get this much information, so thought it could be useful to start a new topic with the keywords str
, dict
, but also nan
in the title.
Any help much appreciated!
...ANSWER
Answered 2021-Jun-13 at 17:41Use eval
on json that has nan
Ex:
QUESTION
In my game I want to have a floating monster that's attack throws a grenade at the player. My problem is that the grenade only spawns in 0, 0, 0
. In my script I make it so that the zombies spawns in on its own location but for some reason that doesn't work. I tried making it spawn by having the spawn location equal new Vector3(100, 100, 100)
but it still spawned at 0, 0, 0
. I know that the co-routine runs because I put a Debug.Log
. Thanks for the help!
Edit #2: I can't have a rigidbody on the script. I have edited the movement script and I have found that no mater what if a rigidbody is added then it will go to 0, 0, 0
.
Edit #3: I updated the scripts
Here is my script: (Sorry if the code is bad)
...ANSWER
Answered 2021-Jun-11 at 20:12You could set its position in the Instantiate line. Instantiate has several arguments. You can set its position in Instantiate, as well as its rotation and parent.
Set it to this:
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