floating | Positioning and Floating Elements | Android library

 by   cvilla714 HTML Version: Current License: No License

kandi X-RAY | floating Summary

kandi X-RAY | floating Summary

floating is a HTML library typically used in Mobile, Android, React, Unity applications. floating has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Project #3 Cloning a NY Times article. This project is about using Positioning and Floating cloning an article of the New York Times.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              floating has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of floating is current.

            kandi-Quality Quality

              floating has no bugs reported.

            kandi-Security Security

              floating has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              floating does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              floating releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of floating
            Get all kandi verified functions for this library.

            floating Key Features

            No Key Features are available at this moment for floating.

            floating Examples and Code Snippets

            Assert that dtype is a floating point type .
            pythondot img1Lines of Code : 19dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _assert_float_dtype(dtype):
              """Validate and return floating point type based on `dtype`.
            
              `dtype` must be a floating point type.
            
              Args:
                dtype: The data type to validate.
            
              Returns:
                Validated type.
            
              Raises:
                ValueError: if `dty  
            Ensures that dtype is a floating point type .
            pythondot img2Lines of Code : 18dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _assert_float_dtype(dtype):
              """Validate and return floating point type based on `dtype`.
            
              `dtype` must be a floating point type.
            
              Args:
                dtype: The data type to validate.
            
              Returns:
                Validated type.
            
              Raises:
                ValueError: if `dty  
            Ensure dtype is a floating point type .
            pythondot img3Lines of Code : 18dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _assert_float_dtype(dtype):
              """Validate and return floating point type based on `dtype`.
            
              `dtype` must be a floating point type.
            
              Args:
                dtype: The data type to validate.
            
              Returns:
                Validated type.
            
              Raises:
                ValueError: if `dty  

            Community Discussions

            QUESTION

            disable in Angular Material custom field component not working
            Asked 2021-Jun-15 at 15:14

            I have a custom slide toggle component created using Angular Material. I followed this guide: https://material.angular.io/guide/creating-a-custom-form-field-control

            Everything seems to be working fine except when I dynamically disable the custom component like this:

            ...

            ANSWER

            Answered 2021-Jun-11 at 19:49

            You need to add a formGroup binding to your custom component,

            Source https://stackoverflow.com/questions/67942009

            QUESTION

            Why comparing a small floating-point number with zero yields random result?
            Asked 2021-Jun-15 at 15:13

            I am aware that floating-point numbers are tricky. But today I encountered a case that I cannot explain (and cannot reproduce using a standalone C++ code).

            The code within a large project looks like this:

            ...

            ANSWER

            Answered 2021-Jun-15 at 09:57

            Barring the undefined behavior which can be easily be fixed, you're seeing the effect of denormal numbers. They're extremely slow (see Why does changing 0.1f to 0 slow down performance by 10x?) so in modern FPUs there are usually denormals-are-zero (DAZ) and flush-to-zero (FTZ) flags to control the denormal behavior. When DAZ is set the denormals will compare equal to zero which is what you observed

            Currently you'll need platform-specific code to disable it. Here's how it's done in x86:

            Source https://stackoverflow.com/questions/67982764

            QUESTION

            How to use autoDiffToGradientMatrix to solve for Coriolis Matrix in drake?
            Asked 2021-Jun-15 at 14:00

            I am trying to get the Coriolis matrix for my robot (need the matrix explicitly for the controller) based on the following approach which I have found online:

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:00

            You are close. You need to tell the autodiff pipeline what you want to take the derivative with respect to. In this case, I believe you want

            Source https://stackoverflow.com/questions/67983497

            QUESTION

            Will I possibly loose any decimal digits (precision) when multiplying Number.MAX_SAFE_INTEGER by Math.random()?
            Asked 2021-Jun-15 at 09:12

            Will I possibly loose any decimal digits (precision) when multiplying Number.MAX_SAFE_INTEGER by Math.random() in JavaScript?

            I presume I won't but it'd be nice to have a credible explanation as to why 😎

            Edited, In layman terms, we're dealing with two IEEE 754 double-precision floating-point numbers, one is the maximal integer (for double-precision), the other one is fractional with quite a few digits after a decimal point. What if (say) I first converted them to quadruple-precision format, then multiplied, and then converted the product back to double-precision, would the result be any different?

            ...

            ANSWER

            Answered 2021-Jun-15 at 02:48

            Your implementation should be safe - in theory, all numbers between 0 and MAX_SAFE_INTEGER should have a possibility of appearing, if the engine implementing Math.random uses a completely unbiased algorithm.

            But an absolutely unbiased algorithm is not guaranteed by the specification - the numbers chosen are meant to be psuedo random, not truly, completely random. (does such a thing even exist? it's debatable...) Modern versions V8 and some other implementations use an algorithm with a period on the order of 2 ** 128, larger than MAX_SAFE_INTEGER (2 ** 53 - 1) - but it'd be completely plausible for other implementations (especially older ones) to have a much smaller period, resulting in certain integers within the range being picked much more often than others.

            If this is important for your script (which is pretty unlikely in most situations, I'd think), you might consider using a higher-quality random generatior than Math.random - but it's almost certainly not worth worrying about.

            Source https://stackoverflow.com/questions/67979269

            QUESTION

            How does the "compressed form" of `cv::convertMaps` work?
            Asked 2021-Jun-14 at 23:34

            The documentation for convertMaps says that it supports the following transformation:

            (CV_32FC1, CV_32FC1)→(CV_16SC2, CV_16UC1) This is the most frequently used conversion operation, in which the original floating-point maps (see remap) are converted to a more compact and much faster fixed-point representation. The first output array contains the rounded coordinates and the second array (created only when nninterpolation=false) contains indices in the interpolation tables.

            I understand that (CV_32FC1, CV_32FC1) is encoding (x, y) coordinates as floats. How does the fixed point format work? What is encoded in each 2-channel entry of the CV_16SC2 matrix? What interpolation tables does the CV_16UC1 matrix index into?

            ...

            ANSWER

            Answered 2021-Jun-14 at 23:34

            I'm going by what I remember from the last time I investigated this. Grain of salt and all that.

            the fixed point format splits the integer and fractional parts of your (x,y)-coordinates into different maps.

            it's "compact" in that CV_32FC2 or 2x CV_32FC1 uses 8 bytes per pixel, while CV_16SC2 + CV_16UC1 uses 6 bytes per pixel. also it's integer-only, so using it can free up floating point compute resources for other work.

            the integer parts go into the first map, which is 2-channel. no surprises there.

            the fractional parts are converted to 5-bit integers, i.e. they're multiplied by 32. then they're packed together, lowest 5 bits from one coordinate, higher next 5 bits from the other one.

            the resulting funny number has a range of 0 .. 1023, or 0b00000_00000 .. 0b11111_11111, which encodes fractional parts (0.0, 0.0) and (0.96875, 0.96875) respectively (that's 31/32).

            during remap...

            the integer map is used to look up, for every resulting pixel, several pixels in the source image required for interpolation.

            the fractional map is taken as an index into an "interpolation table", which is internal to OpenCV. it contains whatever factors and shifts required to correctly blend the several sampled pixels into one resulting pixel, all using integer math. I guess there are multiple tables, one for each interpolation method (linear, cubic, ...).

            Source https://stackoverflow.com/questions/67939327

            QUESTION

            View Child bound to ng-select within ng-template not working
            Asked 2021-Jun-14 at 19:06

            I have a html file with a ng-template modal box defined like this

            HTML ...

            ANSWER

            Answered 2021-Jun-14 at 19:06

            So some additional googling yielded me an answer. The content of a ng-template does not exist in the DOM. ViewChild will only work with DOM content. Source: https://github.com/valor-software/ngx-bootstrap/issues/3825

            Thank you to any that took the time to read this, hopefully it will help someone in the future.

            Source https://stackoverflow.com/questions/67944270

            QUESTION

            How to change color of floating action button on theme change ? in flutter
            Asked 2021-Jun-14 at 18:18

            How to change color of floating action button on theme change ? in flutter and also How can I find out what the current theme is in the app? in flutter

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:06

            In ThemeData you have the floatingActionButtonTheme property

            Source https://stackoverflow.com/questions/67974820

            QUESTION

            Android Java RecyclerView Error: No adapter attached; skipping layout
            Asked 2021-Jun-14 at 14:41

            I'm trying to show all user posts that the user who is using the app follows, and I'm using Firestore. I take all the ids and put them on an arraylist and build a query. I am using FirebaseRecyclerView but I have this error:

            ...

            ANSWER

            Answered 2021-Jun-14 at 07:34

            You need to set your recyclerView on the main thread. Try to put the recyclerView in onCreate() and the .startListening() in the onStart.

            Source https://stackoverflow.com/questions/67959544

            QUESTION

            Convert str type dicts with nan values to dict type objects
            Asked 2021-Jun-13 at 19:08

            Similar questions to this have been asked many times, but surprisingly few of the answers seem to address what I believe my problem to be.

            I have csv files with one or more columns that contain a dictionary in each cell. After read_csv step, I have tried ast.literal_eval on these columns in order to convert the str format dicts into dict type objects. However, I keep getting the malformed node or string error.

            Here is a typical example of the dicts in question: {1: 3681.45, 0: 3693.3333333333335}. And another, with a nan value: {1: 4959.95652173913, 0: nan}. Edit: It was only this nan value causing the error, in fact (see Rakesh's solution below).

            Looking through previous answers, one reason for this error may be because most of the values of the dicts in these columns are floating point numbers, and apparently literal_eval can't handle floats or nans, even if they're contained within dictionaries (although, this is me inferring from a question about tuples).

            I had to read a lot of questions and answers even to get this much information, so thought it could be useful to start a new topic with the keywords str, dict, but also nan in the title.

            Any help much appreciated!

            ...

            ANSWER

            Answered 2021-Jun-13 at 17:41

            Use eval on json that has nan

            Ex:

            Source https://stackoverflow.com/questions/67960581

            QUESTION

            Grenade spawns in the wrong location
            Asked 2021-Jun-11 at 21:37

            In my game I want to have a floating monster that's attack throws a grenade at the player. My problem is that the grenade only spawns in 0, 0, 0. In my script I make it so that the zombies spawns in on its own location but for some reason that doesn't work. I tried making it spawn by having the spawn location equal new Vector3(100, 100, 100) but it still spawned at 0, 0, 0. I know that the co-routine runs because I put a Debug.Log. Thanks for the help!

            Edit #2: I can't have a rigidbody on the script. I have edited the movement script and I have found that no mater what if a rigidbody is added then it will go to 0, 0, 0.

            Edit #3: I updated the scripts

            Here is my script: (Sorry if the code is bad)

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:12

            You could set its position in the Instantiate line. Instantiate has several arguments. You can set its position in Instantiate, as well as its rotation and parent.

            Set it to this:

            Source https://stackoverflow.com/questions/67942847

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install floating

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/cvilla714/floating.git

          • CLI

            gh repo clone cvilla714/floating

          • sshUrl

            git@github.com:cvilla714/floating.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link