SurfaceMapperGUI | simple projection mapping interface using Processing | 3D Animation library

 by   jasonwebb HTML Version: v1.0 License: No License

kandi X-RAY | SurfaceMapperGUI Summary

kandi X-RAY | SurfaceMapperGUI Summary

SurfaceMapperGUI is a HTML library typically used in User Interface, 3D Animation applications. SurfaceMapperGUI has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Projection mapping interface using Processing's SurfaceMapper library and ControlP5 libraries.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              SurfaceMapperGUI has a low active ecosystem.
              It has 54 star(s) with 16 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              SurfaceMapperGUI has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SurfaceMapperGUI is v1.0

            kandi-Quality Quality

              SurfaceMapperGUI has 0 bugs and 0 code smells.

            kandi-Security Security

              SurfaceMapperGUI has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SurfaceMapperGUI code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SurfaceMapperGUI does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SurfaceMapperGUI releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SurfaceMapperGUI
            Get all kandi verified functions for this library.

            SurfaceMapperGUI Key Features

            No Key Features are available at this moment for SurfaceMapperGUI.

            SurfaceMapperGUI Examples and Code Snippets

            No Code Snippets are available at this moment for SurfaceMapperGUI.

            Community Discussions

            QUESTION

            Warp Perspective transform of sub sections of image do not align
            Asked 2019-Apr-27 at 14:02

            I want to warp subsections of an image to project it on a nonuniform surface. Ultimately I want to warp an image as seen HERE, kinda like was is done in HERE from THIS project.

            My problem is when I apply the transformations to each subsection of the image, things just do not line up

            This is my process by which I achieve the transformations and then stitch (crop and paste them together on the final image.

            1. Get a list of all the points
            2. Create a quadrilaterals Region of Interest (ROI) from set of 4 points
            3. Those 4 points are used to Transform the image with the corresponding original 4 points. This is done using my function called perspective_transform()

              a. I take the 2 set of 4 points and pass them in to M = cv2.getPerspectiveTransform(corners, newCorners)

              b. Then I call: warped = cv2.warpPerspective(roi, M, (width, height))

            4. After getting the new warped image I use mask’s to stich everything together based on the ROI it was associated with:

              a. This is done by the function quadr_croped()

              Initialization of screen to Get raw pixels from the screen, save it to a Numpy array ...

            ANSWER

            Answered 2019-Apr-27 at 14:02

            There may be certainly some bugs in the code, because the output images don't look as they should (or may be not). But you will never get exactly what you want using perspective transforms because of their mathematical nature. Namely, because they are non-linear. You can make the rectangle corners coincide, but between the corners the image is scaled non-uniformly, and you can't make these non-uniformities be the same at the both sides of a dividing line.

            But you can employ affine transforms which scale image uniformly. And this guarantees that if two points on a line coincide, all the other points coincide as well. The only problem here that an affine transform is determined using a triangle, so you will need to split your quadrilaterals in triangles. E.g. in the following code every quadrilateral is split in 4 triangles using the center of the quadrilateral as an additional vertex.

            Source https://stackoverflow.com/questions/55872909

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SurfaceMapperGUI

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/jasonwebb/SurfaceMapperGUI.git

          • CLI

            gh repo clone jasonwebb/SurfaceMapperGUI

          • sshUrl

            git@github.com:jasonwebb/SurfaceMapperGUI.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link