threex.keyboardstate | js extension to keep the current state | Keyboard library

 by   jeromeetienne HTML Version: Current License: MIT

kandi X-RAY | threex.keyboardstate Summary

kandi X-RAY | threex.keyboardstate Summary

threex.keyboardstate is a HTML library typically used in Utilities, Keyboard applications. threex.keyboardstate has no vulnerabilities, it has a Permissive License and it has low support. However threex.keyboardstate has 3 bugs. You can download it from GitHub.

threex.keyboardstate is a [threex game extension for three.js] which makes it easy to keep the current state of the keyboard. It is possible to query it at any time. No need of an event. This is particularly convenient in loop driven case, like in 3D demos or games. The syntax of the keys has been copied from [jquery keyboard plugin] to ease configuration. It can help you control the characters of your three.js games.
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            kandi-support Support

              threex.keyboardstate has a low active ecosystem.
              It has 49 star(s) with 27 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of threex.keyboardstate is current.

            kandi-Quality Quality

              threex.keyboardstate has 3 bugs (0 blocker, 0 critical, 3 major, 0 minor) and 0 code smells.

            kandi-Security Security

              threex.keyboardstate has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              threex.keyboardstate code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              threex.keyboardstate is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              threex.keyboardstate releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 154 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            threex.keyboardstate Key Features

            No Key Features are available at this moment for threex.keyboardstate.

            threex.keyboardstate Examples and Code Snippets

            No Code Snippets are available at this moment for threex.keyboardstate.

            Community Discussions

            QUESTION

            Difficulty incorporating pointer lock controls API in three.js using es6 classes that are not modules
            Asked 2021-Jun-04 at 00:51

            As the title states, I am using es6 classes, but because they are all not modules apart from the main.js file, it makes it difficult to use API's because I cannot make use of import modules.

            I used the code from this link's answer: How to add in Three.js PointerLockControl? and pasted the code into a js file, calling it up in my HTML, but I get an error stating:

            Uncaught ReferenceError: PointerLockControls is not defined

            It is not picking up the class when I reference it. I tried to link it to the GitHub raw code, and it didn't pick it up either.

            This is my index.html code (only one line referencing the GitHub raw code):

            ...

            ANSWER

            Answered 2021-May-26 at 18:31

            I changed all my es6 classes into es6 modules, and used import. I don't think there was a solution for this with cdn or raw git scripts.

            Source https://stackoverflow.com/questions/67694174

            QUESTION

            GLB animation in three.js is too fast
            Asked 2021-May-24 at 21:38

            I have uploaded a glb file with an animation, and the animation is moving extremely fast, and I do not know why.

            This is my character's animation code:

            ...

            ANSWER

            Answered 2021-May-24 at 21:38

            I think the issue is with your AnimationMixer.update() call. If you look at the docs, update is expecting a time-delta in seconds, but it looks like you're passing the total running time. This means it should receive the time passed since the last frame. You can fix this by using clock.getDelta(); as the argument:

            Source https://stackoverflow.com/questions/67678701

            QUESTION

            castShadow and recieveShadow is not rendering in the scene
            Asked 2020-Jun-09 at 11:22

            I am learning threejs by doing some games. I am able to render all models in the scene and added few lights to and it is perfect now, but when I try to cast and recieve shadows on the plane. The shadows of the objects in scene are not rendering.

            I dont understand where I am doing wrong.

            Below is the code

            Please have a look and help me resolving the issue.

            ...

            ANSWER

            Answered 2020-Jun-09 at 11:22

            I've tested your code offline and there are multiple issue and runtime errors:

            • AmbientLight does not cast shadows. Setting castShadow will produce a runtime error.
            • You have not configured the shadow frustum for your instance of DirectionalLight correctly. Try it with this code:

            Source https://stackoverflow.com/questions/62280231

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install threex.keyboardstate

            You can install it manually. Just do. You can install with [bower](http://bower.io/).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone jeromeetienne/threex.keyboardstate

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            git@github.com:jeromeetienne/threex.keyboardstate.git

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