animations | d3 or WebGL animations , one each day | Static Site Generator library
kandi X-RAY | animations Summary
kandi X-RAY | animations Summary
This is a static site built with metalsmith -- see metalsmith.js for the pipeline. Most of the standard metalsmith plugins are used, plus a few tricks. I don't like YAML frontmatter, and the only per-post metadata I need is date and template type, so I encode them in the file name and extension, respectively. metalsmith-date-in-filename gets the date; a custom metalsmith middleware sets the template. I use metalsmith-browserify to generate a static site JavaScript bundle for the WebGL animations. Within the bundle I use many stackgl modules. Thanks in particular to glslbin for example code. I use metalsmith-serve and metalsmith-watch for local development. I use the directory animations as the build destination, then serve the root of the project, so that paths start with /animations like in production. I use this trick for pushing the animations subtree to the gh-pages branch, and thus publishing to GitHub pages. This is my first time using metalsmith. Here are some pros and cons as I see them.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of animations
animations Key Features
animations Examples and Code Snippets
async function detect() {
const faces = await faceDetector.detect(video);
// ask the browser when the next animation frame is, and tell it to run detect for us
faces.forEach(drawFace);
faces.forEach(censor);
requestAnimationFrame(detect);
}
Community Discussions
Trending Discussions on animations
QUESTION
I am working with Angular 11 and trying to use short imports like import {smthg} from '@common'
instead of import {smthg} from '../../../common'
But I always get errors in IDEA: TS2307: Cannot find module '@common' or its corresponding type declarations.
And same error in console when trying to compile .ts files (ng serve
)
Interestingly, when I add /index
to the import, then IDEA stops cursing, but the error does not disappear in the console
ANSWER
Answered 2021-Jan-25 at 07:46So it turned out that the angular engine allows creating aliases for paths based on what is specified in the "paths" in tsconfig.
But in order to be able to access both the subfolders of the module and what is exported from the index.ts at the top level of the module, you need to specify "paths" like this:
QUESTION
ANSWER
Answered 2021-Jun-13 at 13:56You can try
QUESTION
I'm trying to execute the following tutorial to integrate an Angular 12 application with Keycloak: Keycloak Integration with Angular Frontend (I've checked other similar tutorials and the instructions are the same).
As described in the article, I've inserted the following lines in src\environments\environment.ts
:
ANSWER
Answered 2021-Jun-12 at 08:00the latest library guide does not contain any "credentials" in the configuration. try removing this piece at all, it shouldn't be there
QUESTION
It's better to load all animations sprites in a array before start or do this that also works fine too:
...ANSWER
Answered 2021-Jun-12 at 23:10Preloading is usually the best thing to do (at least for frequently used assets, such as animation sprites), for these reasons:
- Fetching resources over a network has a latency cost associated with it. When you are doing it during a game that should be running at 30-60 frames per second and responding to user inputs quickly, it may significantly degrade the player's experience.
- If you are loading images on demand, you will need to consider the possibility that the image loading may fail (because of a network failure, for example) and what should be done in such a situation. An advantage of preloading is that you can choose to not let your game start if important assets are not available.
In addition, the code you have posted will not work as you may have expected it to. It will only display frame3.png
. This is because JavaScript in the browser is single-threaded: update
and the keydown listener will never run concurrently, so the ctx.drawImage
call in update
will not see frame.src
set to frame1.png
or frame2.png
.
QUESTION
I have a QTreeWidget where the TopLevelIteps are replaced by a custom widget. Said widget have its maximum and minimum Heights animated with a QStateMachine.
Custom Widget Animation (GIF):
The problem is that the rows will not adjust its height to fit the custom widget when it expands:
Causing overlap between the widget items instead of pushing each other away like this:
The results that I'm after (GIF):
I tried using setSizeHint() on the top level item to but it creates a big empty space between items/widgets:
I'm thinking that maybe I have to implement sizeHint() but I'm not really sure what to put there. Or is there a better approach to this problem?
I would really appreciate some hints.
Example code:
...ANSWER
Answered 2021-May-28 at 06:41One solution could be to emit the sizeHintChanged
signal of the item delegate of your view every time the size of any of the widgets is changed. This tells the view that the position of the items should be updated. To achieve this you could override the resizeEvent
of ExpandableFrame
and emit a custom signal, e.g.
QUESTION
I am trying to show a model dialog in my application. For that as a first step I imported Material Dialog into my component.ts file
...ANSWER
Answered 2021-May-24 at 09:38Downgrading the angular/material version to the LTS 11.2.3
from HERE should fix this issue.
QUESTION
this is the web view fragment
public class Home extends Fragment {
...ANSWER
Answered 2021-Jun-10 at 07:49you can override onBackPressed in the Activity. save all fragmentTransaction before addToBackStack
QUESTION
I want to hide this white line from the apex chart I have made with the below configuration. I have tried a lot of to play with properties to remove that but it remains as it is. How can I remove those white lines between two different data.
In screenshot it is marked with red arrow. Those white line I wanted to remove.
HTML
...ANSWER
Answered 2021-Jun-10 at 08:32I think you are forgetting to pass. the [stroke] input in your component.
Try passing it and it should do the trick for you.
QUESTION
I have created a progressbar with a line that grows from a certain start point to a certain end point.
The following pic shows how my progressbar looks like:
The problem is that the line gets drawn beyond the width of canvas used for drawing it. I have set the width of canvas only upto the smiley in the above pic, but the growing line exceeds it.
This code is used to create a LaunchedEffect used while drawing the growing line:
...ANSWER
Answered 2021-Jun-10 at 05:11Solved it by using 'width of canvas' times animatedProgress in ending point for animation.
So, instead of this:
QUESTION
I have been trying to get npm run build:production
to work for a few ours now. It's provided as one of my build steps when a branch is pushed. In doing so I have located a problem with my package.json file that I have not been able to resolve. I would also like to point out, ng build works fine. It's only this production build that doesn't.
Steps to reproduce.
...ANSWER
Answered 2021-Jun-09 at 18:20run this command & then try.
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