keyboards | Open Source Keyman keyboards | Keyboard library

 by   keymanapp HTML Version: Current License: No License

kandi X-RAY | keyboards Summary

kandi X-RAY | keyboards Summary

keyboards is a HTML library typically used in Utilities, Keyboard applications. keyboards has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Open Source Keyman keyboards
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            kandi-support Support

              keyboards has a low active ecosystem.
              It has 115 star(s) with 221 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 34 open issues and 265 have been closed. On average issues are closed in 58 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of keyboards is current.

            kandi-Quality Quality

              keyboards has no bugs reported.

            kandi-Security Security

              keyboards has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              keyboards does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              keyboards releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of keyboards
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            keyboards Key Features

            No Key Features are available at this moment for keyboards.

            keyboards Examples and Code Snippets

            No Code Snippets are available at this moment for keyboards.

            Community Discussions

            QUESTION

            What are the classes that implement the default Android soft keyboards?
            Asked 2021-Jun-13 at 06:40

            What are the classes that implement the default Android soft keyboards, the ones you get when you define EditText with android:inputType="text" or other possible values of android:inputType?

            (I want to see how these classes work, to introduce some additional functionality into them.)

            I have found that the keyboard is not part of my Activity, and moreover, the OnTouch events of keyboard do not go through Activity.dispatchTouchEvent(..).

            This agrees with the documentation that says that the keyboard runs in a service, apparently meaning that it is run in a different thread and is not part of the Activity containing the EditText element, among other things.

            It also says that this service is implemented by InputMethodService.

            I hoped to find these classes by setting breakpoints in InputMethodService in various places, including its onCreate(..) method. None of these breakpoints was hit.

            So I found no way to get to these classes.

            Any help?

            Thanks

            ...

            ANSWER

            Answered 2021-Jun-13 at 06:40

            InputMethodService is the base class of all soft keyboard. However there is no default soft keyboard. Each one is its own completely separate app. Every OEM decides independently which app to use.

            That's why your breakpoints failed- because the breakpoint would need to have been put in a different app (the keyboard app). You'd have more luck putting breakpoints in EditableInputConnection, which is the implementation of the communication bridge between the two apps for TextView and EditView.

            IF you're interested in seeing the code, look at https://android.googlesource.com/platform/packages/inputmethods/LatinIME/+/refs/heads/master That's Google's basic keyboard. It can show you how things work, but IIRC it isn't written for readability. Of course its been 8 years since I've written a keyboard, maybe its gotten better. The direct link to the InputMethodService is https://android.googlesource.com/platform/packages/inputmethods/LatinIME/+/refs/heads/master/java/src/com/android/inputmethod/latin/LatinIME.java

            Source https://stackoverflow.com/questions/67955233

            QUESTION

            Touchable Opacity Requires Two Taps to Submit When Keyboard Open - Passing keyboardShouldPersistTaps to ScrollView Does Not Work - Fresh Out Of Ideas
            Asked 2021-Jun-11 at 18:04

            Sorry in advance if this seems like a repeat question.

            The issue is well-documented: I have a View component. Within that View I have a TouchableOpacity that functions as a submit button. Within the ScrollView I have a TextInput. When the user focuses the TextInput, the keyboard opens. For UX purposes, I believe the user should be able to press the TouchableOpacity and the TouchableOpacity should register the press on the first attempt. This is not the behavior. The first press closes the keyboard, and then the user must press the TouchableOpacity again in order to submit the TextInput:

            ...

            ANSWER

            Answered 2021-Jun-11 at 18:04

            As mentioned in the above edit, I'd been poking at this issue here and there for the better part of a month before I finally figured it out. Most of what I read implied that the keyboardShouldPersistTaps prop should go on the component that's the next level up from the TextInput - in my case, the ScrollView component. In my case, this was not true.

            In my case, the keyboardShouldPersistTaps prop had to go not on the next higher level component, but rather the highest level component that the user interacts with. For me, this was a SectionList, within each TextInput was rendered.

            Source https://stackoverflow.com/questions/67372073

            QUESTION

            React Native how to only allow for numbers on TextInput? Numeric is just a numerical keyboard
            Asked 2021-Jun-10 at 13:09

            I want to take 6 digits as input for verification but I have problem with textinput about non-numerical characters.

            First of all, I did

            ...

            ANSWER

            Answered 2021-Jun-10 at 13:09

            Maybe you could simply use this regexp value.replace(/[^0-9]/, '')

            If you want to manage the copy and past as well, use the global flag:
            value.replace(/[^0-9]/g, '')

            Source https://stackoverflow.com/questions/67902179

            QUESTION

            React router links only works on refresh
            Asked 2021-Jun-08 at 07:46

            This is my App.js.I have code for all the routes here

            ...

            ANSWER

            Answered 2021-Jun-08 at 07:41
            Issue

            You are using more than one Router. The nested router around the links is handling the links being clicked and updates the URL in the address bar, but this doesn't allow the outer router handling the routes to be made aware of the address change (until you reload the page).

            Solution

            Remove the nested Router, you need only one routing context for the entire app.

            Source https://stackoverflow.com/questions/67883281

            QUESTION

            How can I open a new webpage when user clicks on a category using React Router?
            Asked 2021-Jun-07 at 18:51

            This is my index.js

            ...

            ANSWER

            Answered 2021-Jun-07 at 18:50

            This is because in your index.js you are including and then . For not showing Home you should include it into App as another route. Eg.:

            index.js

            Source https://stackoverflow.com/questions/67877077

            QUESTION

            javascript how to block space bar
            Asked 2021-Jun-07 at 11:58

            I'm building an app, where I want to block the space bar from scrolling my page

            I'm using VUE and I'm calling method using event handler

            But calling keymonitor method throws me error:

            Unexpected block statement surrounding arrow body; move the returned value immediately after the =>

            Do you know how to correctly call 'keymonitor' method?

            ...

            ANSWER

            Answered 2021-Jun-07 at 11:29

            Try below code instead - I am not too happy with the this here

            Source https://stackoverflow.com/questions/67870663

            QUESTION

            How can I set a TAction's Shortcut to Ctrl + Numpad 0?
            Asked 2021-May-30 at 18:19

            I've tried this:

            ...

            ANSWER

            Answered 2021-May-30 at 18:19

            The simplest way is to set the action's short cut at design time using the Object Inspector:

            But if you need to set this property programmatically, you can do

            Source https://stackoverflow.com/questions/67763986

            QUESTION

            onKeyPress couldn't be triggered with "button" in react
            Asked 2021-May-26 at 10:05

            I am building a drum machine and one of the challenges is to set up keyboard events to the pads displayed. Please take a look at the code I wrote. There is no event triggered when I smashed the button on my keyboard. Is there anything wrong here? I did a little bit research and I found out that in most cases onKeyPress is bound to

            . Is it true that onKeyPress can only be used along with ?

            ...

            ANSWER

            Answered 2021-May-26 at 09:27

            The issue you are running into here is related to how HTML and Javascript allows and handles input from the user. This is because a button input is not always in a 'focused' state read more here, and hence, Javascript is not receiving input events from the element as the button is not strictly receiving any.

            The way to resolve this issue is realistically through CSS. The method most commonly used is using a standard text input field as shown below which is autofocused and maybe as a listener to always re-focus the element incase the user clicks outside of it.

            Source https://stackoverflow.com/questions/67701529

            QUESTION

            GLB animation in three.js is too fast
            Asked 2021-May-24 at 21:38

            I have uploaded a glb file with an animation, and the animation is moving extremely fast, and I do not know why.

            This is my character's animation code:

            ...

            ANSWER

            Answered 2021-May-24 at 21:38

            I think the issue is with your AnimationMixer.update() call. If you look at the docs, update is expecting a time-delta in seconds, but it looks like you're passing the total running time. This means it should receive the time passed since the last frame. You can fix this by using clock.getDelta(); as the argument:

            Source https://stackoverflow.com/questions/67678701

            QUESTION

            Android - language of onscreen keyboard
            Asked 2021-May-24 at 17:16

            In system I have defined 3 different keyboards (Czech, Slovak, Russia) and I want to switch between them programmatically without calling InputMethodManager.showInputMethodPicker(), because it show the selector, which I don't want. How to do it? Please for Android 10 system.

            ...

            ANSWER

            Answered 2021-May-24 at 17:16

            Yes, it's possible, for example, switch onscreen keyboard layout to Slovakia at runtime, in kotlin:

            Source https://stackoverflow.com/questions/67675584

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install keyboards

            build.sh can be used to build all the keyboards from the command line. This lists only the common parameters; some other parameters are listed with the command's --help parameter.
            The Keyman Developer compiler is included in the tools/ folder and so Keyman Developer is not required for builds.
            Each keyboard also includes a project file which can be used to build the project - either from the command line kmcomp compiler, or from the Keyman Developer IDE.

            Support

            First, read the guide! https://help.keyman.com/developer/keyboards/. Keyman Developer 12.0 is recommended to edit these files. https://keyman.com/developer.
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          • HTTPS

            https://github.com/keymanapp/keyboards.git

          • CLI

            gh repo clone keymanapp/keyboards

          • sshUrl

            git@github.com:keymanapp/keyboards.git

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