webaudio-examples | Code examples that accompany the MDN Web Docs pages relating to Web Audio | Audio Utils library
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kandi X-RAY | webaudio-examples Summary
Code examples that accompany the MDN Web Audio documentation
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QUESTION
Edit: this question started as a question about copying files in Django but it turned out that the better way to achieve my aim of accessing files in JavaScript could be achieved directly.
Original question
I want to copy the latest uploaded mp3 file from the object list in my first model (which uses the default media folder) to a new folder called ‘latest’ and I also want to rename the new copy ‘latest.mp3’. This is so that I have a known filename to be able to process the latest uploaded file using Javascript. I wish to also keep the original, unaltered, uploaded file in the object list of my first model.
The below is what I have so far but it doesn’t work: I don’t get any traceback error from the server or from the browser. However, the copy isn’t made in the ‘latest/’ folder. I believe I am doing more than one thing wrong and I am not sure if I should be using CreateView for the SoundFileCopy view. I am also not sure when the process in SoundFileCopy view is triggered: I am assuming it happens when I ask the browser to load the template ‘process.html’.
I am using Django 3.1.7
If anyone can help me by letting me know what I need to put in my models, views and template to get this to work I would be very grateful.
Currently my models are:
...ANSWER
Answered 2021-Mar-20 at 12:38Give this a try,
QUESTION
I have added the feature to control panning of sounds but I cannot get all sound into a single buffer channel. Now I found a project on github https://mdn.github.io/webaudio-examples/stereo-panner-node/ . The main problem int this github project is though it works on almost all devices it only play a single sound. I tried to modify it using queryselectorall for it to work on all noises throughout my website but no luck.
...ANSWER
Answered 2021-Jan-06 at 19:08Thanks for no help guys but just beating around the bush. Btw i found the answer to the question. Hope it helps some other person.
QUESTION
Ok, I'm developing an Elecron app (javascript) to audio visualization. There is a Playlist()
instance wich receives audio file paths the user wants to play. When the first audio finishes, it plays the next one. So far so good. The app does an intense computational work extracting audio features from each channel, re-rendering canvases and animating plots. It does it beautifully. The problem is: each time the app plays a next file, the more it gets slow, as if all the audio data before is still somewhere. I've found in documantation the method close()
from AudioContext()
:
"The close() method of the AudioContext Interface closes the audio context, releasing any system audio resources that it uses."
"An AudioContext can now be explicitly closed, thereby releasing any hardware resources associated with the AudioContext. Without this, developers had to depend on garbage collection of the AudioContext to release hardware resources."
I also have found this exemple of closing and restarting audio contexts:
https://github.com/mdn/webaudio-examples/blob/master/audiocontext-states/index.html
https://mdn.github.io/webaudio-examples/audiocontext-states/
The problem is that I use a audioContext.createMediaElementSource(HTMLelementID)
and it doesn't allow me to restart everything recreating all the nodes like in the exemple. A simplified code that represents what I did before is:
ANSWER
Answered 2019-May-16 at 05:27I'm really stuck here. Don't know what to do. I'm not even sure if AudioContext() really holds data from all the audio files before causing this performance problem.
No, it's really unlikely this is the case. The AudioContext sets up things like the sample rate, output destination, and the graph. That's all.
The close() method of the AudioContext Interface closes the audio context, releasing any system audio resources that it uses.
You're misunderstanding what this means. Those "system audio resources" are the sound devices. While the AudioContext is running, there is an audio device requested. This is particularly meaningful in low power environments, like mobile. Another example would be Bluetooth. If the AudioContext is kept running, your Bluetooth headset may just stay on. If the AudioContext is allowed to close, then the Bluetooth headset may go to sleep.
And if so, how could I recconect the HTMLMediaElement to a new node audio.createAudioContext() creates?
You don't. While it would be nice if the API supported this, it seems it doesn't. Simply create a new HTMLMediaElement.
What you should do is properly profile your application to figure out where the slowdown is occurring. Use your developer tools. Might be faster though just to start commenting out sections of things that are running. We certainly can't tell you where the problem is, specifically, from the code you've shown.
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