custom-widget | Example code for customizable VueJS component | Frontend Framework library
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QUESTION
I am using noUiSlider.js (a slider library) as a 'custom widget' that is available within surveyJS (another library). The documentation at surveyJS about the integration with noUiSlider.js is here: https://surveyjs.io/Examples/Library/?id=custom-widget-nouislider&platform=Reactjs&theme=modern#content-js
However, I would also like to use other properties of the noUiSlider (other than the ones mentioned in the surveyJS documentation), such as 'range' which specifies the minimum and maximum values of the slider (you can see it in the noUiSlider documentation here: https://refreshless.com/nouislider/slider-values/ ).
Due to the way surveyJS works, I figured I should initialize everything regarding noUiSlider within the survey JSON. Here is the relevant code:
...ANSWER
Answered 2020-Oct-13 at 11:58If you check the widget source code - https://github.com/surveyjs/custom-widgets/blob/master/src/nouislider.js#L82-L115
You can see that you can set the rangeMin
and rangeMax
properties of a question. The start is the question's default value.
Here is the working plunker sample - https://plnkr.co/edit/zROpEHkkUutHtaU8
The JSON:
QUESTION
I would like to have the input field border in another color if the underlying field is NOT NULL
.
After studying the CakePHP documentation I think I can somehow implement it with the Custom Widgets but how do I get the information if the field is NULL
or NOT NULL
, or does CakePHP already offer something pre-build which I didn't find?
Update:
I display all tables in the edit mode with one script. With this I want to avoid 50 edit.php
scripts serving each table in the database. In this one script I generate on the fly the edit form. This means, this script is NEVER assigned to exactly one table. This is not the problem as I can parse all fields and display them properly for every special database type [date, varchar, set, int, time, ...].
Even the field description is read automatically from the table field comment which is then displayed as title
tag when the mouse is moved over the ? symbol.
And now, as the next step, I would like to show a different border for a input field which is NOT NULL
. This means, the different border should be shown for all fields which are displayed for the table.
I am using CakePHP 4.1.4
...ANSWER
Answered 2020-Oct-04 at 16:27I found this solution:
Due to the fact the function has to evaluate the table schema in order to generate on the fly the form, the function knows which fields are NOT NULL
. Then, when it creates the field with $this->Form->control(..)
it adds simple in the options argument ["style" => "border: color width type"]
for these fields, which are NOT NULL
..
If somebody has a more elegant way, please post it as an answer so I can learn something and I'll accept it.
QUESTION
I followed the guide of the Qt documentation and completed a custom widget plugin. And now it can run successfully in QtDesigner. This is the example I refer to:
https://doc.qt.io/qt-5/designer-creating-custom-widgets.html
This is a clock widget with three hands.
I want to change the color of the hands through qss, just like this:
...ANSWER
Answered 2020-Jul-30 at 07:41Qt StyleSheet is dedicated to painting predefined widgets since its implementation is a QStyle of Qt's private API, therefore new properties cannot be predefined. But within the Qt StyleSheet properties there is a qproperty-foo that can be used in this case, for example to set the color of the hour hand, and for this you must create a QProperty:
analogclock.h
QUESTION
Basically, I want to add some QSliders to a window in QtDesigner, then "replace" them with a class that contains both a slider, and below it, a text box (a line edit).
EDIT: Why I want to do this: when I use QtDesigner, I can place sliders, and have an approximate visualization of the layout, as it is going to be in the final application:
That is why I want to use QtDesigner to begin with - to get an approximate visualization of the final layout, as it is going to be in the application. And since I want to replace these sliders with some sort of a widget that is based on a slider, it is much more helpful for me to have the sliders, first and foremost, in the view.
However, if I have to place QWidget as a starting point for replacement where the sliders are, then the QtDesigner view looks like this:
In other words, that space which previously showed a slider, is now empty - and so now I do not have a preview of the final GUI layout anymore, which sort of defeats the purpose of using QtDesigner for me (I might as well go the hard way, and try to draw the GUI entirely in code, without any visual feedback, with all the time consumption that might entail).
So far, I managed to get to this - I implemented a subclass of QSlider called "VertSlider" in test2.py
, then promoted the QSliders in QtDesigner to this class in test2.ui
:
Interestingly enough, it works somewhat - if you try looking hard at the center of the two sliders to the right, you can see the outline of the line edit in the center of the sliders.
But I don't want that, obviously - I'd want to have the line edit on bottom, it should take up as much vertical space from the original slider look (as specified in QtDesigner) as needed, and then the actual slider should fill up the rest of the vertical space (as indicated on the left of the screenshot).
I guess, part of the problem is, that QSlider does not seem to have a .layout()
- that one by default returns "None"; I tried to force one, but that clearly does not work.
Via Qt widget stacking child layouts on top of each other found this quote from documentation:
If there already is a layout manager installed on this widget, QWidget won't let you install another. You must first delete the existing layout manager (returned by layout()) before you can call setLayout() with the new layout.
So apparently, QSlider does not have a default layout manager .... And judging by Is it possible to add text on top of a scrollbar? and Qt add a widget inside another widget? - it seems in that case, I'd have to either "Subclass ... and override paintEvent()" or "Use a proxy style/drawComplexControl()
"; by the terminology in https://www.learnpyqt.com/courses/custom-widgets/creating-your-own-custom-widgets/ that would be a "custom-drawn widget", but I was really hoping that I could "just" do a "compound" widget: just somehow go from a QSlider-based specification in QtDesigner -> to a QSLider+QLineEdit widget, without having to deal with custom painting.
Of course, I can in principle subclass QWidget, and then the approach with layout.addWidget
would work - but I cannot use that subclass to "promote" what is placed as a QSlider in QtDesigner.
So, what would be the easiest way to create a QSlider subclass, which would just add a line edit textbox on the bottom of the slider, which can be used as a class to promote QSlider to in QtDesigner?
test2.ui
ANSWER
Answered 2020-Jul-20 at 15:37You don't want to promote a QSlider but a class that contains a QSlider, so the solution is to create that widget:
QUESTION
I have an application where I want a custom widget to not resize any larger than its content (i.e. even if app is fullscreen, don't stretch out buttons, labels, etc.). I asked this question about how to make this happen, however there is an issue: if I set a QLabel to word wrap, it doesn't take up as much space as it could. I still want to take up the minimum space possible but only word wrapping at the edge of screen space (i.e. taking up horizontal space is preferred over vertical space). Is there any way of doing this in PyQt5? There is example code below, and my actual code for which I want to implement this is at https://github.com/Jachdich/blechat-changeme if it is of any use.
...ANSWER
Answered 2020-Jul-02 at 05:10If I understand your question correctly you want the two buttons to stay the size they are and the label to extend horizontally when the window is resized. One way to achieve this with minimal modifications to the current code code is to extend the label into the third, expanding, column by using self.layout.addWidget(self.label1, 1, 0, 1, 3)
instead of self.layout.addWidget(self.label1, 1, 0, 1, 2)
.
QUESTION
I'm trying to create my custom TextField widget with a dropdown list. I want to give it arguments of controller and focusnode. I don't want them to be required, but if they are not, I can't set them for Controller()
and FocusNode()
. And I can't have them with null
value cause I already work with them inside the class. I'm not sure how to do this. Here is what I have:
ANSWER
Answered 2020-May-01 at 21:46You can use two separate objects in _DropdownTextState
and initialize them in initState()
.
Checkout out below code.
QUESTION
I've been trying to create a custom widget for Netlify CMS to allow for key-value pairs to be inserted. However there are a few things going wrong, I'm thinking they might be related so I'm making a single question about them.
This is my first custom widget, and I’m mostly basing this on the official tutorial: https://www.netlifycms.org/docs/custom-widgets/
I’m using a Map
as the value, but when I add a new element to the map, and then call the onChange(value)
callback, nothing seems to happen. However, if I change it to onChange(new Map(value))
it does update. It seems that the onChange
callback requires a new object?
Secondly, the value doesn’t seem to be actually saved. When I fill in other widgets and refresh the page, it then asks to restore the previous values. However it doesn’t restore the map, while restores the other values just fine.
And lastly, I get uncaught exception: Object like a second after I change anything to the map. My guess is that Netlify CMS is trying to save the map (debouncing it for a second so it doesn’t save every letter I type), but fails and throws that exception. That would explain the previous problem (the non-saving one).
My complete code for the custom widget currently is:
...ANSWER
Answered 2020-Apr-18 at 21:18I solved this by using immutable-js's map: https://github.com/immutable-js/immutable-js
QUESTION
I'm learning python and PySide2 and following up some tutorials from learnpytq, specifically https://www.learnpyqt.com/courses/custom-widgets/bitmap-graphics/ and I'm stuck at a point.
Down the line, after creating the pixmap canvas, we move the mouseMoveEvent on the widget in order to ensure that the coordinates of the mouse are always relative to the canvas. I've copied the source provided but still in my running app, the mouse position is relative to the window (or parent widget, I'm not sure), resulting in a line drawn offset to the mouse position.
Here's the code:
...ANSWER
Answered 2019-Nov-26 at 11:01The problem comes from the fact that you're drawing according to the widget coordinates, and not those of the actual "canvas" (the "embedded" pixmap), which can be translated if the space available to the QLabel is bigger than the QPixmap size.
If, for example, the image is vertically centered, you resize the window and the label height becomes 400 (which is bigger than the pixmap height), whenever you click at position 100, 100
, that position will be actually vertically translated by 50 pixel (the height of the label minus the height of the image, divided by 2).
To actually get the position according to the pixmap you have to compute it by yourself, and then translate the mouse point accordingly:
QUESTION
I try implement custom widget follow guide https://surveyjs.io/Examples/Library/?id=custom-widget-select2-tagbox but not show image challenge of captcha
how can i implement captcha image challenge for surveyjs form?
...ANSWER
Answered 2019-Nov-04 at 06:49i find the way:
html:
QUESTION
I want to up my game in UI design using PyQt5. I feel like the resources for UI customization in PyQt5 are not easy to find. It is possible to try and make personalized widget, but the overall method seems non-standardized.
I need to build an arrow widget that is hoverable, overlappable with other widgets and highly customized. As I read in this tutorial and some other posts, it possible to do exactly what you need using paintEvent
. Thus that is what I tried, but overall, I feel like the method is quite messy, and I'd like some guidelines on building complex Customized, general widget. Here's what I have:
Customized Shape: I built my code based on this
Hoverable property: I read everywhere that modifying the projects styleSheet
is usually the way to go, especially if you want to make your Widget general and adapt to colors, the problem is that I wasn't able to find how to use properly self.palette
to fetch the current colors of the QApplication styleSheet. I feel like i's have to maybe use enterEvent
and leaveEvent
, but I tried to redraw the whole widget with a painter in those functions and it said
ANSWER
Answered 2019-Jul-30 at 14:15There is no "standard" method for custom widgets, but usually paintEvent
overriding is required.
There are different issues in your example, I'll try and address to them.
OverlappingIf you want a widget to be "overlappable", it must not be added to a layout. Adding a widget to a layout will mean that it will have its "slot" within the layout, which in turn will try to compute its sizes (based on the widgets it contains); also, normally a layout has only one widget per "layout slot", making it almost impossible to make widget overlap; the QGridLayout is a special case which allows (by code only, not using Designer) to add more widget to the same slot(s), or make some overlap others. Finally, once a widget is part of a layout, it cannot be freely moved nor resized (unless you set a fixedSize).
The only real solution to this is to create the widget with a parent. This will make it possible to use move()
and resize()
, but only within the boundaries of the parent.
While it's true that most widgets can use the :hover
selector in the stylesheet, it only works for standard widgets, which do most of their painting by themself (through QStyle functions). About this, while it's possible to do some custom painting with stylesheets, it's generally used for very specific cases, and even in this case there is no easy way to access to the stylesheet properties.
In your case, there's no need to use stylesheets, but just override enterEvent
and leaveEvent
, set there any color you need for painting and then call self.update()
at the end.
The reason you're getting those warnings is because you are calling begin
after declaring the QPainter with the paint device as an argument: once it's created it automatically calls begin
with the device argument. Also, it usually is not required to call end()
, as it is automatically called when the QPainter is destroyed, which happens when the paintEvent returns since it's a local variable.
I created a small example based on your question. It creates a window with a button and a label within a QGridLayout, and also uses a QFrame set under them (since it's been added first), showing the "overlapping" layout I wrote about before. Then there's your arrow widget, created with the main window as parent, and that can be moved around by clicking on it and dragging it.
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