Mozzi | sound synthesis library for Arduino | Audio Utils library
kandi X-RAY | Mozzi Summary
kandi X-RAY | Mozzi Summary
sound synthesis library for Arduino
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Mozzi
Mozzi Key Features
Mozzi Examples and Code Snippets
Community Discussions
Trending Discussions on Mozzi
QUESTION
My entire code:
...ANSWER
Answered 2021-Mar-10 at 21:19Untested but try the following
QUESTION
I'm a new coder. And this is my first login system code with python. How can i simplify my code without losing any functions like wrong username and wrong password etc.?
...ANSWER
Answered 2020-Mar-01 at 08:09You can put the credentials in a dict
and check if the user name exists and matches the password
QUESTION
ANSWER
Answered 2019-Dec-27 at 08:47Use below formula. Adjust ranges for you sheet.
QUESTION
I'm using the Mozzi lib (http://sensorium.github.io/Mozzi/) as part of a tutorial (http://www.echanter.com/home/howto-build#TOC-Arduino-IDE). I included the Mozzi in Arduino Studio and followed minor configs in the tutorial. I've looked around the lines that are reported, but I'm stumped. Compile error is:
...ANSWER
Answered 2019-Dec-22 at 09:27In the root dir are two files with isqrt16(unsigned int) defined: mozzi_fixmath.cpp and mozzi_fixmath.h. I commented out the definition in the cpp file and it compiled.
QUESTION
I haven't found what i'm looking for when i was searching. That being said, it might just be me looking with the wrong keywords. I'm sorry if this will become a duplicate thread, as it's not my intention.
I have made a method that creates a rectangle based on mouse events. I'm using it to drag on the screen and it checks if there is instances of shape inside of it. If there is shapes inside of it, i'm checking to see if the whole shape is inside of the rectangle, using the contains(Point2d point2d) method. Ofcourse i have calculated the max and min for x respectivly y, and put those into Point2d:s so i can use that method.
Everything works fine for Circle, i can even move the circle and everything still works as it suppoused to. The problem comes when i'm trying to detect a triangle. I have made triangles of javafx polygons. It works as it suppoused to, as long as i don't move it. I'm thinking i'm just moving it on the screen, but it's still at the default place.
My questing is, is there a way to update the triangles coordinates on the backend? i'm thinking maybe i could use the getPoints().replaceAll() method, but i can't figure out how to make it work.
My triangle class looks like this at the moment:
...ANSWER
Answered 2019-Jul-25 at 14:57Polygon::getPoints()
returns a child of List
. So
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Install Mozzi
To hear Mozzi, connect a 3.5mm audio jack with the centre wire to the PWM output on Digital Pin 9 on the Arduino, and the ground to the Ground on the Arduino. Use this as a line out which you can plug into your computer and listen to with a sound program like Audacity. Try some examples from the File > Examples > Mozzi menu.
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