viewportSize | Get the size of the CSS viewport using JavaScript | Frontend Framework library

 by   tysonmatanich HTML Version: Current License: No License

kandi X-RAY | viewportSize Summary

kandi X-RAY | viewportSize Summary

viewportSize is a HTML library typically used in User Interface, Frontend Framework, React applications. viewportSize has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Allows you to get the width and height of the CSS viewport using JavaScript.
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            kandi-support Support

              viewportSize has a low active ecosystem.
              It has 365 star(s) with 48 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 1 have been closed. On average issues are closed in 327 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of viewportSize is current.

            kandi-Quality Quality

              viewportSize has 0 bugs and 0 code smells.

            kandi-Security Security

              viewportSize has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              viewportSize code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              viewportSize does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              viewportSize releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              viewportSize saves you 71 person hours of effort in developing the same functionality from scratch.
              It has 183 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            viewportSize Key Features

            No Key Features are available at this moment for viewportSize.

            viewportSize Examples and Code Snippets

            No Code Snippets are available at this moment for viewportSize.

            Community Discussions

            QUESTION

            phantomjs: document.querySelectorAll() not working for dynamic page
            Asked 2021-Jun-06 at 17:35

            I am just trying to get deals items from this amazon URL :

            when I open this link in browser and write the query in console, it works: document.querySelectorAll('div[class*="DealItem-module__dealItem_"]')

            but when I try to fetch this through this phantomjs script, it seems to always returning nothing:

            ...

            ANSWER

            Answered 2021-May-31 at 18:23

            According to the documentation on the evaluate method in PhantomJS

            Note: The arguments and the return value to the evaluate function must be a simple primitive object. The rule of thumb: if it can be serialized via JSON, then it is fine.

            Closures, functions, DOM nodes, etc. will not work!

            Instead, you should perform your length calculation inside the evaluate, then return the simple primitive length.

            Source https://stackoverflow.com/questions/67725157

            QUESTION

            How to detect pan gesture in map with Flutter Here SDK
            Asked 2021-May-31 at 09:50

            I'm building an app with Flutter and am trying to listen to the pan gestures of the map to get the center of the map view and place a pin on the center. The code I've tried is as follows:

            ...

            ANSWER

            Answered 2021-May-31 at 09:50

            The code snippet from your question is not part of the search_app example, so I assume it is your code. However, what you are trying to do will not work properly:

            • _hereMapController.viewportSize is giving you the size in pixels of the map view. It is not providing geographic coordinates. Although you can use viewToGeoCoordinates() to convert pixel points to geographic coordinates, there is an easier way: The MapCamera gives you always the current center location for free via the targetCoordinates property.
            • The pan gesture handler is executed multiple times. It would not be advisable to call _addPoiMapMarker() each time the GestureState.end event occurs. Instead, you can reposition an existing marker by setting new coordinates.

            From your code it looks like you want to get the address of the map view's center. I assume you do not want to recenter a marker each time the map has stopped moving. So, in your case it may be better to draw a fixed widget at the center of your map view, regardless of it's current coordinates - then it will not move or lag behind any events, e.g. you may get from a MapCameraObserver.

            The log messages you are receiving are only warnings, so they should not have an effect on the pan gesture event you are receiving.

            Source https://stackoverflow.com/questions/67758082

            QUESTION

            How can I make SceneView's background transparent?
            Asked 2021-May-26 at 11:29

            I want to open a 3D model and make its background transparent, so that I can see the UI behind the SceneView. I've tried this code, but sceneView becomes white, not transparent.

            ...

            ANSWER

            Answered 2021-May-26 at 11:29

            Thanks George_E, your idea with SpriteKit worked perfectly. Here is the code:

            Source https://stackoverflow.com/questions/67557700

            QUESTION

            MTKView Transparency
            Asked 2021-May-17 at 09:09

            I can't make my MTKView clear its background. I've set the view's and its layer's isOpaque to false, background color to clear and tried multiple solutions found on google/stackoverflow (most in the code below like loadAction and clearColor of color attachment) but nothing works.

            All the background color settings seem to be ignored. Setting loadAction and clearColor of MTLRenderPassColorAttachmentDescriptor does nothing.

            I'd like to have my regular UIView's drawn under the MTKView. What am I missing?

            ...

            ANSWER

            Answered 2021-May-17 at 09:09

            Thanks to Frank, the answer was to just set the clearColor property of the view itself, which I missed. I also removed most adjustments in the MTLRenderPipelineDescriptor, who's code is now:

            Source https://stackoverflow.com/questions/67487986

            QUESTION

            iOS ARKit how to save ARFrame .capturedImage to file?
            Asked 2021-Feb-17 at 19:11

            I'm trying to save the camera image from ARFrame to file. The image is given as a CVPixelBuffer. I have the following code, which produces an image with a wrong aspect ratio. I tried different ways, including CIFilter to scale down the image, but still cannot get the correct picture saved.

            Camera resolution is 1920w x 1440h. I want to create a 1x scale image from the provided pixel buffer. I am getting 4320 × 5763, 4320 × 3786

            How do I save capturedImage (CVPixelBuffer) from ARFrame to file?

            ...

            ANSWER

            Answered 2021-Feb-17 at 19:11

            There are a couple of issues I encountered when trying to pull a screenshot from an ARFrame:

            1. The CVPixelBuffer underlined in the ARFrame is rotated to the left, which means that you will need to rotate the image.
            2. The frame itself is much wider than what you see in the camera. This is done because AR needs a wider range of image to be able to see beyond what you see for it's scene.

            E.G: This is an image taken from a raw ARFrame

            The following below may assist you to handle those two steps easily: https://github.com/Rightpoint/ARKit-CoreML/blob/master/Library/UIImage%2BUtilities.swift

            The problem with these are that this code uses UIGraphicsBeginImageContextWithOptions, which is heavy util.

            But if performance are not your main issue(Let's say for an AR Experience) these might be suffice.

            If performance is an issue, you can do the mathematical calculation to understand the conversion you will need to do, and simply cut the image needed from the original picture and rotate that.

            Hope this will assist you!

            Source https://stackoverflow.com/questions/66200381

            QUESTION

            UWP ScrollViewer scrolling work with mouse wheel but not with touch
            Asked 2020-Dec-11 at 15:30

            I needed to define 2 ScrollBars for one ScrollViewer UWP ScrollBar styles. Styles work but there was a problem, I lost the ability to scroll with touch. After I touch the Thumb, it is no longer attached to the mouse wheel and can only be moved with a mouse click.

            ...

            ANSWER

            Answered 2020-Dec-11 at 15:30

            I changed the style a little and the scrolling worked

            Source https://stackoverflow.com/questions/65182386

            QUESTION

            nodejs serve blob(base64) as image
            Asked 2020-Nov-24 at 02:06

            I know there's two other similar questions, but mine just isn't working and I'm not sure why.

            I'm trying to serve a blob image saved in base64 on a nodejs server.

            It's just not serving and I have no clue why. If I comment out the "writeHead" part it shows the base64 like it should. I've tried it with data:image/jpeg and without. I've also tried converting it to a buffer. Just can't seem to figure it out.

            The base64 image is less than 200 kb and is saved in a mediumblob

            Can anyone see what I'm doing wrong

            ...

            ANSWER

            Answered 2020-Nov-24 at 02:06

            If the database stores a data:image/png;base64,xxxx string then it would need to be converted back to the binary data to be part of a response with a content type of image/png (like a regular image file).

            Source https://stackoverflow.com/questions/64938748

            QUESTION

            Get position and size of Widget during build
            Asked 2020-Oct-16 at 19:09

            How can I get the size and position of a widget during the build() method? In the following code, I want to draw rectangle in the CustomPaint widget that is centered and is a certain percentage of the remaining area of the viewport, which is everything below below the Text widget, marked (A). I can get the width from MediaQuery, but how would I get the remaining height after (A)? I would have to know the position of the Text widget.

            This answer does not work because Flutter throws an exception when attempting to retrieve the RenderBox during build().

            ...

            ANSWER

            Answered 2020-Oct-16 at 19:09

            The second argument of the paint method is the size of the CustomPaint widget. You just need to make sure your widget gets the right size.

            To make the CustomPaint take the rest of the space in the Column, you will need to wrap it in an Expanded widget:

            Source https://stackoverflow.com/questions/64394705

            QUESTION

            Swap vertical ScrollBar side based on window position on screen
            Asked 2020-Jul-18 at 14:25

            I have a window that contains a ScrollViewer, What i want is to swap the vertical ScrollBar side to the left if the window is on the right side of the screen and vice-versa.

            Here is my current ScrollViewer template in a ResourceDictionary:

            ...

            ANSWER

            Answered 2020-Jul-18 at 09:46

            Positioning the ScrollBar inside of your ScrollViewer depending on the window position requires you to know:

            • The Size of the containing window to know where the center is
            • The window location to determine whether it crossed the center of the screen or not
            • The screen size to know where the center of the screen even is

            What makes it addionally difficult are the following factors

            • You need to get the information from your ScrollViewer that is a child of the window that could change
            • Size changes and location changes can also change the side of the screen
            • Screen sizes are difficult to get in WPF, especially in multi-monitor setups

            I will show you a working example to achieve what you want for the primary screen. Since this is another block for a another question, you can start from there and adapt it to your requirements.

            In order to tackle the issues above, we will use the SizeChanged and LocationChanged events to detect changes of a window in size and location. We will use the SystemParameters.PrimaryScreenWidth to get the screen width, which can, but may not work in multi-monitor setups with different resolutions.

            Your control will alter the default ScrollViewer behavior and appearance. I think it is best to create a custom control to make it reusable, because dealing with this in XAML with other techniques might become messy.

            Create the custom scroll viewer

            Create a new type AdaptingScrollViewer that inherits from ScrollViewer like below. I have commented the code for you to explain how it works.

            Source https://stackoverflow.com/questions/62962121

            QUESTION

            Error: Cannot find module 'selenium-webdriver/package.json' at import of @applitools/eyes-selenium
            Asked 2020-Jun-26 at 17:21

            I am running my webdriverio 5 test with aplitools and I get this error:

            ...

            ANSWER

            Answered 2020-Jun-26 at 17:21

            This is Sophie with Applitools.

            I see that you have both @applitools/eyes-webdriverio which is our SDK for WDIO 5 and @applitools/eyes-selenium which is for Selenium JS.

            If you would like to use wdio SDK you can remove @applitools/eyes-selenium from your package JSON and in your tests script take the Configuration object from the @applitools/eyes-webdriverio package.

            Source https://stackoverflow.com/questions/62599281

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install viewportSize

            You can download it from GitHub.

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            viewportSize supports a broad range of browsers and devices (there are currently no known unsupported browsers).
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            gh repo clone tysonmatanich/viewportSize

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