charisma | Free , responsive , multiple skin admin template | Frontend Framework library

 by   usmanhalalit HTML Version: Current License: Non-SPDX

kandi X-RAY | charisma Summary

kandi X-RAY | charisma Summary

charisma is a HTML library typically used in User Interface, Frontend Framework, React applications. charisma has no bugs, it has no vulnerabilities and it has medium support. However charisma has a Non-SPDX License. You can download it from GitHub.

Free, responsive, multiple skin admin template
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              charisma has a medium active ecosystem.
              It has 2574 star(s) with 1263 fork(s). There are 413 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 9 open issues and 49 have been closed. On average issues are closed in 205 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of charisma is current.

            kandi-Quality Quality

              charisma has no bugs reported.

            kandi-Security Security

              charisma has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              charisma has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              charisma releases are not available. You will need to build from source code and install.

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            charisma Key Features

            No Key Features are available at this moment for charisma.

            charisma Examples and Code Snippets

            No Code Snippets are available at this moment for charisma.

            Community Discussions

            QUESTION

            Is there a way to limit 7 randomized variables to a sum of 40?
            Asked 2021-May-26 at 21:38

            I want to make a randomizer for the SPECIAL stats from Fallout New Vegas, i've built most of the code, but there's cases that the sum of the variables exceed/are below the cap of 40.

            Is there a way to limit them, or in cases that the sum is below or over 40, distribute the difference?

            ...

            ANSWER

            Answered 2021-May-26 at 20:58

            Instead of generating seven independent random numbers, generate seven numbers less than 40, and use their differences to generate your stats.

            Source https://stackoverflow.com/questions/67712245

            QUESTION

            Eloquent get user with highest relation table points
            Asked 2021-Apr-09 at 08:25

            I'm trying to get the user with the highest evaluation points based on charisma and persuasion

            What i have wrote so far after this i couldn't figure out how to make it work

            ...

            ANSWER

            Answered 2021-Apr-08 at 18:09

            You can add up those 2 properties on the fly and simply get the one with the highest attribute.

            Source https://stackoverflow.com/questions/67008520

            QUESTION

            Hangman game input user word to the game Tkinter
            Asked 2021-Mar-29 at 08:34

            I'm currently working on a Hangman game in python with tkinter. My code is working and now I would like to improve it. My current game is choosing a random word from a list. But I would like to change that so in the start menu the player can choose the word. I've tried to append the entry but I cant get it right. Thanks for your time.

            ...

            ANSWER

            Answered 2021-Mar-29 at 08:34

            you need to pass the value from the entry and set it to a variable. Use that variable instead of word_list

            your corrected code:

            Source https://stackoverflow.com/questions/66850766

            QUESTION

            How do you combine two windows in python tkinter? Hangman Project
            Asked 2021-Mar-28 at 17:46

            Im currently working on a hangman project in python using Tkinter. My program is working but I wanted to create a start menu so when you click startbutton the actual game start. But when I click start button nothing is happening. I tried using lamba function but still nothing. What am I missing or doing wrong? Thank you for your time!

            ...

            ANSWER

            Answered 2021-Mar-28 at 17:46

            QUESTION

            Tkinter button does not appear
            Asked 2021-Mar-23 at 11:53

            I am trying to build a small GUI for my D&D character but my second attack button does not appear.

            Tried to make it read as easy as possible. Its my second try on programming, I find the Tkinter really difficult to work with :(

            Written in Python 3:

            ...

            ANSWER

            Answered 2021-Mar-23 at 04:20

            You have multiple root.mainloop() in the code, it just pauses the code from continuing the execution of rest of the code. So remove one of the root.mainloop() and place one at the end of the code.

            Source https://stackoverflow.com/questions/66753654

            QUESTION

            How do I create a dictionary within another dictionary?
            Asked 2021-Feb-11 at 22:24

            Right now I'm making a python program that takes names and stats and records them. To do this I am attempting to create a nested dictionary that looks something like this example.

            ...

            ANSWER

            Answered 2021-Feb-11 at 22:22

            If you just want to create a dict where all players have an entry, you can create an empty dict for each of them:

            Source https://stackoverflow.com/questions/66163376

            QUESTION

            Class inheritance is not working for subclass?
            Asked 2021-Feb-03 at 05:25
                namespace Littler_story 
                {
                    class Profession
                     {
                        public int Strength
                         { public get; public set { if ((Strength + value) > Strength) { 
                         Strength = value; } } }
                        public int Intelligence
                         { public get; public set { if ((Intelligence + value) > 
                         Intelligence) { Intelligence = value; } } }
                        public int Agility
                         { public get; public set { if ((Agility + value) > Strength) { 
                         Strength = value; } } }
                        public int Charisma
                         { public get; public set { if ((Charisma + value) > Charisma) { 
                         Charisma = value; } } }
                        public int Health
                         { public get; public set { if ((Health + value) <= 0) { 
                         Console.WriteLine("Game over!"); } } }
                }
                    class FireFighter : Profession
                    {
                        Strength = 5;
                        Intelligence = 2;
                        Agility = 3;
                        Charisma = 3;
                        Health = 100;
                    }
            
            ...

            ANSWER

            Answered 2021-Feb-03 at 05:25

            you cant just set properties that way. You need to access them within a constructor and or by instantiating the class then setting the inherited property.

            so a way to do this would be :

            Source https://stackoverflow.com/questions/66021544

            QUESTION

            Python dict unpacking operator not unpacking string in constructor
            Asked 2021-Jan-12 at 08:36

            I am creating a small app using socketio in python on server side and JS on client side. For one of my events, the client emits a character object that was created by the user in the browser to be persisted by the server.

            On the server side, some validations are necessary before persistence, and so i've created the Character class in order to keep all character validations and such, in one area.

            Character has a constructor like so:

            ...

            ANSWER

            Answered 2021-Jan-12 at 08:36

            I may be misunderstanding the issue, but it looks like in your __init__, you define self.characterName = "", not self.characterName = characterName

            Source https://stackoverflow.com/questions/65680272

            QUESTION

            Dungeons and Dragons Character Sheet generator using Python
            Asked 2020-Dec-02 at 13:58

            I've been learning Python off and on over the last 8 months. I understand the syntax for lists, tuples, sets and dictionaries. For fun I'm trying to create a character generator sheet for Dungeons and Dragons. I've got the program to randomly roll for my strength, charisma etc. Now I want to be able to ask the user, "What type of weapon do you want to use?" Get_Weapon_Choice, then pull up a list of that weapon type. I've tried creating a list weapon_Choices = ['Bow', 'Sword', ]. Then I created 2 other lists, bow = ['short', 'long', 'crossbow'] and swords = ['short', 'long'] I know how to get input from the user, but I don't know how to take that input and print the list, I'm printing the variable name.

            chooseWeapon = input('What type of weapon would you like? Bow or Sword?')

            How do I use chooseWeapon to compare to weapon_Choices to make sure they didn't enter something like Spells, then use chooseWeapon to print either the bow[] list or the swords[] list?

            Do I need to use MySQL along with Python? and create tables and then search the tables instead of lists?

            TIA! Don

            ...

            ANSWER

            Answered 2020-Dec-02 at 13:58

            You can create a dictionary:

            Source https://stackoverflow.com/questions/65108580

            QUESTION

            Problem with lists; TypeError: 'int' object is not subscriptable
            Asked 2020-Nov-07 at 23:26
            import random
            stats=[]
            attributes=5
            print("Stats:", end=" ")
            for i in range(attributes):
              r=random.randint(40,70)
              stats.append(r)
              print(stats[i], end=" ")
            print('''
            \t[1]- Strength
            \t[2]- Dexterity
            \t[3]- Intelligence
            \t[4]- Wisdom
            \t[5]- Charisma
            ''')
            select = int(input("Select: "))
            select -= 1
            stats[select] += random.randint(10,15)
            for i in range(len(stats)):
              if i==select:
                continue
              stats[i] -= random.randint(10,15)
            print(f'''New Stats is: {stats}''', end= " ")
            
            #Fireball
            fireball=[12, 15, 28, 10, 5]
            skill=input("\nChoose One Of Four Skills: ")
            if skill=="F" or "f":
              stats[i] -= fireball[i]
              if stats[i]>0:
                print(stats)
            #After this there should be 3 more similar ones (Like same but for lightning).
            
            #Lightning
            
            #Silence
            
            #Fire Ward
            
            ...

            ANSWER

            Answered 2020-Nov-07 at 23:23

            You're using i from the previous loop. Create a new loop to adjust the stats.

            Source https://stackoverflow.com/questions/64733341

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install charisma

            You can download it from GitHub.

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