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QUESTION
I want to make a randomizer for the SPECIAL stats from Fallout New Vegas, i've built most of the code, but there's cases that the sum of the variables exceed/are below the cap of 40.
Is there a way to limit them, or in cases that the sum is below or over 40, distribute the difference?
...ANSWER
Answered 2021-May-26 at 20:58Instead of generating seven independent random numbers, generate seven numbers less than 40, and use their differences to generate your stats.
QUESTION
I'm trying to get the user with the highest evaluation points based on charisma and persuasion
What i have wrote so far after this i couldn't figure out how to make it work
...ANSWER
Answered 2021-Apr-08 at 18:09You can add up those 2 properties on the fly and simply get the one with the highest attribute.
QUESTION
I'm currently working on a Hangman game in python with tkinter. My code is working and now I would like to improve it. My current game is choosing a random word from a list. But I would like to change that so in the start menu the player can choose the word. I've tried to append the entry but I cant get it right. Thanks for your time.
...ANSWER
Answered 2021-Mar-29 at 08:34you need to pass the value from the entry and set it to a variable. Use that variable instead of word_list
your corrected code:
QUESTION
Im currently working on a hangman project in python using Tkinter. My program is working but I wanted to create a start menu so when you click startbutton the actual game start. But when I click start button nothing is happening. I tried using lamba function but still nothing. What am I missing or doing wrong? Thank you for your time!
...ANSWER
Answered 2021-Mar-28 at 17:46Try this:
QUESTION
ANSWER
Answered 2021-Mar-23 at 04:20You have multiple root.mainloop()
in the code, it just pauses the code from continuing the execution of rest of the code. So remove one of the root.mainloop()
and place one at the end of the code.
QUESTION
Right now I'm making a python program that takes names and stats and records them. To do this I am attempting to create a nested dictionary that looks something like this example.
...ANSWER
Answered 2021-Feb-11 at 22:22If you just want to create a dict
where all players have an entry, you can create an empty dict
for each of them:
QUESTION
namespace Littler_story
{
class Profession
{
public int Strength
{ public get; public set { if ((Strength + value) > Strength) {
Strength = value; } } }
public int Intelligence
{ public get; public set { if ((Intelligence + value) >
Intelligence) { Intelligence = value; } } }
public int Agility
{ public get; public set { if ((Agility + value) > Strength) {
Strength = value; } } }
public int Charisma
{ public get; public set { if ((Charisma + value) > Charisma) {
Charisma = value; } } }
public int Health
{ public get; public set { if ((Health + value) <= 0) {
Console.WriteLine("Game over!"); } } }
}
class FireFighter : Profession
{
Strength = 5;
Intelligence = 2;
Agility = 3;
Charisma = 3;
Health = 100;
}
...ANSWER
Answered 2021-Feb-03 at 05:25you cant just set properties that way. You need to access them within a constructor and or by instantiating the class then setting the inherited property.
so a way to do this would be :
QUESTION
I am creating a small app using socketio in python on server side and JS on client side. For one of my events, the client emits a character object that was created by the user in the browser to be persisted by the server.
On the server side, some validations are necessary before persistence, and so i've created the Character class in order to keep all character validations and such, in one area.
Character has a constructor like so:
...ANSWER
Answered 2021-Jan-12 at 08:36I may be misunderstanding the issue, but it looks like in your __init__
, you define self.characterName = ""
, not self.characterName = characterName
QUESTION
I've been learning Python off and on over the last 8 months. I understand the syntax for lists, tuples, sets and dictionaries. For fun I'm trying to create a character generator sheet for Dungeons and Dragons. I've got the program to randomly roll for my strength, charisma etc. Now I want to be able to ask the user, "What type of weapon do you want to use?" Get_Weapon_Choice, then pull up a list of that weapon type. I've tried creating a list weapon_Choices = ['Bow', 'Sword', ]. Then I created 2 other lists, bow = ['short', 'long', 'crossbow'] and swords = ['short', 'long'] I know how to get input from the user, but I don't know how to take that input and print the list, I'm printing the variable name.
chooseWeapon = input('What type of weapon would you like? Bow or Sword?')
How do I use chooseWeapon to compare to weapon_Choices to make sure they didn't enter something like Spells, then use chooseWeapon to print either the bow[] list or the swords[] list?
Do I need to use MySQL along with Python? and create tables and then search the tables instead of lists?
TIA! Don
...ANSWER
Answered 2020-Dec-02 at 13:58You can create a dictionary:
QUESTION
import random
stats=[]
attributes=5
print("Stats:", end=" ")
for i in range(attributes):
r=random.randint(40,70)
stats.append(r)
print(stats[i], end=" ")
print('''
\t[1]- Strength
\t[2]- Dexterity
\t[3]- Intelligence
\t[4]- Wisdom
\t[5]- Charisma
''')
select = int(input("Select: "))
select -= 1
stats[select] += random.randint(10,15)
for i in range(len(stats)):
if i==select:
continue
stats[i] -= random.randint(10,15)
print(f'''New Stats is: {stats}''', end= " ")
#Fireball
fireball=[12, 15, 28, 10, 5]
skill=input("\nChoose One Of Four Skills: ")
if skill=="F" or "f":
stats[i] -= fireball[i]
if stats[i]>0:
print(stats)
#After this there should be 3 more similar ones (Like same but for lightning).
#Lightning
#Silence
#Fire Ward
...ANSWER
Answered 2020-Nov-07 at 23:23You're using i
from the previous loop. Create a new loop to adjust the stats.
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