Shuffler | android App which Shuffles your favorite songs | Android library
kandi X-RAY | Shuffler Summary
kandi X-RAY | Shuffler Summary
An android App which Shuffles your favorite songs in the best possible way.
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Top functions reviewed by kandi - BETA
- Initializes the user
- Add to a history
- Gets a user with the given id
- Get a playlist from a specific playlist id
- Initializes the database
- Delete a tracks from a playlist
- Update the shuffle list with the specified position
- Play a single song in the main playlist
- Initializes the music service
- Setter for viewViewHolder
- Generate ViewHolder
- Called when object request is successful
- Called when a list request was successful
- Read a matrix from a stream
- Creates the view holder
- Method to perform the bitmap operation
- Writes this object to a Parcel object
- Generate view holder
- Initialize the music player
- Helper method to set the detail view holder
- Create the media source
- SetViewHolder onBindViewHolder
- BindViewHolder
- Creates and returns the view holder which is used to show the view
- Called when a list request is complete
- Handle click
Shuffler Key Features
Shuffler Examples and Code Snippets
Community Discussions
Trending Discussions on Shuffler
QUESTION
when I ran the StellarGraph's demo on graph classification using DGCNNs, I got the same result as in the demo.
However, when I tested what happens when I first shuffle the data using the following code:
...ANSWER
Answered 2021-Jun-08 at 16:23I found the problem. It wasn't anything to do with the shuffling algorithm, nor with StellarGraph's implementation. The problem was in the demo, at the following lines:
QUESTION
I wanna say that I appreciate every contribution on the following problem;
I am currently programming an array shuffler that is shuffling the elements of an array to different randomized positions without changing the instance, so there is no need for revaluating the array field with the returning created array instance (the invocation of that shuffling). I want to create an alternative to other already existing shuffle algorithms like the Fisher-Yates shuffle algorithm, as an experiment. So I tried several operations but I think I am stuck. I could create an array that stores already used indicies and create a random index that has not been used yet (during the iteration of every element within the array that I want to shuffle). But I want to make this way more cleaner. As the bitwise operations could help me, but just with 2^x hexadecimals.
Here is an example on what I want to achieve and what I've already tried, but simplified:
ANSWER
Answered 2021-Mar-02 at 12:38You have to right-shift your bitMask by index and bitwise and it with 0x1.
QUESTION
i am a beginner learning python. I am trying to make a program that shuffles a deck of cards without the use of random.shuffle or random.choice. When I use my program, I can shuffle my list and it prints out, and then I can print out the original deck of cards. However, when i go to shuffle the deck again the error occurs.
Can anyone help?
...ANSWER
Answered 2020-Dec-07 at 18:27The problem, is that, shuffle
is the name of a function. In the first iteration, when you call shuffle, it assigns the value returned by shuffle()
function which is a list
. Now shuffle is an instance of a list
instead of a function. So when you call shuffle again, the shuffle
is not a function anymore and is a list and hence you get an error list is not a callable
.
To fix this we just need to change the name of the variable that uses shuffle
word same as that of the function. It can be anything, but make sure that they don't repeat...
In your while loop change to this:
QUESTION
Making a fisher-yates card shuffler in unity c#, the cards are compiled on a list with CardObjects=GameObject.FindGameObjectsWithTag("cards") and shuffled by the thing but the findgameobjects thing always "finds" duplicates of a gameobject with the tag, for example elemnt23 of the list might be a 10 of clubs but then element17 and element41 are also 10 of clubs, these duplicates fill up space on the list meaning that the list runs out of room for the other cards, meaning there are a few cards just lying around not doing anything and not on the list. Everything is working with no bugs the only problem is that it just finds the same object more then once.
code (triggered by a button if that means anything):
...ANSWER
Answered 2020-Nov-26 at 01:09FindGameObjectsWithTag
works perfectly, it's the wrong shuffling logic that's the culprit.
From Wikipedia (Fisher-Yates shuffle):
QUESTION
I am trying to create a card shuffler method and I am currently having trouble with an IndexOutOfBounds exception. I can't seem to understand why it is erroring out even after working through the code.
...ANSWER
Answered 2020-Sep-26 at 20:17newDeck
starts out as an empty list - calling set
on any index in it will produce an IndexOutOfBoundsException
as there is no such index.
The good news is that you don't need all this code - you could just use `Collections.shuffle:
QUESTION
I'm using componentDidUpdate to send state to dispatch. At the moment I'm getting the error this.props.handleSubmit is not a function
. When I log this.props
I can't see the function in the log, even though I'm passing it in via mapDispatchToProps. Why might this be?
Component
...ANSWER
Answered 2020-Sep-22 at 21:57First, you reversed the order of componentDidUpdate's parameters. It should be prevProps
then prevState
. Though you can use other names. Also keep in mind that handleSubmit
is only one prop in either this.props
or prevProps
(you shouldn't give a param of componentDidUpdate
the name handleSubmit
, it's confusing).
Because of this inversion your this.state.winner !== prevState.winner
is always false (prevProps
which you called prevState
has no winner
attribute, hence your prevState.winner
is undefined
).
Not quite sure what's the use for your handleDispatch
, but the this.handleSubmit
you're passing it isn't correct: it should be this.props.handleSubmit
.
Maybe the this.props.handleSubmit is not a function
error you're getting is thrown from PlayerCard
. That would make sense. Please elaborate and/or give an excerpt from PlayerCard
so that we can help you.
QUESTION
I'm using map to iterate over an array in React. I want to pass four props into the same component (two player names and two player ids). These are generated from an array of player names. Each MatchCard needs two players. At present I can only pass duplicated information in. What's the best way to do this?
...ANSWER
Answered 2020-Sep-22 at 08:31If I understand you correctly you are trying to pass in 2 elements at a time to each MatchCard, in which case the below solution should be sufficient:
QUESTION
I'm sorry if my question is very vague as i'm very very very new to coding and asking coding questions but i hope someone understands my problem as this is very frustrating because an error message doesn't appear but i don't know what im doing wrong.
So for context, i have a array number shuffler.
...ANSWER
Answered 2020-Jul-12 at 16:02I think what you need is an infinite loop to generate the image Ids something like this
QUESTION
I try to write my implementation of c++ iterator, but met some problems. When I try to iterate in range-based for, but get error that my iterator don't have suitable "begin" function and none was found. I wrote begin() and end() function. What's wrong?
...ANSWER
Answered 2020-Jul-04 at 16:05A for each loop in C++ is just a masking of the normal for loop which goes from start to end of a given list of objects of the same type. It even gets converted to one. So, in you case, the compiler does not know how to process the for-each loop. It would be better if you instead used a normal for loop. Something like:
QUESTION
Below archive file(shuffler.a
) is created with below command:
ANSWER
Answered 2020-May-20 at 21:13Since go code is organized by package, while C code is not, and since go libraries/binaries are compiled package by package, I would take the wild guess that PKGDEF has information about the go language package from which the code was compiled.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Shuffler
You can use Shuffler like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Shuffler component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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