Shuffler | android App which Shuffles your favorite songs | Android library

 by   Anuj-Kumar-Sharma Java Version: Current License: No License

kandi X-RAY | Shuffler Summary

kandi X-RAY | Shuffler Summary

Shuffler is a Java library typically used in Mobile, Android, Discord applications. Shuffler has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

An android App which Shuffles your favorite songs in the best possible way.
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            kandi-support Support

              Shuffler has a low active ecosystem.
              It has 303 star(s) with 305 fork(s). There are 26 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 0 have been closed. On average issues are closed in 146 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Shuffler is current.

            kandi-Quality Quality

              Shuffler has 0 bugs and 0 code smells.

            kandi-Security Security

              Shuffler has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Shuffler code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Shuffler does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Shuffler releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Shuffler saves you 4407 person hours of effort in developing the same functionality from scratch.
              It has 9332 lines of code, 469 functions and 153 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Shuffler and discovered the below as its top functions. This is intended to give you an instant insight into Shuffler implemented functionality, and help decide if they suit your requirements.
            • Initializes the user
            • Add to a history
            • Gets a user with the given id
            • Get a playlist from a specific playlist id
            • Initializes the database
            • Delete a tracks from a playlist
            • Update the shuffle list with the specified position
            • Play a single song in the main playlist
            • Initializes the music service
            • Setter for viewViewHolder
            • Generate ViewHolder
            • Called when object request is successful
            • Called when a list request was successful
            • Read a matrix from a stream
            • Creates the view holder
            • Method to perform the bitmap operation
            • Writes this object to a Parcel object
            • Generate view holder
            • Initialize the music player
            • Helper method to set the detail view holder
            • Create the media source
            • SetViewHolder onBindViewHolder
            • BindViewHolder
            • Creates and returns the view holder which is used to show the view
            • Called when a list request is complete
            • Handle click
            Get all kandi verified functions for this library.

            Shuffler Key Features

            No Key Features are available at this moment for Shuffler.

            Shuffler Examples and Code Snippets

            No Code Snippets are available at this moment for Shuffler.

            Community Discussions

            QUESTION

            Stellargraph failing to work with data shuffle
            Asked 2021-Jun-08 at 16:23

            when I ran the StellarGraph's demo on graph classification using DGCNNs, I got the same result as in the demo.

            However, when I tested what happens when I first shuffle the data using the following code:

            ...

            ANSWER

            Answered 2021-Jun-08 at 16:23

            I found the problem. It wasn't anything to do with the shuffling algorithm, nor with StellarGraph's implementation. The problem was in the demo, at the following lines:

            Source https://stackoverflow.com/questions/67779173

            QUESTION

            Check whether an specific index has been already used - Bitwise?
            Asked 2021-Mar-02 at 12:38

            I wanna say that I appreciate every contribution on the following problem;
            I am currently programming an array shuffler that is shuffling the elements of an array to different randomized positions without changing the instance, so there is no need for revaluating the array field with the returning created array instance (the invocation of that shuffling). I want to create an alternative to other already existing shuffle algorithms like the Fisher-Yates shuffle algorithm, as an experiment. So I tried several operations but I think I am stuck. I could create an array that stores already used indicies and create a random index that has not been used yet (during the iteration of every element within the array that I want to shuffle). But I want to make this way more cleaner. As the bitwise operations could help me, but just with 2^x hexadecimals. Here is an example on what I want to achieve and what I've already tried, but simplified:

            ...

            ANSWER

            Answered 2021-Mar-02 at 12:38

            You have to right-shift your bitMask by index and bitwise and it with 0x1.

            Source https://stackoverflow.com/questions/66429221

            QUESTION

            Python: typeerror: 'list' object is not callable
            Asked 2020-Dec-08 at 01:07

            i am a beginner learning python. I am trying to make a program that shuffles a deck of cards without the use of random.shuffle or random.choice. When I use my program, I can shuffle my list and it prints out, and then I can print out the original deck of cards. However, when i go to shuffle the deck again the error occurs.

            Can anyone help?

            ...

            ANSWER

            Answered 2020-Dec-07 at 18:27

            The problem, is that, shuffle is the name of a function. In the first iteration, when you call shuffle, it assigns the value returned by shuffle() function which is a list. Now shuffle is an instance of a list instead of a function. So when you call shuffle again, the shuffle is not a function anymore and is a list and hence you get an error list is not a callable.

            To fix this we just need to change the name of the variable that uses shuffle word same as that of the function. It can be anything, but make sure that they don't repeat...

            In your while loop change to this:

            Source https://stackoverflow.com/questions/65187257

            QUESTION

            findgameojectswithtag list taking duplicates
            Asked 2020-Nov-26 at 01:09

            Making a fisher-yates card shuffler in unity c#, the cards are compiled on a list with CardObjects=GameObject.FindGameObjectsWithTag("cards") and shuffled by the thing but the findgameobjects thing always "finds" duplicates of a gameobject with the tag, for example elemnt23 of the list might be a 10 of clubs but then element17 and element41 are also 10 of clubs, these duplicates fill up space on the list meaning that the list runs out of room for the other cards, meaning there are a few cards just lying around not doing anything and not on the list. Everything is working with no bugs the only problem is that it just finds the same object more then once.

            code (triggered by a button if that means anything):

            ...

            ANSWER

            Answered 2020-Nov-26 at 01:09

            FindGameObjectsWithTag works perfectly, it's the wrong shuffling logic that's the culprit.

            From Wikipedia (Fisher-Yates shuffle):

            Source https://stackoverflow.com/questions/65013964

            QUESTION

            IndexOutOfBounds Exception for Card Shuffler
            Asked 2020-Sep-26 at 21:03

            I am trying to create a card shuffler method and I am currently having trouble with an IndexOutOfBounds exception. I can't seem to understand why it is erroring out even after working through the code.

            ...

            ANSWER

            Answered 2020-Sep-26 at 20:17

            newDeck starts out as an empty list - calling set on any index in it will produce an IndexOutOfBoundsException as there is no such index.

            The good news is that you don't need all this code - you could just use `Collections.shuffle:

            Source https://stackoverflow.com/questions/64082054

            QUESTION

            mapDispatchToProps not passing function to class
            Asked 2020-Sep-22 at 22:05

            I'm using componentDidUpdate to send state to dispatch. At the moment I'm getting the error this.props.handleSubmit is not a function. When I log this.props I can't see the function in the log, even though I'm passing it in via mapDispatchToProps. Why might this be?

            Component

            ...

            ANSWER

            Answered 2020-Sep-22 at 21:57

            First, you reversed the order of componentDidUpdate's parameters. It should be prevProps then prevState. Though you can use other names. Also keep in mind that handleSubmit is only one prop in either this.props or prevProps (you shouldn't give a param of componentDidUpdate the name handleSubmit, it's confusing).

            Because of this inversion your this.state.winner !== prevState.winner is always false (prevProps which you called prevState has no winner attribute, hence your prevState.winner is undefined).

            Not quite sure what's the use for your handleDispatch, but the this.handleSubmit you're passing it isn't correct: it should be this.props.handleSubmit.

            Maybe the this.props.handleSubmit is not a function error you're getting is thrown from PlayerCard. That would make sense. Please elaborate and/or give an excerpt from PlayerCard so that we can help you.

            Source https://stackoverflow.com/questions/64018028

            QUESTION

            Using map to pass four elements into one component in React
            Asked 2020-Sep-22 at 08:35

            I'm using map to iterate over an array in React. I want to pass four props into the same component (two player names and two player ids). These are generated from an array of player names. Each MatchCard needs two players. At present I can only pass duplicated information in. What's the best way to do this?

            ...

            ANSWER

            Answered 2020-Sep-22 at 08:31

            If I understand you correctly you are trying to pass in 2 elements at a time to each MatchCard, in which case the below solution should be sufficient:

            Source https://stackoverflow.com/questions/64005552

            QUESTION

            Am I doing something wrong here?
            Asked 2020-Jul-12 at 16:02

            I'm sorry if my question is very vague as i'm very very very new to coding and asking coding questions but i hope someone understands my problem as this is very frustrating because an error message doesn't appear but i don't know what im doing wrong.

            So for context, i have a array number shuffler.

            ...

            ANSWER

            Answered 2020-Jul-12 at 16:02

            I think what you need is an infinite loop to generate the image Ids something like this

            Source https://stackoverflow.com/questions/62863036

            QUESTION

            My iterator implementation don't work, what's wrong with it?
            Asked 2020-Jul-04 at 16:35

            I try to write my implementation of c++ iterator, but met some problems. When I try to iterate in range-based for, but get error that my iterator don't have suitable "begin" function and none was found. I wrote begin() and end() function. What's wrong?

            ...

            ANSWER

            Answered 2020-Jul-04 at 16:05

            A for each loop in C++ is just a masking of the normal for loop which goes from start to end of a given list of objects of the same type. It even gets converted to one. So, in you case, the compiler does not know how to process the for-each loop. It would be better if you instead used a normal for loop. Something like:

            Source https://stackoverflow.com/questions/62731179

            QUESTION

            List of relocatables integrated into static library
            Asked 2020-May-20 at 21:13

            Below archive file(shuffler.a) is created with below command:

            ...

            ANSWER

            Answered 2020-May-20 at 21:13

            Since go code is organized by package, while C code is not, and since go libraries/binaries are compiled package by package, I would take the wild guess that PKGDEF has information about the go language package from which the code was compiled.

            Source https://stackoverflow.com/questions/61922349

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Shuffler

            You can download it from GitHub.
            You can use Shuffler like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Shuffler component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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