OpenBLCMM | OpenBLCMM - Borderlands Community Mod Manager
kandi X-RAY | OpenBLCMM Summary
kandi X-RAY | OpenBLCMM Summary
OpenBLCMM is a Java library. OpenBLCMM has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However OpenBLCMM build file is not available. You can download it from GitHub.
OpenBLCMM is a fully-opensource fork of the [Borderlands Community Mod Manager] which is the tool for managing text-based mods for Borderlands 2 and The Pre-Sequel. BLCMM was written by LightChaosman with some contributions from other community members and officially released in 2018. In 2022, LightChaosman opensourced the ["core" BLCMM code on github] In 2023, OpenBLCMM development was started to fix up some longstanding issues with BLCMM, and to provide a fully-opensource version of the entire BLCMM application.
OpenBLCMM is a fully-opensource fork of the [Borderlands Community Mod Manager] which is the tool for managing text-based mods for Borderlands 2 and The Pre-Sequel. BLCMM was written by LightChaosman with some contributions from other community members and officially released in 2018. In 2022, LightChaosman opensourced the ["core" BLCMM code on github] In 2023, OpenBLCMM development was started to fix up some longstanding issues with BLCMM, and to provide a fully-opensource version of the entire BLCMM application.
Support
Quality
Security
License
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Support
OpenBLCMM has a low active ecosystem.
It has 6 star(s) with 1 fork(s). There are no watchers for this library.
It had no major release in the last 12 months.
There are 21 open issues and 3 have been closed. On average issues are closed in 41 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of OpenBLCMM is v1.3.3
Quality
OpenBLCMM has no bugs reported.
Security
OpenBLCMM has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
OpenBLCMM is licensed under the GPL-3.0 License. This license is Strong Copyleft.
Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
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OpenBLCMM releases are available to install and integrate.
OpenBLCMM has no build file. You will be need to create the build yourself to build the component from source.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of OpenBLCMM
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of OpenBLCMM
OpenBLCMM Key Features
No Key Features are available at this moment for OpenBLCMM.
OpenBLCMM Examples and Code Snippets
No Code Snippets are available at this moment for OpenBLCMM.
Community Discussions
No Community Discussions are available at this moment for OpenBLCMM.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install OpenBLCMM
Downloads can be found here:. NOTE: OpenBLCMM is not compatible with the original BLCMM game data packages. New prepackaged data files are available at the link above. To use those datapacks, download and save them inside the same directory as OpenBLCMM.exe/OpenBLCMM.jar. OpenBLCMM should see the data on the next startup and have them available for use.
OpenBLCMM Releases: https://github.com/BLCM/OpenBLCMM/releases
Object Explorer Datapacks: https://github.com/BLCM/OpenBLCMM-Data/releases
OpenBLCMM Releases: https://github.com/BLCM/OpenBLCMM/releases
Object Explorer Datapacks: https://github.com/BLCM/OpenBLCMM-Data/releases
Support
The Borderlands Community Mod Manager was developed by LightChaosman, and the majority of the code in this project remains his! Many thanks to him for opensourcing the core BLCMM code in 2022. Apocalyptech’s taken the recent lead in 2023 of building up the OpenBLCMM fork. Other contributors to both BLCMM and OpenBLCMM throughout the years have included: apocalyptech, apple1417, Bugworm, c0dycode, FromDarkHell, and ZetaDæmon. Thanks, too, to the countless members of the community who have contributed by testing, providing support, and spreading the word. Apologies to anyone we’ve missed!.
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