BLCMods | Community Mods made for the Borderlands series | Chat library

 by   BLCM Python Version: Current License: Non-SPDX

kandi X-RAY | BLCMods Summary

kandi X-RAY | BLCMods Summary

BLCMods is a Python library typically used in Messaging, Chat, Minecraft, Discord applications. BLCMods has no bugs, it has no vulnerabilities and it has medium support. However BLCMods build file is not available and it has a Non-SPDX License. You can download it from GitHub.

This is a repository for Community Mods made for the Borderlands series (specifically BL2 and BLTPS). These mods should use the set command in the Unreal console to change in-game variables. If your mod has specific considerations you should make it clear how to install. Check out the Wiki. If you want to find specific mods by category, check repository with sorted mods. As of Aug, 8, 2018, the "issues" tab has been disabled due to repetitive questions, if you have any problems, please see The FaQ for patching and/or The FaQ for super randomizer, if the answer is not in those articles, please ask in the community Discords.
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            kandi-support Support

              BLCMods has a medium active ecosystem.
              It has 712 star(s) with 2193 fork(s). There are 140 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              BLCMods has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of BLCMods is current.

            kandi-Quality Quality

              BLCMods has 0 bugs and 0 code smells.

            kandi-Security Security

              BLCMods has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BLCMods code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              BLCMods has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              BLCMods releases are not available. You will need to build from source code and install.
              BLCMods has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              BLCMods saves you 12055 person hours of effort in developing the same functionality from scratch.
              It has 24330 lines of code, 164 functions and 55 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed BLCMods and discovered the below as its top functions. This is intended to give you an instant insight into BLCMods implemented functionality, and help decide if they suit your requirements.
            • Process BLCMM header
            • Process a single line
            • Get the prefix for the given type
            • Indent the given indentation level
            • Hotfix assignments
            • Return a hotfix for single assignment
            • Process the instrument settings
            • Returns a list of tuples containing all interpairs
            • Return a list of divisible divs
            • Calculate balanced balanced items
            • Returns a balanced list of balanced items
            • Convert DataFrame to BLOM format
            • Setup a boss pool
            • Get a balanced list of items
            • Process a raw dataframe
            • Configures an item pool
            • Create a mutator pool
            • Register the Item pool
            • Set weights for the given rarity key
            • Set Item pool
            • Calculate a balanced report
            • Register a custom item pool
            • Return the full ASV for a given asv
            • Set the default item pool definition
            • Disable balancer drop
            • Generate a balanced balanced balance statement
            • Sets the item probability for a given hotfix
            Get all kandi verified functions for this library.

            BLCMods Key Features

            No Key Features are available at this moment for BLCMods.

            BLCMods Examples and Code Snippets

            No Code Snippets are available at this moment for BLCMods.

            Community Discussions

            QUESTION

            react-native-gifted-chat How to send on pressing return
            Asked 2022-Feb-21 at 11:33

            How do I make the return button on the mobile keyboard send the message instead of creating a new line? I tried using onSubmitEditing in the textInputProps but couldn't get it to work.

            ...

            ANSWER

            Answered 2022-Feb-21 at 11:33

            You need to implement your own ChatComposer and pass the onSubmitEditing prop in the textInputProps in there. In order to prevent keyboard dismiss you also need to set blurOnSubmit to false.

            Source https://stackoverflow.com/questions/71203028

            QUESTION

            Mongodb Mongoose sort and paginate chat messages
            Asked 2022-Feb-07 at 14:43

            I am making a chat app where 10 messages are loaded per page. The messages are sorted from oldest to latest, so the new messages come in bottom and old messages are in top. I tried to use skip() and limit() methods it didnt work.

            ...

            ANSWER

            Answered 2022-Feb-07 at 14:43

            Since you want to display messages 3 to 12 first, you need to sort using 'desc' instead of 'asc', so as to get the newest messages first. This will give you ["12", "11", ... "4", "3"]. Now all you have to do is to invert this array to get ["3", "4", ... "11", "12"]:

            Source https://stackoverflow.com/questions/71020221

            QUESTION

            Testproject Messager with Flutter using Peer-to-Peer Technology
            Asked 2022-Jan-27 at 14:18

            I'm working on a Testproject, where I want to exchange information via peer-to-peer from one Mobile device to another.

            My goal is to make a little chat widget, where when you post a message, you can see it on all devices, which are connected, a bit like this: So if I have one Mobile device, where I send the message, it's seen by all devices.

            The reason why I'm asking for help here, is because I've looked around and found two options for peer-to-peer in Flutter: A faulty example of a peer-to-peer connection in Flutter, with practically no documentation

            A better-documented example of peer-to-peer connection in Flutter, which also doesn't seem to work.

            According to some people, the first option doesn't even work anymore. I've tried both and neither of them managed to achieve what I wanted. It's possible that I don't understand the difference between them 100%.

            With this I don't even know really, how to write the Dart/Flutter code, to test the connection between two devices.

            I have experience with using Sockets and socketstreams on Java, where one device would send something into the socket stream and the other read it out of the socket stream, but there one device was server and one client.

            It would really help me if you could write a simple model, where this peer-to-peer connection works. Because the "documentation" available isn't helping me at all.

            Here is the non functioning code, which I have so far

            ...

            ANSWER

            Answered 2022-Jan-27 at 14:18

            There were multiple problems here:

            1. Not all permissions were given, as kindly pointed out by @TheFunk
            2. Huawei P40 Pro doesn't have google services, thus not communicating properly via Peer To Peer
            3. List item
            4. I was using the P2P strategy STAR, instead of cluster, which now seems to work.
            5. My focus on NFC was wrong, because it doesn't matter if the device has NFC or not.
            6. My assumption that both devices need the same userName seems to be wrong. They can be different, as long as they're declared to find each EndPointId.

            Note: This question is one of two, which are about the same nearby_connections library of Flutter.
            For me this question has been solved and if you have trouble finding a working code you should check out this question, where I've posted the entire connection code, which works but does not yet receive packages. Flutter using nearby_connections in Peer to Peer to send and Receive a Package

            Source https://stackoverflow.com/questions/70772404

            QUESTION

            How does the disconnect event works in socket.io?
            Asked 2022-Jan-12 at 00:53

            I followed a tutorial and was able to copy/build a simple real time web app. I understand everything from the code except for one thing. The 'disconnect' event. I removed most of the code for simplification, but it goes like this:

            ...

            ANSWER

            Answered 2022-Jan-12 at 00:53

            The disconnect event is a built-in socket.io event that tells you when a client disconnects.

            The socket.io client JavaScript uses the beforeunload event listener on the window, which executes before the tab closes, then sends a "I'm gonna die" message to the server, then vanishes.

            The server can also attempt to ping the client and if nothing returns, oops, disconnected.

            On the other hand, the client can manually disconnect from the server with:

            Source https://stackoverflow.com/questions/70675098

            QUESTION

            Perform action on seen/unseen messages with socket.io
            Asked 2021-Dec-31 at 07:26

            What is the best practice to handle seen/unseen messages in a chat room application based on Nodejs/SocketIO/React.

            Consider User1 sends a message to a room. If another user has seen that message, notify all users that the state of message has been seen.

            In my opinion using message brokers can be the better solution instead socket. I actually think that socket should only handle chat messages that are synchronously. but for seen/unseen status I prefer message brokers that are asynchronous. Are there any solutions or best practice in large scale applications?

            ...

            ANSWER

            Answered 2021-Dec-31 at 07:26

            It's unclear what you have currently tried, meaning that I can only advise solutions in order to achieve your aim.

            To firstly identify that a message was seen, IntersectionObserver is an inbuilt API that detects when an element has entered the viewport, meaning that it is visible, therefore; obviously seen. I have added comments in the code below where you should add a function to call to the server that the message was seen, however, that's up to you to implement.

            Source https://stackoverflow.com/questions/70539234

            QUESTION

            Ngfor doesn't actualize on reloading page (Angular + RXJS)
            Asked 2021-Dec-24 at 12:07

            Hi i'm building a chat app with angular for a school project i'm using firebase for my backend and i have an issue with my ngfor.

            For exemple if i reload the page i will see nothing unless i hover my routerlink on my navbar. However sometime it will work after some time on the page without any action

            When i recieve message i need to be on the page to see them ...

            When i reload my page in first time my array is empty this may be what makes the ngfor bug array on reload.

            I'm using ngOnInit() to subscribe :

            ...

            ANSWER

            Answered 2021-Dec-24 at 11:41

            I think you might need to use the child_added event instead of value in your getMessage method.
            Check if you're receiving data on time in your getMessage method, if not it's most probably, because of the event.
            But one thing that I don't understand is why you're calling emitMessage inside getMessage and also calling it inside your component after getMessage, try to evade that.

            Source https://stackoverflow.com/questions/70472450

            QUESTION

            BrokenPipeError on socket
            Asked 2021-Nov-13 at 09:53

            I created a messenger using Python Socket, when I use two clients, for example, when one user leaves the chat, the second user can send 1-2 more messages and after that the server stops accepting messages from other users, that is there is a well-known error Broken pipe 32. I understand the terminology of the error, perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            ...

            ANSWER

            Answered 2021-Nov-13 at 09:53

            perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            Source https://stackoverflow.com/questions/69935312

            QUESTION

            How to handle thousands of messages in a real-time group chat with Firestore?
            Asked 2021-Nov-10 at 14:53

            I need some help with Firestore building a chat app. I've looked at the documentation but I couldn't find the answer I need.

            I'm building a real-time chat (many-to-many) that must handle thousands of messages, and those messages can also be edited, deleted and undeleted. The main problem is that loading all the messages once (as Firebase suggests) and then manage them on the FrontEnd side freezes my frontend application for the huge amount of messages. I tried to do that with the pagination API but I got some edge cases e.g.

            ...

            ANSWER

            Answered 2021-Nov-10 at 14:53

            Your approach is fine, but it turns out that pagination and realtime updates with a cursor based API lead to some tricky edge-cases.

            You'd have to either remove the duplicate documents based on their ID and then have pages with different sizes, or update the starting point of the second query (and then later queries as you have more pages).

            There are more such edge cases, which is one of the reasons the FirestorePagingAdapter in FirebaseUI doesn't handle realtime updates.

            Source https://stackoverflow.com/questions/69895158

            QUESTION

            How to get information from a client socket and display information on a server?
            Asked 2021-Oct-25 at 20:20

            How do I force the server to receive messages from the client and display the message: "{name} send message: {data}"? For example, a user sends a message to another user, and when a user named John sends the message "Hello Alice, how are you?", The server will be displayed at this point - John will send a message: Hello Alice, how are you? I will be grateful for your help. I hope will find the answer to this question in this article. Code below:

            server:

            ...

            ANSWER

            Answered 2021-Oct-25 at 20:20

            I modified your code like that.

            This is your server script.

            Source https://stackoverflow.com/questions/69712309

            QUESTION

            all messages time stamps keep updating to current time when a message is sent
            Asked 2021-Oct-24 at 02:28

            below is my code in flutter, when I send a message all the timestamps for every message update to the current time, how do I ensure the times don't change on any old messages? I have pulled the timestamp out correctly just missing what I am doing wrong to save the individual time stamp. I am not using a firebase timestamp just using what dart gives me for DateTime

            ...

            ANSWER

            Answered 2021-Oct-24 at 02:21

            Your error is in this line:

            Source https://stackoverflow.com/questions/69693267

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BLCMods

            To download files click the green Clone or Download button in the top right if you want to download a mirror of the entire repository at the current point in time. To downlaod an individual file, click the raw button in the top right of the bar that has raw | blame | history. Once the web page loads, Rclick and press save page as. Installing the files follows methods discussed on the Wiki.
            To download files click the green Clone or Download button in the top right if you want to download a mirror of the entire repository at the current point in time.
            To downlaod an individual file, click the raw button in the top right of the bar that has raw | blame | history. Once the web page loads, Rclick and press save page as.
            Installing the files follows methods discussed on the Wiki

            Support

            If you wish to contribute a mod:. If you are part of BLCM you do not need to fork or pull request, simply drag and drop the file/folder to your directory.
            Find more information at:

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            CLONE
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            https://github.com/BLCM/BLCMods.git

          • CLI

            gh repo clone BLCM/BLCMods

          • sshUrl

            git@github.com:BLCM/BLCMods.git

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