Bungee | Lightweight Android library for cool activity transition | Android library
kandi X-RAY | Bungee Summary
kandi X-RAY | Bungee Summary
A lightweight, easy-to-use Android library that provides awesome activity transition animations.
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Top functions reviewed by kandi - BETA
- Sets the activity to be saved
- Set card state
- Ensures that the diagonal transition has been entered
- Set the fade transition
- Override inOut mode in the context
- Shader transition
- Slide down the application
- Slide the left transition
- Slide the reverse transition
- Slide up up
- Spins the context
- Sets the split state of the context
- Swap left transition
- Swap right transition
- Enables the windmill transition
- Zoom to zoom
Bungee Key Features
Bungee Examples and Code Snippets
Community Discussions
Trending Discussions on Bungee
QUESTION
The backside of my cards in my memory game are not flipping properly. At the moment when I hover over the front of any card, half of image on the back of the card appears first before the other half, as if the image was folded in half. Also the doesn't look like it is flipping. What do I need to change in my code?
...ANSWER
Answered 2022-Jan-31 at 07:37I think I annotated my changes, but in short:
- I disabled
preserve-3d
as it added a clipping effect which was undesireable (I think). Re-enable it to see the difference. - I changed
rotateX
torotateY
in the.card-back
selector, as it was rotating the wrong way. I also moved that higher up, but that was mostly for myself. - I moved the
transition
-settings into a non-:hover
-selector, so the transitions happen both "onHover
" and "offHover
".
QUESTION
Right now I have
...ANSWER
Answered 2021-Oct-20 at 13:42You have to use the START
command instead of CALL
command. (Documentation)
You can do like this :
QUESTION
I don't understand why he always returns to me "You never played" then the first time ok, but the second I don't understand
I'm trying to make a condition: If the player has already played I do nothing: no message the player receives nothing! If the player has never played : Welcome message + He receives an item + and I get his position to explode fireworks And I would have liked to add a counter of players who join in the second condition
...
ANSWER
Answered 2021-Sep-08 at 11:27if (hasPlayed != true)
should be if (hasPlayed == true)
as you have it doing the opposite of what you want.
Your code would look like:
QUESTION
I'm trying to get user with uuid but an error pops up and says this:
non-static method getUserManager() cannot be referenced from a static context
I tried to place it in a different method and call that method but didn't worked, whatever I do that error still pops up. It could be because I wrote LuckPerms instead of luckPerms but I don't think so.
And here is the code (I deleted some useless stuff) I tried searching but couldn't find anything, also I've read API like 5 times and it was useless
...ANSWER
Answered 2021-Sep-01 at 14:06Imagine we have a class:
QUESTION
ANSWER
Answered 2021-Jul-12 at 01:31There is no simple way to do what you want.
The trouble is that the font glyph has been designed with a hole in it. There is no CSS property that you can apply to the text that will fill in the hole.
You would need to convert the text to paths, then either:
- import the paths into a vector editor and draw the missing fill, or
- examine the paths definition and extract the section that corresponds to the "hole"
I suppose the other thing you could try is overlay the "Bungee Inline" font so that it lines up with the holes. You will likely have to fiddle with the font size and letterspacing. But it might work...
QUESTION
SO I have a BSD server and want to host a Minecraft BungeeCoord server. The thing is the server files are in different directories EG: /home/name/bungee/servers/Survival/start.sh AND /home/name/bungee/servers/Lobby/start.sh
Is there a way to make a file that can run multiple files from different directories ?
Just to make it clear, the reason I want to do this is because the BSD server can only take 1 file at a time, like shell/terminal.
Edit: The command I ended up using was screen
ANSWER
Answered 2021-Apr-05 at 09:30somewhat sorted by least to most advanced
example 1QUESTION
I want to open Drawer by an icon but I don't know how it's work, could you help me please? I used the props but I don't know if it's the best or a good idea. Also, if it's possible, how can I don't see the "home" name in my drawer but have the Mainpage when I lauch my app?(This question is optionnal)
...ANSWER
Answered 2021-Apr-13 at 09:09Your approach seems to be correct, but there is a typo here, in the _goToDrawer
func, which results in navigation.openDrawer
not being called:
QUESTION
I have an unordered list of images, and I want to know which image was clicked
is there a way to do it without jquery?
...ANSWER
Answered 2021-Feb-24 at 17:51You already have icon.id
, only left to add onClick
event:
QUESTION
My aim is for the users to click the button multiple times and on each click it changes the color and the wording on the button. I got the word and the color to change on the first and second click but it doesn't change when I click again. What am I doing wrong?
You can find my code below:
...ANSWER
Answered 2021-Jan-06 at 03:15You can achieve this By using toggleClass
and check with .hasClass()
QUESTION
I was making a confirmation Text Component with Bungee Chat ClickEvent for my plugin, the only way to send it to the player that worked for me was using player.sendMessage("" + message)
without throwing any error. But if I try to show the text in Minecraft, it happens this.
My full class code is:
...ANSWER
Answered 2020-Dec-19 at 21:26It isn't any error. Is simply that we need to use the BungeeChat API and also the Spigot API (Not the Bukkit API).
For future reference, to solve the problem, we only need to follow this steps:
Download the Spigot API for your plugin version here (or add the Spigot API to your pom.xml if you are using Maven)
In your IDE, create a new library and assign your Spigot jar. After that, add the library to your project.
Make sure that Bukkit is propertly imported (
import org.bukkit.*whatever*;
)
That should solve the problem.
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