Chip8 | Chip 8 Interpreter / Emulator | Emulator library

 by   BluestormDNA Java Version: Current License: No License

kandi X-RAY | Chip8 Summary

kandi X-RAY | Chip8 Summary

Chip8 is a Java library typically used in Utilities, Emulator applications. Chip8 has no bugs, it has no vulnerabilities and it has low support. However Chip8 build file is not available. You can download it from GitHub.

Chip 8 Interpreter / Emulator. This is a Java WIP Chip8 Interpreter / Emulator mainly as an educational exercice.
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            kandi-support Support

              Chip8 has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 6 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Chip8 is current.

            kandi-Quality Quality

              Chip8 has 0 bugs and 0 code smells.

            kandi-Security Security

              Chip8 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Chip8 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Chip8 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Chip8 releases are not available. You will need to build from source code and install.
              Chip8 has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Chip8 and discovered the below as its top functions. This is intended to give you an instant insight into Chip8 implemented functionality, and help decide if they suit your requirements.
            • The main entry point
            • Decode and execute the opcode
            • Decode and execute the XXF function
            • Decode and execute the code block
            • Handle key pressed
            • Get the position of the key
            • Paint the gradient
            • Print the memory
            • Displays debugging
            Get all kandi verified functions for this library.

            Chip8 Key Features

            No Key Features are available at this moment for Chip8.

            Chip8 Examples and Code Snippets

            No Code Snippets are available at this moment for Chip8.

            Community Discussions

            QUESTION

            Linking xo65 object files with ELF objects and LLVM IR files
            Asked 2021-Oct-15 at 16:47

            I have a bunch of LLVM IR / BC files that, at the moment, I am compiling to native code with LTO using clang:

            ...

            ANSWER

            Answered 2021-Sep-13 at 04:28

            I have found a relevant feature request ticket in the LLVM-MOS issue tracker. As of 2021-09-13, the answer to this question is in the negative: this is an open problem with no implemented solution.

            Source https://stackoverflow.com/questions/69141211

            QUESTION

            fgets fails when a variable is initialized before the call
            Asked 2021-Jan-19 at 02:14

            i have this code to read a chip8 rom and print out the corresponding instructions:

            ...

            ANSWER

            Answered 2021-Jan-19 at 02:14

            The "random behavior" is your program using fgets to read into memory pointed to by uint8_t *code.

            Ask yourself, "What does code point to?"

            Realize that the answer is "I don't know, because I didn't set it to anything."

            And THAT is the "random" behavior. Whatever value was in the stack memory or register that the compiler assigned to code is what was being used. It is "random" as in you have no idea what that value is going to be.

            Source https://stackoverflow.com/questions/65784573

            QUESTION

            How to unit test outside of main.rs?
            Asked 2020-Nov-12 at 07:12

            I'm new to Rust, I have a file structure like this

            • main.rs

            • chip8.rs

            • chip8_gui.rs

            I added a unit test in main.rs and a unit test in chip8.rs (a simple assert_eq!(2,2)) but it only finds the test in main.rs. Why? I am trying to test a private function of chip8.rs.

            ...

            ANSWER

            Answered 2020-Nov-12 at 07:12

            Turns out TDD is fun, but you have to make sure it compiles! The solution was simply to add mod chip8 in main.rs

            Source https://stackoverflow.com/questions/64798037

            QUESTION

            Instruction 0x3000 and jump instruction repeating on almost all games on CHIP-8
            Asked 2020-Jul-14 at 16:04

            I am new to emulation and figured writing a CHIP-8 interpreter would get be started. However, I am facing an issue. When running a game, like Brix for example, it draws the game no problem (the paddle, etc.) but, after it is done, it just gets stuck in a loop of 0x3000 and after that, a jump instruction that jumps back to the 0x3000. It is clear that 0x3000 is false and that is why it is looping, but I can't figure why that is for the life of me.

            Screenshot of the game and the Chrome devtools console (the game is Brix, taken from here): https://i.stack.imgur.com/a0wNM.png

            In that screenshot, in the console, you can see the 0x3000 is failing and going to a jump, and that jump goes back to 0x3000, and the cycle repeats. This happens with most, if not all games. I suspect is has something to do with the delay timer, since 0x3000 is checking for v0 === 0, but it fails, and goes to the jump instruction.

            Here is my main CHIP-8 class:

            ...

            ANSWER

            Answered 2020-Jul-14 at 16:04

            It appears that your issue is that you are incrementing the PC again after assigning it in the JMP instruction (0x1nnn) (You can see the discrepancy in your debug output). So after the current executeOpcode cycle, the execution returns to this.step and hits this line:

            Source https://stackoverflow.com/questions/62898308

            QUESTION

            A variable is reverting to a previous value after being assigned to with an assignment statement
            Asked 2020-Jul-03 at 03:01

            I am writing a simple chip8 emulator.

            I have a value called programCounter(PC).

            The problem is that once I return from the Instruction1( which modifies PC), PC returns to the value it was before being modified by the method.

            Example

            Before Instruction1 assigns to PC, the value of PC is 203.

            After Instruction1, the value of PC is (0x0NNN & 0xFFFE).

            By programCounter++, it return to 203 than increments.

            ...

            ANSWER

            Answered 2020-Jul-03 at 03:01

            You have two or more cpp files. Each forms a compilation unit. (A .h you include becomes part of each compilation unit separately; the notion of compilation unit applies after preprocessing is done.)

            Static global variables are not linked between compilation units, they're private to the unit they're defined in.
            static uint16_t programCounter is thus local to each cpp file.

            As a general rule:

            1. Stop using global variables, especially mutable ones. Pass shared state explicitly. Use a class or struct.
            2. Especially stop using mutable static variables in header files. That is insane.
            3. Check the address of data when things don't make sense.

            Be aware that static has a different meaning within classes and functions that it does at global scope. Regular globals already have static storage class (same as static variables), but with global cross-file visibility.

            Source https://stackoverflow.com/questions/62707578

            QUESTION

            Why doesn't gcc link an SDL 2.0 C project? (macOS)
            Asked 2020-Feb-03 at 19:52

            I wrote a simple Chip-8 emulator in C (mostly taking inspiration from this; to be honest, just rewriting it in C). It uses SDL 2.0, which I definitely have installed.

            As I tried compiling the files (gcc main.c chip8.c -o chip8), I got this stack of errors:

            ...

            ANSWER

            Answered 2020-Feb-03 at 19:49

            Why doesn't the linker work with this? Are any other compiler flags required?

            Yes, you need to tell the linker which libraries to link against, e.g.:

            Source https://stackoverflow.com/questions/60046159

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Chip8

            You can download it from GitHub.
            You can use Chip8 like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Chip8 component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/BluestormDNA/Chip8.git

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            gh repo clone BluestormDNA/Chip8

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            git@github.com:BluestormDNA/Chip8.git

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