appkit | This is an extension for the mosby library | Android library
kandi X-RAY | appkit Summary
kandi X-RAY | appkit Summary
This is an extension for the mosby library from Hannes Dorfmann. It contains a few default activities and fragments which are often used in android development (e.g. Activity with Toolbar, Activity with Tabs, Fragment with RecyclerView, ...).
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Top functions reviewed by kandi - BETA
- Initializes the activity
- Initialized the SwipeRefreshListener
- Attaches the view to the RecyclerView
- Start the activity
- On create Fragment
- Read the layout information from the intent
- Subscribes a flowable to the presenter
- Loads data
- Load data
- Invoked when the activity has been created
- Set the list of items
- Sets the data to be displayed
- Loads the data loaded
- On MvpView created
- Subscribes an observable to the presenter
- Create the content view
- Initializes the content view
- Initializes the mvpView
- Called when the view is created
- Called when a component is content changed
appkit Key Features
appkit Examples and Code Snippets
Community Discussions
Trending Discussions on appkit
QUESTION
Looking for some advice trying to use Table
on macOS using SwiftUI. Table
was introduced in macOS 12, and I'm trying my darnedest to not step down into AppKit or replicate any existing functionality - I can't seem to find a solution to a SwiftUI version of NSTableView
's rowHeight
property.
There is a .tableStyle
modifier but only allows for customization of insets and alternating row styling. Modifying the frame in the row views doesn't take effect, at least not the ways I've tried.
First, am I missing something obvious (or not obvious) and there is a way to do this? The underlying AppKit view is a SwiftUITableView that seems to inherit to NSTableView
. I can adjust the rowHieght
in the debugger, but only effects the table view's background. Second any recommendations on the way to approach this - other than using NSTableView and wrapping in a NSViewRepresentable, or manipulating the established NSView hierarchy using some SwiftUI/AppKit trickery?
Some elided code demonstrating the use of Table
...ANSWER
Answered 2022-Mar-26 at 17:37The way I do this is by utilizing the padding modifier in the content of declared TableColumns.
The important part is the table will adjust the row by the lowest padding value across all columns.
I would not try to approach this with tableStyle. There are no public configurations as of now.
It's important to note an undeclared padding defaults to 0.
QUESTION
I've just started working on my first project for macOS and am having trouble setting up a NSTableView. When I run it the window will appear but there is nothing in it. I've made sure all the objects have the correct class in the identity inspector and can't seem to find what I'm doing wrong.
The goal of the app is to make a notes app. I want a tableView which displays the titles of all the notes in the database, in a single column, so when you click on the cell the note will then be displayed in the rest of the window.
Here's the code:
...ANSWER
Answered 2022-Mar-13 at 02:01So, it turns out that the code itself wasn't actually the problem. I had always used basic swift files when writing stuff for iOS so it never occured to me that I'd need to import Cocoa to use AppKit but that's where the problem lied all along. Using this code inside the auto-generated ViewController class that had Cocoa imported did the trick. Also I got rid of the extensions and just did all the Delegate/ DataSource func's inside the viewController class.
QUESTION
I'm trying to make a text editor with formatting for Mac OS. Which I have working using an NSTextView
together with a custom NSTextStorage
class. Which applies attributes like bold etc to NSAttributableStrings
.
This all seems to work fine as seen in screenshot one below. Which is an NSTextView
with a custom NSTextStorage
class attached to it. Which applies the formatting through attributes on an NSAttributeableString
However, having everything the same, but getting a scrollable NSTextView from the Apple supplied function NSTextView.scrollableTextView()
it does not display any text at all. Even though you can see in the screenshot that the NStextView
is actually visible. Also, moving my mouse over the editor changes the cursor to the editor cursor. But I can't select, type or do anything.
Doing the exact same thing as above, but not supplying a text container to the text view does show that it is wired up correctly, since I do get a scrollable text view then. Where the scrolling actually works, but then of course the formatting is no longer applied.
So I'm confused on what I have to do now.
This is basically my setup:
...ANSWER
Answered 2022-Mar-03 at 10:33You can actually create the NSScrollView
instance with scrollableTextView()
and you can get the implicitly created documentView (NSTextView)
.
Finally, one can assign the existing LayoutManager
of the documentView
to the own TextStorage
class inheriting from NSTextStorage
.
In viewDidLoad
you could then add the scrollView
traditionally to the view using addSubview:
. For AutoLayout, as always, translatesAutoresizingMaskIntoConstraints
must be set to false
.
With widthAnchor
and a greaterThanOrEqualToConstant
you can define a minimum size, so the window around it cannot be made smaller by the user. The structure also allows potential later simple extensions with additional sticky views (e.g. breadcrumb view etc).
Code
If you implement it this way, then for a small minimal test it might look something like this.
QUESTION
My Crashlytics is showing multiple users experiencing the following crash (see below).
The only way I have been able to recreate this (which I doubt the users are doing) is to bring up the Xcode Touch Bar simulator and switch between generations
whilst the app is running:
The following devices and OSes have reported the crash:
- macOS 12.2.0 MacBookPro16,1
- macOS 12.2.0 MacBookPro15,4
- macOS 12.1.0 MacBookPro15,4
- macOS 12.0.0 MacBookPro15,4
My app is:
- on macOS only
- written in SwiftUI containing an
NSViewController
andNSTextView
- never touching/observing/making reference to the touch bar.
Would anyone know the reason for this crash?
...ANSWER
Answered 2022-Feb-13 at 17:17Turns out the culprit was Firebase Analytics.
The solution to prevent this crash was to add the FirebaseAppDelegateProxyEnabled
to the info plist and give it a Boolean
value of NO
. Seems like SwiftUI, macOS and Firebase Analytics don't play nicely together.
QUESTION
I'm a newbie in ObjC and MacOs development. My final goal is understand how setting playback info works from ObjC to try to implement that later on Rust (using generated ObjC runtime bindings).
So right now I'm trying to write small piece of code on ObjC that would set playback info (without actually playing anything). I have found https://github.com/MarshallOfSound/electron-media-service/blob/master/src/darwin/service.mm and used it as a base.
Here's code I have right now:
...ANSWER
Answered 2021-Dec-29 at 19:42Finally, I found the reason that caused my problem playing with Apple Swift example. There're two requirements to show playback widget (i didn't find them documented anywhere) that have been missing:
- You should register a callback for at least one action (play, pause)
- You should build your application as an App, not as Console. If your program is not shown in the doc as a running app - the playback widget wouldn't work.
QUESTION
Integrating actors
with existing code doesn't really seem to be as simple as Apple wants you to believe. Consider the following simple actor:
ANSWER
Answered 2021-Dec-14 at 14:32I found a way to do it by using Combine
, like this:
QUESTION
In Swift, how can I test if a given selector is the noop:
selector?
ANSWER
Answered 2021-Nov-24 at 23:31I can confirm that there's no headers in the entire MacOSX.sdk that define a noop:
method.
Work-around: you can use NSSelectorFromString("noop:")
.
Of course, this circumvents the correctness-checking the compiler does for you with the more special #selector(Class.method)
syntax.
QUESTION
On MacOS (catalyst app, but AppKit bundle) I am creating Share submenu in main app menu "on fly" from menu delegate like this:
...ANSWER
Answered 2021-Nov-01 at 08:44So I could not fing the error, but I managed to make workaround. I added folloowing code to my func openSharingService(), in order to recognize Add to Photos and handle it in a different way:
QUESTION
I used to use NSUserNotification’s launchUserNotificationUserInfoKey to detect if app was launched by user clicking notification on macOS.
...ANSWER
Answered 2021-Oct-27 at 13:38I believe this issue is caused by a bug in macOS Big Sur 11.6 rather than launchUserNotificationUserInfoKey been deprecated (which I likely assumed by mistake)?
Everything works as expected in macOS Big Sur 11.6.1 or macOS Monterey.
QUESTION
I am trying to overlay a png over a transparent gif using FFMPEG. The problem is the command is running flawlessly but the output file in converting transparent pixels into black or white.
I am using the following command.
...ANSWER
Answered 2021-Oct-15 at 15:44Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install appkit
You can use appkit like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the appkit component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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