WaveInApp | Live Audio Equalizer with wave effect | Audio Utils library
kandi X-RAY | WaveInApp Summary
kandi X-RAY | WaveInApp Summary
Live Audio Equalizer with wave effect
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Top functions reviewed by kandi - BETA
- Example of testing method
- Creates a new complex number between this and b
- Returns a new complex number
- Multiply two values
- Test 2
- Computes the linear convolution of two vectors
- Computes the FFT of x
- Set the background view state
- Create a new color picker fragment
- On createView
- Called when wave is created
- Initializes the renderer
- This method is called when a request is received
- Invoked when the activity is created
- Set the view created when the view is created
- Generate bubbles
- Generate random points for a wave
- Injects the options menu
- Read color configuration
- Initializes the indices of the vertices
- This method is called when data is received
- Called when a frame is drawn
- Set speech recognizer listener
- Initialize the vertices
- Updates the background color
- Audits the view
WaveInApp Key Features
WaveInApp Examples and Code Snippets
Community Discussions
Trending Discussions on WaveInApp
QUESTION
I am trying to use the WaveInApp library in my application.
According to the README file, I have to add the OpenGL ES 2.0 as a feature to my Manifest.
In the Android documentation the OpenGL ES 2.0 is supported by Android 2.2, but what is exactly the meaning of this?
My project support the minimum API of 17. Does this mean that all devices that has a version greater than Android 2.2 will work with this library? Since I am supporting Android version 4+, will all my users be able to use this library on their devices?
...ANSWER
Answered 2018-Oct-12 at 12:00As you said, it means that every Android version starting with 2.2 is supported and if you take a look at the Android 8.1 compatibility definition for example, you'll see that OpenGL ES 2.0 is still supported.
So yes, with your minimum API of 17 every user of your Android app should have a smartphone that supports this library.
QUESTION
I'm trying to using Cleveroad WaveInApp
in my Application
https://github.com/Cleveroad/WaveInApp everything is working fine as I want but when Song Completed it also stops mediaPlayer.setOnCompletionListener
(which works fine when I removed this code).
When I try to change the song it crashes. Error :-
java.lang.NullPointerException: Attempt to invoke interface method 'void com.cleveroad.audiovisualization.InnerAudioVisualization.stopRendering()' on a null object reference at com.cleveroad.audiovisualization.DbmHandler.stopRendering(DbmHandler.java:61) at com.cleveroad.audiovisualization.DbmHandler$2.onCalmedDown(DbmHandler.java:82) at com.cleveroad.audiovisualization.GLAudioVisualizationView$1.onCalmedDown(GLAudioVisualizationView.java:49) at com.cleveroad.audiovisualization.GLRenderer.onDrawFrame(GLRenderer.java:87) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1608) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1299)
MainContainer.class
...ANSWER
Answered 2017-Dec-27 at 13:52- There is already mediaPlayer.setOnCompleteListener inside VisualizerDbmHandler. So, for use it in other places you should use setInnerOnCompletionListener method to add own complete listener to VisualizerDbmHandler
- Try do not recreate mediaPlayer but setup new source to it
- **My conclusion is**: As you can see in source code of MediaPlayer - it will call onCompletion in cases that unhandled error appears). So, I think, because of recreating mediaPlayer in time, when you call startEqualizer ( recreate visualizerHandler and link it to visualizer view) inside the method linkTo - library call release to previous visualizerHandler and setup variable audioVisualizer to null, that provide you to calling stopRendering on null reference in case of onCompletion calling during to some error during reset/stop/release of MediaPlayer.
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