WaveInApp | Live Audio Equalizer with wave effect | Audio Utils library

 by   Cleveroad Java Version: Current License: MIT

kandi X-RAY | WaveInApp Summary

kandi X-RAY | WaveInApp Summary

WaveInApp is a Java library typically used in Telecommunications, Media, Media, Entertainment, Audio, Audio Utils applications. WaveInApp has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub, Maven.

Live Audio Equalizer with wave effect
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            kandi-support Support

              WaveInApp has a medium active ecosystem.
              It has 1737 star(s) with 323 fork(s). There are 67 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 39 have been closed. On average issues are closed in 232 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of WaveInApp is current.

            kandi-Quality Quality

              WaveInApp has 0 bugs and 0 code smells.

            kandi-Security Security

              WaveInApp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              WaveInApp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              WaveInApp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              WaveInApp releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 2972 lines of code, 259 functions and 63 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed WaveInApp and discovered the below as its top functions. This is intended to give you an instant insight into WaveInApp implemented functionality, and help decide if they suit your requirements.
            • Example of testing method
            • Creates a new complex number between this and b
            • Returns a new complex number
            • Multiply two values
            • Test 2
            • Computes the linear convolution of two vectors
            • Computes the FFT of x
            • Set the background view state
            • Create a new color picker fragment
            • On createView
            • Called when wave is created
            • Initializes the renderer
            • This method is called when a request is received
            • Invoked when the activity is created
            • Set the view created when the view is created
            • Generate bubbles
            • Generate random points for a wave
            • Injects the options menu
            • Read color configuration
            • Initializes the indices of the vertices
            • This method is called when data is received
            • Called when a frame is drawn
            • Set speech recognizer listener
            • Initialize the vertices
            • Updates the background color
            • Audits the view
            Get all kandi verified functions for this library.

            WaveInApp Key Features

            No Key Features are available at this moment for WaveInApp.

            WaveInApp Examples and Code Snippets

            No Code Snippets are available at this moment for WaveInApp.

            Community Discussions

            QUESTION

            Does all devices support OpenGL?
            Asked 2018-Oct-12 at 12:00

            I am trying to use the WaveInApp library in my application.

            According to the README file, I have to add the OpenGL ES 2.0 as a feature to my Manifest.

            In the Android documentation the OpenGL ES 2.0 is supported by Android 2.2, but what is exactly the meaning of this?

            My project support the minimum API of 17. Does this mean that all devices that has a version greater than Android 2.2 will work with this library? Since I am supporting Android version 4+, will all my users be able to use this library on their devices?

            ...

            ANSWER

            Answered 2018-Oct-12 at 12:00

            As you said, it means that every Android version starting with 2.2 is supported and if you take a look at the Android 8.1 compatibility definition for example, you'll see that OpenGL ES 2.0 is still supported.

            So yes, with your minimum API of 17 every user of your Android app should have a smartphone that supports this library.

            Source https://stackoverflow.com/questions/52778545

            QUESTION

            Cleveroad WaveInApp shows error after song completion
            Asked 2017-Dec-27 at 13:52

            I'm trying to using Cleveroad WaveInApp in my Application https://github.com/Cleveroad/WaveInApp everything is working fine as I want but when Song Completed it also stops mediaPlayer.setOnCompletionListener(which works fine when I removed this code).

            When I try to change the song it crashes. Error :-

            java.lang.NullPointerException: Attempt to invoke interface method 'void com.cleveroad.audiovisualization.InnerAudioVisualization.stopRendering()' on a null object reference at com.cleveroad.audiovisualization.DbmHandler.stopRendering(DbmHandler.java:61) at com.cleveroad.audiovisualization.DbmHandler$2.onCalmedDown(DbmHandler.java:82) at com.cleveroad.audiovisualization.GLAudioVisualizationView$1.onCalmedDown(GLAudioVisualizationView.java:49) at com.cleveroad.audiovisualization.GLRenderer.onDrawFrame(GLRenderer.java:87) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1608) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1299)

            MainContainer.class

            ...

            ANSWER

            Answered 2017-Dec-27 at 13:52
              There is already mediaPlayer.setOnCompleteListener inside VisualizerDbmHandler. So, for use it in other places you should use setInnerOnCompletionListener method to add own complete listener to VisualizerDbmHandler
              Try do not recreate mediaPlayer but setup new source to it
              **My conclusion is**: As you can see in source code of MediaPlayer - it will call onCompletion in cases that unhandled error appears). So, I think, because of recreating mediaPlayer in time, when you call startEqualizer ( recreate visualizerHandler and link it to visualizer view) inside the method linkTo - library call release to previous visualizerHandler and setup variable audioVisualizer to null, that provide you to calling stopRendering on null reference in case of onCompletion calling during to some error during reset/stop/release of MediaPlayer.

            Source https://stackoverflow.com/questions/47979237

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WaveInApp

            To include this library to your project add dependency in build.gradle file:.

            Support

            If you have some issues with visualization (especially on Samsung Galaxy S or HTC devices) make sure you read this Github issue.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/Cleveroad/WaveInApp.git

          • CLI

            gh repo clone Cleveroad/WaveInApp

          • sshUrl

            git@github.com:Cleveroad/WaveInApp.git

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