universal-pokemon-randomizer | Public repository of source code | Generator Utils library

 by   Dabomstew Java Version: v1.7.2 License: GPL-3.0

kandi X-RAY | universal-pokemon-randomizer Summary

kandi X-RAY | universal-pokemon-randomizer Summary

universal-pokemon-randomizer is a Java library typically used in Generator, Generator Utils applications. universal-pokemon-randomizer has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However universal-pokemon-randomizer build file is not available. You can download it from GitHub.

This is the original version of the randomizer, which ceased active development in 2016. This repository has now been archived to reflect this.
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            kandi-support Support

              universal-pokemon-randomizer has a low active ecosystem.
              It has 259 star(s) with 172 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              universal-pokemon-randomizer has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of universal-pokemon-randomizer is v1.7.2

            kandi-Quality Quality

              universal-pokemon-randomizer has 0 bugs and 0 code smells.

            kandi-Security Security

              universal-pokemon-randomizer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              universal-pokemon-randomizer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              universal-pokemon-randomizer is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              universal-pokemon-randomizer releases are available to install and integrate.
              universal-pokemon-randomizer has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed universal-pokemon-randomizer and discovered the below as its top functions. This is intended to give you an instant insight into universal-pokemon-randomizer implemented functionality, and help decide if they suit your requirements.
            • Initialize the components
            • Initialize form state
            • Randomize moves
            • Called when the RML has been loaded
            • Updates the transitions
            • Add a move update to the map
            • Retrieves the hit counters
            • Read all land counters
            • Read file system file
            • Read first pass directory
            • Generates a randomly shuffled moves learner from the game
            • Sets the list of TMMoves to be used
            • Randomize the names of the trainer
            • Load ROM information from the configuration file
            • Load the ROM information from the configuration file
            • Sets trainer
            • Returns the trainer
            • Get the encounter counters
            • Sets the starter list
            • Update move strength
            • Loads the ROM information from the configuration file
            • Get trainers
            • This method is used to learn all counters for the area within one area
            • Load ROM information from the configuration file
            • Loads the RMI information from the configuration file
            • Sets the encounter counters
            Get all kandi verified functions for this library.

            universal-pokemon-randomizer Key Features

            No Key Features are available at this moment for universal-pokemon-randomizer.

            universal-pokemon-randomizer Examples and Code Snippets

            No Code Snippets are available at this moment for universal-pokemon-randomizer.

            Community Discussions

            Trending Discussions on universal-pokemon-randomizer

            QUESTION

            Run Java Gui Application in Docker Container
            Asked 2019-Mar-12 at 10:39

            i want to run a Java GUI application inside a docker container which then will be hosted on my Ubuntu Server. I want to access the application through a web browser.

            Here is the application i want to put inside the Docker Container: https://github.com/Dabomstew/universal-pokemon-randomizer

            Would i have to add a custom UI for the app in the browser, or is it possible to use the java gui inside the browser?

            I have seen this done with a few other projects so i think it should be possible. I am not sure how exactly this was done and how much work this would require though...

            Here are some examples of java gui applications running in a docker container:

            I am new to docker, i hope anyone can help me :) Thanks!

            ...

            ANSWER

            Answered 2019-Mar-12 at 10:39

            Browsers can run a very limited set of language runtimes; essentially only Javascript and things that can be recompiled into Javascript. There's not a generic way to take a running desktop application and republish it into a browser.

            Docker here is just an intermediate layer. It's very good for things like HTTP servers that are self-contained except for a network port; okay for command-line applications (if you don't mind running it as root with a command line three times as long, it works fine); and bad for GUI applications (works only on Linux, the command lines are long and arcane, and things are still highly likely to look different). It doesn't provide any magic to cross these layers.

            You might be able to find some existing software that can fill some of these gaps; perhaps a browser-based X server, or maybe one of the full-blown VM systems can display a VM's desktop in a browser, or maybe you might be able to use the all-but-dead Java applet system, or maybe there's a Java layer that provides a websocket-based client and lets you run your Java-native GUI application with minor modifications.

            I'd encourage you to first make your application work, and solve the "how do I actually make it appear the way I want" problem, and only then bring in Docker if it's appropriate. The layer of separation it provides can make many things more difficult especially while you're actively developing or exploring an unknown space.

            Source https://stackoverflow.com/questions/55109449

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install universal-pokemon-randomizer

            You can download it from GitHub.
            You can use universal-pokemon-randomizer like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the universal-pokemon-randomizer component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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