ScreenRecording | Capture and record screen in android | Android library
kandi X-RAY | ScreenRecording Summary
kandi X-RAY | ScreenRecording Summary
Capture and record screen in android. Works on Android-Lollipop+
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Top functions reviewed by kandi - BETA
- Handles request permissions
- Inits the recorder
- Called when a toggle screen share
- Destroy the media projection
- Share screen
- Stop screen sharing
- Creates a virtual display
- Called when the project result has been requested
- Initializes the instance
- Destroy media layer
ScreenRecording Key Features
ScreenRecording Examples and Code Snippets
Community Discussions
Trending Discussions on ScreenRecording
QUESTION
I use bootstrap 4.6 and I have a custom select with 10-20 options
...ANSWER
Answered 2021-Apr-12 at 12:20This is a known bug in Chromium based browsers on Windows related to Accessibility.
https://bugs.chromium.org/p/chromium/issues/detail?id=1187638
It will be fixed in Chrome 90+;
Until then you can run your chromium browser with -disable-renderer-accessibility
flag, e.g
QUESTION
I like the animation of the cardView at the top, but the views below arent animated and just snap in place. How can I animate them in a way that there is no overlapping? This is not a recyclerView, these are individual cardViews.
Code for the CardView at the top:
...ANSWER
Answered 2020-Apr-28 at 18:54The first argument you're passing into TransitionManager.beginDelayedTransition
is the sceneRoot
. The transition will only affect views inside sceneRoot
, nothing outside of it.
You're passing cardViewMuell
as this argument, meaning the transition will animate views inside the clicked card, but none of the other cards. Try passing a sceneRoot
that contains all of the cards.
QUESTION
I got an animation, where a car drives to the middle of the screen. When reached, the car stays there until I come back to this view, then the car drives back in again. But when I close the app when the car is in the middle of the screen and close&reopen the app, the car is hidden at the start position and NOT at the middle of the screen. I think the animation completed and carImage went to start position. How can I prevent this? My guess is, that I somehow have to remind the position of the carimage when app closes, and put the car back to this position, when app reopens, but only if the car was there before the app was closed (otherwise the animation will start at the middle of the screen, which would be bad..).
I'll show you a quick screenrecording for better understanding: https://vimeo.com/407626947
I got this in my ViewDidAppear:
...ANSWER
Answered 2020-Apr-14 at 17:04You can stop the animations of a UIView
block animation by removing all the animations from the view's layer:
QUESTION
I want to write a script that initiates adb shell screenrecord
in the background of my looping script. The looping script will be waiting at a menu waiting to read a 1 character user input.
When user presses any key, I want to automatically stop the screen-recording and pull the video file onto the user's computer.
On top of that, I will need to be able to place a countdown timer that will display on screen once the screenrecording commences, so they know how close to the 3min limit they are;
..using printf "\r%*s" ((0)) "$remainingTime"
in a for
loop for example.
This is the general idea of what I'm trying to do:
...ANSWER
Answered 2020-Mar-14 at 22:52After reading the character, kill the background process and wait for it to finish
QUESTION
Browser keeps downloading my svg background image. It's a CSS animation that is looping on my website.
I've made a screenrecording to show the issue: https://share.getcloudapp.com/L1uzRzRo
It's not that big of an issue since the svg is cached. However, it kinda looks weird with site fully loaded +1000 seconds
...ANSWER
Answered 2019-Nov-02 at 16:26I found this not to be an issue with code but rather a problem with VS code localhost... Whenever I took the code to live server environment the issue was resolved.
QUESTION
i am using ReplayKit's RPScreenRecorder.shared().startCapture
method to record screen and microphone, but i am facing an issue. if i play AVPlayer while ScreenRecording, the microphone stops recording audio. Below are two scenario. in first everything working fine but in second voice recording not working.
started AVPlayer and then start screenRecording, AVPlayer's Audio stop and my screen and microphone start recording
started screenRecording and working fine. then i start the AVPlayer and when AVPlayer play the audio the voice recording is stopped
ANSWER
Answered 2019-Jan-17 at 12:12I think it is a system limitation As in apple official documents it is written
ReplayKit is incompatible with AVPlayer content.
You can read details here
QUESTION
I have data of several periods (months). When selecting a period, several Pie-charts will be shown. On that form a user can click to select the next or previous period and the charts are redrawn reflecting the data of that period. So far so good.
PieCharts may contain max 7 pies (user request). If there are more than 7 values (I am not using the OtherPie-functionality) then a 'Other'-pie is created and when you click on that 'other'-pie, a Bar-chart becomes visible. The values of that Bar-series are added to the pie-chart's legend. Works fine.
Now I select period october, click on the other-pie, the bar-graph becomes visible. I select the next period, click on other-pie and the bar-graph again becomes visible. But then I go back to the previous period, click on the other-pie and the bar-graph becomes visible, but much smaller !! Too small ! Selecting the next perioda again, bar-chart is fine, going back, bar-chart is small.
Please look at a screenrecording of the issue : TChart Issue.wmv
Strange to me is that the first time I show the bar-chart of period october, it is going fine, but the second time it is shown in that small format. It seems to me that there has been a property change or something. But then, that might be the wrong thinking direction ...
I looked at the data, tried several properties, currently trying scaling-options. I also asked Steema for help with no results so far.
...ANSWER
Answered 2019-Aug-22 at 08:18A colleague of mine came with the following solution. After adding the values of the BarSeries add
QUESTION
in the code provided below I am having an issue that the DetailViewModel
is being recreated. That happens because the ContentView
updates, which also recreates all the NavigationLink
s and destinations. Because of this the state within the DetailViewModel
is reset.
This is some example code:
...ANSWER
Answered 2019-Jul-31 at 11:21Your views should not have to be aware of whether SwiftUI regenerates the view or not. In your case, I think you have to change the way you have laid out your model.
There's two approaches I would take in your case:
- Have a single model that contains the data for all your items (preferred).
- Or, if you need a different model for each item, make it so that it remains allocated at all times (without having to take into consideration the life-cycle of your views). Maybe you can use the environment object, or have an array of DetailViewModel() models held by a State variable. Remember State variables remain allocated, even when the view regenerates.
I think the first option: having a single model, is better. But to illustrate my second point, here's a possible implementation:
QUESTION
The problem
To sum up, both Unity and Visual Studio 2017 builds the project, deploys the project, but once opening the app, nothing appears, not even a Unity splash screen. However making the bloom gesture on HoloLens proved that the app is "open" and closable, but that's as far as it gets.
What we tried
Our deployment target is a HoloLens 1 running the latest OS for said device (10.0.17763.380).
We went through the provided solution here:
MRTK (V2) Need to update Hololens?
As can be seen in below image:
NOTE: Images below shows Visual Studio 2019, but we tested both cases with Visual Studio 2017 AND Visual Studio 2019.
We installed the Windows 10 Insider Preview SDK (Pardon the Danish)
And tried to follow the solution provided here: Cannot build with MRTK v2.0.0-RC1
Which seems to conflict with what the other answer to the problem seemed to be.
This solution-attempt however provided another error, saying that the deployment target (HoloLens 1) had to run OS 10.0.18326, which makes sense as this OS does not exist for this particular device as far as we know. We're as previously mentioned, running on the latest OS which is 10.0.17763.
As far as changing the C# language to 7.2, we had troubles dealing with that as all guides says to access the language from Build in the Solution Properties but we were unable to find this tab. Here's what happens when we attempt to press "Properties" after right-clicking the projectname.sln in the Visual Studio hierarchy:
However, we hoped we could change the language settings as in here:
but as you can see, there's no "Build" tab, and what we see looks a bit far from what we're suggested should be shown.
What we hoped for
A working HoloLens 1 app that can be opened up, like with the MRTK v2 Beta version.
What actually happens
As mentioned in the problem, the app gets built and deployed, but not only is it filled with errors, nothing appears on opening the built app.
Unity errors can be seen here:
ANSWER
Answered 2019-Apr-19 at 06:32The errors starting with "Reference Rewriter" are benign and can safely be ignored, (tracked by this bug).
It's possible that your SampleScene that you are building is actually empty, in other words has no content. It may be a good idea to try instead to build and deploy the HandInteractionAllExample scene, located at Assets\MixedRealityToolkit.Examples\Demos\HandTracking\Scenes\HandInteractionExamples.unity.
Otherwise, your steps are looking correct. Please also see this answer for instructions on how to build a UWP using MRTK v2.
QUESTION
I’m trying to run Docker inside Docker. I’m running the first container on AWS ECS, with task definition that contain “volumes” and "mountPoints" as described below, with CentOS 7 image.
...ANSWER
Answered 2017-Dec-17 at 12:40Solved the issue! The problem was with the command arguments order, the --mount should be writen before the docker image name. I ended up with this command:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ScreenRecording
You can use ScreenRecording like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ScreenRecording component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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