ScreenRecording | Capture and record screen in android | Android library

 by   DipanshuHarbola Java Version: Current License: No License

kandi X-RAY | ScreenRecording Summary

kandi X-RAY | ScreenRecording Summary

ScreenRecording is a Java library typically used in Mobile, Android applications. ScreenRecording has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Capture and record screen in android. Works on Android-Lollipop+
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              ScreenRecording has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ScreenRecording has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ScreenRecording is current.

            kandi-Quality Quality

              ScreenRecording has no bugs reported.

            kandi-Security Security

              ScreenRecording has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ScreenRecording does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ScreenRecording releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ScreenRecording and discovered the below as its top functions. This is intended to give you an instant insight into ScreenRecording implemented functionality, and help decide if they suit your requirements.
            • Handles request permissions
            • Inits the recorder
            • Called when a toggle screen share
            • Destroy the media projection
            • Share screen
            • Stop screen sharing
            • Creates a virtual display
            • Called when the project result has been requested
            • Initializes the instance
            • Destroy media layer
            Get all kandi verified functions for this library.

            ScreenRecording Key Features

            No Key Features are available at this moment for ScreenRecording.

            ScreenRecording Examples and Code Snippets

            No Code Snippets are available at this moment for ScreenRecording.

            Community Discussions

            QUESTION

            Bootstrap poor performance - custom-select resp select.form-control freezes for couple of seconds
            Asked 2021-Apr-16 at 15:28

            I use bootstrap 4.6 and I have a custom select with 10-20 options

            ...

            ANSWER

            Answered 2021-Apr-12 at 12:20

            This is a known bug in Chromium based browsers on Windows related to Accessibility.

            https://bugs.chromium.org/p/chromium/issues/detail?id=1187638

            It will be fixed in Chrome 90+;

            Until then you can run your chromium browser with -disable-renderer-accessibility flag, e.g

            Source https://stackoverflow.com/questions/66653246

            QUESTION

            Android TransitionManager Views below not animated
            Asked 2020-Apr-28 at 18:54

            ScreenRecording

            I like the animation of the cardView at the top, but the views below arent animated and just snap in place. How can I animate them in a way that there is no overlapping? This is not a recyclerView, these are individual cardViews.

            Code for the CardView at the top:

            ...

            ANSWER

            Answered 2020-Apr-28 at 18:54

            The first argument you're passing into TransitionManager.beginDelayedTransition is the sceneRoot. The transition will only affect views inside sceneRoot, nothing outside of it.

            You're passing cardViewMuell as this argument, meaning the transition will animate views inside the clicked card, but none of the other cards. Try passing a sceneRoot that contains all of the cards.

            Source https://stackoverflow.com/questions/61457610

            QUESTION

            Prevent animation from completion when app closes
            Asked 2020-Apr-14 at 17:04

            I got an animation, where a car drives to the middle of the screen. When reached, the car stays there until I come back to this view, then the car drives back in again. But when I close the app when the car is in the middle of the screen and close&reopen the app, the car is hidden at the start position and NOT at the middle of the screen. I think the animation completed and carImage went to start position. How can I prevent this? My guess is, that I somehow have to remind the position of the carimage when app closes, and put the car back to this position, when app reopens, but only if the car was there before the app was closed (otherwise the animation will start at the middle of the screen, which would be bad..).

            I'll show you a quick screenrecording for better understanding: https://vimeo.com/407626947

            I got this in my ViewDidAppear:

            ...

            ANSWER

            Answered 2020-Apr-14 at 17:04

            You can stop the animations of a UIView block animation by removing all the animations from the view's layer:

            Source https://stackoverflow.com/questions/61212039

            QUESTION

            Corrupted mpeg-4 files when trying to put recording and pulling screenrecord videos in script
            Asked 2020-Mar-15 at 02:51

            I want to write a script that initiates adb shell screenrecord in the background of my looping script. The looping script will be waiting at a menu waiting to read a 1 character user input.

            When user presses any key, I want to automatically stop the screen-recording and pull the video file onto the user's computer.

            On top of that, I will need to be able to place a countdown timer that will display on screen once the screenrecording commences, so they know how close to the 3min limit they are;

            ..using printf "\r%*s" ((0)) "$remainingTime" in a for loop for example.

            This is the general idea of what I'm trying to do:

            ...

            ANSWER

            Answered 2020-Mar-14 at 22:52

            After reading the character, kill the background process and wait for it to finish

            Source https://stackoverflow.com/questions/60679108

            QUESTION

            Browser keeps downloading CSS background image
            Asked 2019-Nov-02 at 16:26

            Browser keeps downloading my svg background image. It's a CSS animation that is looping on my website.

            I've made a screenrecording to show the issue: https://share.getcloudapp.com/L1uzRzRo

            It's not that big of an issue since the svg is cached. However, it kinda looks weird with site fully loaded +1000 seconds

            ...

            ANSWER

            Answered 2019-Nov-02 at 16:26

            I found this not to be an issue with code but rather a problem with VS code localhost... Whenever I took the code to live server environment the issue was resolved.

            Source https://stackoverflow.com/questions/57644606

            QUESTION

            iOS ReplayKit stop recording microphone if i play AVPlayer during recording
            Asked 2019-Sep-02 at 08:31

            i am using ReplayKit's RPScreenRecorder.shared().startCapture method to record screen and microphone, but i am facing an issue. if i play AVPlayer while ScreenRecording, the microphone stops recording audio. Below are two scenario. in first everything working fine but in second voice recording not working.

            1. started AVPlayer and then start screenRecording, AVPlayer's Audio stop and my screen and microphone start recording

            2. started screenRecording and working fine. then i start the AVPlayer and when AVPlayer play the audio the voice recording is stopped

            ...

            ANSWER

            Answered 2019-Jan-17 at 12:12

            I think it is a system limitation As in apple official documents it is written

            ReplayKit is incompatible with AVPlayer content.

            You can read details here

            Source https://stackoverflow.com/questions/54235609

            QUESTION

            TChart size of bar-series changes
            Asked 2019-Aug-22 at 08:18

            I have data of several periods (months). When selecting a period, several Pie-charts will be shown. On that form a user can click to select the next or previous period and the charts are redrawn reflecting the data of that period. So far so good.

            PieCharts may contain max 7 pies (user request). If there are more than 7 values (I am not using the OtherPie-functionality) then a 'Other'-pie is created and when you click on that 'other'-pie, a Bar-chart becomes visible. The values of that Bar-series are added to the pie-chart's legend. Works fine.

            Now I select period october, click on the other-pie, the bar-graph becomes visible. I select the next period, click on other-pie and the bar-graph again becomes visible. But then I go back to the previous period, click on the other-pie and the bar-graph becomes visible, but much smaller !! Too small ! Selecting the next perioda again, bar-chart is fine, going back, bar-chart is small.

            Please look at a screenrecording of the issue : TChart Issue.wmv

            Strange to me is that the first time I show the bar-chart of period october, it is going fine, but the second time it is shown in that small format. It seems to me that there has been a property change or something. But then, that might be the wrong thinking direction ...

            I looked at the data, tried several properties, currently trying scaling-options. I also asked Steema for help with no results so far.

            ...

            ANSWER

            Answered 2019-Aug-22 at 08:18

            A colleague of mine came with the following solution. After adding the values of the BarSeries add

            Source https://stackoverflow.com/questions/57603647

            QUESTION

            How to reuse view model instance for destination view in a NavigationLink
            Asked 2019-Jul-31 at 11:22

            in the code provided below I am having an issue that the DetailViewModel is being recreated. That happens because the ContentView updates, which also recreates all the NavigationLinks and destinations. Because of this the state within the DetailViewModel is reset.

            This is some example code:

            ...

            ANSWER

            Answered 2019-Jul-31 at 11:21

            Your views should not have to be aware of whether SwiftUI regenerates the view or not. In your case, I think you have to change the way you have laid out your model.

            There's two approaches I would take in your case:

            1. Have a single model that contains the data for all your items (preferred).
            2. Or, if you need a different model for each item, make it so that it remains allocated at all times (without having to take into consideration the life-cycle of your views). Maybe you can use the environment object, or have an array of DetailViewModel() models held by a State variable. Remember State variables remain allocated, even when the view regenerates.

            I think the first option: having a single model, is better. But to illustrate my second point, here's a possible implementation:

            Source https://stackoverflow.com/questions/57289150

            QUESTION

            How to build and deploy a working unity app with MRTK v2 RC for HoloLens 1?
            Asked 2019-Apr-23 at 08:24

            The problem
            To sum up, both Unity and Visual Studio 2017 builds the project, deploys the project, but once opening the app, nothing appears, not even a Unity splash screen. However making the bloom gesture on HoloLens proved that the app is "open" and closable, but that's as far as it gets.

            What we tried
            Our deployment target is a HoloLens 1 running the latest OS for said device (10.0.17763.380).
            We went through the provided solution here: MRTK (V2) Need to update Hololens?

            As can be seen in below image:
            NOTE: Images below shows Visual Studio 2019, but we tested both cases with Visual Studio 2017 AND Visual Studio 2019.

            We installed the Windows 10 Insider Preview SDK (Pardon the Danish)

            And tried to follow the solution provided here: Cannot build with MRTK v2.0.0-RC1

            Which seems to conflict with what the other answer to the problem seemed to be.
            This solution-attempt however provided another error, saying that the deployment target (HoloLens 1) had to run OS 10.0.18326, which makes sense as this OS does not exist for this particular device as far as we know. We're as previously mentioned, running on the latest OS which is 10.0.17763.

            As far as changing the C# language to 7.2, we had troubles dealing with that as all guides says to access the language from Build in the Solution Properties but we were unable to find this tab. Here's what happens when we attempt to press "Properties" after right-clicking the projectname.sln in the Visual Studio hierarchy:

            However, we hoped we could change the language settings as in here:

            but as you can see, there's no "Build" tab, and what we see looks a bit far from what we're suggested should be shown.

            What we hoped for
            A working HoloLens 1 app that can be opened up, like with the MRTK v2 Beta version.

            What actually happens
            As mentioned in the problem, the app gets built and deployed, but not only is it filled with errors, nothing appears on opening the built app.

            Unity errors can be seen here:

            ...

            ANSWER

            Answered 2019-Apr-19 at 06:32

            The errors starting with "Reference Rewriter" are benign and can safely be ignored, (tracked by this bug).

            It's possible that your SampleScene that you are building is actually empty, in other words has no content. It may be a good idea to try instead to build and deploy the HandInteractionAllExample scene, located at Assets\MixedRealityToolkit.Examples\Demos\HandTracking\Scenes\HandInteractionExamples.unity.

            Otherwise, your steps are looking correct. Please also see this answer for instructions on how to build a UWP using MRTK v2.

            Source https://stackoverflow.com/questions/55687207

            QUESTION

            Cannot mount volume when running Docker inside Docker
            Asked 2017-Dec-17 at 12:40

            I’m trying to run Docker inside Docker. I’m running the first container on AWS ECS, with task definition that contain “volumes” and "mountPoints" as described below, with CentOS 7 image.

            ...

            ANSWER

            Answered 2017-Dec-17 at 12:40

            Solved the issue! The problem was with the command arguments order, the --mount should be writen before the docker image name. I ended up with this command:

            Source https://stackoverflow.com/questions/47694805

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ScreenRecording

            You can download it from GitHub.
            You can use ScreenRecording like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ScreenRecording component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/DipanshuHarbola/ScreenRecording.git

          • CLI

            gh repo clone DipanshuHarbola/ScreenRecording

          • sshUrl

            git@github.com:DipanshuHarbola/ScreenRecording.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Android Libraries

            leakcanary

            by square

            butterknife

            by JakeWharton

            tips

            by git-tips

            material-dialogs

            by afollestad

            Try Top Libraries by DipanshuHarbola

            GithubRepos-Kotlin-MVP

            by DipanshuHarbolaKotlin

            CameraAppWithFilters

            by DipanshuHarbolaJava

            MoviesStore-Android

            by DipanshuHarbolaJava

            QRScanner

            by DipanshuHarbolaJava

            MoviesStore

            by DipanshuHarbolaJavaScript