Isometric | Isometric drawing library for Android | Android library

 by   FabianTerhorst Java Version: 0.0.9 License: Apache-2.0

kandi X-RAY | Isometric Summary

kandi X-RAY | Isometric Summary

Isometric is a Java library typically used in Mobile, Android applications. Isometric has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub.

Isometric drawing library for Android.
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            kandi-support Support

              Isometric has a medium active ecosystem.
              It has 1124 star(s) with 133 fork(s). There are 32 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 12 open issues and 2 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Isometric is 0.0.9

            kandi-Quality Quality

              Isometric has 0 bugs and 0 code smells.

            kandi-Security Security

              Isometric has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Isometric code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Isometric is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Isometric releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              Isometric saves you 738 person hours of effort in developing the same functionality from scratch.
              It has 1702 lines of code, 178 functions and 29 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Isometric and discovered the below as its top functions. This is intended to give you an instant insight into Isometric implemented functionality, and help decide if they suit your requirements.
            • Handle touch event
            • Distance between p and v
            • Checks to see if a point is near a polygon
            • Find the item for a point
            • Generate runnable
            • Translates the given color to the given color
            • Order the paths in ascending order
            • Loads RGB values from RGB to RGB
            • Rotates the path with the specified origin
            • Rotate this point with the specified angle
            • Rotates the path by the specified angle
            • Rotates the path by the specified origin
            • Rotates this path with the specified angle
            • Rotate this point
            • Return a Shape of this Path
            • Copy this path to another path
            • Compares this path to another path
            • Compares this Point with another Point
            • Loads the HSL
            • Translates all points
            • Normalize this vector
            • Adds a grid grid
            • Compares two shapes
            Get all kandi verified functions for this library.

            Isometric Key Features

            No Key Features are available at this moment for Isometric.

            Isometric Examples and Code Snippets

            No Code Snippets are available at this moment for Isometric.

            Community Discussions

            QUESTION

            Rotate cube and pause animation-play-state
            Asked 2022-Apr-15 at 13:21

            I made a HTML cube and animated its rotation after clicking on it. The cube rotates 90 degrees each time you click on it. I have an animation that makes 360 degrees.It pauses after 1/4 of animation total duration and runs again after click. That way we can see each of side faces in turn - 1,2,3,4.

            But after about 10 clicks it is clear that angle is more than 90 but and view is not isometric anymore.

            How to make this cube turn exactly 90 degrees and look right?

            Probably it is not good to rely on duration. It could be easier if browser could watch angle and pause animation-play-state on 90, 180, 270, 360 degrees

            ...

            ANSWER

            Answered 2022-Apr-15 at 13:21

            Using the duration isn't recommended as you stated.

            One other way is to use the transform css style, and add 90 degrees to it on each click:

            Then we only need one more CSS rule to add some 'animation' to the transform:
            transition: transform 1s ease;

            Source https://stackoverflow.com/questions/71884336

            QUESTION

            Coloring for 3D Isometric projection
            Asked 2022-Mar-24 at 21:34

            The ask is, base on the following program https://github.com/adonovan/gopl.io/blob/master/ch3/surface/main.go

            1. Turn it to a web server and render the SVG as web page
            2. Color the SVG so that the peak is red and valley is blue

            I've got the 1st part right for sure, and I think I got the 2nd part right but apparently not, yet I have no idea where I'm wrong. Please help.

            ...

            ANSWER

            Answered 2022-Mar-24 at 21:34

            Your code uses the format verb %x to print the hex values to the SVG's fill attribute:

            Source https://stackoverflow.com/questions/71605847

            QUESTION

            How should you do matrix transformations?
            Asked 2022-Jan-12 at 19:04

            We are rendering a isometric grid with flame where each tile is a component but we found this comment in the source code of the Transform2D

            The returned matrix must not be modified by the user.

            ...

            ANSWER

            Answered 2022-Jan-12 at 19:04

            You are correct that Transform2D does not allow these kinds of "additional transforms on top" -- mostly because the transform matrix gets recalculated whenever any underlying property changes. However, you can create a derived class, overriding the transformMatrix getter so that it applies additional transformations.

            I'm not sure what's the best way for implementing isometric games in Flame, but you could try the following approach:

            Source https://stackoverflow.com/questions/70681215

            QUESTION

            Isometric Room Generating X, Y Coloring
            Asked 2021-Oct-17 at 13:18

            I want to generate an isometric room, and I want to color in this style:

            But my current code gives me this result:

            That's my current code (I don't know, if its the correct way to generate the blocks with this method. Maybee anyone can help me, how its work correctly?

            ...

            ANSWER

            Answered 2021-Oct-17 at 10:35

            You change material style based only on value of iX variable. Instead, you should change it based on values of both iX and iZ variables like this:

            Source https://stackoverflow.com/questions/69603405

            QUESTION

            Make child element unaffected by rotation of parent element
            Asked 2021-Oct-06 at 17:29

            I have two div elements: one parent element, which is rotated, and one child element that I need to be unaffected by the rotation of the parent element.

            To achieve this, I have attempted to rotate the child element in the opposite direction of the parent element. This works in some cases. For instance, if I rotate the elements like this ...

            ...

            ANSWER

            Answered 2021-Oct-06 at 17:29

            It is not possible to have the innerElement (childElement) to remain in initial state when rotated in 3D by rotating back in -ve deg.

            It will work when rotation takes place in 2D .

            But you can give a try to transform-style: preserve-3d to see the shapes in 3D effect when rotated with Z coordinate also and preserve the shape instead of just showing in 2D .

            You have to reverse the order of rotation too in 3D rotation

            You can try to remove the transform-style: preserve-3d and see the effect

            Source https://stackoverflow.com/questions/69469533

            QUESTION

            Isometric orientation for heatmap with matplotlib
            Asked 2021-Sep-13 at 14:21

            Assume we have a heat-map as below

            construct using the code

            ...

            ANSWER

            Answered 2021-Sep-13 at 05:50

            With matplotlib's 3D toolkit, and using numpy's triu_indices, you could create a bar plot from the triangular matrix:

            Source https://stackoverflow.com/questions/69153035

            QUESTION

            How can I order objects on an isometric projection, based on coordinates and size?
            Asked 2021-Sep-07 at 14:16

            I've tried to figure it out on my own, but nothing I tried really worked completely. I'm not sure if this is a math question (since it's language-independent), but I'll ask here first.

            I have a set of rectangular shapes: x, y, width, height. I want to be able to sort these objects, so that they are "behind each other" when projected isometrically.

            Edit: the x and y coordinates represent the "bottom left" corner of each rectangle.

            Here is an example of a failed attempt:

            Here is what I'm looking for:

            Here is an example of an object with: x=0, y=0, width=2, height=1

            The objects can be rectangles of any size (not just those shown in my example). The angle isn't really important either, let's just say 45°.

            I've tried to look into Cavalier Projection and similar topics - but information about how to actually sort these objects eluded me.

            What kind of sorting algorithm can I use to sort these objects and get the correct order?

            Edit 1: Using @Stef's suggestion (and changing "<" to "<=" works for most cases, but as soon as more objects are added, this starts to happen:

            ...

            ANSWER

            Answered 2021-Sep-07 at 14:16

            For two rectangles A and B, there are three possible situations:

            • A must be drawn before B;
            • B must be drawn before A;
            • It doesn't matter which is drawn first.

            The third case is important; if you try to mix it in by defaulting to one of the first two cases in your comparison function, then the comparison will not be a transitive relation. In other words, you could end up with conflicting triplets A, B, C, where A must be drawn before B, B before C, and C before A.

            Classical sorting algorithms operate with the assumption that the relation is both transitive (no conflicting triplets), and total (for every pair A,B, you can say which one must be drawn first).

            A sorting algorithm that doesn't require the relation to be total is called a topological sort, and is usually described as a sort of the vertices of a directed graph. Here the vertices are the rectangles, and there is an edge from A to B if A must be drawn before A.

            Hence, build your graph, and call a topological sort function on this graph.

            I think the conditions for the edges are the following. For two rectangles A and B:

            • if ((A.x_max <= B.x_min) AND (B.y_max <= A.y_min)) OR ((B.x_max <= A.x_min) AND (A.y_max <= B.y_min)), then it doesn't matter which rectangle is drawn first;
            • else if ((A.x_max <= B.x_min) OR (A.y_max <= B.y_min)), then B should be drawn before A;
            • else if ((B.x_max <= A.x_min) OR (B.y_max <= A.y_min)), then A should be drawn before B.

            Note that compared to your notations, I used x_min = x, x_max = x+width, y_min = y, y_max = y + height.

            Source https://stackoverflow.com/questions/69087916

            QUESTION

            Isometric tile placement
            Asked 2021-Aug-23 at 15:37

            I am trying to make an isometric tile map with vertices. I managed to complete it without vertices. In my head it should be as easy as not doing it with vertices, but I can not get it to work. Dozens of attempts have been made, but I am missing something important.

            ...

            ANSWER

            Answered 2021-Aug-23 at 15:37
            quad[0].texCoords = sf::Vector2f(tu * tileSize.x, tv * tileSize.y);
            quad[1].texCoords = sf::Vector2f((tu + 1) * tileSize.x, tv * tileSize.y);
            quad[2].texCoords = sf::Vector2f((tu + 1) * tileSize.x, (tv + 1) * tileSize.y);
            quad[3].texCoords = sf::Vector2f(tu * tileSize.x, (tv + 1) * tileSize.y);
            

            Source https://stackoverflow.com/questions/68876532

            QUESTION

            Creating an isometric CSS grid as my section background
            Asked 2021-Aug-10 at 11:03

            I want to create a subtle Isometric CSS grid as a background for my hero section. Something similar to this: https://image.shutterstock.com/image-vector/isometric-grid-black-template-your-260nw-1546251851.jpg but without the vertical lines running through the grid. Would anyone know how I'd do this?

            ...

            ANSWER

            Answered 2021-Aug-10 at 11:03

            using background-image we can achive a background grid using css.

            Source https://stackoverflow.com/questions/68661520

            QUESTION

            Infinite 360 deg 3d rotation of an isometric shape with nested hover animation
            Asked 2021-May-22 at 12:05

            I try to understand how to animate a 3d object with css. Right now i have an isometric type of shape that shows its inside when it's hovered. But additionally i want to animate this isometric shape to turn around 360deg as 3d shape infinite. I've been fiddling with its transform for each box but it doesn't work at all.

            Can anyone help me and give some tips or explanations how i can achieve this?

            ...

            ANSWER

            Answered 2021-Apr-06 at 05:55

            take a look at my code. i hope this helps you understand cube rotation.

            Source https://stackoverflow.com/questions/66937108

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Isometric

            You can download it from GitHub.
            You can use Isometric like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Isometric component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone FabianTerhorst/Isometric

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