Isometric | Isometric drawing library for Android | Android library
kandi X-RAY | Isometric Summary
kandi X-RAY | Isometric Summary
Isometric drawing library for Android.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Handle touch event
- Distance between p and v
- Checks to see if a point is near a polygon
- Find the item for a point
- Generate runnable
- Translates the given color to the given color
- Order the paths in ascending order
- Loads RGB values from RGB to RGB
- Rotates the path with the specified origin
- Rotate this point with the specified angle
- Rotates the path by the specified angle
- Rotates the path by the specified origin
- Rotates this path with the specified angle
- Rotate this point
- Return a Shape of this Path
- Copy this path to another path
- Compares this path to another path
- Compares this Point with another Point
- Loads the HSL
- Translates all points
- Normalize this vector
- Adds a grid grid
- Compares two shapes
Isometric Key Features
Isometric Examples and Code Snippets
Community Discussions
Trending Discussions on Isometric
QUESTION
I made a HTML cube and animated its rotation after clicking on it. The cube rotates 90 degrees each time you click on it. I have an animation that makes 360 degrees.It pauses after 1/4 of animation total duration and runs again after click. That way we can see each of side faces in turn - 1,2,3,4.
But after about 10 clicks it is clear that angle is more than 90 but and view is not isometric anymore.
How to make this cube turn exactly 90 degrees and look right?
Probably it is not good to rely on duration. It could be easier if browser could watch angle and pause animation-play-state on 90, 180, 270, 360 degrees
...ANSWER
Answered 2022-Apr-15 at 13:21Using the duration isn't recommended as you stated.
One other way is to use the transform
css style, and add 90
degrees to it on each click:
Then we only need one more CSS rule to add some 'animation' to the transform:
transition: transform 1s ease;
QUESTION
The ask is, base on the following program https://github.com/adonovan/gopl.io/blob/master/ch3/surface/main.go
- Turn it to a web server and render the SVG as web page
- Color the SVG so that the peak is red and valley is blue
I've got the 1st part right for sure, and I think I got the 2nd part right but apparently not, yet I have no idea where I'm wrong. Please help.
...ANSWER
Answered 2022-Mar-24 at 21:34Your code uses the format verb %x
to print the hex values to the SVG's fill
attribute:
QUESTION
We are rendering a isometric grid with flame where each tile is a component but we found this comment in the source code of the Transform2D
...The returned matrix must not be modified by the user.
ANSWER
Answered 2022-Jan-12 at 19:04You are correct that Transform2D
does not allow these kinds of "additional transforms on top" -- mostly because the transform matrix gets recalculated whenever any underlying property changes. However, you can create a derived class, overriding the transformMatrix
getter so that it applies additional transformations.
I'm not sure what's the best way for implementing isometric games in Flame, but you could try the following approach:
QUESTION
I want to generate an isometric room, and I want to color in this style:
But my current code gives me this result:
That's my current code (I don't know, if its the correct way to generate the blocks with this method. Maybee anyone can help me, how its work correctly?
...ANSWER
Answered 2021-Oct-17 at 10:35You change material style based only on value of iX
variable. Instead, you should change it based on values of both iX
and iZ
variables like this:
QUESTION
I have two div elements: one parent element, which is rotated, and one child element that I need to be unaffected by the rotation of the parent element.
To achieve this, I have attempted to rotate the child element in the opposite direction of the parent element. This works in some cases. For instance, if I rotate the elements like this ...
...ANSWER
Answered 2021-Oct-06 at 17:29It is not possible to have the innerElement
(childElement
) to remain in initial state when rotated in 3D by rotating back in -ve
deg
.
It will work when rotation takes place in 2D .
But you can give a try to transform-style: preserve-3d
to see the shapes in 3D
effect when rotated with Z
coordinate also and preserve the shape instead of just showing in 2D
.
You have to reverse the order of rotation too in 3D rotation
You can try to remove the
transform-style: preserve-3d
and see the effect
QUESTION
ANSWER
Answered 2021-Sep-13 at 05:50With matplotlib's 3D toolkit, and using numpy's triu_indices
, you could create a bar plot from the triangular matrix:
QUESTION
I've tried to figure it out on my own, but nothing I tried really worked completely. I'm not sure if this is a math question (since it's language-independent), but I'll ask here first.
I have a set of rectangular shapes: x, y, width, height. I want to be able to sort these objects, so that they are "behind each other" when projected isometrically.
Edit: the x and y coordinates represent the "bottom left" corner of each rectangle.
Here is an example of a failed attempt:
Here is an example of an object with: x=0, y=0, width=2, height=1
The objects can be rectangles of any size (not just those shown in my example). The angle isn't really important either, let's just say 45°.
I've tried to look into Cavalier Projection and similar topics - but information about how to actually sort these objects eluded me.
What kind of sorting algorithm can I use to sort these objects and get the correct order?
Edit 1: Using @Stef's suggestion (and changing "<" to "<=" works for most cases, but as soon as more objects are added, this starts to happen:
...ANSWER
Answered 2021-Sep-07 at 14:16For two rectangles A and B, there are three possible situations:
- A must be drawn before B;
- B must be drawn before A;
- It doesn't matter which is drawn first.
The third case is important; if you try to mix it in by defaulting to one of the first two cases in your comparison function, then the comparison will not be a transitive relation. In other words, you could end up with conflicting triplets A, B, C, where A must be drawn before B, B before C, and C before A.
Classical sorting algorithms operate with the assumption that the relation is both transitive (no conflicting triplets), and total (for every pair A,B, you can say which one must be drawn first).
A sorting algorithm that doesn't require the relation to be total is called a topological sort, and is usually described as a sort of the vertices of a directed graph. Here the vertices are the rectangles, and there is an edge from A to B if A must be drawn before A.
Hence, build your graph, and call a topological sort function on this graph.
I think the conditions for the edges are the following. For two rectangles A and B:
- if
((A.x_max <= B.x_min) AND (B.y_max <= A.y_min)) OR ((B.x_max <= A.x_min) AND (A.y_max <= B.y_min))
, then it doesn't matter which rectangle is drawn first; - else if
((A.x_max <= B.x_min) OR (A.y_max <= B.y_min))
, then B should be drawn before A; - else if
((B.x_max <= A.x_min) OR (B.y_max <= A.y_min))
, then A should be drawn before B.
Note that compared to your notations, I used x_min = x, x_max = x+width, y_min = y, y_max = y + height
.
QUESTION
I am trying to make an isometric tile map with vertices. I managed to complete it without vertices. In my head it should be as easy as not doing it with vertices, but I can not get it to work. Dozens of attempts have been made, but I am missing something important.
...ANSWER
Answered 2021-Aug-23 at 15:37quad[0].texCoords = sf::Vector2f(tu * tileSize.x, tv * tileSize.y);
quad[1].texCoords = sf::Vector2f((tu + 1) * tileSize.x, tv * tileSize.y);
quad[2].texCoords = sf::Vector2f((tu + 1) * tileSize.x, (tv + 1) * tileSize.y);
quad[3].texCoords = sf::Vector2f(tu * tileSize.x, (tv + 1) * tileSize.y);
QUESTION
I want to create a subtle Isometric CSS grid as a background for my hero section. Something similar to this: https://image.shutterstock.com/image-vector/isometric-grid-black-template-your-260nw-1546251851.jpg but without the vertical lines running through the grid. Would anyone know how I'd do this?
...ANSWER
Answered 2021-Aug-10 at 11:03using background-image we can achive a background grid using css.
QUESTION
I try to understand how to animate a 3d object with css. Right now i have an isometric type of shape that shows its inside when it's hovered. But additionally i want to animate this isometric shape to turn around 360deg as 3d shape infinite. I've been fiddling with its transform for each box but it doesn't work at all.
Can anyone help me and give some tips or explanations how i can achieve this?
...ANSWER
Answered 2021-Apr-06 at 05:55take a look at my code. i hope this helps you understand cube rotation.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Isometric
You can use Isometric like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Isometric component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page