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solutions-cloud-adventure-sample-backend-java | Back end code for Cloud Adventure Android game | Android library

 by   GoogleCloudPlatform Java Version: Current License: Apache-2.0

 by   GoogleCloudPlatform Java Version: Current License: Apache-2.0

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kandi X-RAY | solutions-cloud-adventure-sample-backend-java Summary

solutions-cloud-adventure-sample-backend-java is a Java library typically used in Mobile, Android applications. solutions-cloud-adventure-sample-backend-java has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However solutions-cloud-adventure-sample-backend-java build file is not available. You can download it from GitHub.
Cloud Adventure is a mobile game application built entirely upon Google’s Cloud Platform. This package includes the App Engine backend code, which exposes endpoints that the Android client will call. The setup instructions in this README are the same as the ones you will find in the corresponding Android client package. You will need both packages for this sample to work.
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Support
Quality
Quality
Security
Security
License
License
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kandi-support Support

  • solutions-cloud-adventure-sample-backend-java has a low active ecosystem.
  • It has 28 star(s) with 10 fork(s). There are 40 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 1 open issues and 1 have been closed. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of solutions-cloud-adventure-sample-backend-java is current.
This Library - Support
Best in #Android
Average in #Android
This Library - Support
Best in #Android
Average in #Android

quality kandi Quality

  • solutions-cloud-adventure-sample-backend-java has 0 bugs and 0 code smells.
This Library - Quality
Best in #Android
Average in #Android
This Library - Quality
Best in #Android
Average in #Android

securitySecurity

  • solutions-cloud-adventure-sample-backend-java has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • solutions-cloud-adventure-sample-backend-java code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
This Library - Security
Best in #Android
Average in #Android
This Library - Security
Best in #Android
Average in #Android

license License

  • solutions-cloud-adventure-sample-backend-java is licensed under the Apache-2.0 License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
This Library - License
Best in #Android
Average in #Android
This Library - License
Best in #Android
Average in #Android

buildReuse

  • solutions-cloud-adventure-sample-backend-java releases are not available. You will need to build from source code and install.
  • solutions-cloud-adventure-sample-backend-java has no build file. You will be need to create the build yourself to build the component from source.
  • Installation instructions are available. Examples and code snippets are not available.
  • solutions-cloud-adventure-sample-backend-java saves you 687 person hours of effort in developing the same functionality from scratch.
  • It has 1591 lines of code, 207 functions and 24 files.
  • It has low code complexity. Code complexity directly impacts maintainability of the code.
This Library - Reuse
Best in #Android
Average in #Android
This Library - Reuse
Best in #Android
Average in #Android
Top functions reviewed by kandi - BETA

kandi has reviewed solutions-cloud-adventure-sample-backend-java and discovered the below as its top functions. This is intended to give you an instant insight into solutions-cloud-adventure-sample-backend-java implemented functionality, and help decide if they suit your requirements.

  • Generate the open grid .
    • Passes the end score for a player .
      • Returns a simple string representation of this tile .
        • Gets a user by handle .
          • Writes a player to a datastore entity .
            • Gets the description based on the create effect based on the description of the shape .
              • Factory method to create a GameUser .
                • Get the list of player handles
                  • Sets the to recipient .
                    • Sets the sender of the message .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      solutions-cloud-adventure-sample-backend-java Key Features

                      Back end code for Cloud Adventure Android game

                      Community Discussions

                      Trending Discussions on Android
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                      Trending Discussions on Android

                      QUESTION

                      Captured Image is not storing in android 11

                      Asked 2022-Mar-02 at 10:46

                      I'm unable to store captured image in (getExternalFilesDir(Environment.DIRECTORY_PICTURES)) Android 11 device.

                      I have added <uses-permissionandroid:name="android.permission.MANAGE_EXTERNAL_STORAGE"/> in manifest and all file access also. But it's not working.

                      if (Build.VERSION.SDK_INT >= 30) {
                                  if (!Environment.isExternalStorageManager()) {
                                      try {
                                          val intent = Intent(Settings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION)
                                          intent.addCategory("android.intent.category.DEFAULT")
                                          intent.data = Uri.parse(String.format("package:%s", applicationContext.packageName))
                                          startActivityForResult(intent, 2296)
                                      } catch (e: Exception) {
                                          val intent = Intent()
                                          intent.action = Settings.ACTION_MANAGE_ALL_FILES_ACCESS_PERMISSION
                                          startActivityForResult(intent, 2296)
                                      }
                                  }
                              }
                      

                      This code is working below Android 11 device. But on Android 11 file is not creating File(context.getExternalFilesDir(Environment.DIRECTORY_PICTURES) .toString() + "/" + FolderName )

                      ANSWER

                      Answered 2021-Jul-31 at 10:25

                      use this code for save captured image

                      String mPath = Environment.getExternalStorageDirectory() + "/Print";
                          Bitmap tmp = BitmapFactory.decodeFile(mPath);
                      
                       File imageFile = new File(mPath);
                      
                      
                          FileOutputStream outStream;
                      
                          try
                          {
                              outStream = new FileOutputStream(imageFile);
                      
                              try
                              {
                                  bitmap.compress(Bitmap.CompressFormat.JPEG, quality, outStream);
                                  outStream.flush();
                                  outStream.close();
                              } catch (IOException e)
                              {
                                  e.printStackTrace();
                              }
                      
                          } catch (Exception e)
                          {
                              e.printStackTrace();
                          }
                      

                      Source https://stackoverflow.com/questions/68600921

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install solutions-cloud-adventure-sample-backend-java

                      You should have downloaded both the client and server sample code. Extract those files. 1) You should have set up the ADT plugin (see Downloads section) prior to this point. Select Window → Android SDK Manager in Eclipse. The Android SDK Manager window will pop up. Select this version of Android: * Android 4.2.2 (API 17) Under Tools, select: * Android SDK Tools * Android SDK Platform-tools * Android SDK Build-tools (revision 17) Under Extras, select: * Android Support Library * Google Cloud Messaging for Android. Install these packages. Note: you may use the latest versions beyond API 17, but be aware that this code sample was created using API 17. Also, Google Cloud Messaging for Android may show as deprecated if you use the newest version, since a new version was recently introduced. 2) Create the Android client project in Eclipse: select File → New → Project…​ and then select Android → Android Application Project. Input "CloudAdventure" as the Application Name. Input "com.google.cloud.solutions.cloudadventure" as the Package Name. Click through the rest of the setup, leaving the defaults as-is. 3) Create the App Engine backend project in Eclipse: right-click on the CloudAdventure project, and select Google → Generate App Engine Backend. You will need to enter in your API key and Project Number from the API project you created in the Creating and Setting up Projects section. Select App Engine version 1.8.1 or higher. This project was created using App Engine version 1.8.1. 4) In the newly-created Android client project: * Remove any pre-generated code under the src/ folder. Copy into the src/ folder the sample code from the downloaded CloudAdventure src/ folder. * Remove any pre-generated code under the res/ folder. Copy into the res/ folder the sample code from the downloaded CloudAdventure res/ folder. * Replace the root-level files with these 5 root-level files from the downloaded CloudAdventure code: > AndroidManifest.xml > ic_launcher-web.png > proguard-google-api-client.txt > proguard-project.txt > project.properties * Replacing the AndroidManifest.xml may cause Eclipse to prompt whether or not you want to accept the target changes. Select the "accept" or "OK" option. 5) In the newly-created App Engine project: * Remove any pre-generated code under the src/ folder. Copy into the src/ folder the sample code from the downloaded CloudAdventure-AppEngine src/ folder. * Leave the war/WEB-INF/ folder as it is, but remove the other pre-generated files under war/. Copy into the war/ folder the sample code from the downloaded CloudAdventure-Appengine war/ folder. 6) Generate your API library: right-click the App Engine project and select Google → Generate Cloud Endpoint Client Library. This will create an endpoint-libs/ folder in your Android client and add files there. If you run into any problems, check the Error Log View in Eclipse. Select Window → Show View → Error Log.

                      Support

                      Google Components: App Engine Cloud Endpoints Android.

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