MarteEngine | MarteEngine is a Java Engine for videogames
kandi X-RAY | MarteEngine Summary
kandi X-RAY | MarteEngine Summary
MarteEngine is a Java library. MarteEngine has no bugs, it has no vulnerabilities, it has build file available and it has low support. However MarteEngine has a Non-SPDX License. You can download it from GitHub.
MarteEngine is a Java Engine for videogames
MarteEngine is a Java Engine for videogames
Support
Quality
Security
License
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Support
MarteEngine has a low active ecosystem.
It has 73 star(s) with 19 fork(s). There are 8 watchers for this library.
It had no major release in the last 12 months.
There are 16 open issues and 80 have been closed. On average issues are closed in 628 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of MarteEngine is MarteEngine_0_3
Quality
MarteEngine has 0 bugs and 0 code smells.
Security
MarteEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
MarteEngine code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
MarteEngine has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
Reuse
MarteEngine releases are available to install and integrate.
Build file is available. You can build the component from source.
MarteEngine saves you 4134 person hours of effort in developing the same functionality from scratch.
It has 8780 lines of code, 742 functions and 131 files.
It has medium code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed MarteEngine and discovered the below as its top functions. This is intended to give you an instant insight into MarteEngine implemented functionality, and help decide if they suit your requirements.
- Update game state
- Scrolls scroll
- Update entities in a game
- Update the game
- Updates this game with the specified delta
- Moves the specified entity in a horizontal direction
- Returns the first collision between two entities
- Find an entity in the list of entities
- Search the entity with the given name
- Define the controls
- Sets the animations
- Checks if an entity is empty
- Returns all entities that intersect the specified shape
- Returns the number of entities of the given type
- Position the specified entity
- Transitions to the specified state
- Returns true if this entity colliding with another entity
- Find all entities with the given type
- Calculates a vector for an angle and magnitude
- Set the hitbox position
- Get the names of the keys mapped to the given command
- Setup animations for a sprite sheet
- Renders the game
- Get point with specified angle and distance
- Renders this game
- Returns a list of entities that collide with the specified type
Get all kandi verified functions for this library.
MarteEngine Key Features
No Key Features are available at this moment for MarteEngine.
MarteEngine Examples and Code Snippets
No Code Snippets are available at this moment for MarteEngine.
Community Discussions
No Community Discussions are available at this moment for MarteEngine.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install MarteEngine
You can download it from GitHub.
You can use MarteEngine like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MarteEngine component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use MarteEngine like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MarteEngine component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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