kandi background
Explore Kits

Dexter | Android library | Authorization library

 by   Karumi Java Version: 6.2.2 License: Apache-2.0

 by   Karumi Java Version: 6.2.2 License: Apache-2.0

Download this library from

kandi X-RAY | Dexter Summary

Dexter is a Java library typically used in Security, Authorization applications. Dexter has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub.
![Karumi logo][karumilogo] Dexter [![Build Status](https://travis-ci.org/Karumi/Dexter.svg?branch=master)](https://travis-ci.org/Karumi/Dexter) [![Maven Central](https://maven-badges.herokuapp.com/maven-central/com.karumi/dexter/badge.svg)](https://maven-badges.herokuapp.com/maven-central/com.karumi/dexter) [![Android Arsenal](https://img.shields.io/badge/Android%20Arsenal-Dexter-green.svg?style=true)](https://android-arsenal.com/details/1/2804).
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • Dexter has a medium active ecosystem.
  • It has 4982 star(s) with 626 fork(s). There are 133 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 31 open issues and 150 have been closed. On average issues are closed in 302 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of Dexter is 6.2.2
Dexter Support
Best in #Authorization
Average in #Authorization
Dexter Support
Best in #Authorization
Average in #Authorization

quality kandi Quality

  • Dexter has 0 bugs and 0 code smells.
Dexter Quality
Best in #Authorization
Average in #Authorization
Dexter Quality
Best in #Authorization
Average in #Authorization

securitySecurity

  • Dexter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • Dexter code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
Dexter Security
Best in #Authorization
Average in #Authorization
Dexter Security
Best in #Authorization
Average in #Authorization

license License

  • Dexter is licensed under the Apache-2.0 License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
Dexter License
Best in #Authorization
Average in #Authorization
Dexter License
Best in #Authorization
Average in #Authorization

buildReuse

  • Dexter releases are available to install and integrate.
  • Build file is available. You can build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
  • Dexter saves you 1048 person hours of effort in developing the same functionality from scratch.
  • It has 2449 lines of code, 293 functions and 59 files.
  • It has low code complexity. Code complexity directly impacts maintainability of the code.
Dexter Reuse
Best in #Authorization
Average in #Authorization
Dexter Reuse
Best in #Authorization
Average in #Authorization
Top functions reviewed by kandi - BETA

kandi has reviewed Dexter and discovered the below as its top functions. This is intended to give you an instant insight into Dexter implemented functionality, and help decide if they suit your requirements.

  • Creates the permissions listeners .
  • Checks if there is one permission .
  • Handle request permissions request .
  • Shows the dialog .
  • Returns true if any of the denied permission has been denied .
  • Displays a Snackbar with a text and button text .
  • Get the current thread .
  • Called when the application is clicked .
  • Requests the given permissions .
  • Notify listeners that a particular permission has been shown .

Dexter Key Features

Android library that simplifies the process of requesting permissions at runtime.

default

copy iconCopydownload iconDownload
![Demo screenshot][1]

Usage
-----

### Dependency

Include the library in your ``build.gradle``

```groovy
dependencies{
    implementation 'com.karumi:dexter:6.2.2'
}
```


To start using the library you just need to call `Dexter` with a valid `Context`:

```java
public MyActivity extends Activity {
	@Override public void onCreate() {
		super.onCreate();
		Dexter.withContext(activity)
			.withPermission(permission)
			.withListener(listener)
			.check();
	}
}
```

### Single permission
For each permission, register a ``PermissionListener`` implementation to receive the state of the request:

```java
Dexter.withContext(this)
	.withPermission(Manifest.permission.CAMERA)
	.withListener(new PermissionListener() {
		@Override public void onPermissionGranted(PermissionGrantedResponse response) {/* ... */}
		@Override public void onPermissionDenied(PermissionDeniedResponse response) {/* ... */}
		@Override public void onPermissionRationaleShouldBeShown(PermissionRequest permission, PermissionToken token) {/* ... */}
	}).check();
```

To make your life easier we offer some ``PermissionListener`` implementations to perform recurrent actions:

* ``BasePermissionListener`` to make it easier to implement only the methods you want. Keep in mind that you should not call `super` methods when overriding them.
* ``DialogOnDeniedPermissionListener`` to show a configurable dialog whenever the user rejects a permission request:

```java
PermissionListener dialogPermissionListener =
	DialogOnDeniedPermissionListener.Builder
		.withContext(context)
		.withTitle("Camera permission")
		.withMessage("Camera permission is needed to take pictures of your cat")
		.withButtonText(android.R.string.ok)
		.withIcon(R.mipmap.my_icon)
		.build();
```

* ``SnackbarOnDeniedPermissionListener`` to show a snackbar message whenever the user rejects a permission request:

```java
PermissionListener snackbarPermissionListener =
	SnackbarOnDeniedPermissionListener.Builder
		.with(view, "Camera access is needed to take pictures of your dog")
		.withOpenSettingsButton("Settings")
        .withCallback(new Snackbar.Callback() {
            @Override
            public void onShown(Snackbar snackbar) {
                // Event handler for when the given Snackbar is visible
            }
            @Override
            public void onDismissed(Snackbar snackbar, int event) {
                // Event handler for when the given Snackbar has been dismissed
            }
        }).build();
```

* ``CompositePermissionListener`` to compound multiple listeners into one:

```java
PermissionListener snackbarPermissionListener = /*...*/;
PermissionListener dialogPermissionListener = /*...*/;
PermissionListener compositePermissionListener = new CompositePermissionListener(snackbarPermissionListener, dialogPermissionListener, /*...*/);
```

### Multiple permissions
If you want to request multiple permissions you just need to call `withPermissions` and register an implementation of ``MultiplePermissionsListener``:

```java
Dexter.withContext(this)
	.withPermissions(
		Manifest.permission.CAMERA,
		Manifest.permission.READ_CONTACTS,
		Manifest.permission.RECORD_AUDIO
	).withListener(new MultiplePermissionsListener() {
	    @Override public void onPermissionsChecked(MultiplePermissionsReport report) {/* ... */}
	    @Override public void onPermissionRationaleShouldBeShown(List<PermissionRequest> permissions, PermissionToken token) {/* ... */}
	}).check();
```

The ``MultiplePermissionsReport`` contains all the details of the permission request like the list of denied/granted permissions or utility methods like ``areAllPermissionsGranted`` and ``isAnyPermissionPermanentlyDenied``.

As with the single permission listener, there are also some useful implementations for recurring patterns:

* ``BaseMultiplePermissionsListener`` to make it easier to implement only the methods you want. Keep in mind that you should not call `super` methods when overriding them.
* ``DialogOnAnyDeniedMultiplePermissionsListener`` to show a configurable dialog whenever the user rejects at least one permission:

```java
MultiplePermissionsListener dialogMultiplePermissionsListener =
	DialogOnAnyDeniedMultiplePermissionsListener.Builder
		.withContext(context)
		.withTitle("Camera & audio permission")
		.withMessage("Both camera and audio permission are needed to take pictures of your cat")
		.withButtonText(android.R.string.ok)
		.withIcon(R.mipmap.my_icon)
		.build();
```

* ``SnackbarOnAnyDeniedMultiplePermissionsListener`` to show a snackbar message whenever the user rejects any of the requested permissions:

```java
MultiplePermissionsListener snackbarMultiplePermissionsListener =
	SnackbarOnAnyDeniedMultiplePermissionsListener.Builder
		.with(view, "Camera and audio access is needed to take pictures of your dog")
		.withOpenSettingsButton("Settings")
        .withCallback(new Snackbar.Callback() {
            @Override
            public void onShown(Snackbar snackbar) {
                // Event handler for when the given Snackbar is visible
            }
            @Override
            public void onDismissed(Snackbar snackbar, int event) {
                // Event handler for when the given Snackbar has been dismissed
            }
        })
		.build();
```

* ``CompositePermissionListener`` to compound multiple listeners into one:

```java
MultiplePermissionsListener snackbarMultiplePermissionsListener = /*...*/;
MultiplePermissionsListener dialogMultiplePermissionsListener = /*...*/;
MultiplePermissionsListener compositePermissionsListener = new CompositeMultiplePermissionsListener(snackbarMultiplePermissionsListener, dialogMultiplePermissionsListener, /*...*/);
```

### Handling listener threads
If you want to receive permission listener callbacks on the same thread that fired the permission request, you just need to call ``onSameThread`` before checking for permissions:

```java
Dexter.withContext(context)
	.withPermission(permission)
	.withListener(listener)
	.onSameThread()
	.check();
```

### Showing a rationale
Android will notify you when you are requesting a permission that needs an additional explanation for its usage, either because it is considered dangerous, or because the user has already declined that permission once.

Dexter will call the method ``onPermissionRationaleShouldBeShown`` implemented in your listener with a ``PermissionToken``. **It's important to keep in mind that the request process will pause until the token is used**, therefore, you won't be able to call Dexter again or request any other permissions if the token has not been used.

The most simple implementation of your ``onPermissionRationaleShouldBeShown`` method could be:

```java
@Override public void onPermissionRationaleShouldBeShown(PermissionRequest permission, PermissionToken token) {
	token.continuePermissionRequest();
}
```

### Error handling
If you think there is an error in your Dexter integration, just register a `PermissionRequestErrorListener` when calling Dexter:

```java
Dexter.withContext(context)
	.withPermission(permission)
	.withListener(listener)
	.withErrorListener(new PermissionRequestErrorListener() {
		@Override public void onError(DexterError error) {
			Log.e("Dexter", "There was an error: " + error.toString());
		}
	}).check();
```

The library will notify you when something bad happens. In general, it is a good practice to, at least, log every error Dexter may throw but is up to you, the developer, to do that.

**IMPORTANT**: Remember to follow the [Google design guidelines][2] to make your application as user-friendly as possible.

### Permission dialog not being shown

If you are using the ``MultiplePermissionsListener`` and you don't see the permission dialog the second time the permission is checked review your configuration. Keep in mind you need to let Dexter know the rationale you can show was closed or not by calling ``token?.continuePermissionRequest()``. If you don't do this, the next time the permission is requested, the OS dialog asking for this permission won't be shown. You can find more information about this in [here](https://github.com/Karumi/Dexter/issues/105). This is an example of how a multiple permission request should be implemented:

```kotlin
button.setOnClickListener {
    Dexter.withContext(this@MainActivity)
                        .withPermissions(
                            Manifest.permission.ACCESS_COARSE_LOCATION
                            ,Manifest.permission.ACCESS_FINE_LOCATION)
                        .withListener(object: MultiplePermissionsListener {
                            override fun onPermissionsChecked(report: MultiplePermissionsReport?) {
                                report?.let {
                                    if(report.areAllPermissionsGranted()){
                                        toast("OK")
                                    }
                                }
                            }
                            override fun onPermissionRationaleShouldBeShown(
                                permissions: MutableList<PermissionRequest>?,
                                token: PermissionToken?
                            ) {
                                // Remember to invoke this method when the custom rationale is closed
                                // or just by default if you don't want to use any custom rationale.
                                token?.continuePermissionRequest()
                            }
                        })
                        .withErrorListener {
                            toast(it.name)
                        }
                        .check()
}
```

Caveats
-------
* For permissions that did not exist before API Level 16, you should check the OS version and use *ContextCompat.checkSelfPermission*. See [You Cannot Hold Non-Existent Permissions](https://commonsware.com/blog/2015/11/09/you-cannot-hold-nonexistent-permissions.html).
* Don't call Dexter from an Activity with the flag `noHistory` enabled. When a permission is requested, Dexter creates its own Activity internally and pushes it into the stack causing the original Activity to be dismissed.
* Permissions `SYSTEM_ALERT_WINDOW` and `WRITE_SETTINGS` are considered special by Android. Dexter doesn't handle those and you'll need to request them in the old fashioned way.

# Contributors

Thank you all for your work!

| [<img src="https://avatars1.githubusercontent.com/u/3494156?v=4" width="100px;"/><br /><sub><b>Carlos Morera de la Chica</b></sub>](https://github.com/CarlosMChica) | [<img src="https://avatars0.githubusercontent.com/u/237122?v=4" width="100px;"/><br /><sub><b>Alex Florescu</b></sub>](https://github.com/anothem) | [<img src="https://avatars3.githubusercontent.com/u/416941?v=4" width="100px;"/><br /><sub><b>Pedro Veloso</b></sub>](https://github.com/pedronveloso) | [<img src="https://avatars3.githubusercontent.com/u/1636897?v=4" width="100px;"/><br /><sub><b>Dion Segijn</b></sub>](https://github.com/DanielMartinus) | [<img src="https://avatars0.githubusercontent.com/u/837104?v=4" width="100px;"/><br /><sub><b>Christian Panadero</b></sub>](https://github.com/PaNaVTEC) |
| :---: | :---: | :---: | :---: | :---: |
| [<img src="https://avatars3.githubusercontent.com/u/6309101?v=4" width="100px;"/><br /><sub><b>Vignesh</b></sub>](https://github.com/VigneshPeriasami) | [<img src="https://avatars0.githubusercontent.com/u/5009609?v=4" width="100px;"/><br /><sub><b>Andy French</b></sub>](https://github.com/AndyFrench) | [<img src="https://avatars2.githubusercontent.com/u/887462?v=4" width="100px;"/><br /><sub><b>Bernat Borrás Paronella</b></sub>](https://github.com/alorma) | [<img src="https://avatars0.githubusercontent.com/u/21121410?v=4" width="100px;"/><br /><sub><b>Bastien Paul</b></sub>](https://github.com/bastienpaulfr) | [<img src="https://avatars2.githubusercontent.com/u/4190298?v=4" width="100px;"/><br /><sub><b>Bas Broek</b></sub>](https://github.com/BasThomas) |
| [<img src="https://avatars2.githubusercontent.com/u/6371716?v=4" width="100px;"/><br /><sub><b>Bartek Lipinski</b></sub>](https://github.com/blipinsk) | [<img src="https://avatars0.githubusercontent.com/u/4202457?v=4" width="100px;"/><br /><sub><b>emmano</b></sub>](https://github.com/emmano) | [<img src="https://avatars1.githubusercontent.com/u/7110368?v=4" width="100px;"/><br /><sub><b>Konrad Morawski</b></sub>](https://github.com/Konrad-Morawski) | [<img src="https://avatars3.githubusercontent.com/u/18151375?v=4" width="100px;"/><br /><sub><b>Hrant Alaverdyan</b></sub>](https://github.com/rid-hrant) | [<img src="https://avatars2.githubusercontent.com/u/1730320?v=4" width="100px;"/><br /><sub><b>Carla</b></sub>](https://github.com/iriberri)
| [<img src="https://avatars1.githubusercontent.com/u/3470701?v=4" width="100px;"/><br /><sub><b>Pavel Stepanov</b></sub>](https://github.com/stefan-nsk) | [<img src="https://avatars2.githubusercontent.com/u/16154410?v=4" width="100px;"/><br /><sub><b>Emmett Wilson</b></sub>](https://github.com/EmmettWilson) | [<img src="https://avatars0.githubusercontent.com/u/16763485?v=4" width="100px;"/><br /><sub><b>Max</b></sub>](https://github.com/TheMaxCoder) | [<img src="https://avatars3.githubusercontent.com/u/18224621?v=4" width="100px;"/><br /><sub><b>Al B.</b></sub>](https://github.com/albodelu) | [<img src="https://avatars0.githubusercontent.com/u/578021?v=4" width="100px;"/><br /><sub><b>Vladislav Bauer</b></sub>](https://github.com/vbauer)
| [<img src="https://avatars2.githubusercontent.com/u/4047514?v=4" width="100px;"/><br /><sub><b>Jc Miñarro</b></sub>](https://github.com/JcMinarro) | [<img src="https://avatars0.githubusercontent.com/u/944957?v=4" width="100px;"/><br /><sub><b>handrenliang</b></sub>](https://github.com/handrenliang) | [<img src="https://avatars3.githubusercontent.com/u/19774257?v=4" width="100px;"/><br /><sub><b>jcruzsousa</b></sub>](https://github.com/jcruzsousa) | [<img src="https://avatars0.githubusercontent.com/u/18180559?v=4" width="100px;"/><br /><sub><b>lzdon</b></sub>](https://github.com/lzdon)

Do you want to contribute?
--------------------------

Feel free to add any useful feature to the library, we will be glad to improve it with your help.

Keep in mind that your PRs **must** be validated by Travis-CI. Please, run a local build with ``./gradlew checkstyle build test`` before submiting your code.


Libraries used in this project
------------------------------

* [Butterknife][3]
* [JUnit][4]
* [Mockito][5]

License
-------

    Copyright 2015 Karumi

    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.

[1]: ./art/sample.gif
[2]: http://www.google.es/design/spec/patterns/permissions.html
[3]: https://github.com/JakeWharton/butterknife
[4]: https://github.com/junit-team/junit
[5]: https://github.com/mockito/mockito
[karumilogo]: https://cloud.githubusercontent.com/assets/858090/11626547/e5a1dc66-9ce3-11e5-908d-537e07e82090.png

How to get character info from a file?

copy iconCopydownload iconDownload
CharacterData Character = new CharacterData()
{
    health = 100,
    power = 100,
    speed = 100,
    dexterity = 100,
    hungry = 100,
    weapon = "Fist",
    inventory = new List<string>()
    {
        "Bread"
    }
};


string stringjson = JsonConvert.SerializeObject(Character);

string path = @"C:\DEV\StackOverflow\";
string characterPath = path + "johnny.json";

File.WriteAllText(characterPath, stringjson);

public int GetCharInfo(string charName, string stat)
{
    string json = File.ReadAllText(path + $"{charName}.json");
    JObject obj = JObject.Parse(json);
    return (int)obj[stat];
}
GetCharInfo("johnny", "power")
100
if(obj.ContainsKey(stat))
        return (int)obj[stat];
-----------------------
CharacterData Character = new CharacterData()
{
    health = 100,
    power = 100,
    speed = 100,
    dexterity = 100,
    hungry = 100,
    weapon = "Fist",
    inventory = new List<string>()
    {
        "Bread"
    }
};


string stringjson = JsonConvert.SerializeObject(Character);

string path = @"C:\DEV\StackOverflow\";
string characterPath = path + "johnny.json";

File.WriteAllText(characterPath, stringjson);

public int GetCharInfo(string charName, string stat)
{
    string json = File.ReadAllText(path + $"{charName}.json");
    JObject obj = JObject.Parse(json);
    return (int)obj[stat];
}
GetCharInfo("johnny", "power")
100
if(obj.ContainsKey(stat))
        return (int)obj[stat];
-----------------------
CharacterData Character = new CharacterData()
{
    health = 100,
    power = 100,
    speed = 100,
    dexterity = 100,
    hungry = 100,
    weapon = "Fist",
    inventory = new List<string>()
    {
        "Bread"
    }
};


string stringjson = JsonConvert.SerializeObject(Character);

string path = @"C:\DEV\StackOverflow\";
string characterPath = path + "johnny.json";

File.WriteAllText(characterPath, stringjson);

public int GetCharInfo(string charName, string stat)
{
    string json = File.ReadAllText(path + $"{charName}.json");
    JObject obj = JObject.Parse(json);
    return (int)obj[stat];
}
GetCharInfo("johnny", "power")
100
if(obj.ContainsKey(stat))
        return (int)obj[stat];
-----------------------
CharacterData Character = new CharacterData()
{
    health = 100,
    power = 100,
    speed = 100,
    dexterity = 100,
    hungry = 100,
    weapon = "Fist",
    inventory = new List<string>()
    {
        "Bread"
    }
};


string stringjson = JsonConvert.SerializeObject(Character);

string path = @"C:\DEV\StackOverflow\";
string characterPath = path + "johnny.json";

File.WriteAllText(characterPath, stringjson);

public int GetCharInfo(string charName, string stat)
{
    string json = File.ReadAllText(path + $"{charName}.json");
    JObject obj = JObject.Parse(json);
    return (int)obj[stat];
}
GetCharInfo("johnny", "power")
100
if(obj.ContainsKey(stat))
        return (int)obj[stat];

Python - How do I take items from a list and assign them to values in a dictionary?

copy iconCopydownload iconDownload
standardArray = [15, 14, 13, 12, 10, 8]
stats = {"Strength":[], "Dexterity":[], "Constitution":[], "Intelligence":[], "Wisdom":[], "Charisma":[]}
print("Please select a value from this list for each one of your character stats!")

for s in stats:
    choice = None
    while True:
        choice = input(f"Please select how many points you would like your '{s}' stat to start with: \nvalid entries are {standardArray} :")
        try:
            choice = int(choice)
        except ValueError:
            print(f'"{choice}" is not a valid input')
            continue
        if choice in standardArray:
            stats[s].append(choice)
            standardArray.remove(choice)
            break
print(stats)

Dynamically add matTooltip in text for specific keywords

copy iconCopydownload iconDownload
export type keyword = {
  word: string;
  tooltip: string;
};
  keywords: { [key: string]: keyword } = {
    disadvantage: {
      word: 'disadvantage',
      tooltip: 'advantage description',
    },
    incapacitated: {
      word: 'incapacitated',
      tooltip: 'incapacitated description',
    },
  };
  toDynamicText(text: string): (string | keyword)[] {
    const res: (string | keyword)[] = [];
    const tokens = text.split(' ');
    let i = 0;
    for (const token of tokens) {
      let keyword = this.keywords[token.toLowerCase()]; //undefined if word is not a keyword
      if (keyword) {
        i = res.push(keyword);
      } else {
        if (!res[i]) res[i] = token;
        else res[i] += ' ' + token;
      }
    }
    return res;
  }
[
  "When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any Attack roll made against you has",
  {
    "word": "disadvantage",
    "tooltip": "advantage description"
  },
  "if you can see the attacker, and you make Dexterity Saving Throws with advantage. You lose this benefit if you are",
  {
    "word": "incapacitated",
    "tooltip": "incapacitated description"
  },
  "(as explained in Conditions ) or if your speed drops to 0. "
]
  text =
    'When you take the Dodge action, you focus entirely on avoiding attacks. ' +
    'Until the start of your next turn, any Attack roll made against you has disadvantage if you can see the attacker, ' +
    'and you make Dexterity Saving Throws with advantage. ' +
    'You lose this benefit if you are Incapacitated (as explained in Conditions ) or if your speed drops to 0. ';

  dynamicText: (string | keyword)[] = [];

  constructor(private dynamicTextService: DynamicTextService) {}
  ngOnInit(): void {
    this.dynamicText = this.dynamicTextService.toDynamicText(this.text);
  }

  isString(token: any) {
    return typeof token === 'string';
  }
  
  //Typescript compiler wants a typecast, so we have two helper functions
  getTooltip(token: string | keyword) {
    return (token as keyword).tooltip;
  }

  getWord(token: string | keyword) {
    return (token as keyword).word;
  }
<p>
  <ng-container *ngFor="let token of dynamicText">
    <ng-container *ngIf="isString(token)">{{ token }}</ng-container>
    <ng-container *ngIf="!isString(token)"
      ><b [matTooltip]="getTooltip(token)" style="cursor: pointer">
        {{ getWord(token) }}
      </b></ng-container
    >
  </ng-container>
</p>
-----------------------
export type keyword = {
  word: string;
  tooltip: string;
};
  keywords: { [key: string]: keyword } = {
    disadvantage: {
      word: 'disadvantage',
      tooltip: 'advantage description',
    },
    incapacitated: {
      word: 'incapacitated',
      tooltip: 'incapacitated description',
    },
  };
  toDynamicText(text: string): (string | keyword)[] {
    const res: (string | keyword)[] = [];
    const tokens = text.split(' ');
    let i = 0;
    for (const token of tokens) {
      let keyword = this.keywords[token.toLowerCase()]; //undefined if word is not a keyword
      if (keyword) {
        i = res.push(keyword);
      } else {
        if (!res[i]) res[i] = token;
        else res[i] += ' ' + token;
      }
    }
    return res;
  }
[
  "When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any Attack roll made against you has",
  {
    "word": "disadvantage",
    "tooltip": "advantage description"
  },
  "if you can see the attacker, and you make Dexterity Saving Throws with advantage. You lose this benefit if you are",
  {
    "word": "incapacitated",
    "tooltip": "incapacitated description"
  },
  "(as explained in Conditions ) or if your speed drops to 0. "
]
  text =
    'When you take the Dodge action, you focus entirely on avoiding attacks. ' +
    'Until the start of your next turn, any Attack roll made against you has disadvantage if you can see the attacker, ' +
    'and you make Dexterity Saving Throws with advantage. ' +
    'You lose this benefit if you are Incapacitated (as explained in Conditions ) or if your speed drops to 0. ';

  dynamicText: (string | keyword)[] = [];

  constructor(private dynamicTextService: DynamicTextService) {}
  ngOnInit(): void {
    this.dynamicText = this.dynamicTextService.toDynamicText(this.text);
  }

  isString(token: any) {
    return typeof token === 'string';
  }
  
  //Typescript compiler wants a typecast, so we have two helper functions
  getTooltip(token: string | keyword) {
    return (token as keyword).tooltip;
  }

  getWord(token: string | keyword) {
    return (token as keyword).word;
  }
<p>
  <ng-container *ngFor="let token of dynamicText">
    <ng-container *ngIf="isString(token)">{{ token }}</ng-container>
    <ng-container *ngIf="!isString(token)"
      ><b [matTooltip]="getTooltip(token)" style="cursor: pointer">
        {{ getWord(token) }}
      </b></ng-container
    >
  </ng-container>
</p>
-----------------------
export type keyword = {
  word: string;
  tooltip: string;
};
  keywords: { [key: string]: keyword } = {
    disadvantage: {
      word: 'disadvantage',
      tooltip: 'advantage description',
    },
    incapacitated: {
      word: 'incapacitated',
      tooltip: 'incapacitated description',
    },
  };
  toDynamicText(text: string): (string | keyword)[] {
    const res: (string | keyword)[] = [];
    const tokens = text.split(' ');
    let i = 0;
    for (const token of tokens) {
      let keyword = this.keywords[token.toLowerCase()]; //undefined if word is not a keyword
      if (keyword) {
        i = res.push(keyword);
      } else {
        if (!res[i]) res[i] = token;
        else res[i] += ' ' + token;
      }
    }
    return res;
  }
[
  "When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any Attack roll made against you has",
  {
    "word": "disadvantage",
    "tooltip": "advantage description"
  },
  "if you can see the attacker, and you make Dexterity Saving Throws with advantage. You lose this benefit if you are",
  {
    "word": "incapacitated",
    "tooltip": "incapacitated description"
  },
  "(as explained in Conditions ) or if your speed drops to 0. "
]
  text =
    'When you take the Dodge action, you focus entirely on avoiding attacks. ' +
    'Until the start of your next turn, any Attack roll made against you has disadvantage if you can see the attacker, ' +
    'and you make Dexterity Saving Throws with advantage. ' +
    'You lose this benefit if you are Incapacitated (as explained in Conditions ) or if your speed drops to 0. ';

  dynamicText: (string | keyword)[] = [];

  constructor(private dynamicTextService: DynamicTextService) {}
  ngOnInit(): void {
    this.dynamicText = this.dynamicTextService.toDynamicText(this.text);
  }

  isString(token: any) {
    return typeof token === 'string';
  }
  
  //Typescript compiler wants a typecast, so we have two helper functions
  getTooltip(token: string | keyword) {
    return (token as keyword).tooltip;
  }

  getWord(token: string | keyword) {
    return (token as keyword).word;
  }
<p>
  <ng-container *ngFor="let token of dynamicText">
    <ng-container *ngIf="isString(token)">{{ token }}</ng-container>
    <ng-container *ngIf="!isString(token)"
      ><b [matTooltip]="getTooltip(token)" style="cursor: pointer">
        {{ getWord(token) }}
      </b></ng-container
    >
  </ng-container>
</p>
-----------------------
export type keyword = {
  word: string;
  tooltip: string;
};
  keywords: { [key: string]: keyword } = {
    disadvantage: {
      word: 'disadvantage',
      tooltip: 'advantage description',
    },
    incapacitated: {
      word: 'incapacitated',
      tooltip: 'incapacitated description',
    },
  };
  toDynamicText(text: string): (string | keyword)[] {
    const res: (string | keyword)[] = [];
    const tokens = text.split(' ');
    let i = 0;
    for (const token of tokens) {
      let keyword = this.keywords[token.toLowerCase()]; //undefined if word is not a keyword
      if (keyword) {
        i = res.push(keyword);
      } else {
        if (!res[i]) res[i] = token;
        else res[i] += ' ' + token;
      }
    }
    return res;
  }
[
  "When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any Attack roll made against you has",
  {
    "word": "disadvantage",
    "tooltip": "advantage description"
  },
  "if you can see the attacker, and you make Dexterity Saving Throws with advantage. You lose this benefit if you are",
  {
    "word": "incapacitated",
    "tooltip": "incapacitated description"
  },
  "(as explained in Conditions ) or if your speed drops to 0. "
]
  text =
    'When you take the Dodge action, you focus entirely on avoiding attacks. ' +
    'Until the start of your next turn, any Attack roll made against you has disadvantage if you can see the attacker, ' +
    'and you make Dexterity Saving Throws with advantage. ' +
    'You lose this benefit if you are Incapacitated (as explained in Conditions ) or if your speed drops to 0. ';

  dynamicText: (string | keyword)[] = [];

  constructor(private dynamicTextService: DynamicTextService) {}
  ngOnInit(): void {
    this.dynamicText = this.dynamicTextService.toDynamicText(this.text);
  }

  isString(token: any) {
    return typeof token === 'string';
  }
  
  //Typescript compiler wants a typecast, so we have two helper functions
  getTooltip(token: string | keyword) {
    return (token as keyword).tooltip;
  }

  getWord(token: string | keyword) {
    return (token as keyword).word;
  }
<p>
  <ng-container *ngFor="let token of dynamicText">
    <ng-container *ngIf="isString(token)">{{ token }}</ng-container>
    <ng-container *ngIf="!isString(token)"
      ><b [matTooltip]="getTooltip(token)" style="cursor: pointer">
        {{ getWord(token) }}
      </b></ng-container
    >
  </ng-container>
</p>
-----------------------
export type keyword = {
  word: string;
  tooltip: string;
};
  keywords: { [key: string]: keyword } = {
    disadvantage: {
      word: 'disadvantage',
      tooltip: 'advantage description',
    },
    incapacitated: {
      word: 'incapacitated',
      tooltip: 'incapacitated description',
    },
  };
  toDynamicText(text: string): (string | keyword)[] {
    const res: (string | keyword)[] = [];
    const tokens = text.split(' ');
    let i = 0;
    for (const token of tokens) {
      let keyword = this.keywords[token.toLowerCase()]; //undefined if word is not a keyword
      if (keyword) {
        i = res.push(keyword);
      } else {
        if (!res[i]) res[i] = token;
        else res[i] += ' ' + token;
      }
    }
    return res;
  }
[
  "When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any Attack roll made against you has",
  {
    "word": "disadvantage",
    "tooltip": "advantage description"
  },
  "if you can see the attacker, and you make Dexterity Saving Throws with advantage. You lose this benefit if you are",
  {
    "word": "incapacitated",
    "tooltip": "incapacitated description"
  },
  "(as explained in Conditions ) or if your speed drops to 0. "
]
  text =
    'When you take the Dodge action, you focus entirely on avoiding attacks. ' +
    'Until the start of your next turn, any Attack roll made against you has disadvantage if you can see the attacker, ' +
    'and you make Dexterity Saving Throws with advantage. ' +
    'You lose this benefit if you are Incapacitated (as explained in Conditions ) or if your speed drops to 0. ';

  dynamicText: (string | keyword)[] = [];

  constructor(private dynamicTextService: DynamicTextService) {}
  ngOnInit(): void {
    this.dynamicText = this.dynamicTextService.toDynamicText(this.text);
  }

  isString(token: any) {
    return typeof token === 'string';
  }
  
  //Typescript compiler wants a typecast, so we have two helper functions
  getTooltip(token: string | keyword) {
    return (token as keyword).tooltip;
  }

  getWord(token: string | keyword) {
    return (token as keyword).word;
  }
<p>
  <ng-container *ngFor="let token of dynamicText">
    <ng-container *ngIf="isString(token)">{{ token }}</ng-container>
    <ng-container *ngIf="!isString(token)"
      ><b [matTooltip]="getTooltip(token)" style="cursor: pointer">
        {{ getWord(token) }}
      </b></ng-container
    >
  </ng-container>
</p>
-----------------------
export type keyword = {
  word: string;
  tooltip: string;
};
  keywords: { [key: string]: keyword } = {
    disadvantage: {
      word: 'disadvantage',
      tooltip: 'advantage description',
    },
    incapacitated: {
      word: 'incapacitated',
      tooltip: 'incapacitated description',
    },
  };
  toDynamicText(text: string): (string | keyword)[] {
    const res: (string | keyword)[] = [];
    const tokens = text.split(' ');
    let i = 0;
    for (const token of tokens) {
      let keyword = this.keywords[token.toLowerCase()]; //undefined if word is not a keyword
      if (keyword) {
        i = res.push(keyword);
      } else {
        if (!res[i]) res[i] = token;
        else res[i] += ' ' + token;
      }
    }
    return res;
  }
[
  "When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any Attack roll made against you has",
  {
    "word": "disadvantage",
    "tooltip": "advantage description"
  },
  "if you can see the attacker, and you make Dexterity Saving Throws with advantage. You lose this benefit if you are",
  {
    "word": "incapacitated",
    "tooltip": "incapacitated description"
  },
  "(as explained in Conditions ) or if your speed drops to 0. "
]
  text =
    'When you take the Dodge action, you focus entirely on avoiding attacks. ' +
    'Until the start of your next turn, any Attack roll made against you has disadvantage if you can see the attacker, ' +
    'and you make Dexterity Saving Throws with advantage. ' +
    'You lose this benefit if you are Incapacitated (as explained in Conditions ) or if your speed drops to 0. ';

  dynamicText: (string | keyword)[] = [];

  constructor(private dynamicTextService: DynamicTextService) {}
  ngOnInit(): void {
    this.dynamicText = this.dynamicTextService.toDynamicText(this.text);
  }

  isString(token: any) {
    return typeof token === 'string';
  }
  
  //Typescript compiler wants a typecast, so we have two helper functions
  getTooltip(token: string | keyword) {
    return (token as keyword).tooltip;
  }

  getWord(token: string | keyword) {
    return (token as keyword).word;
  }
<p>
  <ng-container *ngFor="let token of dynamicText">
    <ng-container *ngIf="isString(token)">{{ token }}</ng-container>
    <ng-container *ngIf="!isString(token)"
      ><b [matTooltip]="getTooltip(token)" style="cursor: pointer">
        {{ getWord(token) }}
      </b></ng-container
    >
  </ng-container>
</p>

Meshcat not showing the changes to a Free Body's Pose

copy iconCopydownload iconDownload
simulator = Simulator(diagram)
diagram_context = simulator.get_mutable_context()
station_context = station.GetMyMutableContextFromRoot(diagram_context)
station.SetRandomPoses(station_context)

Android Permissions Helper Functions

copy iconCopydownload iconDownload
class PermissionsHelper(private val activity: Activity) {

fun requestPermissionsFromDevice(
    arrayPermissions: Array<String>, permissionsResultInterface: PermissionsResultInterface
) {
    setPermissionResultInterface(permissionsResultInterface)
    getMyPermissionRequestActivity().launch(arrayPermissions)
}

fun checkPermissionsFromDevice(permission: String): Boolean {
    return ContextCompat.checkSelfPermission(activity, permission) ==
            PackageManager.PERMISSION_GRANTED
}

}
interface PermissionsResultInterface {
    fun onPermissionFinishResult(permissions: MutableMap<String, Boolean>)
}
private fun clearFiles(firstCall: Boolean = false) {
    if (verifyStoragePermissions(firstCall)) {
        val dir = File(getExternalFilesDir(null).toString())
        removeFileOrDirectory(dir)
        Toast.makeText(
            applicationContext,
            resources.getString(R.string.done),
            Toast.LENGTH_SHORT
        ).show()
    }
}

private fun verifyStoragePermissions(firstCall: Boolean = false): Boolean {
    val arrayListPermissions = arrayOf(
        android.Manifest.permission.READ_EXTERNAL_STORAGE,
        android.Manifest.permission.WRITE_EXTERNAL_STORAGE
    )
    for (permission in arrayListPermissions) {
        if (!PermissionsHelper(this).checkPermissionsFromDevice(permission)) {
            if (firstCall) PermissionsHelper(this)
                .requestPermissionsFromDevice(arrayListPermissions, this)
            else PermissionsDialogs(this).showPermissionsErrorDialog()
            return false
        }
    }
    return true
}

override fun onPermissionFinishResult(permissions: MutableMap<String, Boolean>) {
    clearFiles()
}
-----------------------
class PermissionsHelper(private val activity: Activity) {

fun requestPermissionsFromDevice(
    arrayPermissions: Array<String>, permissionsResultInterface: PermissionsResultInterface
) {
    setPermissionResultInterface(permissionsResultInterface)
    getMyPermissionRequestActivity().launch(arrayPermissions)
}

fun checkPermissionsFromDevice(permission: String): Boolean {
    return ContextCompat.checkSelfPermission(activity, permission) ==
            PackageManager.PERMISSION_GRANTED
}

}
interface PermissionsResultInterface {
    fun onPermissionFinishResult(permissions: MutableMap<String, Boolean>)
}
private fun clearFiles(firstCall: Boolean = false) {
    if (verifyStoragePermissions(firstCall)) {
        val dir = File(getExternalFilesDir(null).toString())
        removeFileOrDirectory(dir)
        Toast.makeText(
            applicationContext,
            resources.getString(R.string.done),
            Toast.LENGTH_SHORT
        ).show()
    }
}

private fun verifyStoragePermissions(firstCall: Boolean = false): Boolean {
    val arrayListPermissions = arrayOf(
        android.Manifest.permission.READ_EXTERNAL_STORAGE,
        android.Manifest.permission.WRITE_EXTERNAL_STORAGE
    )
    for (permission in arrayListPermissions) {
        if (!PermissionsHelper(this).checkPermissionsFromDevice(permission)) {
            if (firstCall) PermissionsHelper(this)
                .requestPermissionsFromDevice(arrayListPermissions, this)
            else PermissionsDialogs(this).showPermissionsErrorDialog()
            return false
        }
    }
    return true
}

override fun onPermissionFinishResult(permissions: MutableMap<String, Boolean>) {
    clearFiles()
}
-----------------------
class PermissionsHelper(private val activity: Activity) {

fun requestPermissionsFromDevice(
    arrayPermissions: Array<String>, permissionsResultInterface: PermissionsResultInterface
) {
    setPermissionResultInterface(permissionsResultInterface)
    getMyPermissionRequestActivity().launch(arrayPermissions)
}

fun checkPermissionsFromDevice(permission: String): Boolean {
    return ContextCompat.checkSelfPermission(activity, permission) ==
            PackageManager.PERMISSION_GRANTED
}

}
interface PermissionsResultInterface {
    fun onPermissionFinishResult(permissions: MutableMap<String, Boolean>)
}
private fun clearFiles(firstCall: Boolean = false) {
    if (verifyStoragePermissions(firstCall)) {
        val dir = File(getExternalFilesDir(null).toString())
        removeFileOrDirectory(dir)
        Toast.makeText(
            applicationContext,
            resources.getString(R.string.done),
            Toast.LENGTH_SHORT
        ).show()
    }
}

private fun verifyStoragePermissions(firstCall: Boolean = false): Boolean {
    val arrayListPermissions = arrayOf(
        android.Manifest.permission.READ_EXTERNAL_STORAGE,
        android.Manifest.permission.WRITE_EXTERNAL_STORAGE
    )
    for (permission in arrayListPermissions) {
        if (!PermissionsHelper(this).checkPermissionsFromDevice(permission)) {
            if (firstCall) PermissionsHelper(this)
                .requestPermissionsFromDevice(arrayListPermissions, this)
            else PermissionsDialogs(this).showPermissionsErrorDialog()
            return false
        }
    }
    return true
}

override fun onPermissionFinishResult(permissions: MutableMap<String, Boolean>) {
    clearFiles()
}

Find The Best Match In List of string

copy iconCopydownload iconDownload
from difflib import SequenceMatcher

target = "dexternewblood"
lst = ['Dexter ', 'Dexter ', 'Dexter ', 'Dexter ', 'Dexter ', 'Dexter ', 'Dexter: New Blood ', 'Dexter ', 'Dexter ']

a = [SequenceMatcher(None, i, target).ratio() for i in lst]

index = a.index(max(a)) # 6
match = lst[index] # 'Dexter: New Blood '

Why flutter local notifications give exceptions

copy iconCopydownload iconDownload
  static Future _notificationDetails() async {
    return const NotificationDetails(
      android: AndroidNotificationDetails(
        'channel id',
        'channel name',
        channelDescription: 'channel description',
        importance: Importance.max,
        icon: "ic_notification", //<-- Add this parameter
        ),
      //iOS: IOSNotificationDetails(),
    );
  }

How to convert a string to enum in Godot?

copy iconCopydownload iconDownload
enum MyEnum {
    STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA
}
    var boost = "DEXTERITY"
    print("Value of ", boost, ": ", MyEnum.get(boost))
Value of DEXTERITY: 1
    var value = MyEnum.DEXTERITY
    print("Name of ", value, ": ", MyEnum.keys()[value])
Name of 1: DEXTERITY
    for boost in MyEnum:
        print(boost)
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
-----------------------
enum MyEnum {
    STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA
}
    var boost = "DEXTERITY"
    print("Value of ", boost, ": ", MyEnum.get(boost))
Value of DEXTERITY: 1
    var value = MyEnum.DEXTERITY
    print("Name of ", value, ": ", MyEnum.keys()[value])
Name of 1: DEXTERITY
    for boost in MyEnum:
        print(boost)
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
-----------------------
enum MyEnum {
    STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA
}
    var boost = "DEXTERITY"
    print("Value of ", boost, ": ", MyEnum.get(boost))
Value of DEXTERITY: 1
    var value = MyEnum.DEXTERITY
    print("Name of ", value, ": ", MyEnum.keys()[value])
Name of 1: DEXTERITY
    for boost in MyEnum:
        print(boost)
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
-----------------------
enum MyEnum {
    STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA
}
    var boost = "DEXTERITY"
    print("Value of ", boost, ": ", MyEnum.get(boost))
Value of DEXTERITY: 1
    var value = MyEnum.DEXTERITY
    print("Name of ", value, ": ", MyEnum.keys()[value])
Name of 1: DEXTERITY
    for boost in MyEnum:
        print(boost)
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
-----------------------
enum MyEnum {
    STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA
}
    var boost = "DEXTERITY"
    print("Value of ", boost, ": ", MyEnum.get(boost))
Value of DEXTERITY: 1
    var value = MyEnum.DEXTERITY
    print("Name of ", value, ": ", MyEnum.keys()[value])
Name of 1: DEXTERITY
    for boost in MyEnum:
        print(boost)
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
-----------------------
enum MyEnum {
    STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA
}
    var boost = "DEXTERITY"
    print("Value of ", boost, ": ", MyEnum.get(boost))
Value of DEXTERITY: 1
    var value = MyEnum.DEXTERITY
    print("Name of ", value, ": ", MyEnum.keys()[value])
Name of 1: DEXTERITY
    for boost in MyEnum:
        print(boost)
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
-----------------------
enum MyEnum {
    STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA
}
    var boost = "DEXTERITY"
    print("Value of ", boost, ": ", MyEnum.get(boost))
Value of DEXTERITY: 1
    var value = MyEnum.DEXTERITY
    print("Name of ", value, ": ", MyEnum.keys()[value])
Name of 1: DEXTERITY
    for boost in MyEnum:
        print(boost)
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA

Why does exoplayer 2.13.3 get downloaded, when I have included a dependency for exoplayer 2.8.4?

copy iconCopydownload iconDownload
implementation('com.google.android.exoplayer:exoplayer') {
    version {
        strictly '2.8.4'
    }
}

Oracle Self-Join

copy iconCopydownload iconDownload
   no id      id1<>id2   id1<id2

     A B C      A B C      A B C
   A * * *    A   * *    A  
   B * * *    B *   *    B *  
   C * * *    C * *      C * *  
-----------------------
SELECT e1.hire_date,
       e1.first_name || ' ' || e1.last_name AS employee1,
       e2.first_name || ' ' || e2.last_name AS employee2  
FROM   employees e1
       INNER JOIN employees e2
       ON e1.employee_id != e2.employee_id AND e1.hire_date = e2.hire_date
ORDER BY
       e1.hire_date DESC,
       employee1, 
       employee2;

Community Discussions

Trending Discussions on Dexter
  • How to get character info from a file?
  • Python - How do I take items from a list and assign them to values in a dictionary?
  • Firebase crashlytics not able to read crash reports
  • Android Studio - java.io.FileNotFoundException: /abc.csv open failed: EACCES (Permission denied)
  • Dynamically add matTooltip in text for specific keywords
  • Meshcat not showing the changes to a Free Body's Pose
  • Android Permissions Helper Functions
  • Find The Best Match In List of string
  • Why flutter local notifications give exceptions
  • How to convert a string to enum in Godot?
Trending Discussions on Dexter

QUESTION

How to get character info from a file?

Asked 2022-Apr-17 at 17:15

I created a file which named by a given name by user, and add some stats in it for example : healt, power, speed, inventory like so. Now, i want to create a function that get stats from given path. It need find the file from given name and get the stat.

I tried re-read the file as note/json so on and it didnt work very well. I want to get variables like : if(inventory.Contains("Bread"))

Note : I tried to save files as .json but it saved as unknown note i dont know how and why.

        ...
        ...
        CharacterData Character = new CharacterData()
        {
            health = 100,
            power = 100,
            speed = 100,
            dexterity = 100,
            hungry = 100,
            weapon = "Fist",
            inventory = new List<string>()
            {
                "Bread"
            }
        };
        string stringjson = JsonConvert.SerializeObject(Character);
        File.WriteAllText(characterPath, stringjson);
    }
    public int GetCharInfo(string charName,string stat)
    {
        //return (stat value)

    }

ANSWER

Answered 2022-Apr-17 at 16:19

I guess begin with File.ReadAllText(path) Example of usage and documentation

https://docs.microsoft.com/en-us/dotnet/api/system.io.file.readalltext?view=net-6.0

Then you can covert the result to JSON and extract the information that you want

Source https://stackoverflow.com/questions/71903461

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install Dexter

You can download it from GitHub.
You can use Dexter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Dexter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

DOWNLOAD this Library from

Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from
over 430 million Knowledge Items
Find more libraries
Reuse Solution Kits and Libraries Curated by Popular Use Cases

Save this library and start creating your kit

Explore Related Topics

Share this Page

share link
Compare Authorization Libraries with Highest Support
Compare Authorization Libraries with Highest Reuse
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from
over 430 million Knowledge Items
Find more libraries
Reuse Solution Kits and Libraries Curated by Popular Use Cases

Save this library and start creating your kit

  • © 2022 Open Weaver Inc.