jnihelper | Jni Helper for Android Studio or Intellij with Gradle | Android library
kandi X-RAY | jnihelper Summary
kandi X-RAY | jnihelper Summary
Jni Helper for Android Studio or Intellij with Gradle.
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Top functions reviewed by kandi - BETA
- Perform the action
- Display the javah file
- Displays a simple notification for a project
- Displays a simple notification of a given type
- Checks if a native method has a native method
- Execute javah command
- Generate javah file
- Find or create the dir
- Displays a simple notification of an error
- Execute javah2 command
- Execute a command
- Get shell out
- Get the module names from gradle settings
- Gets the gradle settings file
- Creates the content pane
- Creates the scroll pane
- An implementation of this class
- Add injections
- Called when a button is clicked
- Validate that this file is valid for Java
jnihelper Key Features
jnihelper Examples and Code Snippets
Community Discussions
Trending Discussions on jnihelper
QUESTION
Our game engine Cocos2d-x
runs natively on android on its own non-Java-UI-thread
. We need to call certain Java functions from C++
via JNI
on the Android UI thread
.
For calling JNI-Functions
, we're using the JNIHelper.h/cpp from here (GitHub):
JniHelper.h, JniHelper.cpp
For example this C++ code:
...ANSWER
Answered 2017-Jun-28 at 19:46To run C++ code on Android UI (main) thread, you will have to use Android the looper (activity.getMainLooper() or Looper.getMainLooper() in Java):
QUESTION
I have a problem with call function from cocos2d-x (C++) to the Android Native (Java) in release mode.
In cocos2d-x, I have a function: logInToGamePlayServices, which will call a function in Java side start login to the Game Play Service. It's working normally in debug mode. But when I make a release build to upload to store, this function is not triggered.
My build Settings:
Compile Sdk Version : API 27: Android 8.1 (Oreo)
Target Sdk Version: API 27: Android 8.1 (Oreo)
Min Sdk Version: API 15: Android 4.0.3 (IceCreamSandwich)
Build Tool Version: 28.0.3
NDK: android-ndk-r16b
Cocos2d-x: v3.17
C++:
ANSWER
Answered 2018-Nov-06 at 10:16By default, release build invoves ProGuard obfuscation. If you plan to use some Java callbacks from JNI or via reflection, you must explicitly excude these methods from obfuscation. Some more examples can be found in https://stackoverflow.com/a/7881522/192373.
QUESTION
I'm keep getting this error while build apk file with option minifyEnabled true
.
Application build process and installation been success but failed to launch with this error.
I have tired to find the the class library. I'm not much familiar with Android app development, please help me with this,
Error stack-trace
...ANSWER
Answered 2018-May-11 at 05:59JobScheduler
API is was introduced from API 5.0. So it won't work on older versions like 4.2.2 as a result you encounter the error
For versions lower than 5.0, use Firebase JobDispatcher
. Refer this documentation for more details.
Firebase JobDispatcher is an open-source library that provides an API similar to JobScheduler in the Android platform. Firebase JobDispatcher serves as a JobScheduler-compatibility layer for apps targeting versions of Android lower than 5.0 (API level 21).
You should also update compileSdkVersion
to 26 or 27 from 14.
QUESTION
I am following this official guide to integrate firebase/admob into my cocos2d-x project.
https://firebase.google.com/docs/admob/cpp/quick-start
This is my code:
...ANSWER
Answered 2017-Dec-25 at 01:20Can you try any device with Play Store? Kindle Fire used to work for me but not anymore after Admob stopped providing standalone SDKs.
QUESTION
I have created a android application in visual studio 2015 when i go into layout and open Main.axml I will get the following error.
Sometimes this error
...ANSWER
Answered 2017-Sep-22 at 19:32UnsatisfiedLinkError is thrown if the Java Virtual Machine cannot find an appropriate native-language definition of a method declared native.
C:\Users\Strangers_Call\AppData\Local\Temp\AndroidDesigner3364567969202547439.dll
file in your case appears to be 64-bit whereas your system runs on 32-bit. Hence, the system can not load this file and you are getting the error.
QUESTION
I am developing game using cocos2d-x
I am succesfully playing it on iOS
, MacOS
and win32
but at the moment I am having issue trying to launch it on android. Compilation and installation are completed I just can't launch it because of the problem I can't understand/see. Could someone help or hint me about the problem?
Info: testing on real device, Android version 4.4.4., cocos2d-x-3.13.1, c++, target 4.4.2, eclipse Neon.1a Release (4.6.1), mac os.
If additional information is required I can provide it.
AndroidManifest.xml:
...ANSWER
Answered 2017-May-05 at 15:55Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install jnihelper
You can use jnihelper like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the jnihelper component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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