MidiDriver | android MIDI synthesizer | Audio Utils library
kandi X-RAY | MidiDriver Summary
kandi X-RAY | MidiDriver Summary
Just a synthesizer for playing MIDI note on Android. You can use it with USB/Bluetooth-MIDI library together to create your MIDI application. soundfont2 file is supported.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Returns an array of ModelPerformer instances
- Convert the destination value to destination
- Get the default value for a given number generator
- Convert a model identifier to a model identifier
- Process audio buffers
- Controls a change in the current message
- Filters the cache
- Process a system exclusive message
- Returns an array of actors that contains all of the models
- Processes the audio
- Transforms a value
- Helper method to extract source keys
- Obtains an array of supported formats that can be used for the given source encoding
- Read a 64 - bit integer from the stream
- Get data from the channel
- Returns a list of supported formats for the given source encoding and target encodings
- Get the audio data
- Get the values for a particular instance
- Open a stream to the data
- Plays the current active voice
- Get all voice status
- Returns the channels which correspond to the synthesizer
- Process audio data
- Creates the indexes for the model
- Initializes the listener
- Initialization
MidiDriver Key Features
MidiDriver Examples and Code Snippets
Community Discussions
Trending Discussions on MidiDriver
QUESTION
I want to output MIDI audio with Unity3d on android. Using an open source library I think I got it working but no sound is produced by the device, and there are no error messages/logs of any kind.
I am using this library: https://github.com/billthefarmer/mididriver
I have tested the library with the provided gradle project using Android Studio and it's working well.
Unity recognizes the AAR file of this library by dropping it in Assets\Plugins\Android. I then added a java class to wrap the method calls, and created a small C# MonoBehaviour script to test it. I isolated the code so you can reproduce problem.
To reproduce:
- Using Unity3d create a new 3d project.
- Add an empty game object.
- Attach the below C# script to it.
- Create the folders Plugins\Android within the Assets folder.
- Create a new file with the below java code in it, within the Android folder.
- Add the AAR file of the latest release of the linked library.
- build and load it to an android device.
Sends a NOTE_ON message and then a NOTE_OFF message a second later, every 2 seconds. The AndroidJavaClass is used to call the library's methods.
...ANSWER
Answered 2019-Aug-17 at 15:19After extracting the libmidi.so in the jni/armv7a folder from the .aar, removing the java wrapper and changing the code to the following:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install MidiDriver
You can use MidiDriver like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MidiDriver component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page