android-player | LUSH Player for Mobile , Tablet & TV | Android library
kandi X-RAY | android-player Summary
kandi X-RAY | android-player Summary
LUSH Player for Mobile, Tablet & TV
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Top functions reviewed by kandi - BETA
- Creates a program
- Setup the navigation
- Shows a given fragment
- Creates a new instance of DetailsFragment
- Initialize the View
- Click on a play overlay
- Plays a video
- Fetch data from the channel
- Sets the list items
- Called when a playlist is updated
- Gets all the programs that match a filter option
- OnBindViewHolder is set to VISIBLE
- Initialises the tracking
- Binds the alternative text to the channel
- Binds all programs for a given event
- Invoked when the activity is created
- Gets list of programs that match a filter option
- Retrieve the live playlist data
- Setup the layout
- This method is called when a tab is selected
- Fetch data from the repository
- Creates the BaseVideoView
- Gets all programs for a filter option
- OnBindViewHolder is set to cardViewHolder
- Called when a play button is clicked
- Returns the offsets of the items in the RecyclerView
android-player Key Features
android-player Examples and Code Snippets
Community Discussions
Trending Discussions on android-player
QUESTION
When navigating from menu to a Scene that contains 8, 1-minutes MP4 videos, that are played using new VideoPlayer script on RawImage component. I am using Unity 5.6.0b11 beta version.
In the scene that I am trying to navigate has prefabs that loads videos in list thumbnails, previously I was loading Images instead of Videos and it was working fine, now when trying to load video it freezes for than 38 seconds on Axon 7 (4GB RAM) and 32 seconds on One Plus 3 (6 GB RAM) but does not lags at all when playing on Unity Player itself.
Script I used for VideoPlayer is from this StackOverflow Question.
...ANSWER
Answered 2017-Mar-15 at 13:42It is a well known bug that loading big scenes using LoadSceneAsync may block the gpu completely several seconds (completely unnoticeable in the editor), i´ve also been following this for quite some time now,
From the forums:
https://forum.unity3d.com/threads/starting-async-load-causes-massive-lag-spike.288755/
Official unity Issue tracker:
https://issuetracker.unity3d.com/issues/loading-a-scene-async-creates-huge-performance-spikes-for-the-gpu
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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