lwjgl3-awt | AWT support for LWJGL3 | REST library

 by   LWJGLX Java Version: 0.1.8 License: MIT

kandi X-RAY | lwjgl3-awt Summary

kandi X-RAY | lwjgl3-awt Summary

lwjgl3-awt is a Java library typically used in Web Services, REST applications. lwjgl3-awt has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. However lwjgl3-awt has 20 bugs. You can download it from GitHub, Maven.

OpenGL and Vulkan support for AWT with LWJGL 3.
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            kandi-support Support

              lwjgl3-awt has a low active ecosystem.
              It has 95 star(s) with 21 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 12 open issues and 28 have been closed. On average issues are closed in 102 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of lwjgl3-awt is 0.1.8

            kandi-Quality Quality

              lwjgl3-awt has 20 bugs (0 blocker, 2 critical, 2 major, 16 minor) and 245 code smells.

            kandi-Security Security

              lwjgl3-awt has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              lwjgl3-awt code analysis shows 0 unresolved vulnerabilities.
              There are 1 security hotspots that need review.

            kandi-License License

              lwjgl3-awt is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              lwjgl3-awt releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 3448 lines of code, 258 functions and 26 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed lwjgl3-awt and discovered the below as its top functions. This is intended to give you an instant insight into lwjgl3-awt implemented functionality, and help decide if they suit your requirements.
            • Creates the drawing surface
            • Creates the NSOpenGL view
            • Flush any active transaction
            • Initialize the NSOpenGLView with the given frameFormat
            • Creates a surface to draw on a canvas
            • Create a win32 surface
            • Create the metal layer
            • Creates the metal view
            • Start the downloader
            • Downloads a file from a URL
            • Render the rendering
            • Creates the OpenGL context
            • Checks if a given queue family index is supported
            • Release the drawing surface
            • This method removes context from the super view
            • Remove the notification
            • Creates a platform canvas
            • Draw the canvas
            • Moves the current drawing surface to the specified context
            • Returns the name of the required surface extension
            Get all kandi verified functions for this library.

            lwjgl3-awt Key Features

            No Key Features are available at this moment for lwjgl3-awt.

            lwjgl3-awt Examples and Code Snippets

            How to use it with OpenGL?
            Javadot img1Lines of Code : 14dot img1License : Permissive (MIT)
            copy iconCopy
            JFrame frame = new JFrame("AWT test");
            frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
            frame.setLayout(new BorderLayout());
            GLData data = new GLData();
            data.majorVersion = 3;
            data.minorVersion = 3;
            data.profile = GLData.Profile.CORE;
            data.sa  
            How to use it with Vulkan?
            Javadot img2Lines of Code : 14dot img2License : Permissive (MIT)
            copy iconCopy
            JFrame frame = new JFrame("AWT test");
            frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
            frame.setLayout(new BorderLayout());
            VkInstance instance = ...; // <- Vulkan instance created somewhere else
            VKData data = new VKData();
            data.instance   
            How to rebuild the MacOS native library
            Javadot img3Lines of Code : 1dot img3License : Permissive (MIT)
            copy iconCopy
            gcc -dynamiclib lwjgl3awt/*.m -o native/macosx/liblwjgl3awt.dylib -framework CoreFoundation -framework AppKit -framework MetalKit -framework Metal 
              

            Community Discussions

            QUESTION

            OpenGL and AWT/Swing User Interface
            Asked 2019-Dec-06 at 05:38

            I am currently developing 3d viewer with OpenGL (LWJGL) for an embedded system. Without going into much detail, there is an application written on Java/Swing that currently has fully implemented UI and logic on Java+Swing. But it was decided that instead of 2d top-down picture it'd be cool to have 3d view as well, and that's where I come in.

            I will say that I have to use GLES 3.0 or Opengl 2.1, and I prefer GLES because it has more features compared to 2.1 I also have a standalone application implemented with GLFW windowing system (a default for LWJGL) that runs fine on the device - it doesn't lag and gives decent FPS. Again, when running in a GLFW window.

            But now I need to attach it to JFrame preferably, and that's where my problems start. Basically, what I need is to have my 3D view render as a background, and then have Swing buttons/panels and additional windows (for example with options menu) display on top of it.

            I've implemented a basic algorhythm of simply reading the FrameBuffer and drawing it on a canvas as a raster image. But that's SLOW. I get like 10 FPS with that.

            ...

            ANSWER

            Answered 2019-Dec-06 at 05:38

            I will post an answer myself. It works well both on Linux desktop and on the embedded system, with good performance so far as I can see.

            The idea is taking an EGL context and GLES, and setting AWT canvas surface as a direct target for the context. You don't need to read buffer and then paint it on the canvas. Below is my Window class initialization.

            Source https://stackoverflow.com/questions/59174586

            QUESTION

            Unable to download lwjgl3-awt from Maven using SBT
            Asked 2019-Jun-26 at 14:50

            Following simple SBT fails to import org.lwjglx / lwjgl3-awt:

            ...

            ANSWER

            Answered 2019-Jun-26 at 14:50

            Following workaround allows to proceed by specifying the necessary dependencies manually:

            Source https://stackoverflow.com/questions/56772766

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install lwjgl3-awt

            You can download it from GitHub, Maven.
            You can use lwjgl3-awt like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the lwjgl3-awt component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/LWJGLX/lwjgl3-awt.git

          • CLI

            gh repo clone LWJGLX/lwjgl3-awt

          • sshUrl

            git@github.com:LWJGLX/lwjgl3-awt.git

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