RangeSeekBar | Custom view for Android that mimics the JQueryUI Slider | Android library
kandi X-RAY | RangeSeekBar Summary
kandi X-RAY | RangeSeekBar Summary
This is a custom Android View that tries to mimic the behavior of the JQueryUI Slider widget. RangeSeekBar is a custom view for the Android platform that makes it possible to have a SeekBar with more thumbs on it. The bar can be setup programmatically or via XML for both Horizontal and Vertical usecases. It supports custom drawables for the backgrund, track and thumbs. The view should work on Android devices from API level 4 and up (Android 1.6 Donut). The explanation for the API level bump from 3 to 4 can be found in this commit.
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Top functions reviewed by kandi - BETA
- Called when a touch event is pressed
- Returns the high limit limit for the specified index
- Get the lower limit limit at the specified index
- Returns the index of the closest thumbnail to the given coordinate
- Overridden to implement the onDraw method
- Draw the gutter shadow
- Draws the thumb
- Draws the range drawable of the range drawable
- Measure the dimensions of the view
- Determines the width of the view s view
- Determine the height of this view
- Called when the size changes
- Distributes allumbs at an evenly spaced amount
- Sets the value of the thumb at the specified index
- Change the state of the drawable
- Initializes the thumbnail
- Initialize defaults
- Get the value at the specified index
RangeSeekBar Key Features
RangeSeekBar Examples and Code Snippets
$ ./gradlew install
dependencies {
compile 'larpon.android.view:range-seek-bar:1.2.1'
}
Community Discussions
Trending Discussions on RangeSeekBar
QUESTION
I have an error while building gradle in build.gradle(app) and spent several hours finding solution :
No signature of method: build_1upy3e43ytufmh38cj8qq5tbo.android() is applicable for argument types: (build_1upy3e43ytufmh38cj8qq5tbo$_run_closure1) values: [build_1upy3e43ytufmh38cj8qq5tbo$_run_closure1@6871bd16]
my build.gradle(app) file is:
...ANSWER
Answered 2022-Feb-23 at 14:23I found the solution is removing:
QUESTION
(when i try to run the project )error is Build file 'C:\Users\jupun\Desktop\trid-7\codecanyon-22842942-trid-city-guide-android-native-with-admin-panel-firebase\Trid-Android-Package\Android code\Trid-CityGuide_v7\app\build.gradle' line: 1
A problem occurred evaluating project ':app'.
Failed to apply plugin 'com.android.internal.application'. ANDROID_SDK_HOME is set to the root of your SDK: C:\Users\jupun\AppData\Local\Android\Sdk ANDROID_SDK_HOME was meant to be the parent path of the preference folder expected by the Android tools. It is now deprecated.
- Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
gradle.build
...ANSWER
Answered 2021-Sep-06 at 09:56Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
QUESTION
I want to use exoplayer 2.8.4, which in turn would be used for the Toro library(autoplaying recycler view videos). However, I always keep getting an exoplayer 2.13.3 in my app, which is quite bizzare, as I did not include this in my dependency. I tried invalidating and even clearing the caches, but still exoplayer 2.13.3 is the one that gets installed. I need exoplayer 2.8.4 for Toro to work properly. Can someone provide a solution to what is to be done?
Code for build.gradle(app)
...ANSWER
Answered 2021-Nov-27 at 17:30I use the strictly
keyword to force a certain version to be used (read more about it here).
Use it like this:
QUESTION
I am using this library for range seek bar usage: https://github.com/Innovattic/range-seek-bar
When using the SeekBarChangeListener interface in activity level it compiles just fine:
...ANSWER
Answered 2021-Aug-23 at 14:37I found the correct way
QUESTION
My android application has a serious problem, it is when activity resumes multiple times (about 10 times), the activity will become lag when scroll. If I start a new activity, the new one works smoothly, but if I make it resume about 10 times, it will also become lag as the first one. I have tried with simple UI, just a ScrollView
and a few TextView
s. Below is my class implementation:
ANSWER
Answered 2020-Mar-17 at 10:40After a week, I find out implementation 'com.facebook.android:facebook-android-sdk:5.11.0'
make activities in my app lag after resume. I solve it by this answer
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