Backrooms | The backrooms , endless mono yellow rooms to traverse | Audio Utils library

 by   LudoCrypt Java Version: 1.3.1 License: CC0-1.0

kandi X-RAY | Backrooms Summary

kandi X-RAY | Backrooms Summary

Backrooms is a Java library typically used in Audio, Audio Utils applications. Backrooms has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

The backrooms, endless mono yellow rooms to traverse.
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            kandi-support Support

              Backrooms has a low active ecosystem.
              It has 3 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 5 have been closed. On average issues are closed in 8 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Backrooms is 1.3.1

            kandi-Quality Quality

              Backrooms has 0 bugs and 0 code smells.

            kandi-Security Security

              Backrooms has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Backrooms code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Backrooms is licensed under the CC0-1.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Backrooms releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              It has 7684 lines of code, 304 functions and 74 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Backrooms and discovered the below as its top functions. This is intended to give you an instant insight into Backrooms implemented functionality, and help decide if they suit your requirements.
            • Converts the layout of a layout into an array of ints .
            • Calls the carpet override .
            • Updates the sanity state .
            • Generate side slice .
            • Called when a new block is hit .
            • Checks to see if a camera is running .
            • Floor block override .
            • Calculate next map key .
            • Render block layer .
            • Registers the client .
            Get all kandi verified functions for this library.

            Backrooms Key Features

            No Key Features are available at this moment for Backrooms.

            Backrooms Examples and Code Snippets

            No Code Snippets are available at this moment for Backrooms.

            Community Discussions

            QUESTION

            when importing a model to unity from blender, i get odd material results
            Asked 2021-Nov-18 at 14:28

            i imported my blender backrooms model to unity, and i got a wierd mess, this is the model in unity , when its in blender it looks exactly as intended, and even when i render a image of the model in blender all the textures look like they should,this is the model in blender, not a rendered image, ive browsed countless "solutions" and i cant find one that applies to mine, i have tried changing unity import settings, extracting both materials and images, and so on, nothing makes the materials look proper, my guess is that its not accounting for UV mapping junk so its stretching the image so far that it becomes blurred beyond recognitiion, if anybody can help me out it would be much appreciated, also just a side note but i dont think the displacement maps work in unity like they do in blender

            edit: the model has multiple objects, the floor ceiling and walls are all 3 seperate objects

            edit again: here is the node layout for the floor, every other node layout for the walls and ceiling is just the floors layout but without a displacement map on it

            ...

            ANSWER

            Answered 2021-Nov-18 at 14:28

            It's been a minute since I've used Unity. But without looking at the blender file, I would suspect that it could maybe be that there's two UVs on your model, and Unity is using the wrong one. I believe Unity uses the first UV Map for texture info, while the others are used for lightmap info. If that's the case, just delete the wrong one in your model. Hopefully that helps!

            Edit (more info): I created a basic model with walls, ceiling, and floor. The walls, and ceiling only have a UV Map called UVMap. However, the floor has two UV Maps: UVMap and UVMap.001. Like so:

            Now, if I click on that little camera icon next to the UVMap/UVMap.001 you will possibly see the overall size of the bricks change. If so, delete the wrongly scaled UV Map so you only have one UV Map in that window. After that, I would just ensure all your UV Maps are called the same on your other meshes, which is typically UVMap as default. You will also want to be sure all of your images are being mapped by UV, not Object or Generated as Unity cannot use that information. From there you should be good to go!

            Source https://stackoverflow.com/questions/69982096

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Backrooms

            For setup instructions please see the fabric wiki page that relates to the IDE that you are using.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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