kandi X-RAY | StickerView Summary
kandi X-RAY | StickerView Summary
Top functions reviewed by kandi - BETA
- Rotate and scale
- Rotate and scale double touch
- Gets the bounding path
- Region Override
- Gets the matrix matrix
- Draw the btn delete button
- Draw all sticker
- Initializes the activity
- Add a drawable to the drawer
- Removes the Stickers
- Saves the current picker
- Set attributes
- Convert a dip value topx
- Draws the matrix
- Initialize the background
- Removes a sticker
- Returns the height of the drawable
- Returns the width of the drawable
StickerView Key Features
Trending Discussions on StickerView
I have a Frame layout and an image in said layout, now I want to outline the image in the layout, but when I try to set the background of the ImageView, it just ignores it and fits the canvas, it works in the layoutEditor but for some reason not in the actual app, one thing that I think might be important to know is that the image in the imageview is set by the user so I can't just use an already outlined image.
Thanks in advance for any help.
ANSWERAnswered 2020-May-23 at 18:00
ANSWERAnswered 2020-Feb-27 at 14:06
Since my comment helped solve, I'll just post in the answer then.
Just create a container layout like
FrameLayoutthat'll be exactly the size of the image (
wrap_content) and then add the
Something like this:
In my app i'm executing two for loops however those for loops need to scheduled in a order here is the use case:
There are two for loops : 1- ImageStickerslist 2-TextStickerslist
What i want to do is after imagestickerslist if properly finised only then textstickerslist will be executed.
Here imagesticker list consists of url path which is used to load images from glide however if those images are of high resolution it eventually makes the thread continue even if the image is not yet loaded from url. To solve this tried adding blocking calls to glide on ready and full method but it won't prove to be of any help. I'm very confused how blocking calls work any help into this will be really appreciated.
Here's my code where for loops are executed:...
ANSWERAnswered 2020-Jan-21 at 06:15
None of your code will benefit from runBlocking or the coroutines you launch.
If you are aiming to simply process each of your Image type objects in paralellel due to the long running nature of each task, then you can do something like this:
In our app, we have a canvas. The canvas could contain Stickers, Images, Texts, etc. We have a protocol
CanvasItem that implement the common properties between these items:
ANSWERAnswered 2019-Aug-10 at 17:10
Protocols and generics in conjunction with subclassing don't work together very well
Actually you don't need neither the protocol nor the view wrapper class. Subclassing
UIView is sufficient.
In my app users are able to create images and then use them as stickers in iMessages.
My problem is that I can't display created images that are stored in the Documents Directory.
My issue is very similar to this question - SO Question but in my case the solution stated there didn't help.
Here's my code for fetching images:...
ANSWERAnswered 2019-Apr-27 at 15:35
I have found source of my problem:
Application Extensions can't access default Documents Directory folder.
Use App Groups and make path for image when saving and retrieving it like this:
ANSWERAnswered 2019-Apr-08 at 06:04
This error means that you should not modify a container/list while you are iterating using a for-each loop over it.
- iterate using a for-loop using an
intas index iterator
- iterate over a copy of your container/list and then apply the changes to the original container/list
I have these lines of code in which if I stop on the X to delete an image I delete it. The problem is that if I have one or more of the same type of image, removing one of them, it also erases all the other identical ones. I think my problem is in calling the "forEach". What should I use?
While if the images are different, I delete correctly the single "sticker"....
ANSWERAnswered 2018-Dec-02 at 13:56
You can try
It irritates me because I have to see yellow line in my code each time I open class.
I have also added
@SuppressLint("ClickableViewAccessibility") above onTouch.
My MultiTouchListener class :...
ANSWERAnswered 2018-Mar-17 at 10:46
I had this problem with my
TextView while applying
OnTOuchListener on it, so what I did is, I created a custom
TextVIew class like this,
I am using wuapnjie/StickerView library in my app and one of the function getCurrentSticker in StickerView class is returning null object reference when I called the method in onCreate method, but working perfectly when called from any onClick method. Any of your expertise will be very helpful. Thanks.
When I try to run the code in separate thread within runOnUiThread sometimes it is working and sometimes not. How come some code would work sometime and not the other time. I am very confused. Below is the piece of code which works in onClick method and not in onCreate method.
When I call addStickerNow in below code from onCreate, it returns null value. In onClick method it is returning actual value....
ANSWERAnswered 2018-Mar-07 at 05:11
It seems StickerView is dependent upon your overall layout to draw itself. Since in onCreate your layout is not drawn on your Activity so your StickerView's Rect is all 0.
Add following code inside
onCreate to wait for layout to be drawn and then call your addSticker Method.
I am getting some issues related to APNG file, APNG file animation working perfect if i put APNG files in resource bundle , But when i have download same APNG file from assets server and saving APNG file into resource directory and then load using MSSticker like this way. after loading it showing only first frame.if anyone wanna try to check APNG file please have a look to this....
ANSWERAnswered 2017-Dec-08 at 03:15
I think problem is this
UIImagePNGRepresentation. Why convert
UIImage and then use
Try saving data directly.
No vulnerabilities reported
You can use StickerView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the StickerView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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