FML | Forge proper ) The Forge Mod Loader | REST library

 by   MinecraftForge Java Version: Current License: Non-SPDX

kandi X-RAY | FML Summary

kandi X-RAY | FML Summary

FML is a Java library typically used in Web Services, REST, Minecraft applications. FML has no bugs, it has build file available and it has low support. However FML has 1 vulnerabilities and it has a Non-SPDX License. You can download it from GitHub.

This is Forge Mod Loader, or FML for short, by cpw. More information can be found at It is a clean reimplementation of a mod loading system for client and server. It can be installed on its own, or as part of Minecraft Forge.
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            kandi-support Support

              FML has a low active ecosystem.
              It has 423 star(s) with 203 fork(s). There are 112 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 24 open issues and 352 have been closed. On average issues are closed in 129 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of FML is current.

            kandi-Quality Quality

              FML has 0 bugs and 0 code smells.

            kandi-Security Security

              FML has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).
              FML code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FML has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              FML releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              FML saves you 13466 person hours of effort in developing the same functionality from scratch.
              It has 27036 lines of code, 2227 functions and 260 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed FML and discovered the below as its top functions. This is intended to give you an instant insight into FML implemented functionality, and help decide if they suit your requirements.
            • Reads all mod tags from the world
            • Fixing IDs that were previously allocated by the registry
            • Process the missing mappings
            • Injects an existing game data snapshot
            • Main entry point
            • Compares the source and writes it to the output stream
            • Sets up the DTO file used to load the data
            • Checks if the server is valid
            • Exit the java
            • Starts a user query
            • Register the protocol
            • Demonstrates how to use a MarkerTransformer
            • Create a wrapper from a file
            • Initialize the GUI
            • Adds a copy
            • Creates a diff using the given arguments
            • Initializes the survivor
            • Gets data to be used for writing to world
            • Binds the metadata to this mod
            • Create a wrapper for the given callback
            • Construct the mod
            • Draw the mod list
            • Parses the version
            • Build the mod graph
            • Starts the loading process
            • Discover a list of modules that can be found in the ASM file
            Get all kandi verified functions for this library.

            FML Key Features

            No Key Features are available at this moment for FML.

            FML Examples and Code Snippets

            No Code Snippets are available at this moment for FML.

            Community Discussions

            QUESTION

            How to correctly loading shp file by code
            Asked 2022-Jan-13 at 16:46

            I am trying to load a .shp file by OGRFeatureSource class, and it is not showing in the scene, but when I load .earth file, using osgearth_viewer by arguments, the shape file works.

            Any errors are printing on terminal.

            I based my code on tutorials that i found on web, but i think these are for an old version (some classes of these tutorials no longer work.) The program is not crashing.

            Here is my code:

            ...

            ANSWER

            Answered 2022-Jan-13 at 16:46

            Your AltitudeSymbol also needs to specify the clamping:

            Source https://stackoverflow.com/questions/70698391

            QUESTION

            Modded mc server not booting up, Reason unknown
            Asked 2021-Nov-20 at 10:22

            So Im having an issue booting up a modded mc server installation using forge 1.12.2. The reason is unknown but I've had this issue before. All I've heard was to reinstall Java, even though I have done that multiple times.

            Here is what my directory looks like:

            This is stored inside c:desktop/server. Here is the server boot code: java -Xmx1024M -jar forge-universal.jar nogui.

            Here is the error, I cannot understand what any of it means, and there is no offical minecraft crash log:

            ...

            ANSWER

            Answered 2021-Nov-20 at 10:14

            You seems to be on Java 16. You can check with java -version.

            Forge 1.12 can't be runned with this version of Java. So, I suggest you to :

            • Install older version such as Java 8.
            • Change boot code to C:\Dir\To\Jre\java.exe -Xmx1024M -jar forge-universal.jar nogui
            • OR change JAVA_PATH variable to the Java 8 JRE instead of Java 16's one.

            Source https://stackoverflow.com/questions/70044684

            QUESTION

            How to deal with special characters in the variable names when calling feols regression?
            Asked 2021-Oct-27 at 16:58

            I am trying to write a function to return FE regression coefficient and standard errors since I need run a large number of regressions. The data could look like this. There are many special characters in the column names, such as space, -, &, and numbers etc.

            ...

            ANSWER

            Answered 2021-Oct-27 at 16:58

            Consider changing the special characters to _

            Source https://stackoverflow.com/questions/69742037

            QUESTION

            SecurityException user -1 instead of 0
            Asked 2021-Oct-19 at 14:57

            Hey after upgrading flutter I get this SecurityException. I do not know how to resolve it. it does not appear with an emulator. Can you please help me?

            I already checked the manifest and checked for the splash screen.

            its an samsung s8 and it does not have the newest OS it also does not work on an samsung s7

            flutter doctor -v shows no issues

            and after flutter clean (+deleting build) It runs on the next installation fine. But after that it does not work again.

            ...

            ANSWER

            Answered 2021-Oct-19 at 14:57

            thanks to @Yeasin Sheikh I just needed to delete the build folder, flutter clean and flutter upgrade!

            Source https://stackoverflow.com/questions/69518237

            QUESTION

            Why can't I use setUnlocalizedName(String) return undefined when I use ItemSpatialMark
            Asked 2021-Oct-06 at 06:10
            package itsjustlogic.logicmod;
            
            import net.minecraft.item.Item;
            import cpw.mods.fml.common.Mod;
            import cpw.mods.fml.common.Mod.EventHandler;
            import cpw.mods.fml.common.event.FMLInitializationEvent;
            import cpw.mods.fml.common.event.FMLPostInitializationEvent;
            import cpw.mods.fml.common.event.FMLPreInitializationEvent;
            import cpw.mods.fml.common.registry.GameRegistry;
            
            @Mod(modid = "logic", name = "Logic's Mod", version = "1.0")
            public class LogicsMod {
                
                public static Item itemSpatialMark;
                
                @EventHandler
                public void preInit(FMLPreInitializationEvent event) {
                    //Item/Block init and reg
                    //Config handling
                    itemSpatialMark = new ItemSpatialMark().setUnlocalizedName("ItemSpatialMark");
                    GameRegistry.registerItem(itemSpatialMark, itemSpatialMark.getUnlocalizedName().substring(5));
                }
                
                @EventHandler
                public void init(FMLInitializationEvent event){
                    //Proxy, TileEntity, entity, GUI, and Packet Reg
                }
                
                @EventHandler
                public void postInit(FMLPostInitializationEvent event){
                    
                }
            }
            
            ...

            ANSWER

            Answered 2021-Oct-06 at 06:10

            In your ItemSpacialMark class, make sure that you're extending the net.minecraft.item.Item class like this,

            Source https://stackoverflow.com/questions/69459809

            QUESTION

            Extracting a field value from JsonResponse in Django and pass it to Ajax Jquery
            Asked 2021-Sep-27 at 14:44

            I'm creating a dropdown list select with ajax and Jquery in Django The expected behavior is when I choose the first select, the ajax will fill the second one This is what I have for while:

            models.py

            ...

            ANSWER

            Answered 2021-Sep-27 at 13:46

            If you only need the sequence field, you can just get this field with Django

            Source https://stackoverflow.com/questions/69346903

            QUESTION

            Flutter build fails in Samsung phone , Permission Denial: broadcast from android asks to run as user -1 but is calling from user 0
            Asked 2021-Sep-18 at 11:49

            Trying to build a previously working app on Samsung Note 8 phone , This is the error Permission Denial: broadcast from android asks to run as user -1 but is calling from user 0

            • Not working on Samsung Note 8 , Android version 9
            • Working on Mi A3 , Android Version 11

            Now I understand INTERACT_ACROSS_USERS_FULL permissions are required by only system apps accessing system functionalities . This app of mine was working properly before , upgraded flutter and dart versions , also upgraded the Mobile OS .

            Even added these permissions in all manifest files , still not working ,

            ...

            ANSWER

            Answered 2021-Sep-18 at 11:49

            This is an issue with latest Flutter version , I fixed it with the below eidt ,

            This is a workaround and it works for me .

            1. go to MainActivity.kt
            2. Import import android.os.Build
            3. Paste this

            Source https://stackoverflow.com/questions/69009310

            QUESTION

            Remove "Formula" class from formula object in R
            Asked 2021-Jul-30 at 10:13

            I use the package Formula in R to create a conditional formula that can be updated.

            (described here: How to update a conditional formula?)

            By using the Formula package, my formula object gets two classes: "Formula" and "formula". Unfortunately, the "Formula" class does not work with the FENmlm package that I use for calculating my model. Is there a way to remove the "Formula" class and keep the "formula" class? (the "Formula" class is only needed for updating the models)

            ...

            ANSWER

            Answered 2021-Jul-30 at 10:13

            You can update the class of the formula with class <- -

            Source https://stackoverflow.com/questions/68589045

            QUESTION

            Running a delayed (async) task in view-model causes view to not update
            Asked 2021-Jul-30 at 02:00

            I have a profile view-model that in it's constructor calls the DB for the user that just logged. It works fine but if I delay it by 3s then I assume one of the threads continues and creates the view with nothing inside. I use a data template selector to construct the view and if I delay the task then the view will not render anything. Again, if I don't delay it works fine but I need to make sure that it will work if the server takes longer to respond and 3s is not that much in some cases

            here is my view model

            ...

            ANSWER

            Answered 2021-Jul-30 at 02:00

            if I don't delay it works fine but I need to make sure that it will work if the server takes longer to respond and 3s is not that much in some cases

            If you use Await in Task, the code starting from Await will be in another thread, not in main thread, so the UI will be not updated.

            You can use Device.BeginInvokeOnMainThread(Action) Method to update UI by changing data source.

            I do one sample that you can take a look.

            Source https://stackoverflow.com/questions/68581251

            QUESTION

            Registering entity rendering handler with Minecraft Forge 1.16.5
            Asked 2021-Jul-08 at 08:02

            I'm following this tutorial to create a custom entity for my Minecraft mod. Unfortunately, the tutorial is written for a slightly older version of Minecraft (1.14), and some parts do not work with the latest version. I was up to registering the rendering handler for the entity, when I got this error:

            ...

            ANSWER

            Answered 2021-Jul-08 at 08:02

            I eventually managed to get it to work by looking at other mods which work with 1.16, and I replaced

            Source https://stackoverflow.com/questions/68295256

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Install FML

            To install on a server, simply execute the FML or Forge jar file, with a copy of minecraft_server-@MC_VERSION@.jar placed in the same directory. FML will launch it’s patched copy.
            This code also ships as a part of Minecraft Forge. You do not need to install it separately from your Minecraft Forge installation. Minecraft Forge contains the exact same code as this. You should not install FML if you are also installing Minecraft Forge. This code follows the Minecraft Forge installation methodology. It will apply some small patches to the vanilla MCP source code, giving you and it access to some of the data and functions you need to build a successful mod. Note also that the patches are built against "unrenamed" MCP source code (aka srgnames) - this means that you will not be able to read them directly against normal code.
            To install this source code for development purposes, extract this zip file. It ships with a demonstration mod. Run "gradle setupDevWorkspace" to create a gradle environment primed with FML. Run gradle eclipse or gradle idea to create an IDE workspace of your choice. Refer to ForgeGradle for more information about the gradle environment.
            MinecraftForge ships with this code and installs it as part of the forge installation process, no further action is required on your part. For reference this is version @MAJOR@.@MINOR@.@REV@.@BUILD@ of FML for Minecraft version @MCVERSION@.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/MinecraftForge/FML.git

          • CLI

            gh repo clone MinecraftForge/FML

          • sshUrl

            git@github.com:MinecraftForge/FML.git

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