MinecraftForge | Modifications to the Minecraft base files to assist | Video Game library

 by   MinecraftForge Java Version: 46.0 License: Non-SPDX

kandi X-RAY | MinecraftForge Summary

kandi X-RAY | MinecraftForge Summary

MinecraftForge is a Java library typically used in Gaming, Video Game, Minecraft applications. MinecraftForge has no bugs, it has no vulnerabilities, it has build file available and it has medium support. However MinecraftForge has a Non-SPDX License. You can download it from GitHub.

Modifications to the Minecraft base files to assist in compatibility between mods.

            kandi-support Support

              MinecraftForge has a medium active ecosystem.
              It has 6182 star(s) with 2553 fork(s). There are 357 watchers for this library.
              It had no major release in the last 6 months.
              There are 118 open issues and 4063 have been closed. On average issues are closed in 180 days. There are 77 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of MinecraftForge is 46.0

            kandi-Quality Quality

              MinecraftForge has 0 bugs and 0 code smells.

            kandi-Security Security

              MinecraftForge has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MinecraftForge code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MinecraftForge has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              MinecraftForge releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 67290 lines of code, 6971 functions and 893 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed MinecraftForge and discovered the below as its top functions. This is intended to give you an instant insight into MinecraftForge implemented functionality, and help decide if they suit your requirements.
            • Resets all delegates .
            • Get the quad for a sprite at a particular sprite .
            • Starts the version check .
            • Create a quad based on the indices .
            • Calculate the normal of the quad
            • Register the living biomes .
            • Recursively adjust the configuration .
            • Calculate the lightmap for a light .
            • Update the state of the module
            • Creates an item in world .
            Get all kandi verified functions for this library.

            MinecraftForge Key Features

            No Key Features are available at this moment for MinecraftForge.

            MinecraftForge Examples and Code Snippets

            No Code Snippets are available at this moment for MinecraftForge.

            Community Discussions


            no instance(s) of type variable(s) T exist so that Block conforms to Supplier
            Asked 2022-Feb-07 at 15:45

            I was just coding from a course, when there was this error:

            no instance(s) of type variable(s) T exist so that Block conforms to Supplier

            I don't know what it is, but here is my code:



            Answered 2022-Feb-07 at 15:45

            The method register takes a Supplier, not a Block.

            You are trying to pass it a Block here instead of a Supplier:

            Source https://stackoverflow.com/questions/71021317


            Error: Support for running under Java 16 requires Gradle 7, which will be supported in ForgeGradle 5
            Asked 2022-Feb-06 at 19:25

            I am using this -> https://mcforge.readthedocs.io/en/latest/gettingstarted/ (forge documentation)

            now I'm on this point:

            Generating IDE Launch/Run Configurations:

            For IntelliJ, run the genIntellijRuns gradle task (gradlew genIntellijRuns).

            And this what i have:



            Answered 2021-Nov-29 at 17:36

            I downgraded jdk version to 15.0.2 and this helped to solve problem.

            Source https://stackoverflow.com/questions/70154920


            Missing type arguments for generic class in Java?
            Asked 2021-Dec-19 at 22:06

            I don't understand how to format generic types into this code:



            Answered 2021-Dec-19 at 22:06

            Your subclass is a generic type but bound to be of type SpiderEntity

            Source https://stackoverflow.com/questions/70415601


            building mod does not include mcmod.info (1.12.2)
            Asked 2021-Nov-29 at 08:23

            posting here as 1.12.2 is no longer officially supported by forge,

            trying to build my first mod and I'm having troubles getting it to be detected by gradle




            Answered 2021-Nov-29 at 08:23

            If you use IntelliJ IDEA, then add to the end of the file build.gradle

            Source https://stackoverflow.com/questions/70118942


            Modded mc server not booting up, Reason unknown
            Asked 2021-Nov-20 at 10:22

            So Im having an issue booting up a modded mc server installation using forge 1.12.2. The reason is unknown but I've had this issue before. All I've heard was to reinstall Java, even though I have done that multiple times.

            Here is what my directory looks like:

            This is stored inside c:desktop/server. Here is the server boot code: java -Xmx1024M -jar forge-universal.jar nogui.

            Here is the error, I cannot understand what any of it means, and there is no offical minecraft crash log:



            Answered 2021-Nov-20 at 10:14

            You seems to be on Java 16. You can check with java -version.

            Forge 1.12 can't be runned with this version of Java. So, I suggest you to :

            • Install older version such as Java 8.
            • Change boot code to C:\Dir\To\Jre\java.exe -Xmx1024M -jar forge-universal.jar nogui
            • OR change JAVA_PATH variable to the Java 8 JRE instead of Java 16's one.

            Source https://stackoverflow.com/questions/70044684


            Cant detect when a player joins a world
            Asked 2021-Nov-05 at 17:24

            So im trying to make this mod give you 2 apples (for testing purposes) but I cant seem to get it to work :/ (no errors nothing the mod does not output anything) here's my code (1.8.9 Forge BTW):



            Answered 2021-Nov-05 at 17:24

            Minecraft uses two different event systems for some reason. init is supposed to be @EventHandler, not @SubscribeEvent. onPlayerJoin is correct though. (Add import net.minecraftforge.fml.common.Mod.EventHandler; if you don't already have it.)

            Also, if onPlayerJoin is in your MainGuts class, then you need to do either MinecraftForge.EVENT_BUS.register(MainGuts.class); or MinecraftForge.EVENT_BUS.register(this); (try both; I forget which is correct all the way back in 1.8.9), not MinecraftForge.EVENT_BUS.register(EventHandler.class);.

            Source https://stackoverflow.com/questions/69841434


            "Premature end of Content-Length delimited message body" error when building Minecraft Forge 1.17.1 MDK
            Asked 2021-Sep-09 at 13:19

            Error report:



            Answered 2021-Sep-09 at 13:19

            This problem might be occurring due to one or more problems mentioned below:-

            1. Server-Side issues: Many times, the server becomes unresponsive and either sends less data or no data at all. Try after 4-5 hours. Sometimes, it can even take a day!
            2. "build.gradle" file is bugged: If you've not modified your build.gradle file at any time, then it can't be the/a reason.

            Try navigating into your MDK folder and run gradlew eclipse command. Please post your build.gradle file correctly, it isn't opening :).

            Source https://stackoverflow.com/questions/69040496


            Registering entity rendering handler with Minecraft Forge 1.16.5
            Asked 2021-Jul-08 at 08:02

            I'm following this tutorial to create a custom entity for my Minecraft mod. Unfortunately, the tutorial is written for a slightly older version of Minecraft (1.14), and some parts do not work with the latest version. I was up to registering the rendering handler for the entity, when I got this error:



            Answered 2021-Jul-08 at 08:02

            I eventually managed to get it to work by looking at other mods which work with 1.16, and I replaced

            Source https://stackoverflow.com/questions/68295256


            gradle build.gradle issue with "version:"(forge modding)
            Asked 2021-Jul-08 at 00:43

            I am 10000000000% new to coding forge mods. I am trying to run this command: ./gradlew setupdecompworkspace I typed this in the terminal after going through the file path. I get this error message:



            Answered 2021-Jul-08 at 00:18

            You need to use '', not ‘’. Replace that line with version ='1.16.5-1.0.0'.

            Source https://stackoverflow.com/questions/68294190


            Capabilities stopped saving forge 1.12.2
            Asked 2021-Jun-08 at 15:46

            I used this tutorial to add capabilities to my mod although when I changed them to suit my mod it stopped saving whenever I left the world. I'm pretty sure that the problem has something to do with writing the data to the player because when I change the code inside of the readNBT function to just run with a number inside of the set function instead of reading from nbt, it still doesn't change anything. I know the function is still being run though because if I place System.out.println in it, it'll still output something.
            Anyways heres my code inside my capabilities-related files:



            Answered 2021-Feb-01 at 13:38

            I had a similar problem with chunk capability. The reason was a ignorance of EnumFacing side of capability. If you want to save/load capability, then you need to bind capability to any one side.

            Check EnumFacing argument at your IStorage, ICapabilitySerializable#hasCapability, ICapabilitySerializable#getCapability.

            Pass valid EnumFacing at ICapabilitySerializable#serializeNBT, ICapabilitySerializable#deserializeNBT and to player.getCapability at EventHandler#onPlayerAttack.

            Source https://stackoverflow.com/questions/65959548

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install MinecraftForge

            You can download it from GitHub.
            You can use MinecraftForge like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MinecraftForge component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone MinecraftForge/MinecraftForge

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