kandi X-RAY | MinecraftForge Summary
kandi X-RAY | MinecraftForge Summary
Modifications to the Minecraft base files to assist in compatibility between mods.
Top functions reviewed by kandi - BETA
- Resets all delegates .
- Get the quad for a sprite at a particular sprite .
- Starts the version check .
- Create a quad based on the indices .
- Calculate the normal of the quad
- Register the living biomes .
- Recursively adjust the configuration .
- Calculate the lightmap for a light .
- Update the state of the module
- Creates an item in world .
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Trending Discussions on MinecraftForge
I was just coding from a course, when there was this error:
no instance(s) of type variable(s) T exist so that Block conforms to Supplier
I don't know what it is, but here is my code:...
ANSWERAnswered 2022-Feb-07 at 15:45
register takes a
Supplier, not a
You are trying to pass it a
Block here instead of a
I am using this -> https://mcforge.readthedocs.io/en/latest/gettingstarted/ (forge documentation)
now I'm on this point:
Generating IDE Launch/Run Configurations:
For IntelliJ, run the genIntellijRuns gradle task (gradlew genIntellijRuns).
And this what i have:...
ANSWERAnswered 2021-Nov-29 at 17:36
I downgraded jdk version to 15.0.2 and this helped to solve problem.
I don't understand how to format generic types into this code:...
ANSWERAnswered 2021-Dec-19 at 22:06
Your subclass is a generic type but bound to be of type
posting here as 1.12.2 is no longer officially supported by forge,
trying to build my first mod and I'm having troubles getting it to be detected by gradle
ANSWERAnswered 2021-Nov-29 at 08:23
If you use IntelliJ IDEA, then add to the end of the file build.gradle
So Im having an issue booting up a modded mc server installation using forge 1.12.2. The reason is unknown but I've had this issue before. All I've heard was to reinstall Java, even though I have done that multiple times.
Here is what my directory looks like:
This is stored inside
c:desktop/server. Here is the server boot code:
java -Xmx1024M -jar forge-universal.jar nogui.
Here is the error, I cannot understand what any of it means, and there is no offical minecraft crash log:...
ANSWERAnswered 2021-Nov-20 at 10:14
You seems to be on Java 16. You can check with
Forge 1.12 can't be runned with this version of Java. So, I suggest you to :
- Install older version such as Java 8.
- Change boot code to
C:\Dir\To\Jre\java.exe -Xmx1024M -jar forge-universal.jar nogui
- OR change
JAVA_PATHvariable to the Java 8 JRE instead of Java 16's one.
So im trying to make this mod give you 2 apples (for testing purposes) but I cant seem to get it to work :/ (no errors nothing the mod does not output anything) here's my code (1.8.9 Forge BTW):...
ANSWERAnswered 2021-Nov-05 at 17:24
Minecraft uses two different event systems for some reason.
init is supposed to be
onPlayerJoin is correct though. (Add
import net.minecraftforge.fml.common.Mod.EventHandler; if you don't already have it.)
onPlayerJoin is in your
MainGuts class, then you need to do either
MinecraftForge.EVENT_BUS.register(this); (try both; I forget which is correct all the way back in 1.8.9), not
ANSWERAnswered 2021-Sep-09 at 13:19
This problem might be occurring due to one or more problems mentioned below:-
- Server-Side issues: Many times, the server becomes unresponsive and either sends less data or no data at all. Try after 4-5 hours. Sometimes, it can even take a day!
- "build.gradle" file is bugged: If you've not modified your build.gradle file at any time, then it can't be the/a reason.
Try navigating into your MDK folder and run
gradlew eclipse command.
Please post your build.gradle file correctly, it isn't opening :).
I'm following this tutorial to create a custom entity for my Minecraft mod. Unfortunately, the tutorial is written for a slightly older version of Minecraft (1.14), and some parts do not work with the latest version. I was up to registering the rendering handler for the entity, when I got this error:...
ANSWERAnswered 2021-Jul-08 at 08:02
I eventually managed to get it to work by looking at other mods which work with 1.16, and I replaced
I am 10000000000% new to coding forge mods. I am trying to run this command: ./gradlew setupdecompworkspace I typed this in the terminal after going through the file path. I get this error message:...
ANSWERAnswered 2021-Jul-08 at 00:18
You need to use
‘’. Replace that line with
I used this tutorial to add capabilities to my mod although when I changed them to suit my mod it stopped saving whenever I left the world. I'm pretty sure that the problem has something to do with writing the data to the player because when I change the code inside of the readNBT function to just run with a number inside of the set function instead of reading from nbt, it still doesn't change anything. I know the function is still being run though because if I place System.out.println in it, it'll still output something.
Anyways heres my code inside my capabilities-related files:
ANSWERAnswered 2021-Feb-01 at 13:38
I had a similar problem with chunk capability. The reason was a ignorance of
EnumFacing side of capability. If you want to save/load capability, then you need to bind capability to any one side.
EnumFacing argument at your
ICapabilitySerializable#deserializeNBT and to
No vulnerabilities reported
You can use MinecraftForge like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MinecraftForge component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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