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MinecraftForge | Modifications to the Minecraft base files to assist in compatibility between mods. | Video Game library

 by   MinecraftForge Java Version: Current License: Non-SPDX

 by   MinecraftForge Java Version: Current License: Non-SPDX

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kandi X-RAY | MinecraftForge Summary

MinecraftForge is a Java library typically used in Gaming, Video Game, Minecraft applications. MinecraftForge has no bugs, it has no vulnerabilities, it has build file available and it has medium support. However MinecraftForge has a Non-SPDX License. You can download it from GitHub.
Modifications to the Minecraft base files to assist in compatibility between mods.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • MinecraftForge has a medium active ecosystem.
  • It has 5407 star(s) with 2326 fork(s). There are 374 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 87 open issues and 3748 have been closed. On average issues are closed in 33 days. There are 66 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of MinecraftForge is current.
MinecraftForge Support
Best in #Video Game
Average in #Video Game
MinecraftForge Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • MinecraftForge has 0 bugs and 0 code smells.
MinecraftForge Quality
Best in #Video Game
Average in #Video Game
MinecraftForge Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • MinecraftForge has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • MinecraftForge code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
MinecraftForge Security
Best in #Video Game
Average in #Video Game
MinecraftForge Security
Best in #Video Game
Average in #Video Game

license License

  • MinecraftForge has a Non-SPDX License.
  • Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
MinecraftForge License
Best in #Video Game
Average in #Video Game
MinecraftForge License
Best in #Video Game
Average in #Video Game

buildReuse

  • MinecraftForge releases are not available. You will need to build from source code and install.
  • Build file is available. You can build the component from source.
  • It has 67290 lines of code, 6971 functions and 893 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
MinecraftForge Reuse
Best in #Video Game
Average in #Video Game
MinecraftForge Reuse
Best in #Video Game
Average in #Video Game
Top functions reviewed by kandi - BETA

kandi has reviewed MinecraftForge and discovered the below as its top functions. This is intended to give you an instant insight into MinecraftForge implemented functionality, and help decide if they suit your requirements.

  • Resets all delegates .
  • Get the quad for a sprite at a particular sprite .
  • Starts the version check .
  • Create a quad based on the indices .
  • Calculate the normal of the quad
  • Register the living biomes .
  • Recursively adjust the configuration .
  • Calculate the lightmap for a light .
  • Update the state of the module
  • Creates an item in world .

MinecraftForge Key Features

Modifications to the Minecraft base files to assist in compatibility between mods.

no instance(s) of type variable(s) T exist so that Block conforms to Supplier<T>

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public static RegistryObject<Block> SMOOTH_BRICK = register("smooth_brick",
    new Block(BlockBehaviour.Properties.of(Material.STONE).sound(SoundType.STONE).strength(2f,6f)));
public static RegistryObject<Block> SMOOTH_BRICK = register("smooth_brick",
    () -> new Block(BlockBehaviour.Properties.of(Material.STONE).sound(SoundType.STONE).strength(2f,6f)));
-----------------------
public static RegistryObject<Block> SMOOTH_BRICK = register("smooth_brick",
    new Block(BlockBehaviour.Properties.of(Material.STONE).sound(SoundType.STONE).strength(2f,6f)));
public static RegistryObject<Block> SMOOTH_BRICK = register("smooth_brick",
    () -> new Block(BlockBehaviour.Properties.of(Material.STONE).sound(SoundType.STONE).strength(2f,6f)));

Missing type arguments for generic class in Java?

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public class SpiderRenderer<T extends SpiderEntity>
public class VariantSpiderRenderer<T> extends SpiderRenderer<T>
public class VariantSpiderRenderer<T extends SpiderEntity> extends SpiderRenderer<T>
-----------------------
public class SpiderRenderer<T extends SpiderEntity>
public class VariantSpiderRenderer<T> extends SpiderRenderer<T>
public class VariantSpiderRenderer<T extends SpiderEntity> extends SpiderRenderer<T>
-----------------------
public class SpiderRenderer<T extends SpiderEntity>
public class VariantSpiderRenderer<T> extends SpiderRenderer<T>
public class VariantSpiderRenderer<T extends SpiderEntity> extends SpiderRenderer<T>

building mod does not include mcmod.info (1.12.2)

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apply plugin: 'idea'
idea {
    module {
        inheritOutputDirs = true
    }
}
subprojects {
    apply plugin: 'idea'
}

task prepareAssets(type: Copy) {
    group = 'build'
    from project.file('src/main/resources')
    into project.file('build/classes/java/main')
}

classes.dependsOn(prepareAssets)

Registering entity rendering handler with Minecraft Forge 1.16.5

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RenderingRegistry.registerEntityRenderingHandler(GlowCowEntity.class, new GlowCowRender.RenderFactory());
RenderingRegistry.registerEntityRenderingHandler((EntityType<GlowCowEntity>) MyEntities.GLOW_COW_ENTITY, GlowCowRender::new);
-----------------------
RenderingRegistry.registerEntityRenderingHandler(GlowCowEntity.class, new GlowCowRender.RenderFactory());
RenderingRegistry.registerEntityRenderingHandler((EntityType<GlowCowEntity>) MyEntities.GLOW_COW_ENTITY, GlowCowRender::new);

Capabilities stopped saving forge 1.12.2

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//somewhere global variable
public static final EnumFacing capaSide = EnumFacing.UP;
public class StatusStorage implements Capability.IStorage<IStatus>
{
    @Override
    public NBTBase writeNBT(Capability<IStatus> capability, IStatus instance, EnumFacing side)
    {
        if(side == capaSide){
            //regular logic
        } else 
            return new NBTTagCompound(); //otherwise empty, null is not supported

    }
    @Override
    public void readNBT(Capability<IStatus> capability, IStatus instance, EnumFacing side, NBTBase nbt)
    {
        if(side == capaSide){
            //regular logic
        } //otherwise ignore
    }
}
public class StatusProvider implements ICapabilitySerializable<NBTBase>
{
    @CapabilityInject(IStatus.class)
    public static final Capability<IStatus> STATUS_CAP = null;

    private IStatus instance = STATUS_CAP.getDefaultInstance();

    @Override
    public boolean hasCapability(Capability<?> capability, EnumFacing facing)
    {
        return capability == STATUS_CAP && facing == capaSide; //check side
    }

    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing)
    {          //check side
        return hasCapability(capability, facing) ? STATUS_CAP.<T> cast(this.instance) : null;
    }

    @Override
    public NBTBase serializeNBT()
    {                                                                      //pass valid side
        return STATUS_CAP.getStorage().writeNBT(STATUS_CAP, this.instance, capaSide);
    }

    @Override
    public void deserializeNBT(NBTBase nbt)
    {                                                              //pass valid side
        STATUS_CAP.getStorage().readNBT(STATUS_CAP, this.instance, capaSide, nbt); 
    }
}
public class EventHandler
{
    @SubscribeEvent
    public void onPlayerAttack(AttackEntityEvent event)
    {
        ...                                                              //pass valid side
        IStatus status = player.getCapability(StatusProvider.STATUS_CAP, capaSide); 
        ...
    }
}
-----------------------
//somewhere global variable
public static final EnumFacing capaSide = EnumFacing.UP;
public class StatusStorage implements Capability.IStorage<IStatus>
{
    @Override
    public NBTBase writeNBT(Capability<IStatus> capability, IStatus instance, EnumFacing side)
    {
        if(side == capaSide){
            //regular logic
        } else 
            return new NBTTagCompound(); //otherwise empty, null is not supported

    }
    @Override
    public void readNBT(Capability<IStatus> capability, IStatus instance, EnumFacing side, NBTBase nbt)
    {
        if(side == capaSide){
            //regular logic
        } //otherwise ignore
    }
}
public class StatusProvider implements ICapabilitySerializable<NBTBase>
{
    @CapabilityInject(IStatus.class)
    public static final Capability<IStatus> STATUS_CAP = null;

    private IStatus instance = STATUS_CAP.getDefaultInstance();

    @Override
    public boolean hasCapability(Capability<?> capability, EnumFacing facing)
    {
        return capability == STATUS_CAP && facing == capaSide; //check side
    }

    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing)
    {          //check side
        return hasCapability(capability, facing) ? STATUS_CAP.<T> cast(this.instance) : null;
    }

    @Override
    public NBTBase serializeNBT()
    {                                                                      //pass valid side
        return STATUS_CAP.getStorage().writeNBT(STATUS_CAP, this.instance, capaSide);
    }

    @Override
    public void deserializeNBT(NBTBase nbt)
    {                                                              //pass valid side
        STATUS_CAP.getStorage().readNBT(STATUS_CAP, this.instance, capaSide, nbt); 
    }
}
public class EventHandler
{
    @SubscribeEvent
    public void onPlayerAttack(AttackEntityEvent event)
    {
        ...                                                              //pass valid side
        IStatus status = player.getCapability(StatusProvider.STATUS_CAP, capaSide); 
        ...
    }
}
-----------------------
//somewhere global variable
public static final EnumFacing capaSide = EnumFacing.UP;
public class StatusStorage implements Capability.IStorage<IStatus>
{
    @Override
    public NBTBase writeNBT(Capability<IStatus> capability, IStatus instance, EnumFacing side)
    {
        if(side == capaSide){
            //regular logic
        } else 
            return new NBTTagCompound(); //otherwise empty, null is not supported

    }
    @Override
    public void readNBT(Capability<IStatus> capability, IStatus instance, EnumFacing side, NBTBase nbt)
    {
        if(side == capaSide){
            //regular logic
        } //otherwise ignore
    }
}
public class StatusProvider implements ICapabilitySerializable<NBTBase>
{
    @CapabilityInject(IStatus.class)
    public static final Capability<IStatus> STATUS_CAP = null;

    private IStatus instance = STATUS_CAP.getDefaultInstance();

    @Override
    public boolean hasCapability(Capability<?> capability, EnumFacing facing)
    {
        return capability == STATUS_CAP && facing == capaSide; //check side
    }

    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing)
    {          //check side
        return hasCapability(capability, facing) ? STATUS_CAP.<T> cast(this.instance) : null;
    }

    @Override
    public NBTBase serializeNBT()
    {                                                                      //pass valid side
        return STATUS_CAP.getStorage().writeNBT(STATUS_CAP, this.instance, capaSide);
    }

    @Override
    public void deserializeNBT(NBTBase nbt)
    {                                                              //pass valid side
        STATUS_CAP.getStorage().readNBT(STATUS_CAP, this.instance, capaSide, nbt); 
    }
}
public class EventHandler
{
    @SubscribeEvent
    public void onPlayerAttack(AttackEntityEvent event)
    {
        ...                                                              //pass valid side
        IStatus status = player.getCapability(StatusProvider.STATUS_CAP, capaSide); 
        ...
    }
}
-----------------------
//somewhere global variable
public static final EnumFacing capaSide = EnumFacing.UP;
public class StatusStorage implements Capability.IStorage<IStatus>
{
    @Override
    public NBTBase writeNBT(Capability<IStatus> capability, IStatus instance, EnumFacing side)
    {
        if(side == capaSide){
            //regular logic
        } else 
            return new NBTTagCompound(); //otherwise empty, null is not supported

    }
    @Override
    public void readNBT(Capability<IStatus> capability, IStatus instance, EnumFacing side, NBTBase nbt)
    {
        if(side == capaSide){
            //regular logic
        } //otherwise ignore
    }
}
public class StatusProvider implements ICapabilitySerializable<NBTBase>
{
    @CapabilityInject(IStatus.class)
    public static final Capability<IStatus> STATUS_CAP = null;

    private IStatus instance = STATUS_CAP.getDefaultInstance();

    @Override
    public boolean hasCapability(Capability<?> capability, EnumFacing facing)
    {
        return capability == STATUS_CAP && facing == capaSide; //check side
    }

    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing)
    {          //check side
        return hasCapability(capability, facing) ? STATUS_CAP.<T> cast(this.instance) : null;
    }

    @Override
    public NBTBase serializeNBT()
    {                                                                      //pass valid side
        return STATUS_CAP.getStorage().writeNBT(STATUS_CAP, this.instance, capaSide);
    }

    @Override
    public void deserializeNBT(NBTBase nbt)
    {                                                              //pass valid side
        STATUS_CAP.getStorage().readNBT(STATUS_CAP, this.instance, capaSide, nbt); 
    }
}
public class EventHandler
{
    @SubscribeEvent
    public void onPlayerAttack(AttackEntityEvent event)
    {
        ...                                                              //pass valid side
        IStatus status = player.getCapability(StatusProvider.STATUS_CAP, capaSide); 
        ...
    }
}
-----------------------
public abstract class MessageBase<REQ extends IMessage> implements IMessage, IMessageHandler<REQ, REQ>{

    @Override
    public REQ onMessage(REQ message, MessageContext ctx){
        if(ctx.side == Side.SERVER)
        {
            handleServerSide(message, ctx.getServerHandler().player);
        } else
        {
            EntityPlayer player = ClientThings.getPlayer();
            if(player != null)
            {
                handleClientSide(message, player);
            }
        }
        return null;
    }

    public abstract void handleClientSide(REQ message, EntityPlayer player);

    public abstract void handleServerSide(REQ message, EntityPlayer player);
}
public class MessageCap extends MessageBase<MessageCap>
{
    private IExampleCapability capability = new Capability();
    private EntityPlayer player;

    @Override
    public void handleClientSide(MessageCap message, EntityPlayer player)
    {
        IExampleCapability capability = message.cap;

        if (player != null)
        {
            IExampleCapability old = player.getCapability(CapabilityProvider.CAPABILITY_CAP, Capability.capSide);

            old.setSomeInt(capability.getSomeInt(0));
        }
    }

    @Override
    public void handleServerSide(MessageCap message, EntityPlayer player)
    {
        EntityPlayerMP playerMP = (EntityPlayerMP)player;
        IExampleCapability capibility = message.cap;
        IExampleCapability old = playerMP.getCapability(CapabilityProvider.CAPABILITY_CAP, Capability.capSide);

        old.setSomeInt(capability.getSomeInt());
    }

    @Override
    public void fromBytes(ByteBuf buf)
    {
        if(buf.isReadable())
        {
            cap.setSomeInt = buf.readInt();
        }
    }

    public MessageCap(IExampleCapability cap, EntityPlayer player)
    {
        this.cap = cap;
        this.player = player;
    }

    public MessageCap()
    {

    }
}
public class NetworkHandler
{
    private static SimpleNetworkWrapper INSTANCE;
    private static SimpleNetworkWrapper INSTANCE_2;

    public static void init()
    {
        INSTANCE = NetworkRegistry.INSTANCE.newSimpleChannel(Reference.MODID);
        INSTANCE.registerMessage(MessageCap.class, MessageCap.class, 0, Side.SERVER);

        INSTANCE_2 = NetworkRegistry.INSTANCE.newSimpleChannel(Reference.MODID + "_client");
        INSTANCE_2.registerMessage(MessageCap.class, MessageCap.class, 0, Side.CLIENT);
    }

    public static void sendToServer(IMessage message)
    {
        INSTANCE.sendToServer(message);
    }

    public static void refreshThing(IMessage message, EntityPlayerMP player)
    {
        INSTANCE_2.sendTo(message, player);
    }
}
-----------------------
public abstract class MessageBase<REQ extends IMessage> implements IMessage, IMessageHandler<REQ, REQ>{

    @Override
    public REQ onMessage(REQ message, MessageContext ctx){
        if(ctx.side == Side.SERVER)
        {
            handleServerSide(message, ctx.getServerHandler().player);
        } else
        {
            EntityPlayer player = ClientThings.getPlayer();
            if(player != null)
            {
                handleClientSide(message, player);
            }
        }
        return null;
    }

    public abstract void handleClientSide(REQ message, EntityPlayer player);

    public abstract void handleServerSide(REQ message, EntityPlayer player);
}
public class MessageCap extends MessageBase<MessageCap>
{
    private IExampleCapability capability = new Capability();
    private EntityPlayer player;

    @Override
    public void handleClientSide(MessageCap message, EntityPlayer player)
    {
        IExampleCapability capability = message.cap;

        if (player != null)
        {
            IExampleCapability old = player.getCapability(CapabilityProvider.CAPABILITY_CAP, Capability.capSide);

            old.setSomeInt(capability.getSomeInt(0));
        }
    }

    @Override
    public void handleServerSide(MessageCap message, EntityPlayer player)
    {
        EntityPlayerMP playerMP = (EntityPlayerMP)player;
        IExampleCapability capibility = message.cap;
        IExampleCapability old = playerMP.getCapability(CapabilityProvider.CAPABILITY_CAP, Capability.capSide);

        old.setSomeInt(capability.getSomeInt());
    }

    @Override
    public void fromBytes(ByteBuf buf)
    {
        if(buf.isReadable())
        {
            cap.setSomeInt = buf.readInt();
        }
    }

    public MessageCap(IExampleCapability cap, EntityPlayer player)
    {
        this.cap = cap;
        this.player = player;
    }

    public MessageCap()
    {

    }
}
public class NetworkHandler
{
    private static SimpleNetworkWrapper INSTANCE;
    private static SimpleNetworkWrapper INSTANCE_2;

    public static void init()
    {
        INSTANCE = NetworkRegistry.INSTANCE.newSimpleChannel(Reference.MODID);
        INSTANCE.registerMessage(MessageCap.class, MessageCap.class, 0, Side.SERVER);

        INSTANCE_2 = NetworkRegistry.INSTANCE.newSimpleChannel(Reference.MODID + "_client");
        INSTANCE_2.registerMessage(MessageCap.class, MessageCap.class, 0, Side.CLIENT);
    }

    public static void sendToServer(IMessage message)
    {
        INSTANCE.sendToServer(message);
    }

    public static void refreshThing(IMessage message, EntityPlayerMP player)
    {
        INSTANCE_2.sendTo(message, player);
    }
}
-----------------------
public abstract class MessageBase<REQ extends IMessage> implements IMessage, IMessageHandler<REQ, REQ>{

    @Override
    public REQ onMessage(REQ message, MessageContext ctx){
        if(ctx.side == Side.SERVER)
        {
            handleServerSide(message, ctx.getServerHandler().player);
        } else
        {
            EntityPlayer player = ClientThings.getPlayer();
            if(player != null)
            {
                handleClientSide(message, player);
            }
        }
        return null;
    }

    public abstract void handleClientSide(REQ message, EntityPlayer player);

    public abstract void handleServerSide(REQ message, EntityPlayer player);
}
public class MessageCap extends MessageBase<MessageCap>
{
    private IExampleCapability capability = new Capability();
    private EntityPlayer player;

    @Override
    public void handleClientSide(MessageCap message, EntityPlayer player)
    {
        IExampleCapability capability = message.cap;

        if (player != null)
        {
            IExampleCapability old = player.getCapability(CapabilityProvider.CAPABILITY_CAP, Capability.capSide);

            old.setSomeInt(capability.getSomeInt(0));
        }
    }

    @Override
    public void handleServerSide(MessageCap message, EntityPlayer player)
    {
        EntityPlayerMP playerMP = (EntityPlayerMP)player;
        IExampleCapability capibility = message.cap;
        IExampleCapability old = playerMP.getCapability(CapabilityProvider.CAPABILITY_CAP, Capability.capSide);

        old.setSomeInt(capability.getSomeInt());
    }

    @Override
    public void fromBytes(ByteBuf buf)
    {
        if(buf.isReadable())
        {
            cap.setSomeInt = buf.readInt();
        }
    }

    public MessageCap(IExampleCapability cap, EntityPlayer player)
    {
        this.cap = cap;
        this.player = player;
    }

    public MessageCap()
    {

    }
}
public class NetworkHandler
{
    private static SimpleNetworkWrapper INSTANCE;
    private static SimpleNetworkWrapper INSTANCE_2;

    public static void init()
    {
        INSTANCE = NetworkRegistry.INSTANCE.newSimpleChannel(Reference.MODID);
        INSTANCE.registerMessage(MessageCap.class, MessageCap.class, 0, Side.SERVER);

        INSTANCE_2 = NetworkRegistry.INSTANCE.newSimpleChannel(Reference.MODID + "_client");
        INSTANCE_2.registerMessage(MessageCap.class, MessageCap.class, 0, Side.CLIENT);
    }

    public static void sendToServer(IMessage message)
    {
        INSTANCE.sendToServer(message);
    }

    public static void refreshThing(IMessage message, EntityPlayerMP player)
    {
        INSTANCE_2.sendTo(message, player);
    }
}

'Annotations are not allowed here'

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@SidedProxy(...)
public static CommonProxy proxy;

Forge 1.12.2 Coremodding: java.lang.StringIndexOutOfBoundsException

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                    toInsert.add(
                            new MethodInsnNode(INVOKEVIRTUAL, "mcjty/lostcities/dimensions/world/lost/BuildingInfo",
                                    "floorsBelowGround", "I", false));

How can I add a margin between a li and the border of a container div?

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#projects {
  margin: 25px;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  border: 2px solid #FF7F00;
  max-width: 50%;
  padding-right: 3%;
}

li.projects {
  padding: 20px;
}

#projects-title {
  margin-top: 20px;
}
<div id="projects">
  <h3 id="projects-title">Some of my projects!</h3>
  <ul>
    <Project name="RubyMod" href="https://github.com/theonlytails/rubymod">
      An free and open source mod for <a href="https://minecraft.net">Minecraft</a> 1.16, written in Kotlin using the <a href="https://github.com/MinecraftForge/MinecraftForge">Minecraft Forge    API</a>.
    </Project>
    <Project name="LootTables" href="https://github.com/theonlytails/loottables">
      A Kotlin DSL for creating loot tables in Minecraft mods (using Forge).
    </Project>
    <Project name="Cryptic Cosmos" href="https://github.com/Team-Cryptic-Cosmos/Cryptic-Cosmos">
      Minecraft mod for 1.16 that introduces exciting new dimensions, mobs, and blocks, made by the <a href="https://github.com/Team-Cryptic-Cosmos">Cryptic Cosmos Team</a>.
    </Project>
    <Project name="This website" href="https://github.com/theonlytails/theonlytails.com">
      <i>You are looking at it</i>. Built with <a href="https://svelte.dev">Svelte</a>, <a href="https://www.typescriptlang.org/">TypeScript</a>, and <a href="https://sass-lang.com/">Sass</a>.
    </Project>
  </ul>
</div>
-----------------------
#projects {
  margin: 25px;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  border: 2px solid #FF7F00;
  max-width: 50%;
  padding-right: 3%;
}

li.projects {
  padding: 20px;
}

#projects-title {
  margin-top: 20px;
}
<div id="projects">
  <h3 id="projects-title">Some of my projects!</h3>
  <ul>
    <Project name="RubyMod" href="https://github.com/theonlytails/rubymod">
      An free and open source mod for <a href="https://minecraft.net">Minecraft</a> 1.16, written in Kotlin using the <a href="https://github.com/MinecraftForge/MinecraftForge">Minecraft Forge    API</a>.
    </Project>
    <Project name="LootTables" href="https://github.com/theonlytails/loottables">
      A Kotlin DSL for creating loot tables in Minecraft mods (using Forge).
    </Project>
    <Project name="Cryptic Cosmos" href="https://github.com/Team-Cryptic-Cosmos/Cryptic-Cosmos">
      Minecraft mod for 1.16 that introduces exciting new dimensions, mobs, and blocks, made by the <a href="https://github.com/Team-Cryptic-Cosmos">Cryptic Cosmos Team</a>.
    </Project>
    <Project name="This website" href="https://github.com/theonlytails/theonlytails.com">
      <i>You are looking at it</i>. Built with <a href="https://svelte.dev">Svelte</a>, <a href="https://www.typescriptlang.org/">TypeScript</a>, and <a href="https://sass-lang.com/">Sass</a>.
    </Project>
  </ul>
</div>
-----------------------
#projects {
  margin: 25px;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  border: 2px solid #FF7F00;
  max-width: 50%;
}

li.projects {
  padding: 20px;
}

#projects-title {
  margin-top: 20px;
}

#projects-list {
  padding: 10px
}
<div id="projects">
  <h3 id="projects-title">Some of my projects!</h3>
  <ul id='projects-list'>
    <Project name="RubyMod" href="https://github.com/theonlytails/rubymod">
      An free and open source mod for <a href="https://minecraft.net">Minecraft</a> 1.16, written in Kotlin using the <a href="https://github.com/MinecraftForge/MinecraftForge">Minecraft Forge    API</a>.
    </Project>
    <Project name="LootTables" href="https://github.com/theonlytails/loottables">
      A Kotlin DSL for creating loot tables in Minecraft mods (using Forge).
    </Project>
    <Project name="Cryptic Cosmos" href="https://github.com/Team-Cryptic-Cosmos/Cryptic-Cosmos">
      Minecraft mod for 1.16 that introduces exciting new dimensions, mobs, and blocks, made by the <a href="https://github.com/Team-Cryptic-Cosmos">Cryptic Cosmos Team</a>.
    </Project>
    <Project name="This website" href="https://github.com/theonlytails/theonlytails.com">
      <i>You are looking at it</i>. Built with <a href="https://svelte.dev">Svelte</a>, <a href="https://www.typescriptlang.org/">TypeScript</a>, and <a href="https://sass-lang.com/">Sass</a>.
    </Project>
  </ul>
</div>
-----------------------
#projects {
  margin: 25px;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  border: 2px solid #FF7F00;
  max-width: 50%;
}

li.projects {
  padding: 20px;
}

#projects-title {
  margin-top: 20px;
}

#projects-list {
  padding: 10px
}
<div id="projects">
  <h3 id="projects-title">Some of my projects!</h3>
  <ul id='projects-list'>
    <Project name="RubyMod" href="https://github.com/theonlytails/rubymod">
      An free and open source mod for <a href="https://minecraft.net">Minecraft</a> 1.16, written in Kotlin using the <a href="https://github.com/MinecraftForge/MinecraftForge">Minecraft Forge    API</a>.
    </Project>
    <Project name="LootTables" href="https://github.com/theonlytails/loottables">
      A Kotlin DSL for creating loot tables in Minecraft mods (using Forge).
    </Project>
    <Project name="Cryptic Cosmos" href="https://github.com/Team-Cryptic-Cosmos/Cryptic-Cosmos">
      Minecraft mod for 1.16 that introduces exciting new dimensions, mobs, and blocks, made by the <a href="https://github.com/Team-Cryptic-Cosmos">Cryptic Cosmos Team</a>.
    </Project>
    <Project name="This website" href="https://github.com/theonlytails/theonlytails.com">
      <i>You are looking at it</i>. Built with <a href="https://svelte.dev">Svelte</a>, <a href="https://www.typescriptlang.org/">TypeScript</a>, and <a href="https://sass-lang.com/">Sass</a>.
    </Project>
  </ul>
</div>
-----------------------
#projects {
  margin: 25px;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  border: 2px solid #ff7f00;
  max-width: 50%;
  }

ul {
  padding: 0 20px;
}

#projects-title {
  margin-top: 20px;
}
<div id="projects">
  <h3 id="projects-title">Some of my projects!</h3>
  <ul>
    <Project name="RubyMod" href="https://github.com/theonlytails/rubymod">
      An free and open source mod for <a href="https://minecraft.net">Minecraft</a> 1.16, written in Kotlin using the <a href="https://github.com/MinecraftForge/MinecraftForge">Minecraft Forge API</a>.
    </Project>
    <Project name="LootTables" href="https://github.com/theonlytails/loottables">
      A Kotlin DSL for creating loot tables in Minecraft mods (using Forge).
    </Project>
    <Project name="Cryptic Cosmos" href="https://github.com/Team-Cryptic-Cosmos/Cryptic-Cosmos">
      Minecraft mod for 1.16 that introduces exciting new dimensions, mobs, and blocks, made by the <a href="https://github.com/Team-Cryptic-Cosmos">Cryptic Cosmos Team</a>.
    </Project>
    <Project name="This website" href="https://github.com/theonlytails/theonlytails.com">
      <i>You are looking at it</i>. Built with <a href="https://svelte.dev">Svelte</a>, <a href="https://www.typescriptlang.org/">TypeScript</a>, and <a href="https://sass-lang.com/">Sass</a>.
    </Project>
  </ul>
</div>
import * as svelte from "https://cdn.skypack.dev/svelte@3.37.0";
-----------------------
#projects {
  margin: 25px;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  border: 2px solid #ff7f00;
  max-width: 50%;
  }

ul {
  padding: 0 20px;
}

#projects-title {
  margin-top: 20px;
}
<div id="projects">
  <h3 id="projects-title">Some of my projects!</h3>
  <ul>
    <Project name="RubyMod" href="https://github.com/theonlytails/rubymod">
      An free and open source mod for <a href="https://minecraft.net">Minecraft</a> 1.16, written in Kotlin using the <a href="https://github.com/MinecraftForge/MinecraftForge">Minecraft Forge API</a>.
    </Project>
    <Project name="LootTables" href="https://github.com/theonlytails/loottables">
      A Kotlin DSL for creating loot tables in Minecraft mods (using Forge).
    </Project>
    <Project name="Cryptic Cosmos" href="https://github.com/Team-Cryptic-Cosmos/Cryptic-Cosmos">
      Minecraft mod for 1.16 that introduces exciting new dimensions, mobs, and blocks, made by the <a href="https://github.com/Team-Cryptic-Cosmos">Cryptic Cosmos Team</a>.
    </Project>
    <Project name="This website" href="https://github.com/theonlytails/theonlytails.com">
      <i>You are looking at it</i>. Built with <a href="https://svelte.dev">Svelte</a>, <a href="https://www.typescriptlang.org/">TypeScript</a>, and <a href="https://sass-lang.com/">Sass</a>.
    </Project>
  </ul>
</div>
import * as svelte from "https://cdn.skypack.dev/svelte@3.37.0";
-----------------------
#projects {
  margin: 25px;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  border: 2px solid #ff7f00;
  max-width: 50%;
  }

ul {
  padding: 0 20px;
}

#projects-title {
  margin-top: 20px;
}
<div id="projects">
  <h3 id="projects-title">Some of my projects!</h3>
  <ul>
    <Project name="RubyMod" href="https://github.com/theonlytails/rubymod">
      An free and open source mod for <a href="https://minecraft.net">Minecraft</a> 1.16, written in Kotlin using the <a href="https://github.com/MinecraftForge/MinecraftForge">Minecraft Forge API</a>.
    </Project>
    <Project name="LootTables" href="https://github.com/theonlytails/loottables">
      A Kotlin DSL for creating loot tables in Minecraft mods (using Forge).
    </Project>
    <Project name="Cryptic Cosmos" href="https://github.com/Team-Cryptic-Cosmos/Cryptic-Cosmos">
      Minecraft mod for 1.16 that introduces exciting new dimensions, mobs, and blocks, made by the <a href="https://github.com/Team-Cryptic-Cosmos">Cryptic Cosmos Team</a>.
    </Project>
    <Project name="This website" href="https://github.com/theonlytails/theonlytails.com">
      <i>You are looking at it</i>. Built with <a href="https://svelte.dev">Svelte</a>, <a href="https://www.typescriptlang.org/">TypeScript</a>, and <a href="https://sass-lang.com/">Sass</a>.
    </Project>
  </ul>
</div>
import * as svelte from "https://cdn.skypack.dev/svelte@3.37.0";

How would I make a custom pickaxe in forge for 1.16.5?

copy iconCopydownload iconDownload
public class CustomTier implements IItemTier {
    @Override public int   getMaxUses()             { return 1000;}
    @Override public float getEfficiency()          { return 10; }
    @Override public float getAttackDamage()        { return 10; }
    @Override public int   getHarvestLevel()        { return 3; }
    @Override public int   getEnchantability()      { return 5; }
    @Override public Ingredient getRepairMaterial() { return Ingredient.fromStacks(new ItemStack(FIERY_INGOT.get())); }
}
public static final RegistryObject<PickaxeItem> FIERY_PICK = ITEMS.register("fiery_pick", 
    new PickaxeItem(new CustomTier(), 0, 0, new Properties().maxStackSize(1)));
-----------------------
public class CustomTier implements IItemTier {
    @Override public int   getMaxUses()             { return 1000;}
    @Override public float getEfficiency()          { return 10; }
    @Override public float getAttackDamage()        { return 10; }
    @Override public int   getHarvestLevel()        { return 3; }
    @Override public int   getEnchantability()      { return 5; }
    @Override public Ingredient getRepairMaterial() { return Ingredient.fromStacks(new ItemStack(FIERY_INGOT.get())); }
}
public static final RegistryObject<PickaxeItem> FIERY_PICK = ITEMS.register("fiery_pick", 
    new PickaxeItem(new CustomTier(), 0, 0, new Properties().maxStackSize(1)));

How do I get a JSON request but get a certain part of it?

copy iconCopydownload iconDownload
import request
import json

response = json.loads(requests.get("https://meta.multimc.org/v1/net.minecraftforge/index.json").text)

versions=[]
for i in range(len(response['versions'])):
    versions.append(response['versions'][i]['version'])

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QUESTION

no instance(s) of type variable(s) T exist so that Block conforms to Supplier&lt;T&gt;

Asked 2022-Feb-07 at 15:45

I was just coding from a course, when there was this error:

no instance(s) of type variable(s) T exist so that Block conforms to Supplier<T>

I don't know what it is, but here is my code:

package com.berriz44.breloaded.block;

import com.berriz44.breloaded.util.Registration;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.material.Material;
import net.minecraftforge.registries.RegistryObject;

import java.util.function.Supplier;

public class ModBlocks {

    public static RegistryObject<Block> SMOOTH_BRICK = register("smooth_brick", new Block(BlockBehaviour.Properties.of(Material.STONE).sound(SoundType.STONE).strength(2f,6f)));

    private static <T extends Block>RegistryObject<T> register(String name, Supplier<T> block) {
        RegistryObject<T> toReturn = Registration.BLOCKS.register(name, block);
        Registration.ITEMS.register(name, () -> new BlockItem(toReturn.get(), new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS)));
        return toReturn;
    }

}

Send help.

ANSWER

Answered 2022-Feb-07 at 15:45

The method register takes a Supplier<Block>, not a Block.

You are trying to pass it a Block here instead of a Supplier<Block>:

public static RegistryObject<Block> SMOOTH_BRICK = register("smooth_brick",
    new Block(BlockBehaviour.Properties.of(Material.STONE).sound(SoundType.STONE).strength(2f,6f)));

You can implement Supplier<Block> with a lambda expression:

public static RegistryObject<Block> SMOOTH_BRICK = register("smooth_brick",
    () -> new Block(BlockBehaviour.Properties.of(Material.STONE).sound(SoundType.STONE).strength(2f,6f)));

Source https://stackoverflow.com/questions/71021317

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install MinecraftForge

You can download it from GitHub.
You can use MinecraftForge like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MinecraftForge component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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