ImageFrame | Efficient and memory-saving playback sequence frame | Code Inspection library

 by   Mr-wangyong Java Version: v1.3.0 License: Apache-2.0

kandi X-RAY | ImageFrame Summary

kandi X-RAY | ImageFrame Summary

ImageFrame is a Java library typically used in Code Quality, Code Inspection applications. ImageFrame has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Efficient and memory-saving playback sequence frame animation control
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            kandi-support Support

              ImageFrame has a low active ecosystem.
              It has 159 star(s) with 34 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 10 open issues and 9 have been closed. On average issues are closed in 220 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ImageFrame is v1.3.0

            kandi-Quality Quality

              ImageFrame has 0 bugs and 0 code smells.

            kandi-Security Security

              ImageFrame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ImageFrame code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ImageFrame is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ImageFrame releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              ImageFrame saves you 475 person hours of effort in developing the same functionality from scratch.
              It has 1119 lines of code, 118 functions and 17 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ImageFrame and discovered the below as its top functions. This is intended to give you an instant insight into ImageFrame implemented functionality, and help decide if they suit your requirements.
            • Initializes the activity
            • Load a resource handler
            • Starts the resources
            • Start an image frame
            • From interface Thread
            • Decode a single bitmap from a resource
            • Load a single bitmap from a resolver
            • Loads a bitmap from a file
            • Load a file or directory image file
            • Load resolver resources
            • Load image from file directory
            • Set the image frame
            • Initializes the view
            • Load image resources
            Get all kandi verified functions for this library.

            ImageFrame Key Features

            No Key Features are available at this moment for ImageFrame.

            ImageFrame Examples and Code Snippets

            No Code Snippets are available at this moment for ImageFrame.

            Community Discussions

            QUESTION

            RealityKit – How to access the property in a Scene programmatically?
            Asked 2021-Dec-12 at 14:42

            I have been using Reality composer and a Frame Entity by downloading from library.

            I want to access the properties of the object to programmatically give an image to show in the frame.

            Here you can see there is a configure and i can import photo from my gallery. but i want to do it programmatically. that is i want to access that property of the frame object and provide image programmatically.

            But I can't do it.

            ...

            ANSWER

            Answered 2021-Dec-12 at 13:55

            Of course, you need to look for the required ModelEntity in the depths of the model's hierarchy.

            Use this SwiftUI solution:

            Source https://stackoverflow.com/questions/70321707

            QUESTION

            How do you vertically align text using line-height for a css grid row element created using grid-template-rows?
            Asked 2021-Oct-30 at 13:40

            Its important that I use grid-template-rows to define the height of the elements as I want the proportions to stay accurate dynamically. However I don't know how to get the line-height of a given row to center its text vertically. Im resorting to some hacky padding stuff that I dont like. Example code below

            ...

            ANSWER

            Answered 2021-Oct-30 at 13:40

            just need to apply flexbox to the elements: .info { display: flex; }. Then you can center the text by using: .info { align-items: center; }

            Source https://stackoverflow.com/questions/69779997

            QUESTION

            How to use Templated methods in C++?
            Asked 2021-Jun-14 at 17:36

            In my header file, I have two different kind of objects ImageFrame and `PointCloudFrame. These are then defined with a std::variant as such

            ...

            ANSWER

            Answered 2021-Jun-14 at 17:33
            template 
            std::string getFrameBin(const ImageFrame& image_frame)
            {
              std::string x;
              return x;
            }
            

            Source https://stackoverflow.com/questions/67974722

            QUESTION

            How to set thumbnail for mp3 using eyed3 python module?
            Asked 2021-Mar-13 at 19:45

            I can't set image thumbnails for mp3 files using eyed3 module in Python. I try next script:

            ...

            ANSWER

            Answered 2021-Mar-13 at 19:45

            After several hours learning of eyeD3, googling and experimenting with file cover, I think, I have a solution for you.

            You need to follow these rules:

            • use ID3v2.3 (not v2.4 as by default in eyeD3);
            • add right description for cover image (word cover);
            • pass image as binary;

            I'll give you an example of code, which works fine on my Windows 10 (should works on other platforms as well):

            Source https://stackoverflow.com/questions/65668113

            QUESTION

            Why does my server for my client-server solution shut down connection immediately?
            Asked 2021-Feb-20 at 14:38

            I am writing a client-server solution. The goal is to connect to a camera remotely and receive its camera feed in the client. I am using TCP protocol for this. Yes, this is the first time I'm doing this.

            The client is written in Java. This means it uses BufferedReader.readLine(). Yes, the problem is that it results in null and I am aware that this means that the server shuts down the connection. I have also had this confirmed by a senior coder.

            The server is written in C. My problem is that I cannot find an obvious reason to why its code results in shutting down the connection seemingly immediately. I have found multiple code-examples that supports the method I'm already using.

            I wonder:

            1. Could BufferedReader resulting in null immediately indicate something else in this case?
            2. What have I missed in my server-code, why does it shut down the connection?

            Here is my original server code (see update below it):

            ...

            ANSWER

            Answered 2021-Jan-06 at 12:54

            QUESTION

            Disable image recognition for UIImageView on iOS 14 with VoiceOver
            Asked 2021-Jan-28 at 20:43

            I have a UIImageView as the background for a view. User interaction is disabled. isAccessibilityElement is set to NO. This is verified by using debug view hierarchy when the app is running on device.

            And yet when I tap on the view that has that as the background is describes all the controls on it and then describes the image using automatic image recognition. Everything I've found online says this is a new iOS 14 feature and that it's great, but says nothing about how I can turn it off.

            I even tried setting my own description string to at least try to override the image recognition to no avail. So - IS there a way to turn it off for a specific UIImageView(or even for the app overall) and if so how?

            *** update ****

            So I've confirmed this is specific to iOS 14. I have the following code in viewDidLoad:

            ...

            ANSWER

            Answered 2021-Jan-28 at 20:43

            So I found the answer:

            imageView.accessibilityTraits = UIAccessibilityTraitNone;

            This tells the system to not consider it an image and so it doesn't try to recognize it.

            Source https://stackoverflow.com/questions/65922080

            QUESTION

            How to apply same method to two different frames, containing different widgets, in Tkinter GUI
            Asked 2020-Dec-03 at 15:51

            I am making a cricket game where there is an option to select two teams for the match. The user can select two teams from all available teams by clicking the next and previous buttons that change the image (actually the team's flag) and the team's name on every click. I have created a common function for the selection process. In that function/method, the labels and buttons are already present and packed. I only have to call it for team 1 and team 2 separately, by passing the allotted frames as an argument in the function.

            Now the problem is, after calling that function for the first side (Team1), when I call it for the second side (Team 2), the images and names are only changed for the second side. The problem can be better understood by looking at the program because maybe I am unable to explain my issue. I want both pairs of next and previous buttons to work independently for the selection of teams. I have tried to make a separate class for this thing, but that's totally an irrelevant solution and of course is not working.

            The piece of my code, extracted from my complete game code, is attached below.

            ...

            ANSWER

            Answered 2020-Dec-03 at 15:51

            Since you used same set of instance variables for the two team selections, they will be effective to the second team selection.

            You should encapsulate the team selection in a class:

            Source https://stackoverflow.com/questions/65125387

            QUESTION

            ArcGIS Runtime : SceneView load tif file not work
            Asked 2020-Nov-09 at 05:12

            I want to load a tif file into SceneView, I tried the method from this, the code is as follows:

            ...

            ANSWER

            Answered 2020-Nov-09 at 05:12

            Finally, I used RasterLayer to complete the loading of the tif file.

            Source https://stackoverflow.com/questions/64676746

            QUESTION

            Tkinter Image Croping Tool: Using multiple rectangles to crop image, adding scroll bar makes position error in rectagle
            Asked 2020-Sep-03 at 06:55

            I'm just a beginner in Python & Tkinter, I'm trying to write an application to crop multiple areas in an image and save them as separate images, I can crop the images by drawing the multiple rectangles, but after adding a scrollbar the mouse positions goes wrong while drawing the rectangle using the mouse pointer it is placed little away due to the scrolling effect.

            I'm also trying to add zoom in and zoom out could you please suggest me how to achieve this.

            ...

            ANSWER

            Answered 2020-Sep-03 at 06:55

            Since event.x and event.y are always relative to the upper-left corner of canvas. If the canvas is not scrolled, they match with the real coordinates. But not when the canvas is scrolled.

            However you can use canvas.canvasx() and canvas.canvasy() functions to convert the mouse position to the real coordinates in the canvas:

            Source https://stackoverflow.com/questions/63717295

            QUESTION

            Zooming image on QGraphicsScene with mouse wheel in pyqt5
            Asked 2020-Aug-28 at 15:02

            I have a code that opens the video, extracts the first frame from it, saves as an image, opens the image and displays it on QGraphicsScene. And I have a question - how can I zoom in and out an image with the mouse wheel?

            Code OFT_MainWindow

            ...

            ANSWER

            Answered 2020-Aug-28 at 15:02

            You have to install an event filter to the graphics view's viewport(), and check for Wheel events.

            Source https://stackoverflow.com/questions/63634323

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ImageFrame

            You can download it from GitHub.
            You can use ImageFrame like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ImageFrame component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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