ShapeView | create reusable shape from XML , reducing the number
kandi X-RAY | ShapeView Summary
kandi X-RAY | ShapeView Summary
It is convenient to create reusable shape from XML, reducing the number of similar XML in shape
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Top functions reviewed by kandi - BETA
- Inject the context of a debug tool
- Proxy the ShapeAttributes for the ShapeSet
- Get an angle corresponding to an angle
- Set the shape of a GradientDrawable
- Set the gradient type
- Determines if a typed array has a specific value
- Set the shape of the GradientDrawable
- Set the number
- Initialize the activity with the activity
- Sets the content of the view to be saved
ShapeView Key Features
ShapeView Examples and Code Snippets
project build.gradle 中加入jitpack
allprojects {
repositories {
...
maven { url "https://jitpack.io" }
}
}
项目的build.gradle加入
compile 'com.github.Mr-wangyong:ShapeView:v2.0'
1. LinearLayout --> ShapeLiearLayout
2. RelativeLayout -->
bg_wolf_game_check.xml
bg_wolf_game_guard.xml
bg_wolf_game_poison.xml
bg_wolf_game_raid.xml
bg_wolf_game_rescue.xml
bg_wolf_game_revenge.xml
black_5_oval_rectangle_stroke_shape.xml
black_5_oval_shape.xml
black_5_oval_stroke_shape.xml
black_15_oval_sh
Community Discussions
Trending Discussions on ShapeView
QUESTION
I have a list that contain some data like this:
...ANSWER
Answered 2021-Apr-28 at 17:22It's not 100% clear what you want to support. If you also want that only part of the TextBox.Text
must be contained in either Name
or LName
, then this should work:
QUESTION
ANSWER
Answered 2021-Jan-13 at 07:45For your case, your shape is of regularity.
To handle the coordinates math, better to use a relevant list coordinates, based on the rect height.
QUESTION
I have created an app that consists of the main view inside of which there are multiple views, one per shape. For the shape, I would like to enable some interaction in order to transform its properties upon tapping. As the transformation depends on the tap location as well, I have implemented it as DragGesture the following way:
...ANSWER
Answered 2020-Aug-13 at 07:57You can use simultaneous gesture modifier, like
QUESTION
In the app I am working on, I have used PocketSVG to read paths stored in .svg file the following way (init):
...ANSWER
Answered 2020-Aug-07 at 10:27Instead of GeometryReader
use the max frame for ZStack
as follows
QUESTION
I have created an object that represents the current state of drawing:
...ANSWER
Answered 2020-Aug-04 at 17:06You don't show where you use ShapeView
in ImageView
, but taking into account logic of other provided code model should be ObservedObject
QUESTION
I'm new to SwiftUI and working through some sample projects to get the hang of it and I'm getting stuck on limiting the scope of the animation I set for the .transition
for an AnimationModifier so it only impacts the animation of the transition and nothing else in the view.
While the separate transitions are respected for onAppear()
and another for onDisappear()
. The animation in the AnimatableModifier is overriding the removal over the item from the grid even when explicitly declared
I've tried explcicitly setting the Animation to the .offset transition in both the AnimatableModifier and for the CardView in the GameView, and when I do, no animation is triggered at all:
...ANSWER
Answered 2020-Jul-20 at 23:13I was able to resolve this by removing the Animation from the body content (and elsewhere) and adding to withAnimation
portion of the .onAppear
method in body
function of the AnimationModifier
QUESTION
I have created UIView
and it has one subview and it's containing shape object which are creating using UIBezierPath
, and UIView
has fixed height and width (image 1). When i click the blue color button, it should be scale down to another fixed width and height. I have applied CGAffineTransform
to subview and, i guess it is scale down properly, but since topAnchor
and leftAchor
has constant values, after scale down it is not displaying properly (image 2).I will attach my source code here and screenshots, please, analyze this and can someone suggest better approach for how to do this ? and highly appreciate ur feedback and comments.
code:
...ANSWER
Answered 2020-Jun-23 at 15:03Couple things...
1 - When you use CGAffineTransform
to change a view, it will automatically affect the view's subviews. So no need for a loop.
2 - Transforms are cumulative, so when "going back" to the original scale, use .identity
instead of another scale transform.
3 - You cannot set a constraint multiple times. So if you do:
QUESTION
ANSWER
Answered 2020-May-22 at 11:18It seems an existing issue on some version of Xamarin.Forms when we set the BorderColor . As as workaround , you could add an extra Frame as the parent layout of the CusTomView . In this way you don't need to set BorderColor any more . Check the following code .
QUESTION
I have created UIBezierPath with custom shape then I need to make it mask for image always I got empty image here is my code First I created the path, then create image and last create my mask but it is not working
here is image I need to mask it dropbox.com/s/tnxgx7g1uvb1zj7/TeethMask.png?dl=0 here is UIBazier path dropbox.com/s/nz93n1vgvj6c6y0/… I need to mask this image in this path The output is something like this https://www.dropbox.com/s/gueyhdmmdcfvyiq/image.png?dl=0
Here is ViewController class
...ANSWER
Answered 2020-Apr-06 at 15:50Well, you're doing a few things wrong...
The "teeth" image you linked:
has a native size of 461 x 259
. So, I'm going to use a proportional "target" size of 200 x 112
.
First, shape layers use 0,0
at upper-left. Your original points array:
QUESTION
I am trying to establish a SwiftUI connection between the child view and the parent view. By clicking on any child view, I want to redraw only the view that has been tapped, not the entire parent view.
The current implementation below does not allow you to redraw the view when you click on it, as it has a derived value.
I tried different scenarios by adding the BindableObject
protocol to CustomColor
, but without success.
ANSWER
Answered 2019-Jun-08 at 18:19At now there is no possibility to update specific child view and it cannot be expected I think. As was told on Data flow Through Swift UI session once you are changing @State property or Bindable object - all the changes flow down through view hierarchy and SwiftUI framework is comparing all the views and rendering again only what has changed.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ShapeView
You can use ShapeView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ShapeView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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