SaveState | : icecream : Generate 'onSaveInstanceState
kandi X-RAY | SaveState Summary
kandi X-RAY | SaveState Summary
Automatically save and restore states of Activities, Fragments and Views. No boilerplate code like onSaveInstanceState or onRestoreInstanceState any more.
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Top functions reviewed by kandi - BETA
- Gets a statement to get a value from a bundle .
- Generates code to save value into bundle .
- Populates the state machine .
- Creates the source file for save state .
- Initializes the activity .
- Set the view .
- Add methods to save the saved state .
- Refresh all bindings
- Checks if the given element is a sub - class .
- Returns a string representation of this object .
SaveState Key Features
SaveState Examples and Code Snippets
Community Discussions
Trending Discussions on SaveState
QUESTION
I'm still following a tutorial on making a 2d game in unity. I am working on the GameManager script, but I am getting a error that the namespace LoadSceneMode even though I am coping the code as the guy types it.
...ANSWER
Answered 2022-Apr-10 at 20:27You need to add the UnityEngine.SceneManagement
namespace to your code.
QUESTION
It's my first time asking a question here. I started programming in UNITY 3D just recently, so my question can be very common, but I really can't find any answers to it.
I'm watching a tutorial on YouTube and copying the same code. Everything is the same as in the video, but the author doesn't have any problems with it, while I have, I checked the code 10 times, and here is the problem in the question title.
Thank you in advance for your support!
...ANSWER
Answered 2022-Apr-04 at 14:05I think there is a problem with your script name. public class GameManager : MonoBehaviour Check your script name, Your script name should be GameManager or should be matched with the public class.
QUESTION
When I double click the same item or if I go to each composable screen very quickly i receive an error, How do I solve this problem? I tried changing few things but I just can't solve it and I can't find any resources to fix this problem.
Bottom Navigation implementation
...ANSWER
Answered 2022-Mar-06 at 09:39I'm facing the same problem using the latest compose navigation dependency 2.5.0-alpha03
.
I don't know why it's happening.
Philip Dukhov is right, you should report this issue.
Here is a dirty workaround :
QUESTION
I'm writing a minimalist image tagging app that will list out all the image files in a specific location alongside a dropdown menu to select the options for tagging the image. Once the images are tagged, I need to save the changes to a JSON file and I've got a button for that. How can we read all the options selected so that it can be written into a file?
Following is the code so far:
...ANSWER
Answered 2022-Mar-27 at 23:59In order to make OptionMenu
results available try modifying your code so that
all StringVar
s are accessible outside of GetRows
.
QUESTION
navigation compose version 2.4.0-alpha06
I have a Navigation Drawer using Scaffold
and part of the items are dynamically generated by ViewModel.
Example items are
- Home
- A
- B
- C ...
- Settings
where A, B, C, ... all share same Screen
called Category
, with just different arguments passed (e.g. Category/A, Category/B).
Inside my Scaffold
ANSWER
Answered 2021-Aug-24 at 03:01When you're specifying popUpTo
you should pass same item you're navigating to in this case:
QUESTION
ANSWER
Answered 2021-Sep-01 at 10:03Please try the below code in your Activity file.
QUESTION
Can anyone please point me out how to change this white background color of the app? Setting a color or background color on the Surface is having no impact. I've set the cyan background for the content inside the Scaffold just to debug the issue.
...ANSWER
Answered 2021-Sep-11 at 16:06The default background color of Scaffold
is MaterialTheme.colors.background
.
You can specify a custom value:
QUESTION
My logic is simple, create a state array and a stateIndex, when the user interacts with the drawing, save the current state as an entry in the array and increment the stateIndex.
When the user presses "undo" (for this sketch press any key), decrement the stateIndex and draw to the page whatever value is in state for that index.
I've implemented it in this sketch https://editor.p5js.org/mr_anonymous/sketches/s0C1M7x1w but as you can see instead of storing the last state of the drawing it seems to only store the blank state.
Anyone know what's going wrong?
Edit: Added source code
...ANSWER
Answered 2022-Feb-23 at 08:52You're using the set()
function incorrectly. While get()
can be used to get a p5.Image
object, there is no overload of set()
that takes one (a bit idiosyncratic, I know). Instead you'll want to use the image()
function:
QUESTION
- I am trying to save my edit text value after changing from one activity to another
- ex: just like in a register pager (first you have to fill all data in pages and in the end submit.
- I am having trouble here is if i want to edit my first page data so i moved from 2nd page to 1st page but my 1st page doesn't show any data
- I tried using save state and restore state of navigation but it wont help
ANSWER
Answered 2021-Dec-30 at 13:42Have both variables outside the functions and above class like this:
QUESTION
I try to add a watermark using itext in pdf. it work without problem using this code :
...ANSWER
Answered 2022-Jan-27 at 15:23You use page.newContentStreamBefore()
to add a content stream for your water mark. Thus, when the page is drawn, the watermark is drawn first and the content thereafter over it. For usual text and sparse vector graphics that is good but for full area covering content the watermark may be totally hidden.
Try to use page.newContentStreamAfter()
instead. But beware, you may not want to bold the watermark text then anymore, probably even restrict to outline only, as the mark now covers content.
In a question update and a comment you asked how to
make the text transparent.
Transparency usually is achieved by selecting a matching extended graphics state, e.g.:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install SaveState
Add the plugin classpath to the build.gradle file in project root as below:.
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