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noise | Noise generation library for Java , based on the libnoise | Generator Utils library

 by   SpongePowered Java Version: 1.0.0 License: MIT

 by   SpongePowered Java Version: 1.0.0 License: MIT

kandi X-RAY | noise Summary

noise is a Java library typically used in Generator, Generator Utils, Unity applications. noise has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has high support. You can download it from GitHub.
Noise generation library for Java, based on the libnoise C++ library by Jason Bevins. It is used to generate coherent noise, a type of smoothly-changing noise. It can also generate Perlin noise, ridged multifractal noise, and other types of coherent noise.
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kandi-support Support

  • noise has a highly active ecosystem.
  • It has 94 star(s) with 16 fork(s). There are 27 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 6 open issues and 10 have been closed. On average issues are closed in 344 days. There are 2 open pull requests and 0 closed requests.
  • It has a positive sentiment in the developer community.
  • The latest version of noise is 1.0.0
noise Support
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noise Support
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quality kandi Quality

  • noise has 0 bugs and 0 code smells.
noise Quality
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noise Quality
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securitySecurity

  • noise has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • noise code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
noise Security
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license License

  • noise is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
noise License
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noise License
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buildReuse

  • noise releases are available to install and integrate.
  • Build file is available. You can build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
  • noise saves you 869 person hours of effort in developing the same functionality from scratch.
  • It has 1989 lines of code, 242 functions and 39 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
noise Reuse
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noise Reuse
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Top functions reviewed by kandi - BETA

kandi has reviewed noise and discovered the below as its top functions. This is intended to give you an instant insight into noise implemented functionality, and help decide if they suit your requirements.

  • Compute the simple noise gradient .
    • Produces a string containing the value of the given taglet .
      • Sets the rotation angle .
        • Find the insertion point for the given input value .
          • Sets the control points .
            • Compute the weighted weights for each element .
              • Sets the bounds .
                • Sets the source module at the given index .
                  • Convert the int range to a int range .
                    • Returns the maximum value of the octet .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      noise Key Features

                      Source

                      Issues

                      Community Discord

                      noise Examples and Code Snippets

                      See all related Code Snippets

                      Community Discussions

                      Trending Discussions on noise
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                      Trending Discussions on noise

                      QUESTION

                      iOS 15: Web Audio playback stops working in Safari after locking screen for a few minutes

                      Asked 2022-Mar-28 at 11:26

                      This seems to be an issue after I upgraded my iPod Touch to iOS 15 (15.0.1).

                      When running the example below, it works fine on the first load, playing the sound as many times as I want. However, if I lock the screen on my iPod Touch, then return after a couple minutes, the sound no longer plays. To troubleshoot I set up a state change listener on the AudioContext instance and verified that Safari sets the state back to running after it was set to interrupted when the screen was locked. Yet, the sound does not play.

                      <!DOCTYPE html>
                      <html lang="en">
                          <head>
                              <meta charset="utf-8">
                              <meta name="viewport" content="width=device-width, initial-scale=1.0">
                              <title>audio-test</title>
                          </head>
                          <body>
                              <script>
                      
                                  const AudioContext = window.AudioContext || window.webkitAudioContext;
                                  const audioContext = new AudioContext();
                      
                                  // Create AudioBuffer and fill with two seconds of white noise.
                                  const channels = 2;
                                  const frameCount = audioContext.sampleRate * 2.0;
                                  const audioBuffer = audioContext.createBuffer(channels, frameCount, audioContext.sampleRate);
                                  for (var channel = 0; channel < channels; channel++) {
                                      var nowBuffering = audioBuffer.getChannelData(channel);
                                      for (var i = 0; i < frameCount; i++) {
                                          nowBuffering[i] = Math.random() * 2 - 1;
                                      }
                                  }
                      
                                  const button = document.createElement('button');
                                  button.textContent = 'Play Audio';
                                  document.body.append(button);
                      
                                  button.addEventListener('click', () => {
                                      const currentSourceNode = new AudioBufferSourceNode(audioContext, {
                                          buffer: audioBuffer,
                                      });
                                      currentSourceNode.connect(audioContext.destination);
                                      currentSourceNode.start();
                                  });
                      
                              </script>
                          </body>
                      </html>
                      

                      ANSWER

                      Answered 2021-Oct-12 at 19:34

                      Strangely, if I add an audio element to the HTML that points to some mp3 file, which isn't even referenced in the code at all, then locking the screen for a while then returning to the page no longer affects the audio playback.

                      Updated code:

                      <!DOCTYPE html>
                      <html lang="en">
                          <head>
                              <meta charset="utf-8">
                              <meta name="viewport" content="width=device-width, initial-scale=1.0">
                              <title>audio-test</title>
                          </head>
                          <body>
                              <script>
                      
                                  const AudioContext = window.AudioContext || window.webkitAudioContext;
                                  const audioContext = new AudioContext();
                      
                                  // Create AudioBuffer and fill with two seconds of white noise.
                                  const channels = 2;
                                  const frameCount = audioContext.sampleRate * 2.0;
                                  const audioBuffer = audioContext.createBuffer(channels, frameCount, audioContext.sampleRate);
                                  for (var channel = 0; channel < channels; channel++) {
                                      var nowBuffering = audioBuffer.getChannelData(channel);
                                      for (var i = 0; i < frameCount; i++) {
                                          nowBuffering[i] = Math.random() * 2 - 1;
                                      }
                                  }
                      
                                  const button = document.createElement('button');
                                  button.textContent = 'Play Audio';
                                  document.body.append(button);
                      
                                  button.addEventListener('click', () => {
                                      const currentSourceNode = new AudioBufferSourceNode(audioContext, {
                                          buffer: audioBuffer,
                                      });
                                      currentSourceNode.connect(audioContext.destination);
                                      currentSourceNode.start();
                                  });
                      
                              </script>
                              <audio src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/858/outfoxing.mp3" crossorigin="anonymous"></audio>
                          </body>
                      </html>
                      
                      

                      Source https://stackoverflow.com/questions/69502340

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install noise

                      You can download it from GitHub.
                      You can use noise like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the noise component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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                      • https://github.com/SpongePowered/noise.git

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