libvlc-sdk-android | LibVLC for Android , Android TV and ChromeOS | Android library

 by   SteinerOk Java Version: Current License: GPL-2.0

kandi X-RAY | libvlc-sdk-android Summary

kandi X-RAY | libvlc-sdk-android Summary

libvlc-sdk-android is a Java library typically used in Mobile, Android applications. libvlc-sdk-android has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

LibVLC for Android, Android TV and ChromeOS.
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            kandi-support Support

              libvlc-sdk-android has a low active ecosystem.
              It has 24 star(s) with 10 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 2 have been closed. On average issues are closed in 76 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of libvlc-sdk-android is current.

            kandi-Quality Quality

              libvlc-sdk-android has 0 bugs and 0 code smells.

            kandi-Security Security

              libvlc-sdk-android has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              libvlc-sdk-android code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              libvlc-sdk-android is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              libvlc-sdk-android releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              libvlc-sdk-android saves you 2142 person hours of effort in developing the same functionality from scratch.
              It has 4695 lines of code, 655 functions and 28 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed libvlc-sdk-android and discovered the below as its top functions. This is intended to give you an instant insight into libvlc-sdk-android implemented functionality, and help decide if they suit your requirements.
            • This method returns true if the device has a compatible CPU
            • Read the attributes of a file
            • Read a lib file
            • Read section file
            • Generates a native event
            • Insert a media at the specified index
            • Remove the media at the given index
            • Creates and returns a callback for the audio devices
            • Internal helper method to set the audio output device
            • Invoked when the interface is created
            • Initializes the adapter
            • Creates a broadcast receiver for an audio plugin
            • Force the audio output device to be played
            • Enable or disable or disable audio output
            • Updates the video layout
            • Gets a meta
            • Called when a native release is released
            • Sets the audio output module
            • Set the callback that will be called when media is loaded
            • Registers a native callback handle
            • Initialize internal data structures
            • Creates the secondary display presentation
            • Create Uri object from MLC format
            • Handles the event
            • Receives a native event
            • Load the vlcj library
            Get all kandi verified functions for this library.

            libvlc-sdk-android Key Features

            No Key Features are available at this moment for libvlc-sdk-android.

            libvlc-sdk-android Examples and Code Snippets

            No Code Snippets are available at this moment for libvlc-sdk-android.

            Community Discussions

            QUESTION

            Captured Image is not storing in android 11
            Asked 2022-Mar-02 at 10:46

            I'm unable to store captured image in (getExternalFilesDir(Environment.DIRECTORY_PICTURES)) Android 11 device.

            I have added in manifest and all file access also. But it's not working.

            ...

            ANSWER

            Answered 2021-Jul-31 at 10:25

            use this code for save captured image

            Source https://stackoverflow.com/questions/68600921

            QUESTION

            How to set Image resource for an Image view Dynamically in android using Data binding
            Asked 2021-Dec-31 at 10:36

            can someone let me know the right usage of populating image resource in Image view using Data Binding

            ...

            ANSWER

            Answered 2021-Dec-31 at 10:21

            You can use it in such way:

            Source https://stackoverflow.com/questions/70541212

            QUESTION

            Android: Iterative queue-based flood fill algorithm 'expandToNeighborsWithMap()' function is unusually slow
            Asked 2021-Dec-30 at 04:27

            (Solution has been found, please avoid reading on.)

            I am creating a pixel art editor for Android, and as for all pixel art editors, a paint bucket (fill tool) is a must need.

            To do this, I did some research on flood fill algorithms online.

            I stumbled across the following video which explained how to implement an iterative flood fill algorithm in your code. The code used in the video was JavaScript, but I was easily able to convert the code from the video to Kotlin:

            https://www.youtube.com/watch?v=5Bochyn8MMI&t=72s&ab_channel=crayoncode

            Here is an excerpt of the JavaScript code from the video:

            Converted code:

            ...

            ANSWER

            Answered 2021-Dec-29 at 08:28

            I think the performance issue is because of expandToNeighbors method generates 4 points all the time. It becomes crucial on the border, where you'd better generate 3 (or even 2 on corner) points, so extra point is current position again. So first border point doubles following points count, second one doubles it again (now it's x4) and so on.

            If I'm right, you saw not the slow method work, but it was called too often.

            Source https://stackoverflow.com/questions/70490938

            QUESTION

            Mandatory Consent for Admob User Messaging Platform
            Asked 2021-Dec-12 at 16:09

            I switched from the deprecated GDPR Consent Library to the new User Messaging Platform, and used the code as stated in the documentation.

            I noticed that when the user clicks on Manage Options then Confirm choices, ads will stop displaying altogether (Ad failed to load, no ad config), and I can't find anyway to check if the user didn't consent to the use of personal data.

            This is problematic as my app relies purely on ads, and I will be losing money if ads don't show up, so I want to make it mandatory for users to consent to the use of their personal data, otherwise the app should be unusable.

            I have made a test project on Github so everyone can test this behavior. If you are not using an emulator, then you need to change the "TEST_DEVICE_ID" to yours.

            How can I achieve this?

            ...

            ANSWER

            Answered 2021-Nov-02 at 17:50

            I found a workaround for this, but this is no final official solution.

            It seems that if a user consented to Personalized ads, a string in SharedPreferences, which key is IABTCF_VendorConsents, will contain ones and zeros corresponding to some vendors (I think). If he didn't consent, this string will be equal to 0.

            Source https://stackoverflow.com/questions/69307205

            QUESTION

            Huawei auth service integration with .net core 3.1, unable to validate JWT
            Asked 2021-Nov-12 at 17:04

            We have a react-native application running in production with firebase phone auth. Lately, we received feedback from users owning new Huawei devices not being able to authenticate with their phone numbers using firebase.

            Since a lot of users started having this issue, we decided to implement Huawei auth services only for devices under HarmonyOS and keep the regular firebase phone authentication for other users.

            After integrating the Huawei App Gallery Connect Auth SDK in our react-native app, we are able to receive the OTP and sign the user in using credentialWithVerifyCode and we are also able to retrieve the user's token using

            ...

            ANSWER

            Answered 2021-Nov-09 at 03:04

            You are advised to use the following method to validate the token.

            Source https://stackoverflow.com/questions/69891350

            QUESTION

            viewmodel factory class doesn't work after update lifecycle version
            Asked 2021-Nov-09 at 05:09

            I was using def lifecycle_version = "2.3.1" ,

            implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:$lifecycle_version") .

            but I had to update version to def lifecycle_version = "2.4.0-alpha03" to use some features, but ViewModelProvider.Factory class doesn't work after I use def lifecycle_version = "2.4.0-alpha03".

            ...

            ANSWER

            Answered 2021-Nov-09 at 03:38

            QUESTION

            Android 12: How to prevent activity restart on changing phone wallpaper?
            Asked 2021-Nov-06 at 05:20

            On Android 12,

            1. If we open an activity

            2. Go to the home screen of the phone to change the wallpaper

            3. Switch back to our activity, the activity restarts.

            It seems it is related to the Material You theming.

            I would like to disable the restarting of activity when my app comes to the foreground. Is there a way?

            ...

            ANSWER

            Answered 2021-Oct-31 at 18:39

            It is a non-traditional configuration change. By "non-traditional", I mean that it cannot be blocked by android:configChanges — your activity will be destroyed and recreated whether you like it or not.

            If you have Configuration objects from before and after the change, you can determine that this scenario occurred by calling diff() on the newer Configuration to compare it to the older one:

            Source https://stackoverflow.com/questions/69741827

            QUESTION

            Why did Android Application start 3 times on single launch?
            Asked 2021-Nov-05 at 03:21

            I create an app from the template, and populate with some Logs as below

            ...

            ANSWER

            Answered 2021-Nov-05 at 03:21

            Apparently, it's an Android Studio filtering issue. I'm having the Tracking there to filter the log. And it shows multiple log of the same type.

            When I remove a character from the log, then the filter get corrected. After putting back the character, the filter is still okay.

            See the GIF below.

            Source https://stackoverflow.com/questions/69839732

            QUESTION

            Android: Resource linking fails on test execution even when nothing has been changed
            Asked 2021-Oct-18 at 21:34

            I'm starting to get errors when I am executing a test for a release variant which was always working fine. The code has always been executed in a Docker container so we can ensure that the build will always be clean.

            Today for some reason with no changes at all to the code, I am starting to see errors on the test run:

            ...

            ANSWER

            Answered 2021-Sep-03 at 11:31

            I've found the issue and I was able to fix it.

            The issue was that one of the external libraries the app depends on has a dependency on androidx.core:core-ktx:+ which meant that was always compiling with the latest version. My app is still working on SDK 28, but the latest version of androidx.core:core-ktx has the minimal SDK of 31, which resulted in this conflict.

            Source https://stackoverflow.com/questions/69019631

            QUESTION

            Library to change to fix Google app publish error; Billing Library version 3 in android studio
            Asked 2021-Sep-10 at 12:03

            While upload my app in Google playstore I get this error; We've detected this app uses an unsupported version of Play billing. Please upgrade to Billing Library version 3 or newer to publish this app.

            Below are the dependencies on my android studio app, which of them is the billing library to change?

            ...

            ANSWER

            Answered 2021-Sep-10 at 12:03

            You are using this library for InApp purchasing but this library says we have updated to V3 but Google play store warn about this library that library is not updated to V3 or V4

            Source https://stackoverflow.com/questions/69131336

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install libvlc-sdk-android

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