FloatingText | FloatingText is a text widget | Android library
kandi X-RAY | FloatingText Summary
kandi X-RAY | FloatingText Summary
FloatingText is a text widget that can floating above view with animation . Now we have 'Scale Floating','Scale Floating','Curve Floating',and you can also design custom a animation.
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Top functions reviewed by kandi - BETA
- Initializes the view
- Fixes the position of the view
- Flattens the text view
- Attaches the floating window to the window
- This method returns a path in the textView
- Create a floating point path
- Apply a floating point animation to a valueView
- Get the current floating point position
- Sets the width and height of the text
- Computes the width of the floating text
- Detach this view from the window
- Detach from the floating text widget
- Called when the view is measured
- Apply a floating point animation to the view
- Apply a floating point animation
- Overridden to paint the floating text builder
- Create a new Spring instance with a suspension and extension
FloatingText Key Features
FloatingText Examples and Code Snippets
Community Discussions
Trending Discussions on FloatingText
QUESTION
I hope you can help me. I have the following string:
...ANSWER
Answered 2020-Dec-04 at 15:56There are several options, but the more versatile is to match all text between the delimiters and then pass the match to the replacement function where you can remove all CR and LFs:
QUESTION
...public class ShopManager : MonoBehaviour { // Start is called before the first frame update public Button itemBuyButton; //Almak istediğim itemin butonu. public Button moneyBar; //Para kutucuğu int price; //İslem yapabilmek için para kutucuğumdaki text i double a çeviricem. Bu değişken onu tutmak için. public Transform floatingText; //item aldığımda aldığım itemin fiyatının ekranda çıkmasını temsil eden object public Transform infoAboutShop; // item aldığımda itemden kaç tane aldığımı ekrana yazdıran object. public Canvas canvas; int n = 0; public void Awake() { DontDestroyOnLoad(canvas); } void Start() { //price = PlayerPrefs.GetInt("money"); moneyBar = GameObject.Find("MoneyBar").GetComponent
(); } // Update is called once per frame void Update() { //Butonların interaktifliği sürekli kontrol edilsin istediğimden ilgili methodu update metodumda çağırıyorum. buttonInteractable(); PlayerPrefs.SetInt("money", price); } public void buy() { //floatingText objemin TextMesh componentine ilgili itemin fiyatını atıyorum. floatingText.GetComponent().text = itemBuyButton.GetComponentInChildren().text; /* *Instantiate metodu clone yaratmaya yarıyor. floatingText objemden clone yaratıcam. Clonenun yaratılmasını istediğim yeri tıkladığım yer olarak belirttim. *Quaternion identity ise rotation olmadan ilgili objenin clonelamasını sağlıyor. Bu cloneun TextMesh componentine de aynı şekilde ilgili itemin fiyatını atıyorum. * Bu işlemleri buy metodunun içinde yapmamın nedeni de floatingText lerin item satın alındığında oluşacak olması. */ Instantiate(floatingText, new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z), Quaternion.identity).GetComponent().text = itemBuyButton.GetComponentInChildren().text; //Para kutucuk butonumun text componentini double a çevirip yukarıda oluşturduğum moneyBarPrice değişkenine atıyorum. İşlemleri bu değişken üzerinden yapacağım. price = Convert.ToInt32(moneyBar.GetComponentInChildren().text); //Butonun text componentine ulaşıp aynı şekilde o text i de kıyaslama yapabilmek için double a çeviriyorum. if (price >= (Convert.ToDouble(itemBuyButton.GetComponentInChildren().text))) { // item aldıktan sonra itemin fiyatını total fiyatımdan düşüyorum. price -= (Convert.ToInt32(itemBuyButton.GetComponentInChildren().text)); // kalan fiyatımı string e çevirip para kutucuğuma yazıyorum. moneyBar.GetComponentInChildren().text = Convert.ToString(price); //infoAboutShop objemin TextMesh componentine ilgili itemin adını ve sayısını atıyorum. infoAboutShop.GetComponent().text = Convert.ToString(n + 1) + " " + itemBuyButton.name; //floatingText teki mantıkla infoAboutShop objelerimi (200,200) konumunda clonelayıp ilgili nesnenin adı ve sayısını atıyorum. Instantiate(infoAboutShop, new Vector2(200, 200), Quaternion.identity).GetComponent().text = infoAboutShop.GetComponent().text; //her çağırıldığında ilgili objenin sayısını 1 artırıyorum. n += 1; } else { // eğer iteme tıkladıktan sonra param tıkladığım itemi almaya yetmiyorsa itemin aktifliği engelleniyor. itemBuyButton.interactable = false; } } void buttonInteractable() { price= Convert.ToInt32(moneyBar.GetComponentInChildren().text); Debug.Log(price); //Butonun text componentine ulaşıp aynı şekilde o text i de kıyaslama yapabilmek için double a çeviriyorum. if (price >= (Convert.ToDouble(itemBuyButton.GetComponentInChildren().text))) { itemBuyButton.interactable = true; // Eğer start butonu aktif eğilse ve param almak istediğim itemden fazlaysa butonun aktifliği devam eder. } else { itemBuyButton.interactable = false; // param tıkladığım itemi almaya yetmiyorsa itemin aktifliği engelleniyor. } } }
ANSWER
Answered 2020-Oct-20 at 22:34It seems that you have two canvases. One on your maingame scene and one on the shopscene. If your game starts on the Maingame first before your shop scene. I'd suggest you to find the object in your awake method instead of creating a completely separate object by using GameObject.Find()
. This will ensure that the proper canvas is selected and put in DontDestroyOnLoad
because it seems that you are saving the home screen canvas with money of 0 on the home screen which you would not want.
The awake method should probably look something like this:
QUESTION
I'm cloning an app called Baedal Minjok. I need some help...
What I want to make: Original
but my result : MyCopy
How can I set many backgroundColor in Card Widget? or any Widget has round edge like first picture It will use many times, so it will be reusable Widget.
Well, this is my first question, so I'm not sure what else need.
I'm so embarrassed, but here's my code
...ANSWER
Answered 2020-Oct-22 at 15:14QUESTION
Hi I've been trying out a bit of react and electron and I'm just trying to make a media playlist type of application but I am having a bit of trouble with Redux
So I have setup the actions and they do kind of work but for some reason on the first initial load of a component the array.map that I am using to display all the results in a list won't actually render.
I have got the console out putting the results and when the component renders the first pass of the render fucntion the initial state is null then on the second pass the console logs the correct output but the array.map is still not outputting anything.
Then when I save a file in my editor (hot reload is on) I will then get an item to render on from the array.map
I can't work out if I have made astupid mistake somewhere or if I am just completly doing the wrong thing. So I'm hoping maybe someone might be able to shed some light on the situation.
Here is my component file with this array.map function that isn't working
...ANSWER
Answered 2019-Dec-10 at 20:27Because fs.readFile
is async and the callback passed to it is executed at a later time when the fs operation completes, obj
is being returned from loadInCurrentSongList
before it is populated with the songs, and therefore when mediaReceived
is dispatched songs
is still empty. Your debugger is fooling you a bit because it displays the updated value of obj
after it gets populated in the fs.readFile
callback.
The hot reload works because it forces a re-render without destroying state, at which point obj
has been mutated inside of the fs.readFile
callback.
Here's one option to manage the async nature of fs.readFile
with a Promise such that you wait for it complete instead of mutating the obj
returned from loanInCurrentSongList
. Not super familiar with typescript so you'll have to update the types probably:
QUESTION
I'm currently making a class that tests if the gson classes I generated are still up to date, this means I have to detect if any of the json elements have changed, deleted or added. Let's say I have a json which is simply
...ANSWER
Answered 2019-Aug-17 at 06:56One thing you could do is to deserialize the incoming JSON, then serialize it again and check if the result matches your incoming JSON:
QUESTION
I have a RecyclerView with 'n' number of ItemViews in it. These ItemViews contain Textviews with data with are updated through Firestore.
Now I need to compare one of the value0(getexpirydate) in the Textviews with another value1(Current date). Then if value1 > value0, then change the colour of that specific Itemview to RED. else GREEN.
...ANSWER
Answered 2019-Jan-06 at 06:30@Override
public void onBindViewHolder(@NonNull ContractsAdapter.ContractViewHolder holder, int position) {
Contracts contract = contractsList.get(position);
if (contract.getCurrentDate() > contract.getDateofexpiry()) {
holder.dateofexpiry.setTextColor(Color.RED);
}
holder.dateofexpiry.setText(contract.getDateofexpiry());
}
QUESTION
Did your account banner, ordered all of the keys, the layout, the startup code, etc. As a result, advertising is not showing any test advertising, nor my banner. The logs this error appears:
...ANSWER
Answered 2017-Jan-16 at 18:00I can't comment because I do not have enough rep, so I'll edit this as I walk through it. Do you have in the manifest.xml?
EDIT:Thanks, other than that nothing is wrong with your code. As Shubham Shukla said above, since your ID is new, it will take time before it can fetch ads from the server.
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Vulnerabilities
No vulnerabilities reported
Install FloatingText
You can use FloatingText like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FloatingText component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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