FloatingText | FloatingText is a text widget | Android library

 by   UFreedom Java Version: Current License: No License

kandi X-RAY | FloatingText Summary

kandi X-RAY | FloatingText Summary

FloatingText is a Java library typically used in Mobile, Android applications. FloatingText has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

FloatingText is a text widget that can floating above view with animation . Now we have 'Scale Floating','Scale Floating','Curve Floating',and you can also design custom a animation.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              FloatingText has a low active ecosystem.
              It has 692 star(s) with 112 fork(s). There are 22 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 2 have been closed. On average issues are closed in 18 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FloatingText is current.

            kandi-Quality Quality

              FloatingText has 0 bugs and 10 code smells.

            kandi-Security Security

              FloatingText has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FloatingText code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FloatingText does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              FloatingText releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              FloatingText saves you 312 person hours of effort in developing the same functionality from scratch.
              It has 751 lines of code, 62 functions and 27 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed FloatingText and discovered the below as its top functions. This is intended to give you an instant insight into FloatingText implemented functionality, and help decide if they suit your requirements.
            • Initializes the view
            • Fixes the position of the view
            • Flattens the text view
            • Attaches the floating window to the window
            • This method returns a path in the textView
            • Create a floating point path
            • Apply a floating point animation to a valueView
            • Get the current floating point position
            • Sets the width and height of the text
            • Computes the width of the floating text
            • Detach this view from the window
            • Detach from the floating text widget
            • Called when the view is measured
            • Apply a floating point animation to the view
            • Apply a floating point animation
            • Overridden to paint the floating text builder
            • Create a new Spring instance with a suspension and extension
            Get all kandi verified functions for this library.

            FloatingText Key Features

            No Key Features are available at this moment for FloatingText.

            FloatingText Examples and Code Snippets

            No Code Snippets are available at this moment for FloatingText.

            Community Discussions

            QUESTION

            RegEx: Match Linefeeds between two tags (or alternatively two asterisks)
            Asked 2020-Dec-04 at 17:42

            I hope you can help me. I have the following string:

            ...

            ANSWER

            Answered 2020-Dec-04 at 15:56

            There are several options, but the more versatile is to match all text between the delimiters and then pass the match to the replacement function where you can remove all CR and LFs:

            Source https://stackoverflow.com/questions/65145002

            QUESTION

            Unity2d: Does dontDestroyOnLoad only work a single time?
            Asked 2020-Oct-23 at 20:58
            public class ShopManager : MonoBehaviour
            {
                // Start is called before the first frame update
            
                public Button itemBuyButton; //Almak istediğim itemin butonu.
                public Button moneyBar; //Para kutucuğu
                int price; //İslem yapabilmek için para kutucuğumdaki text i double a çeviricem. Bu değişken onu tutmak için.
                public Transform floatingText; //item aldığımda aldığım itemin fiyatının ekranda çıkmasını temsil eden object
                public Transform infoAboutShop; // item aldığımda itemden kaç tane aldığımı ekrana yazdıran object.
                public Canvas canvas;
            
              
                int n = 0;
            
                public void Awake()
                {
                    DontDestroyOnLoad(canvas);
                }
                void Start()
                {
                  //price = PlayerPrefs.GetInt("money");
                    moneyBar = GameObject.Find("MoneyBar").GetComponent();
                  
                } 
            
                // Update is called once per frame
                void Update()
                {
                    //Butonların interaktifliği sürekli kontrol edilsin istediğimden ilgili methodu update metodumda çağırıyorum.
                    
                    buttonInteractable();
                    PlayerPrefs.SetInt("money", price);
                }
            
                public void buy()
                {
                    //floatingText objemin TextMesh componentine ilgili itemin fiyatını atıyorum.
                    floatingText.GetComponent().text = itemBuyButton.GetComponentInChildren().text;
                    /*
                    *Instantiate metodu clone yaratmaya yarıyor. floatingText objemden clone yaratıcam. Clonenun yaratılmasını istediğim yeri tıkladığım yer olarak belirttim.
                    *Quaternion identity ise rotation olmadan ilgili objenin clonelamasını sağlıyor. Bu cloneun TextMesh componentine de aynı şekilde ilgili itemin fiyatını atıyorum.
                    * Bu işlemleri buy metodunun içinde yapmamın nedeni de floatingText lerin item satın alındığında oluşacak olması.
                    */
                    Instantiate(floatingText, new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z), Quaternion.identity).GetComponent().text = itemBuyButton.GetComponentInChildren().text;
            
            
                    //Para kutucuk butonumun text componentini double a çevirip yukarıda oluşturduğum moneyBarPrice değişkenine atıyorum. İşlemleri bu değişken üzerinden yapacağım.
                    price = Convert.ToInt32(moneyBar.GetComponentInChildren().text);
            
                    //Butonun text componentine ulaşıp aynı şekilde o text i de kıyaslama yapabilmek için double a çeviriyorum.
                    if (price >= (Convert.ToDouble(itemBuyButton.GetComponentInChildren().text)))
            
                    {
                        // item aldıktan sonra itemin fiyatını total fiyatımdan düşüyorum.  
                        price -= (Convert.ToInt32(itemBuyButton.GetComponentInChildren().text));
                        // kalan fiyatımı string e çevirip para kutucuğuma yazıyorum.
                        moneyBar.GetComponentInChildren().text = Convert.ToString(price);
            
            
                        //infoAboutShop objemin TextMesh componentine ilgili itemin adını ve sayısını atıyorum.
                        infoAboutShop.GetComponent().text = Convert.ToString(n + 1) + " " + itemBuyButton.name;
                        //floatingText teki mantıkla infoAboutShop objelerimi (200,200) konumunda clonelayıp ilgili nesnenin adı ve sayısını atıyorum.
                        Instantiate(infoAboutShop, new Vector2(200, 200), Quaternion.identity).GetComponent().text = infoAboutShop.GetComponent().text;
                        //her çağırıldığında ilgili objenin sayısını 1 artırıyorum.
                        n += 1;
            
                    }
                    else
                    {
                        // eğer iteme tıkladıktan sonra param tıkladığım itemi almaya yetmiyorsa itemin aktifliği engelleniyor.
                        itemBuyButton.interactable = false;
                    }
            
                }
            
                void buttonInteractable()
                {
                    price= Convert.ToInt32(moneyBar.GetComponentInChildren().text);
                    Debug.Log(price);
                    //Butonun text componentine ulaşıp aynı şekilde o text i de kıyaslama yapabilmek için double a çeviriyorum.
                    if (price >= (Convert.ToDouble(itemBuyButton.GetComponentInChildren().text)))
            
                    {
                        itemBuyButton.interactable = true; // Eğer  start butonu aktif eğilse ve param almak istediğim itemden fazlaysa butonun aktifliği devam eder.
                    }
                    else
                    {
                        itemBuyButton.interactable = false; //  param tıkladığım itemi almaya yetmiyorsa itemin aktifliği engelleniyor.
                    }
                }
            
            
               
            }
            
            ...

            ANSWER

            Answered 2020-Oct-20 at 22:34

            It seems that you have two canvases. One on your maingame scene and one on the shopscene. If your game starts on the Maingame first before your shop scene. I'd suggest you to find the object in your awake method instead of creating a completely separate object by using GameObject.Find(). This will ensure that the proper canvas is selected and put in DontDestroyOnLoad because it seems that you are saving the home screen canvas with money of 0 on the home screen which you would not want. The awake method should probably look something like this:

            Source https://stackoverflow.com/questions/64451959

            QUESTION

            How can I set two Color of background in Card Widget?
            Asked 2020-Oct-22 at 17:16

            I'm cloning an app called Baedal Minjok. I need some help...

            What I want to make: Original

            but my result : MyCopy

            How can I set many backgroundColor in Card Widget? or any Widget has round edge like first picture It will use many times, so it will be reusable Widget.

            Well, this is my first question, so I'm not sure what else need.

            I'm so embarrassed, but here's my code

            ...

            ANSWER

            Answered 2020-Oct-22 at 15:14

            Here is the edited code:

            Source https://stackoverflow.com/questions/64484778

            QUESTION

            array.map from redux won't return data on the first load of react component
            Asked 2019-Dec-10 at 20:27

            Hi I've been trying out a bit of react and electron and I'm just trying to make a media playlist type of application but I am having a bit of trouble with Redux

            So I have setup the actions and they do kind of work but for some reason on the first initial load of a component the array.map that I am using to display all the results in a list won't actually render.

            I have got the console out putting the results and when the component renders the first pass of the render fucntion the initial state is null then on the second pass the console logs the correct output but the array.map is still not outputting anything.

            Then when I save a file in my editor (hot reload is on) I will then get an item to render on from the array.map

            I can't work out if I have made astupid mistake somewhere or if I am just completly doing the wrong thing. So I'm hoping maybe someone might be able to shed some light on the situation.

            Here is my component file with this array.map function that isn't working

            ...

            ANSWER

            Answered 2019-Dec-10 at 20:27

            Because fs.readFile is async and the callback passed to it is executed at a later time when the fs operation completes, obj is being returned from loadInCurrentSongList before it is populated with the songs, and therefore when mediaReceived is dispatched songs is still empty. Your debugger is fooling you a bit because it displays the updated value of obj after it gets populated in the fs.readFile callback.

            The hot reload works because it forces a re-render without destroying state, at which point obj has been mutated inside of the fs.readFile callback.

            Here's one option to manage the async nature of fs.readFile with a Promise such that you wait for it complete instead of mutating the obj returned from loanInCurrentSongList. Not super familiar with typescript so you'll have to update the types probably:

            Source https://stackoverflow.com/questions/59274621

            QUESTION

            How to detect if gson.fromjson() has excess elements
            Asked 2019-Aug-17 at 06:56

            I'm currently making a class that tests if the gson classes I generated are still up to date, this means I have to detect if any of the json elements have changed, deleted or added. Let's say I have a json which is simply

            ...

            ANSWER

            Answered 2019-Aug-17 at 06:56

            One thing you could do is to deserialize the incoming JSON, then serialize it again and check if the result matches your incoming JSON:

            Source https://stackoverflow.com/questions/57531611

            QUESTION

            Change colour of an item view in recycler view after comparison with its textview data
            Asked 2019-Jan-06 at 07:37

            I have a RecyclerView with 'n' number of ItemViews in it. These ItemViews contain Textviews with data with are updated through Firestore.

            Now I need to compare one of the value0(getexpirydate) in the Textviews with another value1(Current date). Then if value1 > value0, then change the colour of that specific Itemview to RED. else GREEN.

            ...

            ANSWER

            Answered 2019-Jan-06 at 06:30
            @Override
            public void onBindViewHolder(@NonNull ContractsAdapter.ContractViewHolder holder, int position) {
            
                Contracts contract = contractsList.get(position);
            
                if (contract.getCurrentDate() > contract.getDateofexpiry()) {
                    holder.dateofexpiry.setTextColor(Color.RED);
                }
            
                holder.dateofexpiry.setText(contract.getDateofexpiry());
            }
            

            Source https://stackoverflow.com/questions/54059115

            QUESTION

            Admob banner not showing (Android0
            Asked 2017-Jan-16 at 19:24

            Did your account banner, ordered all of the keys, the layout, the startup code, etc. As a result, advertising is not showing any test advertising, nor my banner. The logs this error appears:

            ...

            ANSWER

            Answered 2017-Jan-16 at 18:00

            I can't comment because I do not have enough rep, so I'll edit this as I walk through it. Do you have in the manifest.xml?

            EDIT:Thanks, other than that nothing is wrong with your code. As Shubham Shukla said above, since your ID is new, it will take time before it can fetch ads from the server.

            Source https://stackoverflow.com/questions/41681835

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FloatingText

            You can download it from GitHub.
            You can use FloatingText like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FloatingText component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/UFreedom/FloatingText.git

          • CLI

            gh repo clone UFreedom/FloatingText

          • sshUrl

            git@github.com:UFreedom/FloatingText.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link