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OpenMaple | fast MapleStory emulator aiming to bring | Emulator library

 by   aatxe Java Version: Current License: Unlicense

 by   aatxe Java Version: Current License: Unlicense

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kandi X-RAY | OpenMaple Summary

OpenMaple is a Java library typically used in Utilities, Emulator applications. OpenMaple has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
OpenMaple is a fast MapleStory emulator aiming to bring openness back to a community near wrecked by solely proprietary innovations. We're not going to do it with overbearing licenses like previous emulators. We're building a new emulator from scratch leveraging modern technologies to bring MapleStory emulation into the modern age. We're employing modern design decisions to increase maintainability, scalability, and customizability. Best of all, we're letting OpenMaple go free in every sense of the word. It's free from cost, free from restriction, and free from worry. OpenMaple just is.
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Support
Quality
Quality
Security
Security
License
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kandi-support Support

  • OpenMaple has a low active ecosystem.
  • It has 23 star(s) with 1 fork(s). There are 9 watchers for this library.
  • It had no major release in the last 12 months.
  • OpenMaple has no issues reported. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of OpenMaple is current.
OpenMaple Support
Best in #Emulator
Average in #Emulator
OpenMaple Support
Best in #Emulator
Average in #Emulator

quality kandi Quality

  • OpenMaple has 0 bugs and 0 code smells.
OpenMaple Quality
Best in #Emulator
Average in #Emulator
OpenMaple Quality
Best in #Emulator
Average in #Emulator

securitySecurity

  • OpenMaple has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • OpenMaple code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
OpenMaple Security
Best in #Emulator
Average in #Emulator
OpenMaple Security
Best in #Emulator
Average in #Emulator

license License

  • OpenMaple is licensed under the Unlicense License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
OpenMaple License
Best in #Emulator
Average in #Emulator
OpenMaple License
Best in #Emulator
Average in #Emulator

buildReuse

  • OpenMaple releases are not available. You will need to build from source code and install.
  • Build file is available. You can build the component from source.
OpenMaple Reuse
Best in #Emulator
Average in #Emulator
OpenMaple Reuse
Best in #Emulator
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Top functions reviewed by kandi - BETA

kandi has reviewed OpenMaple and discovered the below as its top functions. This is intended to give you an instant insight into OpenMaple implemented functionality, and help decide if they suit your requirements.

  • Serializes an object to a byte buffer .
    • Deserialize an object from ByteBuf data .
      • Performs the encryption .
        • Rolls back the hash table .
          • Encrypt data .
            • Returns an array of children of this node
              • Get the constructor for a class .
                • Converts a byte array into a hex string .
                  • Populates the cache entry map .
                    • Upgrades the given byte array to a given scale .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      OpenMaple Key Features

                      A fast MapleStory emulator aiming to bring openness back to the private server community.

                      Community Discussions

                      Trending Discussions on Emulator
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                      Trending Discussions on Emulator

                      QUESTION

                      Why do Switch and ListView controls in MAUI not update with 2-way binding?

                      Asked 2022-Apr-11 at 09:33

                      This question is about two MAUI controls (Switch and ListView) - I'm asking about them both in the same question as I'm expecting the root cause of the problem to be the same for both controls. It's entirely possible that they're different problems that just share some common symptoms though. (CollectionView has similar issues, but other confounding factors that make it trickier to demonstrate.)

                      I'm using 2-way data binding in my MAUI app: changes to the data can either come directly from the user, or from a background polling task that checks whether the canonical data has been changed elsewhere. The problem I'm facing is that changes to the view model are not visually propagated to the Switch.IsToggled and ListView.SelectedItem properties, even though the controls do raise events showing that they've "noticed" the property changes. Other controls (e.g. Label and Checkbox) are visually updated, indicating that the view model notification is working fine and the UI itself is generally healthy.

                      Build environment: Visual Studio 2022 17.2.0 preview 2.1
                      App environment: Android, either emulator "Pixel 5 - API 30" or a real Pixel 6

                      The sample code is all below, but the fundamental question is whether this a bug somewhere in my code (do I need to "tell" the controls to update themselves for some reason?) or possibly a bug in MAUI (in which case I should presumably report it)?

                      Sample code

                      The sample code below can be added directly a "File new project" MAUI app (with a name of "MauiPlayground" to use the same namespaces), or it's all available from my demo code repo. Each example is independent of the other - you can try just one. (Then update App.cs to set MainPage to the right example.)

                      Both examples have a very simple situation: a control with two-way binding to a view-model, and a button that updates the view-model property (to simulate "the data has been modified elsewhere" in the real app). In both cases, the control remains unchanged visually.

                      Note that I've specified {Binding ..., Mode=TwoWay} in both cases, even though that's the default for those properties, just to be super-clear that that isn't the problem.

                      The ViewModelBase code is shared by both examples, and is simply a convenient way of raising INotifyPropertyChanged.PropertyChanged without any extra dependencies:

                      ViewModelBase.cs:

                      using System.ComponentModel;
                      using System.Runtime.CompilerServices;
                      
                      namespace MauiPlayground;
                      
                      public class ViewModelBase : INotifyPropertyChanged
                      {
                          public event PropertyChangedEventHandler PropertyChanged;
                      
                          public bool SetProperty<T>(ref T field, T value, [CallerMemberName] string name = null)
                          {
                              if (EqualityComparer<T>.Default.Equals(field, value))
                              {
                                  return false;
                              }
                              field = value;
                              PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
                              return true;
                          }
                      }
                      
                      Switch sample code

                      SwitchDemo.xaml

                      <?xml version="1.0" encoding="utf-8" ?>
                      <ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
                                   xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
                                   x:Class="MauiPlayground.SwitchDemo">
                          <StackLayout>
                              <Label Text="Switch binding demo" />
                              <HorizontalStackLayout>
                                  <Switch x:Name="switchControl"
                                          IsToggled="{Binding Toggled, Mode=TwoWay}"
                                          Toggled="Toggled" />
                                  <CheckBox IsChecked="{Binding Toggled, Mode=TwoWay}" />
                                  <Label Text="{Binding Toggled}" />
                              </HorizontalStackLayout>
                      
                              <Button Text="Toggle" Clicked="Toggle" />
                              <Label x:Name="manualLabel1" Text="Value set in button click handler" />
                              <Label x:Name="manualLabel2" Text="Value set in toggled handler" />
                          </StackLayout>
                      </ContentPage>
                      

                      SwitchDemo.cs

                      namespace MauiPlayground;
                      
                      public partial class SwitchDemo : ContentPage
                      {
                          public SwitchDemo()
                          {
                              InitializeComponent();
                              BindingContext = new ViewModel();
                          }
                      
                          private void Toggle(object sender, EventArgs e)
                          {
                              var vm = (ViewModel)BindingContext;
                              vm.Toggled = !vm.Toggled;
                              manualLabel1.Text = $"Set in click handler: {switchControl.IsToggled}";
                          }
                      
                          private void Toggled(object sender, ToggledEventArgs e) =>
                              manualLabel2.Text = $"Set in toggled handler: {switchControl.IsToggled}";
                      
                          private class ViewModel : ViewModelBase
                          {
                              private bool toggled;
                              public bool Toggled
                              {
                                  get => toggled;
                                  set => SetProperty(ref toggled, value);
                              }
                          }
                      }
                      

                      Screenshot of the emulator after clicking on the "Toggle" button, which updates the view-model:

                      Demonstration of Switch issue

                      Notes:

                      • The checkbox (bound to the same VM property) has updated
                      • The label next to the checkbox (bound to the same VM property) has updated
                      • The label below the button indicates that switch.IsToggled is true
                      • The label below that indicates that the Switch.Toggled event has been raised
                      • The Switch itself has not changed visible state

                      Clicking on the Switch control directly does visually toggle it.

                      ListView sample code

                      ListViewDemo.xaml

                      <?xml version="1.0" encoding="utf-8" ?>
                      <ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
                                   xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
                                   x:Class="MauiPlayground.ListViewDemo">
                          <StackLayout>
                              <Label Text="ListView binding demo" />
                              <ListView x:Name="listView" ItemsSource="{Binding Items}"
                                        SelectedItem="{Binding SelectedItem, Mode=TwoWay}"
                                        VerticalOptions="Start"
                                        ItemSelected="ItemSelected"/>
                              <Label Text="{Binding SelectedItem}" />
                              <Button Text="Toggle" Clicked="Toggle" />
                              <Label x:Name="manualLabel1" Text="Text set in button click handler" />
                              <Label x:Name="manualLabel2" Text="Text set in item selected handler" />
                          </StackLayout>
                      </ContentPage>
                      

                      ListViewDemo.cs

                      namespace MauiPlayground;
                      
                      public partial class ListViewDemo : ContentPage
                      {
                          public ListViewDemo()
                          {
                              InitializeComponent();
                              BindingContext = new ViewModel();
                          }
                      
                          private void Toggle(object sender, EventArgs e)
                          {
                              var vm = (ViewModel)BindingContext;
                              vm.SelectedItem = vm.SelectedItem == "First" ? "Second" : "First";
                              manualLabel1.Text = $"Set in click handler: {listView.SelectedItem}";
                          }
                      
                          private void ItemSelected(object sender, EventArgs e) =>
                              manualLabel2.Text = $"Set in item selected handler: {listView.SelectedItem}";
                      
                          private class ViewModel : ViewModelBase
                          {
                              public List<string> Items { get; } = new List<string> { "First", "Second" };
                      
                              private string selectedItem = "First";
                              public string SelectedItem
                              {
                                  get => selectedItem;
                                  set => SetProperty(ref selectedItem, value);
                              }
                          }
                      }
                      

                      Screenshot of the emulator after clicking on the "Toggle" button, which updates the view-model:

                      Demonstration of ListView issue

                      Notes:

                      • The label below the list view (bound to the same VM property) has updated
                      • The label below the button indicates that listView.SelectedItem has the new value
                      • The label below that indicates that the ListView.ItemSelected event has been raised
                      • The ListView itself appears to have no selected item

                      Interestingly, the list view does actually change appearance: before clicking on the button, the first item is visually selected (in orange). Selecting an item from the list manually updates all the properties, but we don't see the selected item in orange.

                      ANSWER

                      Answered 2022-Apr-09 at 18:07

                      These both may be bugs with the currently released version of MAUI.

                      This bug was recently posted and there is already a fix for the Switch to address this issue.

                      Source https://stackoverflow.com/questions/71810199

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install OpenMaple

                      You can download it from GitHub.
                      You can use OpenMaple like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the OpenMaple component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      If you're as excited about this as we are, we totally understand that you want to get involved and we want you to get involved. Make sure to read up on the guidelines for contributing online or in CONTRIBUTING.md. You'll need to follow the instructions therein to get your code upstream. Once you're ready to go, just fork and start hacking away. If you need help on figuring out what needs to be done or even how to do it, you'll be able to find aaronweiss74 and Fraysa on #vana on the FyreChat IRC Network. We appreciate your support and look forward to your contributions!.

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