guns | Guns基于SpringBoot , 致力于做更简洁的后台管理系统 , 完美整合springmvc | Object-Relational Mapping library
kandi X-RAY | guns Summary
kandi X-RAY | guns Summary
新版Guns基于SpringBoot全面升级,完美整合springmvc + shiro + MyBatis 通用 Mapper + 分页插件 PageHelper + beetl!.
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Top functions reviewed by kandi - BETA
- Create string
- Repeat string
- Intercept an invocation
- Join all items with the given conjunction
- Send POST request
- Transform user
- contrast to Object
- Init all the values in the menu
- Get authorization info
- Build shiro filter
- Basic comparison
- Compares two strings
- Convert string to unicode string
- Wrap a method signature
- Test if object is contained in object
- Default kaptcha
- Method to get all characters
- Convert a double to upper case
- Send get request
- Display an image
- Get length of given object
- Login
guns Key Features
guns Examples and Code Snippets
Community Discussions
Trending Discussions on guns
QUESTION
I am a beginner at Unity in terms of skill so please explain as if you were talking to a child if you can!
PROBLEM
I would like to change these names here:
I would like to rename them for two reasons:
so they are more intelligible
because I am using many different assets from the store and each has a different hierarchy with different names and I want to standardize the names so that I can use the below code to determine which part of the creature's body was shot so that it works for every creature
...
ANSWER
Answered 2022-Mar-31 at 08:48In general you still can't unfortunately. (At least not that simple see below).
The AnimationClip
s are based on strings storing the relative path from the Animator
to the according GameObject
the type of the according component and finally the name of the animated serialized fields and properties.
If any of those change e.g. because you renamed the object or change the hierarchy in general the connection is lost and the animation breaks.
You could implement an editor script method that
- goes through the affected
Animator
(GetComponentInParent
) of the object - iterates through all used
AnimationClip
s - iterates through each clips property bindings
- redirects the property path accordingly to your renaming
This could look somewhat like this
QUESTION
helloI'm making an object in Unity that gives players random weapons when they hover over it, but it always gives me this warning and doesn't create it.
...ANSWER
Answered 2022-Feb-10 at 07:54This is because of you are calling the spawn function from client. You should call it in server.
QUESTION
From the following graph in the Tickerpop recipes:
...ANSWER
Answered 2022-Feb-01 at 17:59I added some more edges to the graph to make the results more interesting.
QUESTION
I'm using fandom module in python for my discord bot. I get this error when I request data by using page.images[0]
. It should be an image url. This is the page I want to get.
ANSWER
Answered 2022-Feb-01 at 09:46I fixed it by using pymediawiki module.
This code that use mediawiki can replace fandom module by changing the api of wiki.
QUESTION
Suppose I have a category NOTE THIS IS FOR FUNCTIONAL COMPONENT ONLY NOT CLASS COMPONENT
...ANSWER
Answered 2022-Jan-20 at 05:18Here's one possible solution:
QUESTION
Despite all my best efforts, I can't figure out how to do a full cycle rotation animation of a UIView using CATransform3DRotate from left to right. Kindly note that I can already rotate it 360 degree with CABasicAnimation, but without CATransform3DRotate. However, I want to use .m34 transform for perspective depth. Solutions involving UIView.animate/transitions are not helpful in what I am trying to accomplish. Any help is much appreciated.
Edit: I searched far and wide in Stackoverflow and other places, but didn't find anything that describes how to do 360 rotation with CATransform3DRotate. Calling top guns out there for help as this is a question that does not seem to have been answered before. Thanks!
Here is the code that rotates UIView 180 degree.
...ANSWER
Answered 2022-Jan-06 at 10:41Your current code is replacing the entire transform of the animating layer, meaning you can't apply the perspective transform to it. You also have issues with the end state being mathematically identical to the beginning state, and to cope with this you're trying to chain animations together, and using fill modes, which makes the whole thing more complicated.
First, let's deal with the transform. To get the perspective you want to set the .m34
of the layer's transform, which you're already doing:
QUESTION
So I'm very new to Python so I'm not sure of the correct way to do what I need.
Basically I am creating a laser tag game. The whole game is controlled by some python code that runs on a PC, the hardware is basically just inputs and outputs for this code.
I want to have game files that are simple files with just the code for the game itself, that way it is fairly easy for anyone to make their own game modes.
Then there needs to be a main program with a GUI (Probably Tkinter) and code to handle sending/receiving information from the hardware (Laser tag guns). I need some way to select a game file from the GUI and run it, but I still need the main server code to be running (to take care of sending and receiving information from the guns, displaying live scores on the GUI, etc).
What would be the best (preferably fairly simple) way to go about doing something like this? Thanks!
...ANSWER
Answered 2021-Dec-24 at 19:31Cool project! Generally you let TkInter run in the main thread, and have the other tasks executed in other threads or processes. Brace for some hacking, parallelism is unfortunately pretty difficult to do right.
QUESTION
I tried to cluster my dataset using K-mean, but there is a categorical data in column 9; so when I ran k-mean it had an error like this:
...ANSWER
Answered 2021-Dec-17 at 17:31To solve your specific issue, you can generate dummy variables to run your desired clustering.
One way to do it is using the dummy_columns()
function from the fastDummies
package.
QUESTION
I have a node which fires a bullet, but I want to randomly rotate it a little so that certain guns are unpredictable. Specifically, I want to rotate it on the X and Y axes between a -2.5 - 2.5 degree arc on the local axis. I've tried rotation.x = rand_range(-2.5, 2.5 * PI)
and rotation.y = rand_range(-2.5, 2.5 * PI)
, but these seem to rotate the node on the global X and Y axes. How should I rotate the bullet emitter node locally between an arc? Thank you in advance.
ANSWER
Answered 2021-Dec-15 at 10:17Step 1: Spawn your bullet
Step 2: Give it the rotation of the parent object
Step 3: To that rotation add you random rotation
Step 4: Shoot
QUESTION
I ran multiple imputation to impute missing data for 2 variables of a data frame, then I got a new data frame (with 2 columns for 2 imputed variables).
Now, I want to replace the 2 columns in the original data frame with the two newly imputed columns from my new dataframe. What should I do?
Original data frame new data frame for imputed variables
This is the code I used. Only 2 columns in this data frame are missing data, so I only imputed those two. Is that ok? Can you please suggest me a better way?
...ANSWER
Answered 2021-Dec-14 at 22:53Updated
As @dcarlson recommended, you can run mice
on the entire dataframe, then you can use complete
to get the whole output dataframe. Then, you can join the new data with your original dataframe.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install guns
You can use guns like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the guns component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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