Lightly | Night mode app for Android
kandi X-RAY | Lightly Summary
kandi X-RAY | Lightly Summary
Lightly is a night mode / screen dimmer app for Android. It senses where in the world you are, and then automatically lowers the brightness of the screen based on when the sun rises and sets in your area. It has been proven in many studies that overexposure to bright light at night has a negative impact on your sleep. By lowering the brightness of your screen and converting bright blue light to warm orange light, a lot of those negative effects are removed, and you can sleep more easily at night. Lightly uses ButterKnife for view injection, Retrofit to get data from ip-api.com and sunrise-sunset.org, and Parceler together with Gson for easy serialization of objects.
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Top functions reviewed by kandi - BETA
- Restore the state of the activity
- Waits for the location of the user to be updated
- Start the overlay service
- Gets a dummy location data object
- Start a temporary overlay service
- Returns dummy data object with a dummy sunrise and sunset
- Request the sunrise time of the sunrise cycle data
- Draws the path
- Calculates the path on the sparkline
- Interpolate the background with the given priority
- Get the sun drawable in a cycle
- Initializes the member variables
- Handle start command
- Saves the UI
- Initializes the sun cycle
- Remove the overlay
- Resize the view according to the width and height
- Called when a switch is pressed
Lightly Key Features
Lightly Examples and Code Snippets
Community Discussions
Trending Discussions on Lightly
QUESTION
Having read...
How can I log key presses using turtle?
I am trying to detect key presses using a slightly different method.
Here is a simplified version of my code, which works as expected...
...ANSWER
Answered 2021-Jun-05 at 08:15I'm guessing that screen.onkey()
takes a function which it calls.
Your code: screen.onkey(check('a'), 'a')
instead calls the function and returns None
which is not a function.
You can create your own function using a lambda
like this:
QUESTION
With the method explained in CV - Extract differences between two images we can identify the differences between two aligned images.
How to do this with OpenCV when the camera angle (point of view) and the lighting condition are slightly different?
The code from How to match and align two images using SURF features (Python OpenCV )? helps to rotate / align the two images but as the result of the perspective transform ("homography") is not perfect, the "difference" algorithm will not work well here.
As an example, how to get only the green sticker (= the difference) from these 2 photos?
...ANSWER
Answered 2021-Jun-02 at 17:39The blue and green in those images are really close to each other color-wise ([80,95] vs [97, 101] on the Hue Channel). Unfortunately light-blue and green are right next to each other as colors. I tried it in both the HSV and LAB color spaces to see if I could get better separation in one vs the other.
I aligned the images using feature matching as you mentioned. We can see that the perspective difference causes bits of the candy to poke out (the blue bits)
I made a mask based on the pixel-wise difference in color between the two.
There's a lot of bits sticking out because the images don't line up perfectly. To help deal with this we can also check a square region around each pixel to see if any of its nearby neighbors match its color. If it does, we'll remove it from the mask.
We can use this to paint on the original image to mark what's different.
Here's the results from the LAB version of the code
I'll include both versions of the code here. They're interactive with 'WASD' to change the two parameters (color margin and fuzz margin). The color_margin represents how different two colors have to be to no longer be considered the same. The fuzz_margin is how far to look around the pixel for a matching color.
lab_version.py
QUESTION
I want to recreate the field of view effect in the game Among Us in Unity by using the Universal Pipeline and 2D Lighting system.
But when I use 2D light and Shadow, I still see the character in the shadow, and I don't want to have the shadow completely black because I want to recreate the look as in the game Among Us where the background still has some light on it.
Here is what I mean by Among Us Field of View
As you can see there are shadows, the background is lightly light, and the character's body is half in shadow which is invisible and half in the light where they are visible.
Here is What I mean By Player is Blacked Out
There are a couple of YouTube videos about it, but the view becomes sharp and there is no fallout at the edges of the view as with 2D lights. Which really gives it a nice look.
I need help with that, is there away to do that in Unity using 2D Lights and Shadows? And if so how do I go about doing that?
Thank you in advance for your help, all is appreciated.
...ANSWER
Answered 2021-Jan-13 at 09:14You could try find a solution using the target sorting layer and alpha blending.
What I mean is to ensure that the object the flashlight will partially reveal is not overlapping unless that particular light source is showing it. A bit like in the example image below.
I think it would otherwise have to be done with a mask or a shader. I have once done a similar thing in a 3D environment but never in a 2D one, please see this solution for possible inspiration: unity3d trouble with ship floating on water
My suggestion is to look more into 2D shaders to try see if you can find a solution that way.
QUESTION
I am trying to make a HStack which contains x number of images and will display them in a wrapping HStack manner (i.e if only 4 of the 7 images fit on the line, then spill the 3 remaining over onto the next line).
I am trying to use the library WrappingHStack (https://github.com/dkk/WrappingHStack) but the result isn't as expected, the images are not wrapping around.
Here is my code:
...ANSWER
Answered 2021-May-23 at 16:35According to the WrappingHStack
library, if you want to achieve what you above-mentioned, you need to do two things:
- Give your
Image
aframe
so that theWrappingHStack
can know how many elements to put in per line. - Change your
ForEach
loop toWrappingHStack
, becauseWrappingHStack
can be used as aForEach
to loop over items.
QUESTION
I am trying to make a website that has a navigation bar at the top, as well as an opening header. However, whenever I test my code, only one
Here is the code I have so far:
...ANSWER
Answered 2021-May-21 at 17:31When you absolutely positioned your .opener
element, it snapped to the edge of the screen, covering your nav:
QUESTION
I am trying to animate a CSS background for my website. However, when I run the program and view my site, the gradient seems to standstill, it does not move. Is this a problem with the CSS animation, or is the speed simply too slow? Here is what happens...
...ANSWER
Answered 2021-May-21 at 15:48You can adjust your background-size
bigger than 100%
to animate the background position.
Like background-size: 200% 100%;
QUESTION
I want to change the height and background color of the
My Code:
...ANSWER
Answered 2021-May-16 at 10:31You have a reboot.css in bootstrap file that has opacity: .25
, so you have to reset your hr
by adding opacity: 1
to it
QUESTION
To summaries I am making a basic tde calculator and I want the user to input how active they are per week The problem I am having is after typing how active the user is I want the condition to end but the input functions still stay open. I've tried defining "input()" but it still doesnt work.
Here is an example code Try typing in lightly active and youll see the input still stays open instead of exiting the condition
...ANSWER
Answered 2021-May-18 at 12:18You are getting new input in the if/elif/else
sections, just get it once, assign to a variable and compare that
QUESTION
I am using Django 3.2
I am trying to integrate a blog app that has a slightly convoluted directory structure for its static assets. Here is the relevant part of the tree:
Blog app static assets directory structure ...ANSWER
Answered 2021-May-13 at 10:48Without specifics of the model, I'm going to assume that this is an ImageField for which the app provides a static default.
In this case, the correct way to code it in a template is:
QUESTION
I'm building a WebAPI project. I have DynamoDB downloaded and running locally with -inMemory
. After creating a couple of tables, I run this command locally: aws dynamodb list-tables --endpoint-url http://localhost:8000
, which results in:
ANSWER
Answered 2021-May-06 at 01:14The above code worked fine for me. Sometimes you need to be sure there is a region set, even though you are setting a ServiceUrl
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install Lightly
You can use Lightly like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Lightly component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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