WEAPON | Android application for the University of Western Ontario
kandi X-RAY | WEAPON Summary
kandi X-RAY | WEAPON Summary
Update this with stuff.
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Top functions reviewed by kandi - BETA
- Fill the regions .
- Display steve .
- Handle a message .
- Draws all the sessions .
- Processes a touch event .
- Updates the display of the given time .
- Handle condition .
- determines if the path is ready to be read
- Draw the next map .
- Get day of week .
WEAPON Key Features
WEAPON Examples and Code Snippets
public interface Weapon {
void wield();
void swing();
void unwield();
Enchantment getEnchantment();
}
public class Sword implements Weapon {
private final Enchantment enchantment;
public Sword(Enchantment enchantment) {
this.enchan
@Getter
@RequiredArgsConstructor
public class Weapon {
private final Integer id;
private final String name;
}
public interface IUnitOfWork {
String INSERT = "INSERT";
String DELETE = "DELETE";
String MODIFY = "MODIFY";
void re
public interface Troll {
void attack();
int getAttackPower();
void fleeBattle();
}
@Slf4j
public class SimpleTroll implements Troll {
@Override
public void attack() {
LOGGER.info("The troll tries to grab you!");
}
@Override
pub
def shoot(self):
now = pg.time.get_ticks()
if now - self.last_shot > WEAPONS[self.weapon]['rate']:
self.last_shot = now
dir = vec(1, 0).rotate(-self.rot)
pos = self.pos + BARREL_OFFSET.rotate(-se
def shoot(self):
now = pg.time.get_ticks()
if now - self.last_shot > WEAPONS[self.weapon]['rate']:
self.last_shot = now
dir = vec(1, 0).rotate(-self.rot)
pos = self.pos + BARREL_OFFSET.rotate(-se
public void assignWeapon(String weapon)
{
// Assign a weapon
this.weapon = weapon;
}
Community Discussions
Trending Discussions on WEAPON
QUESTION
I had searched over 10 answers and nothing fits my current situation.
(member detector marcos comes from: http://en.wikibooks.org/wiki/More_C++_Idioms/Member_Detector)
...ANSWER
Answered 2021-Jun-15 at 08:44You would need the template parameter from the method for SFINAE:
QUESTION
I have a dataset that identifies observations based on two variables: Time and Country. The variable of interest is dichotomous, and has the value 0 if the event didn't occur and 1 if it did. For some countries more than one observation is reported per year. The data can be summarized like this:
Country Time Conflict Bio Weapons A 2000 1 0 A 2000 2 0 B 2000 3 1 C 2000 4 0 D 2000 5 1 D 2000 6 0 D 2000 7 0 D 2000 8 1Is it possible two colapse these multiple observations into one observation per year and country with either outcome 0 (if the event never occured) or 1(if the event occured at least once)? Like this?:
Country Time Bio Weapons A 2000 0 B 2000 1 C 2000 0 D 2000 1Thank you in advance !
...ANSWER
Answered 2021-Jun-12 at 18:00Your output is a bit unlcear since it doesn't match with what your description is, but this is what I think you want:
QUESTION
Please excuse the use of var, it is part of the challenge and is intended to help me learn about closure. Currently, the code gives all 100 h3's the same sentence. I've tried moving the randomName, randomWeapon, and randomLocation variables into the addEvent function. When I do this I assign the same h3 a new sentence on every click. I'm guessing I need to use .call or .apply, but I am new to functions, and internet tutorials just aren't getting me there.
...ANSWER
Answered 2021-Jun-11 at 20:59The problem is that your addEvent
bind the click
hander on the body
and not on the h3
. And the second is that you do e.preventDefault
when you have not defined e
(you should set it on the click
handler,not the addEvent
function) which causes an error and stops the execution.
If you had fixed the e
issue, you would see that when you click on an h3
you get all 100 alerts.
Try changing
QUESTION
I have the following code to grab an array with 1 App\Entity\Player inside of it. I want to get the name property of the club. Which gives me an error: App\Entity\Player::getClub(): Return value must be of type Club, Proxies_CG_\App\Entity\Club returned. How am I able to grab the club name for instance?
...ANSWER
Answered 2021-Jun-11 at 10:46Doctrine Proxy automatically extends your entity (App\Entity\Club
). But in the return type of your method getClub()
on Player
entity you have \Club
(without namespace at all). It is not the same as App\Entity\Club
(namespace App\Entity
). You need to change this type (and others in the file) to use right namespace.
To get namespace App\Entity\Club
in return type you need use \App\Entity\Club
(with leading slash) or Club
(without leading slash)
QUESTION
Working on a little Fallout minigame in python...
I have a function called level_up that allows player to distribute skill points.
Player's current stats are stored as attributes of the player class.
I created a variable inside the level_up function that copies the player's current stats to compare against while the leveling loop is running. I did this so that the player cannot edit the stat value to be less than what it was when the level up occurred.
I initialized this variable outside of the main loop of the function in order to have it be constant, but as the player makes edits to their stats, this variable (original values) seems to be updated with the new values, instead of staying at what the values were when the level up occurred.
Example (Billy's Small Guns skill is 15 when he levels up. original_values should store that 15 was the original value. Billy adds 5 points to Small Guns, making it 20. He decides he wants to go back to 15. Should work since the original value was 15, but original_values now has Small Guns at 20, so this change can't occur).
I thought initializing original_values outside the loop is what I would need to do. Does this have something to do with the fact that I'm updating class attributes?
Can anyone tell me what I am doing wrong? Thank you.
The Function
...ANSWER
Answered 2021-Jun-11 at 01:52original_values = self.combat_skills
does not make a copy. It's just another reference to the same object - changes made via one reference will be seen no matter which reference you use to access them because they're all the same object.
If you want to make a distinct copy use the copy
method of the dict
to make a copy. e.g. original_values = self.combat_skills.copy()
QUESTION
I'm pretty new to coding, and I'm following this French tutorial that is basically making a RPG game used through console.
So I got a Character class in a .cpp
file and .h
, another .h
.cpp
couple of files for the weapons, and my main.
I got a function on my CPP file that's like this :
...ANSWER
Answered 2021-Jun-07 at 15:06Assuming the Character class has field like name
you can access the field in your method by using this->name
(it will acces name of the object which called the method, in this case it is David) and the target.name
will be "Goliath".
QUESTION
What I'm trying to do is set the parent of new tool and make it visible on the server like 'PhotonNetwork.Instantiate'
...ANSWER
Answered 2021-Jun-06 at 08:18I think this code drop.transform.SetParent(collider.gameObject.transform.GetChild(0).GetChild(0)); will not be excuted in any other clients or server. So I will create a script attached to the object to set parent when the object is created;
QUESTION
I have an issue with my program for a project assignment throwing multiple ClassNotFoundException
. I think the problem stems from the BaseGear
class, which is the abstract super class for all items in the game. Each item must be restricted by class so in the constructor the string restrict
is provided as an argument which I then try and convert to a class name and add to a list called classRestrictions
. The string provided may sometimes just contain the name of one class, other times two classes, which is the reason why I have to split the string.
ANSWER
Answered 2021-Jun-05 at 14:33The method Class.forName(String className)
requires a fully qualified name which means with the package. See the JavaDoc:
className - the fully qualified name of the desired class.
Notice the stacktrace saying java.lang.ClassNotFoundException: Warrior
- I have noticed that there is no package included in the String. The purpose of this requirement is to avoid class ambiguity as there might be same-named classes in different packages.
Solution: You need to pass the String including the full package name, for example, pass the String "com.dt180g.project.gear.Weapon"
.
QUESTION
I get a java.lang.NullPointerException when I compile my code and I don't know why. It says:
...ANSWER
Answered 2021-Jun-04 at 18:26In your Store
class the goods array is not initialized. It will work if you change it to
QUESTION
I made a table for a simple HUD which displays health, score and the current weapon from the player. The weapon should be displayed as an image, but my program crashes if I try to do so. It works fine if I use a number, so there is no error in my code.
...ANSWER
Answered 2021-Jun-03 at 16:36Found out how to do it: Instead of a texture, I created an image.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install WEAPON
You can use WEAPON like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the WEAPON component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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