WEAPON | Android application for the University of Western Ontario

 by   adwilso Java Version: Current License: No License

kandi X-RAY | WEAPON Summary

kandi X-RAY | WEAPON Summary

WEAPON is a Java library typically used in Institutions, Learning, Education applications. WEAPON has no bugs, it has no vulnerabilities and it has low support. However WEAPON build file is not available. You can download it from GitHub.

Update this with stuff.

            kandi-support Support

              WEAPON has a low active ecosystem.
              It has 4 star(s) with 3 fork(s). There are 1 watchers for this library.
              It had no major release in the last 6 months.
              WEAPON has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of WEAPON is current.

            kandi-Quality Quality

              WEAPON has no bugs reported.

            kandi-Security Security

              WEAPON has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              WEAPON does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              WEAPON releases are not available. You will need to build from source code and install.
              WEAPON has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed WEAPON and discovered the below as its top functions. This is intended to give you an instant insight into WEAPON implemented functionality, and help decide if they suit your requirements.
            • Fill the regions .
            • Display steve .
            • Handle a message .
            • Draws all the sessions .
            • Processes a touch event .
            • Updates the display of the given time .
            • Handle condition .
            • determines if the path is ready to be read
            • Draw the next map .
            • Get day of week .
            Get all kandi verified functions for this library.

            WEAPON Key Features

            No Key Features are available at this moment for WEAPON.

            WEAPON Examples and Code Snippets

            Javadot img1Lines of Code : 136dot img1no licencesLicense : No License
            copy iconCopy
            public interface Weapon {
              void wield();
              void swing();
              void unwield();
              Enchantment getEnchantment();
            public class Sword implements Weapon {
              private final Enchantment enchantment;
              public Sword(Enchantment enchantment) {
            Javadot img2Lines of Code : 123dot img2no licencesLicense : No License
            copy iconCopy
            public class Weapon {
                private final Integer id;
                private final String name;
            public interface IUnitOfWork {
              String INSERT = "INSERT";
              String DELETE = "DELETE";
              String MODIFY = "MODIFY";
              void re  
            Javadot img3Lines of Code : 72dot img3no licencesLicense : No License
            copy iconCopy
            public interface Troll {
              void attack();
              int getAttackPower();
              void fleeBattle();
            public class SimpleTroll implements Troll {
              public void attack() {
                LOGGER.info("The troll tries to grab you!");
            Trigger a weapon .
            pythondot img4Lines of Code : 15dot img4License : Permissive (MIT License)
            copy iconCopy
            def shoot(self):
                    now = pg.time.get_ticks()
                    if now - self.last_shot > WEAPONS[self.weapon]['rate']:
                        self.last_shot = now
                        dir = vec(1, 0).rotate(-self.rot)
                        pos = self.pos + BARREL_OFFSET.rotate(-se  
            Trigger a weapon .
            pythondot img5Lines of Code : 15dot img5License : Permissive (MIT License)
            copy iconCopy
            def shoot(self):
                    now = pg.time.get_ticks()
                    if now - self.last_shot > WEAPONS[self.weapon]['rate']:
                        self.last_shot = now
                        dir = vec(1, 0).rotate(-self.rot)
                        pos = self.pos + BARREL_OFFSET.rotate(-se  
            Assigns the specified weapon to this object .
            javadot img6Lines of Code : 5dot img6License : Permissive (MIT License)
            copy iconCopy
            public void assignWeapon(String weapon)
            		// Assign a weapon
            		this.weapon = weapon;

            Community Discussions


            How to enable/disable a member function according to the existence of a member of its derived class?
            Asked 2021-Jun-15 at 08:44

            I had searched over 10 answers and nothing fits my current situation.

            (member detector marcos comes from: http://en.wikibooks.org/wiki/More_C++_Idioms/Member_Detector)



            Answered 2021-Jun-15 at 08:44

            You would need the template parameter from the method for SFINAE:

            Source https://stackoverflow.com/questions/67981526


            Summarize observations of the same country and year in R
            Asked 2021-Jun-12 at 20:59

            I have a dataset that identifies observations based on two variables: Time and Country. The variable of interest is dichotomous, and has the value 0 if the event didn't occur and 1 if it did. For some countries more than one observation is reported per year. The data can be summarized like this:

            Country Time Conflict Bio Weapons A 2000 1 0 A 2000 2 0 B 2000 3 1 C 2000 4 0 D 2000 5 1 D 2000 6 0 D 2000 7 0 D 2000 8 1

            Is it possible two colapse these multiple observations into one observation per year and country with either outcome 0 (if the event never occured) or 1(if the event occured at least once)? Like this?:

            Country Time Bio Weapons A 2000 0 B 2000 1 C 2000 0 D 2000 1

            Thank you in advance !



            Answered 2021-Jun-12 at 18:00

            Your output is a bit unlcear since it doesn't match with what your description is, but this is what I think you want:

            Source https://stackoverflow.com/questions/67950505


            I want the created h3 to each contain a different sentence, however if you click the same h3 it should give the same sentence (Per page load of course
            Asked 2021-Jun-11 at 20:59

            Please excuse the use of var, it is part of the challenge and is intended to help me learn about closure. Currently, the code gives all 100 h3's the same sentence. I've tried moving the randomName, randomWeapon, and randomLocation variables into the addEvent function. When I do this I assign the same h3 a new sentence on every click. I'm guessing I need to use .call or .apply, but I am new to functions, and internet tutorials just aren't getting me there.



            Answered 2021-Jun-11 at 20:59

            The problem is that your addEvent bind the click hander on the body and not on the h3. And the second is that you do e.preventDefault when you have not defined e (you should set it on the click handler,not the addEvent function) which causes an error and stops the execution.

            If you had fixed the e issue, you would see that when you click on an h3 you get all 100 alerts.

            Try changing

            Source https://stackoverflow.com/questions/67943267


            Symfony grabbing data from proxy object
            Asked 2021-Jun-11 at 10:46

            I have the following code to grab an array with 1 App\Entity\Player inside of it. I want to get the name property of the club. Which gives me an error: App\Entity\Player::getClub(): Return value must be of type Club, Proxies_CG_\App\Entity\Club returned. How am I able to grab the club name for instance?



            Answered 2021-Jun-11 at 10:46

            Doctrine Proxy automatically extends your entity (App\Entity\Club). But in the return type of your method getClub() on Player entity you have \Club (without namespace at all). It is not the same as App\Entity\Club (namespace App\Entity). You need to change this type (and others in the file) to use right namespace.

            To get namespace App\Entity\Club in return type you need use \App\Entity\Club (with leading slash) or Club (without leading slash)

            Source https://stackoverflow.com/questions/67934016


            Python variable is being updated on each loop even though I initialized it outside of the loop
            Asked 2021-Jun-11 at 01:52

            Working on a little Fallout minigame in python...

            I have a function called level_up that allows player to distribute skill points.

            Player's current stats are stored as attributes of the player class.

            I created a variable inside the level_up function that copies the player's current stats to compare against while the leveling loop is running. I did this so that the player cannot edit the stat value to be less than what it was when the level up occurred.

            I initialized this variable outside of the main loop of the function in order to have it be constant, but as the player makes edits to their stats, this variable (original values) seems to be updated with the new values, instead of staying at what the values were when the level up occurred.

            Example (Billy's Small Guns skill is 15 when he levels up. original_values should store that 15 was the original value. Billy adds 5 points to Small Guns, making it 20. He decides he wants to go back to 15. Should work since the original value was 15, but original_values now has Small Guns at 20, so this change can't occur).

            I thought initializing original_values outside the loop is what I would need to do. Does this have something to do with the fact that I'm updating class attributes?

            Can anyone tell me what I am doing wrong? Thank you.

            The Function



            Answered 2021-Jun-11 at 01:52

            original_values = self.combat_skills does not make a copy. It's just another reference to the same object - changes made via one reference will be seen no matter which reference you use to access them because they're all the same object.

            If you want to make a distinct copy use the copy method of the dict to make a copy. e.g. original_values = self.combat_skills.copy()

            Source https://stackoverflow.com/questions/67930307


            Return the name of object in method
            Asked 2021-Jun-07 at 15:31

            I'm pretty new to coding, and I'm following this French tutorial that is basically making a RPG game used through console.

            So I got a Character class in a .cpp file and .h, another .h .cpp couple of files for the weapons, and my main.

            I got a function on my CPP file that's like this :



            Answered 2021-Jun-07 at 15:06

            Assuming the Character class has field like name you can access the field in your method by using this->name (it will acces name of the object which called the method, in this case it is David) and the target.name will be "Goliath".

            Source https://stackoverflow.com/questions/67874100


            Unity c# Photon - Set Parent of PhotonNetwork.Instantiate object
            Asked 2021-Jun-07 at 01:21

            What I'm trying to do is set the parent of new tool and make it visible on the server like 'PhotonNetwork.Instantiate'



            Answered 2021-Jun-06 at 08:18

            I think this code drop.transform.SetParent(collider.gameObject.transform.GetChild(0).GetChild(0)); will not be excuted in any other clients or server. So I will create a script attached to the object to set parent when the object is created;

            Source https://stackoverflow.com/questions/67852747


            ClassNotFoundException thrown
            Asked 2021-Jun-05 at 14:34

            I have an issue with my program for a project assignment throwing multiple ClassNotFoundException. I think the problem stems from the BaseGear class, which is the abstract super class for all items in the game. Each item must be restricted by class so in the constructor the string restrict is provided as an argument which I then try and convert to a class name and add to a list called classRestrictions. The string provided may sometimes just contain the name of one class, other times two classes, which is the reason why I have to split the string.



            Answered 2021-Jun-05 at 14:33

            The method Class.forName(String className) requires a fully qualified name which means with the package. See the JavaDoc:

            className - the fully qualified name of the desired class.

            Notice the stacktrace saying java.lang.ClassNotFoundException: Warrior - I have noticed that there is no package included in the String. The purpose of this requirement is to avoid class ambiguity as there might be same-named classes in different packages.

            Solution: You need to pass the String including the full package name, for example, pass the String "com.dt180g.project.gear.Weapon".

            Source https://stackoverflow.com/questions/67850250


            java.lang.NullPointerException when using switch case
            Asked 2021-Jun-04 at 18:26

            I get a java.lang.NullPointerException when I compile my code and I don't know why. It says:



            Answered 2021-Jun-04 at 18:26

            In your Store class the goods array is not initialized. It will work if you change it to

            Source https://stackoverflow.com/questions/67842300


            How do I add an image/texture to my table in libGDX?
            Asked 2021-Jun-03 at 16:36

            I made a table for a simple HUD which displays health, score and the current weapon from the player. The weapon should be displayed as an image, but my program crashes if I try to do so. It works fine if I use a number, so there is no error in my code.



            Answered 2021-Jun-03 at 16:36

            Found out how to do it: Instead of a texture, I created an image.

            Source https://stackoverflow.com/questions/67824994

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install WEAPON

            You can download it from GitHub.
            You can use WEAPON like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the WEAPON component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone adwilso/WEAPON

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