Launcher3 | The Launcher3 fork known as Rootless Pixel Launcher | Android library

 by   amirzaidi Java Version: Pixel-v3.9.1 License: Non-SPDX

kandi X-RAY | Launcher3 Summary

kandi X-RAY | Launcher3 Summary

Launcher3 is a Java library typically used in Mobile, Android applications. Launcher3 has no bugs, it has no vulnerabilities, it has build file available and it has medium support. However Launcher3 has a Non-SPDX License. You can download it from GitHub.

Play Store release: Photos and videos: Rootless Pixel Bridge: Magisk version (only for Pixel users):
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    Quality
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            kandi-support Support

              Launcher3 has a medium active ecosystem.
              It has 3625 star(s) with 605 fork(s). There are 309 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 125 open issues and 506 have been closed. On average issues are closed in 52 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Launcher3 is Pixel-v3.9.1

            kandi-Quality Quality

              Launcher3 has 0 bugs and 0 code smells.

            kandi-Security Security

              Launcher3 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Launcher3 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Launcher3 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Launcher3 releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              Launcher3 saves you 71735 person hours of effort in developing the same functionality from scratch.
              It has 80270 lines of code, 4885 functions and 846 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Launcher3 and discovered the below as its top functions. This is intended to give you an instant insight into Launcher3 implemented functionality, and help decide if they suit your requirements.
            • Loads the workspace .
            • This method is used to initialize UI items .
            • Start animation from workspace .
            • Updates the workspace state .
            • Handle a drag event .
            • Refresh adapter items .
            • Handle a key event .
            • Handle the activity result .
            • Binds workspace to the BgView .
            • Get scale of a drawable .
            Get all kandi verified functions for this library.

            Launcher3 Key Features

            No Key Features are available at this moment for Launcher3.

            Launcher3 Examples and Code Snippets

            No Code Snippets are available at this moment for Launcher3.

            Community Discussions

            QUESTION

            "App isn't installed" with Android SDK 31
            Asked 2022-Feb-21 at 07:35

            This is a popular topic!

            Targeting Android SDK 31, when I attempt to run my signed, release APK build, the "App isn't installed" message displays. However, I can Open the app from the App info screen. Why is this, and what is this commonly an indicator of?

            Logcat appears to have shared something useful ...permissions related (SecurityException) ?

            ...

            ANSWER

            Answered 2022-Feb-21 at 07:35

            Just add this code to your AndroidManifest.xml

            Source https://stackoverflow.com/questions/71200373

            QUESTION

            Kivy sounds do not play on android device even though they play fine on laptop
            Asked 2020-Dec-09 at 05:58

            I am trying to play a sound using Kivy. The sound plays perfectly and everything works perfectly on my laptop, but when I load the APK on my Android device, the sound does not play.

            I have manually allowed "storage permissions" on my android device, and in my buildozer.spec file I have included permissions to write and read external storage. I created a test file to try and debug to see what was going wrong but to no avail. I will share the details of this test file below.

            To start, here is the .py file:

            ...

            ANSWER

            Answered 2020-Sep-29 at 07:23

            There may be quite a few reasons for this. First of all, I don't see anything wrong with the code so there must be a problem with the target system. I suggest that you check whether any access (to speaker) is blocked by antivirus software.......This has happened repeatedly with me in the past, checking the app permissions is probably the only solution.

            Source https://stackoverflow.com/questions/64014568

            QUESTION

            Strange launch behaviour causing a crash
            Asked 2020-Jan-31 at 21:34

            I have seen many reports from the field from one of my apps (~1% of users see it per day) of an error with not being able to unpack a fragment resource, with the ultimate reason being "Fragment ...MyRootFragment did not create a view". The fragment class in question has nothing but an onCreate method which inflates a simple LinearLayout.

            Today I finally experienced the problem for myself, with a different product, and grabbed some logcat output, which is below.

            It appears (at 09:46:13.776) that the problem is caused by Android trying to use the apk file from a different app in order to supply the resources for this app. Although I've named it unrelatedapp in the logcat, it is in fact derived from the same codebase (baseapp).

            I haven't launched unrelatedapp in a couple of days. I installed myapp yesterday and ran it a couple of times, then left the device overnight. The crash happened the first time I tried to launch it this morning, and then I had several successful launches following that.

            I unzipped myapp's APK, grepped for unrelatedapp and got no hits, so I'm fairly confident that it's not a built-in problem. In the original app in which I was seeing field reports of this problem, it's fairly unlikely that users would have 2 of my apps installed.

            Has anyone seen this kind of problem before? Any idea how it might be resolved?

            ...

            ANSWER

            Answered 2020-Jan-31 at 21:34

            I had the bright idea to run the app again while looking at logcat, and the reference to unrelatedapp was still there on successful launches (also deleted unrelatedapp and the message went away). Therefore I think it's a red herring, and this question is probably no different from the other instances of "Fragment did not create a view."

            Source https://stackoverflow.com/questions/60009487

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Launcher3

            First use another launcher like Nova as your default. Then delete any other Pixel Launcher you have on your phone. If you can't do this because you are on a Pixel or custom ROM, use the Magisk module (needs Magisk).

            Support

            Play Store release: https://play.google.com/store/apps/details?id=amirz.rootless.nexuslauncher. Photos and videos: https://photos.app.goo.gl/qdcAcLOdiu8Kl1Bh1. Rootless Pixel Bridge: https://github.com/amirzaidi/AIDLBridge/releases. Magisk version (only for Pixel users): https://github.com/amirzaidi/launcher3magisk/releases.
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