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Music-Player | From UI Proposal to Code :notes: | User Interface library

 by   andremion Java Version: SNAPSHOT3 License: Apache-2.0

 by   andremion Java Version: SNAPSHOT3 License: Apache-2.0

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kandi X-RAY | Music-Player Summary

Music-Player is a Java library typically used in User Interface, React applications. Music-Player has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. However Music-Player has 1 bugs. You can download it from GitHub.
This is a prototype made for the article. This is not a real music player and don't expect it is. Some developers have difficult to code when the UI proposal is a bit “sophisticated” or “complex”. Many of them strip a lot of significant portion of the UI or even the Motion when they are coding, and the result ends up quite different of the original proposal. This article talks about how would be to code an UI proposal, skipping some basic Android details and focusing on transition and animation approach...
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Quality
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Security
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License
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kandi-support Support

  • Music-Player has a medium active ecosystem.
  • It has 3425 star(s) with 719 fork(s). There are 122 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 1 open issues and 17 have been closed. On average issues are closed in 27 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of Music-Player is SNAPSHOT3
Music-Player Support
Best in #User Interface
Average in #User Interface
Music-Player Support
Best in #User Interface
Average in #User Interface

quality kandi Quality

  • Music-Player has 1 bugs (0 blocker, 0 critical, 1 major, 0 minor) and 23 code smells.
Music-Player Quality
Best in #User Interface
Average in #User Interface
Music-Player Quality
Best in #User Interface
Average in #User Interface

securitySecurity

  • Music-Player has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • Music-Player code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
Music-Player Security
Best in #User Interface
Average in #User Interface
Music-Player Security
Best in #User Interface
Average in #User Interface

license License

  • Music-Player is licensed under the Apache-2.0 License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
Music-Player License
Best in #User Interface
Average in #User Interface
Music-Player License
Best in #User Interface
Average in #User Interface

buildReuse

  • Music-Player releases are available to install and integrate.
  • Build file is available. You can build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
  • Music-Player saves you 655 person hours of effort in developing the same functionality from scratch.
  • It has 1520 lines of code, 102 functions and 43 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
Music-Player Reuse
Best in #User Interface
Average in #User Interface
Music-Player Reuse
Best in #User Interface
Average in #User Interface
Top functions reviewed by kandi - BETA

kandi has reviewed Music-Player and discovered the below as its top functions. This is intended to give you an instant insight into Music-Player implemented functionality, and help decide if they suit your requirements.

  • Draw the background .
  • Initializes the cover view .
  • Creates an animator which can be used to draw an animated vector .
  • Set the data to BindViewHolder .
  • bar view .
  • On update progress .
  • Set the window insets .
  • Removes an animation callback from the drawable .
  • Creates a wrapper for an AnimatorListener .
  • On unbind .

Music-Player Key Features

From UI Proposal to Code :notes::arrow_forward:

License

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Copyright 2016 André Mion

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

How can I do the kotlin mediaPlayer shuffle play

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override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_main)

    val sounds = listOf(
        R.raw.sound01,
        R.raw.sound02,
        R.raw.sound03,
        R.raw.sound04,
        R.raw.sound05
    )
    
    var shuffledSounds = sounds.shuffled()

    fun newTrack() {
        if (shuffledSounds.isEmpty()) {
            shuffledSounds = sounds.shuffled()
        }
        val nextSound = shuffledSounds.first()
        shuffledSounds = shuffledSounds - nextSound
        mediaPlayer = MediaPlayer.create(this, nextSound).apply {
            setOnCompletionListener{
                it.release()
                newTrack()
            }
            start()
        }
    }

    shuffleBtn.setOnClickListener {
        newTrack()
    }

}

Sorting alphabetically playlist of a music player (Android Studio)

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Collections.sort(songList, Comparator.comparing(SongList::getTitle));

How can I play song repeatedly using pygame.mixer.music.play()?

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pygame.mixer.music.play(1)
pygame.mixer.music.play(-1)
-----------------------
pygame.mixer.music.play(1)
pygame.mixer.music.play(-1)

When i click the play button, it shows an error saying ' Cannot read property 'play' of null '

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<button onClick={() => document.getElementById('player').play()}>Play</button>
-----------------------
import React, {useState,useRef} from 'react';
    export const App = () => {
      const playerRef = useRef<HTMLAudioElement>(null);
      const [musicIndex, setMusicIndex] = useState(0);
      const musicArray = [
        {
          title: 'koe no katachi',
          link: 'aiko- 恋をしたのはmusic video.mp3'
        },
        {
          title: 'stay alive',
          link: 'ReZero ED Ending 2 FullEmilia (Rie Takahashi) - Stay AliveENG Sub.mp3'
        },
        {
          title: 'Tenshi ni fureta',
          link: '[K-ON AMV] 天使にふれたよ.mp3'
        }
      ]
      
      return (
        <div className="spotify-clone">
    
          <audio id='player' ref={playerRef} 
          className='player'
           src={`Songs/${musicArray[musicIndex].link}`} controls>
    
           </audio>
          <h3>{musicArray[musicIndex].link}</h3>
    
          <div className='button'>
          <button onClick={() => setMusicIndex(musicIndex + 1)}>Next</button>
          <button onClick={() => setMusicIndex(musicIndex - 1)}>Prev</button>
          <button onClick={() => playerRef?.current?.play()}>Play</button>
          <button onClick={() => playerRef?.current?.pause()}>Pause</button>
          </div>
          
        </div>
      );
    }

Switch case for event listeners sometimes retriggers event

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document.addEventListener('keydown', (e) => {
    if (e.code == 'ArrowLeft') {
        prevSong();
    }
    else if (e.code == 'ArrowRight') {
        nextSong();
    }
    else if (e.code == 'Space') {
        (musicContainer.className.includes('play')) ? pauseSong() : playSong();
    }
};
document.addEventListener('keydown', (e) => {
    switch (e.code) {
        case 'ArrowLeft':
            prevSong();
            break;
        case 'ArrowRight':
            nextSong();
            break;
        case 'Space':
            const isPlaying = (musicContainer.className.includes('play'));
            isPlaying ? pauseSong() : playSong();
            break;
    }
});
-----------------------
document.addEventListener('keydown', (e) => {
    if (e.code == 'ArrowLeft') {
        prevSong();
    }
    else if (e.code == 'ArrowRight') {
        nextSong();
    }
    else if (e.code == 'Space') {
        (musicContainer.className.includes('play')) ? pauseSong() : playSong();
    }
};
document.addEventListener('keydown', (e) => {
    switch (e.code) {
        case 'ArrowLeft':
            prevSong();
            break;
        case 'ArrowRight':
            nextSong();
            break;
        case 'Space':
            const isPlaying = (musicContainer.className.includes('play'));
            isPlaying ? pauseSong() : playSong();
            break;
    }
});
-----------------------
playBtn.addEventListener('click', () => {
  const isPlaying = musicContainer.classList.contains('play');

  playBtn.blur();

  isPlaying ? pauseSong() : playSong();
});

Custom SliverAppBar in Flutter

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class PlaylistScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: SliverFab(
        floatingWidget: FloatingActionButton(
          backgroundColor: const Color(0xffD933C3),
          onPressed: () {},
          child: Icon(
            Icons.play_arrow,
            color: Colors.white,
            size: 38,
          ),
        ),
        floatingPosition: FloatingPosition(
          right: 32,
        ),
        expandedHeight: MediaQuery.of(context).size.height * 0.4,
        slivers: [
          SliverAppBar(
            expandedHeight: MediaQuery.of(context).size.height * 0.4,
            backgroundColor: const Color(0xff1c0436),
            pinned: true,
            floating: true,
            leading: IconButton(icon: Icon(Icons.arrow_back), onPressed: () {}),
            actions: [
              IconButton(icon: Icon(Icons.more_vert), onPressed: () {})
            ],
            flexibleSpace: Container(
                decoration: BoxDecoration(
                  image: DecorationImage(
                    image: NetworkImage(
                        'https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/4bb82b72535211.5bead62fe26d5.jpg'), //your image
                    fit: BoxFit.cover,
                  ),
                  borderRadius: BorderRadius.vertical(
                    bottom:
                        Radius.circular(50),
                  ),
                ),
                child: FlexibleSpaceBar(
                    collapseMode: CollapseMode.pin,
                    centerTitle: true,
                    title: Text('A Synthwave Mix'))),
          ),
          SliverList(
              delegate: SliverChildListDelegate([
            Column(
              children: [
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
                SongTile(),
              ],
            )
          ]))
        ],
      ),
    );
  }
}

Trying to fadein/fadeout html5 audio file vuejs / vanilla js

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<audio
  ref="audio"
  src="@/assets/audio/bg-music.ogg"
  preload
  loop
  id="audio"
  muted
></audio>
<div
  @click="toggleSound()"
  class="toggle-sound"
  v-bind:class="this.state.backgroundAudioState"
></div>
data: () => ({
  ...
  state: {
    backgroundAudioState: "paused",
  },
}),
methods: {
  toggleSound() {
    let backgroundAudio = this.$refs.audio;
    let actualVolumeFadeOut = backgroundAudio.volume;
    let actualVolumeFadeIn = 0;

    //Fade In
    if (this.state.backgroundAudioState === "paused") {
      console.log("fading in");
      this.state.backgroundAudioState = "playing";
      clearInterval(fadeInInterval);
      let fadeInInterval = setInterval(function() {
        actualVolumeFadeIn = (parseFloat(actualVolumeFadeIn) + 0.1).toFixed(1);
        if (actualVolumeFadeIn <= 1) {
          backgroundAudio.volume = actualVolumeFadeIn;
        } else {
          backgroundAudio.play();
        }
      }, 100);
      return false;
    }

    //Fade Out
    if (this.state.backgroundAudioState === "playing") {
      console.log("fading out");
      this.state.backgroundAudioState = "paused";
      
      let fadeOutInterval = setInterval(function() {
        actualVolumeFadeOut = (parseFloat(actualVolumeFadeOut) - 0.1).toFixed(1);
        if (actualVolumeFadeOut >= 0) {
          backgroundAudio.volume = actualVolumeFadeOut;
        } else {
          backgroundAudio.pause();
          clearInterval(fadeOutInterval);
        }
      }, 100);
      return false;
    }
  },
}
-----------------------
<audio
  ref="audio"
  src="@/assets/audio/bg-music.ogg"
  preload
  loop
  id="audio"
  muted
></audio>
<div
  @click="toggleSound()"
  class="toggle-sound"
  v-bind:class="this.state.backgroundAudioState"
></div>
data: () => ({
  ...
  state: {
    backgroundAudioState: "paused",
  },
}),
methods: {
  toggleSound() {
    let backgroundAudio = this.$refs.audio;
    let actualVolumeFadeOut = backgroundAudio.volume;
    let actualVolumeFadeIn = 0;

    //Fade In
    if (this.state.backgroundAudioState === "paused") {
      console.log("fading in");
      this.state.backgroundAudioState = "playing";
      clearInterval(fadeInInterval);
      let fadeInInterval = setInterval(function() {
        actualVolumeFadeIn = (parseFloat(actualVolumeFadeIn) + 0.1).toFixed(1);
        if (actualVolumeFadeIn <= 1) {
          backgroundAudio.volume = actualVolumeFadeIn;
        } else {
          backgroundAudio.play();
        }
      }, 100);
      return false;
    }

    //Fade Out
    if (this.state.backgroundAudioState === "playing") {
      console.log("fading out");
      this.state.backgroundAudioState = "paused";
      
      let fadeOutInterval = setInterval(function() {
        actualVolumeFadeOut = (parseFloat(actualVolumeFadeOut) - 0.1).toFixed(1);
        if (actualVolumeFadeOut >= 0) {
          backgroundAudio.volume = actualVolumeFadeOut;
        } else {
          backgroundAudio.pause();
          clearInterval(fadeOutInterval);
        }
      }, 100);
      return false;
    }
  },
}

Trying to play mp3 using Vue.js

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<div class="music-player">
    <audio
      ref="audio"
      src="@/assets/audio/bg-music.ogg"
      preload
      loop
      id="audio"
      muted
    ></audio>
    <div @click="toggleSound()" class="toggle-sound"></div>
  </div>

Android - MediaPlayer error: attachnewplayer called in state 64

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try 
{
    player.reset();
    player.setDataSource(getApplicationContext(), trackUri);
    player.setAudioStreamType(AudioManager.STREAM_MUSIC);
    player.prepareAsync();
}

What is the right way to execute c# code in a powershell script?

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Add-Type @'
using System;
using System.Windows.Forms;
using System.Drawing;
using System.Runtime.InteropServices;

namespace UniversalSandbox
{
    public partial class Form1 : Form
    {
        public const int KEYEVENTF_EXTENTEDKEY = 1;
        public const int KEYEVENTF_KEYUP = 0;
        public const int VK_MEDIA_NEXT_TRACK = 0xB0;
        public const int VK_MEDIA_PLAY_PAUSE = 0xB3;
        public const int VK_MEDIA_PREV_TRACK = 0xB1;

        [DllImport("user32.dll")]
        public static extern void keybd_event(byte virtualKey, byte scanCode, uint flags, IntPtr extraInfo);

        public Form1()
        {


            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }


        private void InitializeComponent(){
        var button1 = new Button();
        var button2 = new Button();
        var button3 = new Button();
        button1.Text = "Play";
        button1.Location = new Point(20, 100);
        button1.Click += new EventHandler(button1_Click);

        button2.Text = "Prev";
        button2.Location = new Point(110, 100);
        button2.Click += new EventHandler(button2_Click);

        button3.Text = "Next";
        button3.Location = new Point(200, 100);
        button3.Click += new EventHandler(button3_Click);

         this.Controls.Add(button1);
         this.Controls.Add(button2);
         this.Controls.Add(button3);
        }


        private void button1_Click(object sender, EventArgs e)
        {
            keybd_event(VK_MEDIA_PLAY_PAUSE, 0, KEYEVENTF_EXTENTEDKEY, IntPtr.Zero);
        }

        private void button2_Click(object sender, EventArgs e)
        {
            keybd_event(VK_MEDIA_PREV_TRACK, 0, KEYEVENTF_EXTENTEDKEY, IntPtr.Zero);
        }

        private void button3_Click(object sender, EventArgs e)
        {
            keybd_event(VK_MEDIA_NEXT_TRACK, 0, KEYEVENTF_EXTENTEDKEY, IntPtr.Zero);
        }
    }
}

'@  -ReferencedAssemblies System.Windows.Forms, System.Drawing  


$player = [UniversalSandbox.Form1]::new()
$player.ShowDialog()

Community Discussions

Trending Discussions on Music-Player
  • How can I do the kotlin mediaPlayer shuffle play
  • Sorting alphabetically playlist of a music player (Android Studio)
  • How can I play song repeatedly using pygame.mixer.music.play()?
  • When i click the play button, it shows an error saying ' Cannot read property 'play' of null '
  • Switch case for event listeners sometimes retriggers event
  • Custom SliverAppBar in Flutter
  • Trying to fadein/fadeout html5 audio file vuejs / vanilla js
  • Trying to play mp3 using Vue.js
  • Permission denied error running javafx:run in IntelliJ on Linux
  • Android - MediaPlayer error: attachnewplayer called in state 64
Trending Discussions on Music-Player

QUESTION

How can I do the kotlin mediaPlayer shuffle play

Asked 2021-Apr-02 at 08:34

I am trying to create shuffle mode for the music-player application. The problem is; The sound on my list only plays once and stops when finished. but I want all the sounds on my list to be shuffled and played automatically. I am very new to Android programming, I tried hard but failed. I also tried the setOnCompletionListener {} method but it didn't work. I need help. thanks everyone

here are my sample codes;

class MainActivity : AppCompatActivity() {

    var mediaPlayer = MediaPlayer()

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        val Sound1 = R.raw.sound01
        val Sound2 = R.raw.sound02
        val Sound3 = R.raw.sound03
        val Sound4 = R.raw.sound04
        val Sound5 = R.raw.sound05

        val soundList = ArrayList<Int>()
        soundList.add(Sound1)
        soundList.add(Sound2)
        soundList.add(Sound3)
        soundList.add(Sound4)
        soundList.add(Sound5)

        shuffleBtn.setOnClickListener {
            val randomList = Random.nextInt(soundList.size)
            val sound = soundList.get(randomList)
            mediaPlayer = MediaPlayer.create(this, sound)
            mediaPlayer.start()
        }

    }

}

ANSWER

Answered 2021-Apr-01 at 19:51

Add a completion listener that releases the original player and creates a new one.

If you want to play shuffled, you need a variable to store the shuffled list and remove tracks as you play them so you know when to reshuffle. The way you're picking random sounds, you could play the same sound twice in a row sometimes.

By the way, you can create your list more concisely.

I didn't test this code. Sorry for any errors.

override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_main)

    val sounds = listOf(
        R.raw.sound01,
        R.raw.sound02,
        R.raw.sound03,
        R.raw.sound04,
        R.raw.sound05
    )
    
    var shuffledSounds = sounds.shuffled()

    fun newTrack() {
        if (shuffledSounds.isEmpty()) {
            shuffledSounds = sounds.shuffled()
        }
        val nextSound = shuffledSounds.first()
        shuffledSounds = shuffledSounds - nextSound
        mediaPlayer = MediaPlayer.create(this, nextSound).apply {
            setOnCompletionListener{
                it.release()
                newTrack()
            }
            start()
        }
    }

    shuffleBtn.setOnClickListener {
        newTrack()
    }

}

Source https://stackoverflow.com/questions/66910526

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install Music-Player

You can download it from GitHub.
You can use Music-Player like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Music-Player component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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