mazes | A comprehensive library of maze generation algorithms | Generator Utils library
kandi X-RAY | mazes Summary
kandi X-RAY | mazes Summary
A comprehensive library of maze generation algorithms.
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- Create a new maze
- Returns the neighbors of the cell
- Connect cells with next layer
- Returns the next layer
- Create a random maze
- Finds a random parent in the specified cell
- Connect cells with a random row
- Connect cells to the grid
- Random walk start
- Create expanded rectangle
- Creates a maze with the given coordinates
- Creates a Maze with the given coordinates
- Creates a new maze which is connected to a given point
- Combines the edges with the given edge
- Creates the maze starting at the given coordinates
- Generates a stream of random seed cells
- Creates a maze with the specified coordinates
- Creates a new maze from the specified point
- Loop for a random walker
- Randomly generated cells in the grid
- Randomly shuffle the cells in the grid
- Randomly shuffle the cells
- Returns a random unconnected cell that is above the cell
- Creates a maze starting from the specified point
- Creates a maze starting at the specified location
- Creates a maze starting from the given coordinates
mazes Key Features
mazes Examples and Code Snippets
Community Discussions
Trending Discussions on mazes
QUESTION
import pandas as pd
import requests
from bs4 import BeautifulSoup
page = requests.get("**website name**")
soup = BeautifulSoup(page.content,'html.parser')
books = soup.find('div',{'class':'row justify-content-md-first'})
#print(books)
items = books.find_all(class_='col-12')
#print(items[0].find(class_ ='product_title').get_text())
#print(items[0].find(class_ ='product_price').get_text())
product_titles = [item.find(class_ = 'product_title').get_text() for item in items]
product_prices = [item.find(class_ = 'product_price').get_text() for item in items]
print(product_titles)
#print(product_prices)
product_list = pd.DataFrame(
{'product_title':product_titles,
'product_price': product_prices,
})
print(product_list)
product_list.to_csv('Product.csv')
...ANSWER
Answered 2021-May-13 at 10:05You can use pandas.Series.str.strip()
to remove leading and trailing characters.
QUESTION
I have C# project in rider and FFMediaToolkit
installed via NuGet. I made instance of MediaBuilder
. When I hit run I get this error message:
ANSWER
Answered 2021-May-06 at 17:14Solution was to set:
QUESTION
I have trouble with making a project on javafx. I am trying to play sound using media and mediaplayer but got trouble with path selection. I work on IntellijIDEA. I decided to simplify the work and created a class sounds.java that creates object that takes string(path) and methods that will play and stop sound.(Like I can click button many times and sound plays over and over)
Here is my code(I put code in comments because of errors after using new method(
...ANSWER
Answered 2021-May-03 at 02:36You need to create a sounds object and use that in your code. Something like the following. Note how the object is defined outside of the start
method so that it can be referenced easily:
QUESTION
I am working through some code wherein I am wanting to piece (word by word) variations of the following sentence together, but I am working through my 'if' and 'else if' usage so only this please :
...ANSWER
Answered 2021-Mar-24 at 00:59There are some errors in the code and others in the logic:
The 'else if' doesn't do anything because of the ';', the printf after it will occur every time.
QUESTION
In the following code, when I debugged it, the first call function (mazesentence(0, 0, 1, 0);) also went to the if(before == 1 ), but 'before' is clearly a zero. Why is it entering in that location? I would imagine, i have my braces incorrectly.
...ANSWER
Answered 2021-Mar-23 at 23:04Your braces are indeed incorrect. Looking at the problem conditional:
QUESTION
I am working on a project that uses a form of the recursive division algorithm that is normally used to create a fractal-like maze. Now I would like to cite the creator/author of this algorithm to give them credit, but I am unsure who invented it.
Jamis Buck has a very famous blog entry https://weblog.jamisbuck.org/2011/1/12/maze-generation-recursive-division-algorithm , that is titled: "A novel method for generating fractal-like mazes is presented, with sample code and an animation" but did he actually came up with that idea? I do not understand his post as that he invented it, to me it sounds more like he is just describing it.
I was not able to find a clear publication/author through Google and Wikipedia(en) or any other specifically maze-focused site. Does anyone know about the origin of this algorithm?
...ANSWER
Answered 2021-Mar-12 at 13:33No, the algorithm is not mine; I learned it from Walter Pullen’s page, here: https://www.astrolog.org/labyrnth/algrithm.htm. He also does not cite an author for this algorithm. It should be noted that many maze algorithms are adaptations of more general graph algorithms, so it could be that this one has an analog in graph theory somewhere...
At any rate, it’s not mine. I used the word “novel” in my post in the second sense given here (https://www.merriam-webster.com/dictionary/novel) “original or striking especially in conception or style”, not in the sense of “new”.
QUESTION
In the process of refining my program, I inevitably broke something. Before, my mazes were painting beautifully, but now paintComponent() is never called at all (according to a sys-out debug text). I've gotten other elements to change visibility just fine, but when the mazep
's are set to visible, they never paint. Any help would be appreciated - I've likely just been staring at it too long to see the problem.
GUI.java
...ANSWER
Answered 2021-Jan-10 at 23:31JFrame
is using a BorderLayout
by default, this will only manage/layout the last component added to each available position - so, this means, the only component actually been laid out is the startp
panel, all the other components are been left at the original size of 0x0 and Swing is smart enough not to paint components with no size.
A better solution would be to use a CardLayout
is designed to do exactly what you're trying to do.
For example...
QUESTION
I am creating a program that will find the shortest Route through a maze and output the Route as a string. I have utilised BFS to find the shortest amount of moves, now I need to output what these moves are. Within my code I have tried to use a switch statement to add characters to the string as it solves the Maze. It utilised the value from a for loop but this was unsuccessful. I also tried to create 2 different switches, one that would check the row int and one that would check the col int. However, this was also unsuccessful.
I can solve some mazes such as:
...ANSWER
Answered 2020-Dec-02 at 21:53It looks to me like you're appending a char to the route during your BFS. This will not return the correct shortest path because the code needs to validate which direction actually corresponds with the shortest path. By adding directions to the path before actually testing if its part of the shortest path, the output really just tells us the path of execution for the BFS itself.
To solve this, we use a parent array, which keeps every node's parent (when you first visit an adjacent cell, set that cell's parent to the current cell). After the breadth-first search completes, set a "tracer" variable to the destination and use the parent array to trace backwards until you reach the start. Note that this "path reconstruction" at the end reconstructs the path in reverse order (because we iterate from the destination back to the start).
Here's my code implementing this approach:
QUESTION
So I'm trying to implement a simple BFS search for solving mazes. I have a test_graph at the top of the code which I am using. When I iterate through this piece of code:
...ANSWER
Answered 2020-Nov-12 at 14:48let new_path = path;
creates an alias of path
, pushes to it (same as pushing to path
directly), then discards the alias at the end of the block after printing. This means you're working with the same path
array the entire time.
Most likely, you want queue.push(path.concat(neighbour))
which allocates a new array, concatenates the new neighbour
vertex and pushes it to the queue, effectively extending the current path by one node but without modifying it in place as push
does.
Beyond that, objects with all values as 1
seems like somewhat of an antipattern for an adjacency list. A Set
or array seems more intuitive here, so I took the liberty of making that adjustment as well as a few others.
visited
being an array means complexity for lookups is O(n). Using a Set
gives you O(1) lookups and is the correct structure for membership tests like this. In fact, visited
is an unused variable in the original version, so if the graph had a cycle we'd get an infinite loop.
Array.isArray(queue)
is an unnecessary check--queue
is purely local and we can't reassign it if we make it const
.
Lastly, when vertex
is not in graph, it's not a bad idea to handle that by null coalescing to an empty array to avoid a crash (you may expect input to always be well-formed but it's a pretty easy adjustment).
Here's the code:
QUESTION
Recently, i came up with a 'left hand rule' algorithm for a maze.
However, i need to print out the total number of steps for the algorithm to finish the maze.
I have already completed the algorithm. This is the class for the moving of the sprite(edited):
ANSWER
Answered 2020-Nov-03 at 11:34You have to access noOfSteps
via self
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install mazes
You can use mazes like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the mazes component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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