mazes | A comprehensive library of maze generation algorithms | Generator Utils library

 by   armin-reichert Java Version: 20200306 License: MIT

kandi X-RAY | mazes Summary

kandi X-RAY | mazes Summary

mazes is a Java library typically used in Generator, Generator Utils, Example Codes applications. mazes has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

A comprehensive library of maze generation algorithms.
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            kandi-support Support

              mazes has a low active ecosystem.
              It has 48 star(s) with 10 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              mazes has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mazes is 20200306

            kandi-Quality Quality

              mazes has 0 bugs and 0 code smells.

            kandi-Security Security

              mazes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mazes code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mazes is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mazes releases are available to install and integrate.
              Build file is available. You can build the component from source.
              mazes saves you 1146 person hours of effort in developing the same functionality from scratch.
              It has 2589 lines of code, 269 functions and 61 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mazes and discovered the below as its top functions. This is intended to give you an instant insight into mazes implemented functionality, and help decide if they suit your requirements.
            • Create a new maze
            • Returns the neighbors of the cell
            • Connect cells with next layer
            • Returns the next layer
            • Create a random maze
            • Finds a random parent in the specified cell
            • Connect cells with a random row
            • Connect cells to the grid
            • Random walk start
            • Create expanded rectangle
            • Creates a maze with the given coordinates
            • Creates a Maze with the given coordinates
            • Creates a new maze which is connected to a given point
            • Combines the edges with the given edge
            • Creates the maze starting at the given coordinates
            • Generates a stream of random seed cells
            • Creates a maze with the specified coordinates
            • Creates a new maze from the specified point
            • Loop for a random walker
            • Randomly generated cells in the grid
            • Randomly shuffle the cells in the grid
            • Randomly shuffle the cells
            • Returns a random unconnected cell that is above the cell
            • Creates a maze starting from the specified point
            • Creates a maze starting at the specified location
            • Creates a maze starting from the given coordinates
            Get all kandi verified functions for this library.

            mazes Key Features

            No Key Features are available at this moment for mazes.

            mazes Examples and Code Snippets

            No Code Snippets are available at this moment for mazes.

            Community Discussions

            QUESTION

            I am web-scraping for product and prices. The output is coming out with characters in between the product and prices how do i remove them
            Asked 2021-May-13 at 12:04
            import pandas as pd
            import requests
            from bs4 import BeautifulSoup
            
            page = requests.get("**website name**")
            soup = BeautifulSoup(page.content,'html.parser')
            books = soup.find('div',{'class':'row justify-content-md-first'})
            #print(books)
            items = books.find_all(class_='col-12')
            
            #print(items[0].find(class_ ='product_title').get_text())
            #print(items[0].find(class_ ='product_price').get_text())
            
            product_titles = [item.find(class_ = 'product_title').get_text() for item in items]
            product_prices = [item.find(class_ = 'product_price').get_text() for item in items]
            print(product_titles)
            #print(product_prices)
            
            product_list = pd.DataFrame(
                {'product_title':product_titles,
                'product_price': product_prices,
                })
            
            print(product_list)
            
            product_list.to_csv('Product.csv')
            
            ...

            ANSWER

            Answered 2021-May-13 at 10:05

            You can use pandas.Series.str.strip() to remove leading and trailing characters.

            Source https://stackoverflow.com/questions/67516874

            QUESTION

            C# on linux: FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
            Asked 2021-May-06 at 17:14

            I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message:

            ...

            ANSWER

            Answered 2021-May-06 at 17:14

            QUESTION

            Javafx playing sounds as objects
            Asked 2021-May-03 at 02:36

            I have trouble with making a project on javafx. I am trying to play sound using media and mediaplayer but got trouble with path selection. I work on IntellijIDEA. I decided to simplify the work and created a class sounds.java that creates object that takes string(path) and methods that will play and stop sound.(Like I can click button many times and sound plays over and over)

            Here is my code(I put code in comments because of errors after using new method(

            ...

            ANSWER

            Answered 2021-May-03 at 02:36

            You need to create a sounds object and use that in your code. Something like the following. Note how the object is defined outside of the start method so that it can be referenced easily:

            Source https://stackoverflow.com/questions/67362491

            QUESTION

            How to use 'if then' expressions to generate a sentence that is word by word pieced together to generate a whole sentence
            Asked 2021-Mar-24 at 00:59

            I am working through some code wherein I am wanting to piece (word by word) variations of the following sentence together, but I am working through my 'if' and 'else if' usage so only this please :

            ...

            ANSWER

            Answered 2021-Mar-24 at 00:59

            There are some errors in the code and others in the logic:

            1. The 'else if' doesn't do anything because of the ';', the printf after it will occur every time.

            Source https://stackoverflow.com/questions/66771351

            QUESTION

            why does a call of a function with set parameters does not generate the expected output?
            Asked 2021-Mar-23 at 23:04

            In the following code, when I debugged it, the first call function (mazesentence(0, 0, 1, 0);) also went to the if(before == 1 ), but 'before' is clearly a zero. Why is it entering in that location? I would imagine, i have my braces incorrectly.

            ...

            ANSWER

            Answered 2021-Mar-23 at 23:04

            Your braces are indeed incorrect. Looking at the problem conditional:

            Source https://stackoverflow.com/questions/66772461

            QUESTION

            Who created the recursive division maze algorithm?
            Asked 2021-Mar-13 at 08:54

            I am working on a project that uses a form of the recursive division algorithm that is normally used to create a fractal-like maze. Now I would like to cite the creator/author of this algorithm to give them credit, but I am unsure who invented it.

            Jamis Buck has a very famous blog entry https://weblog.jamisbuck.org/2011/1/12/maze-generation-recursive-division-algorithm , that is titled: "A novel method for generating fractal-like mazes is presented, with sample code and an animation" but did he actually came up with that idea? I do not understand his post as that he invented it, to me it sounds more like he is just describing it.

            I was not able to find a clear publication/author through Google and Wikipedia(en) or any other specifically maze-focused site. Does anyone know about the origin of this algorithm?

            ...

            ANSWER

            Answered 2021-Mar-12 at 13:33

            No, the algorithm is not mine; I learned it from Walter Pullen’s page, here: https://www.astrolog.org/labyrnth/algrithm.htm. He also does not cite an author for this algorithm. It should be noted that many maze algorithms are adaptations of more general graph algorithms, so it could be that this one has an analog in graph theory somewhere...

            At any rate, it’s not mine. I used the word “novel” in my post in the second sense given here (https://www.merriam-webster.com/dictionary/novel) “original or striking especially in conception or style”, not in the sense of “new”.

            Source https://stackoverflow.com/questions/66598383

            QUESTION

            paintComponent() Is Never Called
            Asked 2021-Jan-10 at 23:31

            In the process of refining my program, I inevitably broke something. Before, my mazes were painting beautifully, but now paintComponent() is never called at all (according to a sys-out debug text). I've gotten other elements to change visibility just fine, but when the mazep's are set to visible, they never paint. Any help would be appreciated - I've likely just been staring at it too long to see the problem.

            GUI.java

            ...

            ANSWER

            Answered 2021-Jan-10 at 23:31

            JFrame is using a BorderLayout by default, this will only manage/layout the last component added to each available position - so, this means, the only component actually been laid out is the startp panel, all the other components are been left at the original size of 0x0 and Swing is smart enough not to paint components with no size.

            A better solution would be to use a CardLayout is designed to do exactly what you're trying to do.

            For example...

            Source https://stackoverflow.com/questions/65659513

            QUESTION

            Wrong Maze Route output using BFS
            Asked 2020-Dec-02 at 21:53

            I am creating a program that will find the shortest Route through a maze and output the Route as a string. I have utilised BFS to find the shortest amount of moves, now I need to output what these moves are. Within my code I have tried to use a switch statement to add characters to the string as it solves the Maze. It utilised the value from a for loop but this was unsuccessful. I also tried to create 2 different switches, one that would check the row int and one that would check the col int. However, this was also unsuccessful.

            I can solve some mazes such as:

            ...

            ANSWER

            Answered 2020-Dec-02 at 21:53

            It looks to me like you're appending a char to the route during your BFS. This will not return the correct shortest path because the code needs to validate which direction actually corresponds with the shortest path. By adding directions to the path before actually testing if its part of the shortest path, the output really just tells us the path of execution for the BFS itself.

            To solve this, we use a parent array, which keeps every node's parent (when you first visit an adjacent cell, set that cell's parent to the current cell). After the breadth-first search completes, set a "tracer" variable to the destination and use the parent array to trace backwards until you reach the start. Note that this "path reconstruction" at the end reconstructs the path in reverse order (because we iterate from the destination back to the start).

            Here's my code implementing this approach:

            Source https://stackoverflow.com/questions/65112409

            QUESTION

            How to stop variable over writing when iterating through object
            Asked 2020-Nov-12 at 14:48

            So I'm trying to implement a simple BFS search for solving mazes. I have a test_graph at the top of the code which I am using. When I iterate through this piece of code:

            ...

            ANSWER

            Answered 2020-Nov-12 at 14:48

            let new_path = path; creates an alias of path, pushes to it (same as pushing to path directly), then discards the alias at the end of the block after printing. This means you're working with the same path array the entire time.

            Most likely, you want queue.push(path.concat(neighbour)) which allocates a new array, concatenates the new neighbour vertex and pushes it to the queue, effectively extending the current path by one node but without modifying it in place as push does.

            Beyond that, objects with all values as 1 seems like somewhat of an antipattern for an adjacency list. A Set or array seems more intuitive here, so I took the liberty of making that adjustment as well as a few others.

            visited being an array means complexity for lookups is O(n). Using a Set gives you O(1) lookups and is the correct structure for membership tests like this. In fact, visited is an unused variable in the original version, so if the graph had a cycle we'd get an infinite loop.

            Array.isArray(queue) is an unnecessary check--queue is purely local and we can't reassign it if we make it const.

            Lastly, when vertex is not in graph, it's not a bad idea to handle that by null coalescing to an empty array to avoid a crash (you may expect input to always be well-formed but it's a pretty easy adjustment).

            Here's the code:

            Source https://stackoverflow.com/questions/64805632

            QUESTION

            How to count number of steps taken for algorithm to finish a maze
            Asked 2020-Nov-03 at 23:15

            Recently, i came up with a 'left hand rule' algorithm for a maze.
            However, i need to print out the total number of steps for the algorithm to finish the maze.
            I have already completed the algorithm. This is the class for the moving of the sprite(edited):

            ...

            ANSWER

            Answered 2020-Nov-03 at 11:34

            You have to access noOfSteps via self.

            Source https://stackoverflow.com/questions/64661991

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mazes

            You can download it from GitHub.
            You can use mazes like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the mazes component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/armin-reichert/mazes.git

          • CLI

            gh repo clone armin-reichert/mazes

          • sshUrl

            git@github.com:armin-reichert/mazes.git

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