Treasure | use wrapper library for Android SharePreferences | Android library
kandi X-RAY | Treasure Summary
kandi X-RAY | Treasure Summary
Very easy to use wrapper library for Android SharePreferences
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Top functions reviewed by kandi - BETA
- Generate the finder generator
- Set the element type
- Generate the preferences
- Generates a Java file
- Initializes the user
- Gets an object from the preferences
- Gets the value of a converter
- Set the converter factory
- Convert an array of strings to a string type
- Returns the method name for a type
- Creates a unique hash code
- Returns a converter to JSON
- Convert to json
- Returns the setter method name for the given type
- Returns the name of the getter method for the given type
- Generates the type specification
- Convert a key to lower case
- Gets the converter for the given type
- Compares this object with the specified name
- Gets the converter to the given type
- Initialize the filter
Treasure Key Features
Treasure Examples and Code Snippets
public class TreasureChest {
private final List items;
public TreasureChest() {
items = List.of(
new Item(ItemType.POTION, "Potion of courage"),
new Item(ItemType.RING, "Ring of shadows"),
new Item(ItemType.POTION, "
private static void demonstrateTreasureChestIteratorForType(ItemType itemType) {
LOGGER.info("------------------------");
LOGGER.info("Item Iterator for ItemType " + itemType + ": ");
var itemIterator = TREASURE_CHEST.iterator(itemType);
@Override
public void close() {
LOGGER.info("Treasure chest closes.");
}
Community Discussions
Trending Discussions on Treasure
QUESTION
I have a Spring Boot app which uses Hibernate to generate the below query to a postgresql database. On a fast, local system (6 fast cores with HT, lots of ram, fast ssd) the query to the database runs at a reasonable 12-65 ms.
To my surprise, once I deployed to one of Digital Ocean's virtual servers, the response of the same query dropped to an unacceptable 150-250 ms or higher. Since this is still a test environment, with almost no data on or traffic to the server, I wasn't really expecting even the cheapest servers, with only 1 shared CPU and 2gb of ram, to have any problems with this query. Am I simply in the wrong here? Upgrading the CPU to something heavier increased the performance back to what I was expecting.
In any case, is there anything wrong with the below query? Can it be optimized further? Since it's an important part of the app, I want it to be as performant as possible. Since the joins are likely taking the majority of the execution time, I'm considering smashing all the tables together into one table, at which point I'd only need a large where clause to achieve the same but without the joins. Would that be faster?
...ANSWER
Answered 2021-Jun-07 at 09:09If you want to know where the time is spent, use a profiler like the Async Profiler: https://github.com/jvm-profiling-tools/async-profiler
IntelliJ has a nice integration for it, but you can also run it yourself: https://www.jetbrains.com/help/idea/async-profiler.html
QUESTION
I have this component "Board", there's other 3 components: TopBar, SandToHide and TreasureBoxes.
I just want that the TopBar component reads the "money" value and the TreasureBoxes executes the increment of money. The TopBar is reading the value that i'm setting in Board, but the TreasureBoxes doesn't seems to be executing the increment of the money.
Thanks in advance!
Board/index.js:
...ANSWER
Answered 2021-May-30 at 16:28Just make sure to have a callback in your TreasureBoxes component (it would be easier to answer to you if you provided the code for it):
QUESTION
I've been struggling with my javascript function for my school assignment. I'm trying make a point system and testing it on my Index page first. Whats supposed to happen is when I press the button on the left it should restart the game and ask for a username which works but the button on the right is supposed to award 12 points it works for the first click but when clicked again it stays on twelve. I've asked this question before someone helped a bit but before I saw it the question was removed so I could not ask how to fix it completely.
My html index page:
...ANSWER
Answered 2021-May-20 at 13:21Use this for your winPoints javascript function.
QUESTION
That title didn't really make sense but I have a treasure counter text object. It's goldish yellowish. Every other text object I make has the same color. When I try to change the color in the inspector (they aren't parented) all text objects change color. If I make it blue then my weapon counter, lives counter, and score counter all become blue. I even tried making another canvas but nah it still didn't work. Thanks and God bless!
...ANSWER
Answered 2021-May-17 at 08:06You are likely changing the color of the text material. This, as you've noticed, applies to everything using that material, you can either create more materials or more conveniently: use the Vertex Color property on the TextMeshPro object to set it for that particular object.
If you use vertex colors, you should set the material back to a full white as they will mix otherwise.
QUESTION
print('Welcome to the Treasure Hunt!')
print('Your goal is to find the treasure.')
direction = input('You are at a crossroad. Where do you want to go? Type "left" or "right". \n').lower()
if direction == "left":
wait_or_swim = input('You have come to a lake. There is an island in middle of the lake. Type "wait" to wait for a boat or "swim" to swim accross the lake? \n').lower()
elif direction == "right":
print('You are crushed by a truck. Game Over!')
else:
print('You chose an option that doesn\'t exist.')
if wait_or_swim == "wait":
color = input('You arrived at the island unharmed. There is a house with three doors. One red, one blue and one green. Which one will you choose? \n').lower()
elif wait_or_swim == "swim":
print('You have been eaten by a shark.\nGame Over.')
else:
print('You chose an option that does not exist. ')
if color == "red":
print('You fell into a room full of fire.\nGame Over.')
elif color == "green":
print('Congratulations, you have found the treasure!')
elif color == "blue":
print('You fell into a ditch.\nGame Over.')
else:
print('You chose a door that does not exist.\nGame Over.')
...ANSWER
Answered 2021-May-16 at 11:06Insert the if...else
statement after the right option. By typing the wrong option, you are printing a statement and then it reads the next code where wait_or_swim
is not defined.
QUESTION
I am new to Kotlin. How do I combine repeat()
and while()
to loop? I know how to loop by using following 2 methods:
ANSWER
Answered 2021-Apr-23 at 08:22 for(i in 0..2){
println(i);
}
QUESTION
I'm trying to implement a method to copy dungeons in a game managment app.
Here is an example of a Dungeon to be copied:
...ANSWER
Answered 2021-May-03 at 20:39You can use the spread operator in JavaScript.
In your case, it can be done by
const newObject = {...oldObject};
For more information read this blog https://medium.com/@kevinlai76/the-spread-operator-deep-and-shallow-copies-d193ac9b58bf
QUESTION
I have a simple filter().map() function:
...ANSWER
Answered 2021-Apr-09 at 14:44The book.volumeInfo
object doesn't have a matureRating
. I think you meant to put maturityRating
. You're probably getting an empty filtered list as a result.
Change
QUESTION
ANSWER
Answered 2021-Mar-22 at 17:18I found the answer after trying a bunch of different searches on stackoverflow. It turns out that mongoose.model assumes that whatever parameter you pass is singular and pluralizes it by default. So I actually had to pass in:
QUESTION
I would like to receive some help with this code:
...ANSWER
Answered 2021-Mar-22 at 14:48The easy way to do this is with defaultdict
IMO:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Treasure
You can use Treasure like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Treasure component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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