magnet | Dependency injection for modular Android applications | Android library

 by   beworker Java Version: 3.4 License: Apache-2.0

kandi X-RAY | magnet Summary

kandi X-RAY | magnet Summary

magnet is a Java library typically used in Mobile, Android applications. magnet has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub, Maven.

Magnet is a concise, scope tree based Dependency Injection (DI) library designed for highly modular Android applications. It consists of two parts: an annotation processor (Kotlin) and a reflection free runtime library (Java + Kotlin).
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            kandi-support Support

              magnet has a low active ecosystem.
              It has 173 star(s) with 18 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 35 have been closed. On average issues are closed in 22 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of magnet is 3.4

            kandi-Quality Quality

              magnet has 0 bugs and 0 code smells.

            kandi-Security Security

              magnet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              magnet code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              magnet is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              magnet releases are available to install and integrate.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed magnet and discovered the below as its top functions. This is intended to give you an instant insight into magnet implemented functionality, and help decide if they suit your requirements.
            • Returns a list of instances of the specified type
            • Return a list of factories from the specified range
            • Gets a factory for a given type
            • Gets an optional range
            • Gets a filtered instance factory
            • Filter an instance factory
            • Sets the limits
            • Register factory instances
            • Create a subscope
            Get all kandi verified functions for this library.

            magnet Key Features

            No Key Features are available at this moment for magnet.

            magnet Examples and Code Snippets

            No Code Snippets are available at this moment for magnet.

            Community Discussions

            QUESTION

            how to achieve Read/Write on YL160 Magnetic Stripe 4in 1 encoder?
            Asked 2022-Mar-26 at 21:49

            i have recently bought a Magnetic Reader/Writer from China (YL160 4 in 1 Reader/Writer) and it came with the Demo application along with the API. What i need mainly from this device is Magnetic Stripe Write, i need to write data to a blank HiCo magnetic card.

            When i open the demo application under the magnetic stripe tab they are two columns

            1. Read-Only
            2. Read Write

            the Read-Only works but the Read/Write doesn't, it refers me to Read-only which suggests the devices doesn't have write capabilities so i went into an API to check in case the demo app is buggy and here is what i found inside 160.h Header file

            ...

            ANSWER

            Answered 2022-Jan-16 at 09:35

            Per the product image on Amazon (See ASIN # B09L17C3PG):

            Magnetic cards are read-only.

            Source https://stackoverflow.com/questions/70575154

            QUESTION

            Draw one day area chart using lightweight-chart library
            Asked 2022-Mar-24 at 14:21

            I am trying to plot stock price data for a ticker using lightweight-charts.I can use it in expected way to draw chart for intervals like 1w, 1 month or 3 month etc. But Chart is not drawn as expected for one-day data.

            Here are my part of code :

            ...

            ANSWER

            Answered 2022-Mar-24 at 14:21

            This question has already been answered here.

            Basically you need to properly format your timestamp as explained in the doc.

            Source https://stackoverflow.com/questions/71571054

            QUESTION

            How do I make all of a certain type of automatically generated sprites (that are on screen - or exist) move to a defined point on Phaser?
            Asked 2022-Mar-03 at 09:59

            Very new to Phaser so I think I might be fundamentally misunderstanding something.

            My game is supposed to be a clone of 'Jetpack Joyride' where the player jumps to avoid obstacles and collect coins etc.

            I am currently trying to create a powerup which makes all of the coins on screen zoom towards the player (and therefore collect all of the coins).

            I have used the this.physics.moveToObject function but it always gives me the error: 'Uncaught TypeError: Cannot read properties of undefined (reading 'velocity')'.

            My thinking is that this function can't pull multiple objects at once - or it isn't able to 'locate' all instances of 'coins'(perhaps because of the way I have set up the random generation of them).

            This could also be something to do with a basic syntax error on my end.

            One issue I have noticed is, I need to actually destroy the sprites as they go off the screen - but not sure this is related to the above.

            Anyway, any help is appreciated!

            ...

            ANSWER

            Answered 2022-Mar-03 at 09:59

            Well the error is caused, because you are passing a group and not a gameobject to the function (details can befound in the documentation).
            You could loop over all children/conis in the group, a call the function moveToObjecton each of them.

            here a short demo (adapted from your code):

            Source https://stackoverflow.com/questions/71315668

            QUESTION

            Efficiently populating a 2D SciPy sparse matrix
            Asked 2022-Feb-23 at 00:15

            I want to populate a huge sparse matrix in python, with the aim to implement Crank-Nicolson numerical method in 2D.

            I did it by lopping through all the interior nodes using two nested for loops, but it is extremely slow. Because it is a nested for loop with matrices, I thought of Numba, but it doesn't work with sparse matrices. I cannot convert the matrix to a dense format before passing it as an argument to a numba-jitted function, because of memory issues.

            I want to ask what shall I look for in order to make the function populating the A matrix below quicker?

            I tried with scipy.sparse.diags, but I again ended up using two nested for loops, just as in the (naive) code below.

            The problem is that the k value is computed from i and j, and I don't know how to manipulate it without the double for loop.

            The code which populates the A matrix with the double for loop is:

            ...

            ANSWER

            Answered 2022-Feb-23 at 00:15

            Scipy sparse matrices are pretty slow. This is especially true for the DOK matrices using inefficient hash-tables internally. However, reading/Setting a specific cell of a sparse matrices in a loop is insanely slow (eg. each access takes 10~15 us on my machine). You should avoid that like the plague.

            One solution to solve this problem is to create an array of indices and values and write the values to the space matrix in vectorized way. The computation of the indices/values can be optimized with Numba. Here is an example:

            Source https://stackoverflow.com/questions/71219140

            QUESTION

            How can i make chart to show price in range?
            Asked 2022-Feb-20 at 05:44

            I am using lightweight-charts for drawing financial charts for stock data.

            A part of code for drawing chart is:

            ...

            ANSWER

            Answered 2022-Feb-20 at 05:44

            I have looked into the documentation about minValue and maxValue but it didn't help as i cannot figure out the exact syntax.

            Sounds like this is what you're seeking then? Here's an example from another documentation page. Looks like you just need to add priceRange like you did with timeScale, priceScale, etc.

            Source https://stackoverflow.com/questions/71181839

            QUESTION

            Is there a way to fit a simple neural network to an input data which is a tensor and its ouputs which must be just one number?
            Asked 2022-Feb-01 at 14:09

            I have this code in which I am trying to fit a model of a neural network which has just three layers: the input layer, a hidden layer and, at the end, the ouput layer which must have just one neuron for the single ouput. The problem is that when doing the fit I'm always obtaining the same values for the accuracy (null) an the loss (remains constant), and I've tried changing the optimizer from 'sgd' to 'adam' and still anything works as it should be. What would you recommend?

            ...

            ANSWER

            Answered 2022-Feb-01 at 14:09

            Since your data seems to have a spatial dimension 57600, 4, 256 --> (samples, timesteps, features), I would recommend using Conv1D layers instead of Conv2D. Here is a simple working example:

            Source https://stackoverflow.com/questions/70779875

            QUESTION

            Target single button of many on hover using JQuery & stop flickering when visible button hovered
            Asked 2022-Jan-26 at 14:26

            I have created a page with multiple images which when hovered over, fade away and a button appears over the top. The button then hides and the image reappears when the cursor is moved away. I wanted to do this using JQuery to improve my skills. I am fairly new to coding, so would really appreciate some direction on the problem.

            I have been able to do both of these things, however;

            1 - the button appears on all images (there are 6 in total) rather than just the one that is being hovered over.

            2 - when I hover over the button, it and the background image begin to flash. If I click the button, the flashing of the button and image continues.

            I believe these is due to how I am targeting the button specifically, but I cannot seem to get it right using the ‘this’ way of targeting. Is this correct or am I missing something very important?

            Thank you for your help!

            ...

            ANSWER

            Answered 2022-Jan-26 at 14:26

            You can use .next() to find the button associated with the hovered element.

            Source https://stackoverflow.com/questions/70861951

            QUESTION

            Memory Access Violation from a Delphi written DLL. Trying to access through DLLImport
            Asked 2021-Dec-10 at 07:01

            I need to work with a Delphi written DLL provided by a hardware vendor. In the document provided, it mentioned the below

            ...

            ANSWER

            Answered 2021-Dec-10 at 07:01

            You can't use string for output parameters that expect pointers to char[] buffers. You need to use StringBuilder instead, per Microsoft's documentation: Default Marshaling for Strings: Fixed-Length String Buffers. For input parameters, string will work fine.

            In C#, using long (ie Int64) for int (32bit integer) parameters in C/C++ and Delphi is wrong. You need to use int (ie Int32) instead. On the other hand,long in C/C++ may be either 32bit or 64bit, depending on platform, so you will have to check what the DLL is actually using. Chances are, it will probably be 32bit, assuming Windows.

            But, why are you declaring the cardNumber, cardStatus, and breakfast parameters as arrays? Nothing in the documentation or C/C++ declaration suggests they are anything but single integers. cardNumber and cardStatus should be out int (or maybe out long for cardNumber), or IntPtr if you ever pass in null for them. breakfast is input only, so it should be simply int.

            Try something more like this:

            Source https://stackoverflow.com/questions/70268931

            QUESTION

            How to understand 's' only as abreviation for starboard, not south, in Inform7 interactive fiction?
            Asked 2021-Oct-30 at 13:17

            I am creating a game using Inform7 that takes place on a space station. I would like to have the directions be fore, aft, port, and starboard rather than the standard compass points. I've used understand as to get most of them redefined successfully. But I am stuck when it comes to using 's' as an abbreviation for starboard, and not south.

            The code I have thus far is shown below. Notice the line: Understand "st" as starboard. This is a workaround and not what I really want. What I want is 's' as an abbreviation for starboard only. If I change this line to Understand "s" as starboard., the interpreter still thinks the 's' abreviation could be for south, and replies with Which do you mean, the south or Starboard?.

            How can I get Inform7 to forget about south and only apply 's' to starboard?

            ...

            ANSWER

            Answered 2021-Oct-30 at 13:17

            I had suggested Understand the command "s" as something new. in the comments, but that won't work, as "s" is an abbreviation for the south object, not a verb. Oops!

            Instead, you can use the Does the player mean system (section 17.19)

            Source https://stackoverflow.com/questions/69771971

            QUESTION

            Get angle between phone's z axis and the magnetic north pole (instead of y axis)
            Asked 2021-Oct-21 at 05:56

            I am aware how to get the orientation angle between the y-axis of the phone and the magnetic north using the getOrientation method (as described here https://developer.android.com/guide/topics/sensors/sensors_position). However, I would need the orientation between the z-axis of the phone and the magnetic north, so to get the direction of the phone's camera. I have tried writing my own code to calculate this angle from the angle between the y-axis and the magnetic north, but it gives me unreliable data, even if corrected with the gravity sensor data (e.g. when the phone is flipped over).

            Is there a way to directly get the angle between the z-axis and the magnetic north?

            ...

            ANSWER

            Answered 2021-Oct-21 at 05:56

            Building on this question, I would suggest this:

            Source https://stackoverflow.com/questions/69626915

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install magnet

            In the example below we will compose a very naive MediaPlayer which loads media using a MediaLoader and then plays the media. The diagram below shows how Magnet manages the scope hierarchy when different marks of the main function are reached. At Mark 1, two scopes are created and the Uri instance gets bound into the playerScope. At Mark 2, mediaPlayer and mediaLoader instances get allocated in respective scopes. mediaPlayer is allocated in the playerScope because one of its dependencies, the Uri, is located in playerScope. Magnet cannot move mediaPlayer up to the rootScope because this would break the dependency rule described above. mediaLoader has no dependencies, that's why it is allocated in the rootScope. This instance allocation logic is specific to Magnet DI and is called auto-scoping. See developer documentation for more detail. At Mark 3, the playerScope gets disposed and all its instances are garbage collected. For more information refer to Magnet documentation.

            Support

            Developer GuideDependency auto-scopingScope InspectionHow to Inject Android ViewModelsBlog: Magnet - an alternative to DaggerCo2Monitor sample appAnother sample app
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