magnet | Dependency injection for modular Android applications | Android library
kandi X-RAY | magnet Summary
kandi X-RAY | magnet Summary
Magnet is a concise, scope tree based Dependency Injection (DI) library designed for highly modular Android applications. It consists of two parts: an annotation processor (Kotlin) and a reflection free runtime library (Java + Kotlin).
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Top functions reviewed by kandi - BETA
- Returns a list of instances of the specified type
- Return a list of factories from the specified range
- Gets a factory for a given type
- Gets an optional range
- Gets a filtered instance factory
- Filter an instance factory
- Sets the limits
- Register factory instances
- Create a subscope
magnet Key Features
magnet Examples and Code Snippets
Community Discussions
Trending Discussions on magnet
QUESTION
i have recently bought a Magnetic Reader/Writer from China (YL160 4 in 1 Reader/Writer) and it came with the Demo application along with the API. What i need mainly from this device is Magnetic Stripe Write, i need to write data to a blank HiCo magnetic card.
When i open the demo application under the magnetic stripe tab they are two columns
- Read-Only
- Read Write
the Read-Only works but the Read/Write doesn't, it refers me to Read-only which suggests the devices doesn't have write capabilities so i went into an API to check in case the demo app is buggy and here is what i found inside 160.h Header file
...ANSWER
Answered 2022-Jan-16 at 09:35QUESTION
I am trying to plot stock price data for a ticker using lightweight-charts
.I can use it in expected way to draw chart for intervals like 1w, 1 month or 3 month etc. But Chart is not drawn as expected for one-day data.
Here are my part of code :
...ANSWER
Answered 2022-Mar-24 at 14:21QUESTION
Very new to Phaser so I think I might be fundamentally misunderstanding something.
My game is supposed to be a clone of 'Jetpack Joyride' where the player jumps to avoid obstacles and collect coins etc.
I am currently trying to create a powerup which makes all of the coins on screen zoom towards the player (and therefore collect all of the coins).
I have used the this.physics.moveToObject function but it always gives me the error: 'Uncaught TypeError: Cannot read properties of undefined (reading 'velocity')'.
My thinking is that this function can't pull multiple objects at once - or it isn't able to 'locate' all instances of 'coins'(perhaps because of the way I have set up the random generation of them).
This could also be something to do with a basic syntax error on my end.
One issue I have noticed is, I need to actually destroy the sprites as they go off the screen - but not sure this is related to the above.
Anyway, any help is appreciated!
...ANSWER
Answered 2022-Mar-03 at 09:59Well the error is caused, because you are passing a group
and not a gameobject
to the function (details can befound in the documentation).
You could loop over all children/conis in the group, a call the function moveToObject
on each of them.
here a short demo (adapted from your code):
QUESTION
I want to populate a huge sparse matrix in python, with the aim to implement Crank-Nicolson numerical method in 2D.
I did it by lopping through all the interior nodes using two nested for loops, but it is extremely slow. Because it is a nested for loop with matrices, I thought of Numba, but it doesn't work with sparse matrices. I cannot convert the matrix to a dense format before passing it as an argument to a numba-jitted function, because of memory issues.
I want to ask what shall I look for in order to make the function populating the A
matrix below quicker?
I tried with scipy.sparse.diags
, but I again ended up using two nested for loops, just as in the (naive) code below.
The problem is that the k
value is computed from i
and j
, and I don't know how to manipulate it without the double for loop.
The code which populates the A
matrix with the double for loop is:
ANSWER
Answered 2022-Feb-23 at 00:15Scipy sparse matrices are pretty slow. This is especially true for the DOK matrices using inefficient hash-tables internally. However, reading/Setting a specific cell of a sparse matrices in a loop is insanely slow (eg. each access takes 10~15 us on my machine). You should avoid that like the plague.
One solution to solve this problem is to create an array of indices and values and write the values to the space matrix in vectorized way. The computation of the indices/values can be optimized with Numba. Here is an example:
QUESTION
I am using lightweight-charts
for drawing financial charts for stock data.
A part of code for drawing chart is:
...ANSWER
Answered 2022-Feb-20 at 05:44I have looked into the documentation about
minValue
andmaxValue
but it didn't help as i cannot figure out the exact syntax.
Sounds like this is what you're seeking then? Here's an example from another documentation page. Looks like you just need to add priceRange
like you did with timeScale
, priceScale
, etc.
QUESTION
I have this code in which I am trying to fit a model of a neural network which has just three layers: the input layer, a hidden layer and, at the end, the ouput layer which must have just one neuron for the single ouput. The problem is that when doing the fit I'm always obtaining the same values for the accuracy (null) an the loss (remains constant), and I've tried changing the optimizer from 'sgd' to 'adam' and still anything works as it should be. What would you recommend?
...ANSWER
Answered 2022-Feb-01 at 14:09Since your data seems to have a spatial dimension 57600, 4, 256
--> (samples, timesteps, features)
, I would recommend using Conv1D
layers instead of Conv2D
. Here is a simple working example:
QUESTION
I have created a page with multiple images which when hovered over, fade away and a button appears over the top. The button then hides and the image reappears when the cursor is moved away. I wanted to do this using JQuery to improve my skills. I am fairly new to coding, so would really appreciate some direction on the problem.
I have been able to do both of these things, however;
1 - the button appears on all images (there are 6 in total) rather than just the one that is being hovered over.
2 - when I hover over the button, it and the background image begin to flash. If I click the button, the flashing of the button and image continues.
I believe these is due to how I am targeting the button specifically, but I cannot seem to get it right using the ‘this’ way of targeting. Is this correct or am I missing something very important?
Thank you for your help!
...ANSWER
Answered 2022-Jan-26 at 14:26You can use .next()
to find the button associated with the hovered element.
QUESTION
I need to work with a Delphi written DLL provided by a hardware vendor. In the document provided, it mentioned the below
...ANSWER
Answered 2021-Dec-10 at 07:01You can't use string
for output parameters that expect pointers to char[]
buffers. You need to use StringBuilder
instead, per Microsoft's documentation: Default Marshaling for Strings: Fixed-Length String Buffers. For input parameters, string
will work fine.
In C#, using long
(ie Int64
) for int
(32bit integer) parameters in C/C++ and Delphi is wrong. You need to use int
(ie Int32
) instead. On the other hand,long
in C/C++ may be either 32bit or 64bit, depending on platform, so you will have to check what the DLL is actually using. Chances are, it will probably be 32bit, assuming Windows.
But, why are you declaring the cardNumber
, cardStatus
, and breakfast
parameters as arrays? Nothing in the documentation or C/C++ declaration suggests they are anything but single integers. cardNumber
and cardStatus
should be out int
(or maybe out long
for cardNumber
), or IntPtr
if you ever pass in null
for them. breakfast
is input only, so it should be simply int
.
Try something more like this:
QUESTION
I am creating a game using Inform7 that takes place on a space station. I would like to have the directions be fore, aft, port, and starboard rather than the standard compass points. I've used understand as
to get most of them redefined successfully. But I am stuck when it comes to using 's' as an abbreviation for starboard, and not south.
The code I have thus far is shown below. Notice the line: Understand "st" as starboard.
This is a workaround and not what I really want. What I want is 's' as an abbreviation for starboard only. If I change this line to Understand "s" as starboard.
, the interpreter still thinks the 's' abreviation could be for south, and replies with Which do you mean, the south or Starboard?
.
How can I get Inform7 to forget about south and only apply 's' to starboard?
...ANSWER
Answered 2021-Oct-30 at 13:17I had suggested Understand the command "s" as something new.
in the comments, but that won't work, as "s" is an abbreviation for the south object, not a verb. Oops!
Instead, you can use the Does the player mean system (section 17.19)
QUESTION
I am aware how to get the orientation angle between the y-axis of the phone and the magnetic north using the getOrientation method (as described here https://developer.android.com/guide/topics/sensors/sensors_position). However, I would need the orientation between the z-axis of the phone and the magnetic north, so to get the direction of the phone's camera. I have tried writing my own code to calculate this angle from the angle between the y-axis and the magnetic north, but it gives me unreliable data, even if corrected with the gravity sensor data (e.g. when the phone is flipped over).
Is there a way to directly get the angle between the z-axis and the magnetic north?
...ANSWER
Answered 2021-Oct-21 at 05:56Building on this question, I would suggest this:
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