ccw | Counterclockwise is an Eclipse plugin helping developers | Code Editor library

 by   ccw-ide Java Version: Current License: EPL-1.0

kandi X-RAY | ccw Summary

kandi X-RAY | ccw Summary

ccw is a Java library typically used in Editor, Code Editor, Eclipse applications. ccw has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

Counterclockwise is an Eclipse plugin helping developers write Clojure code.
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            kandi-support Support

              ccw has a low active ecosystem.
              It has 215 star(s) with 49 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 151 open issues and 644 have been closed. On average issues are closed in 83 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ccw is current.

            kandi-Quality Quality

              ccw has 0 bugs and 0 code smells.

            kandi-Security Security

              ccw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ccw code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ccw is licensed under the EPL-1.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              ccw releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ccw and discovered the below as its top functions. This is intended to give you an instant insight into ccw implemented functionality, and help decide if they suit your requirements.
            • Creates the split
            • Creates the actions that should be used for the editing
            • Installs the auto - eval expression on the input text
            • Installs a mouse listener on the text view
            • Create a page control
            • Relayed refresh
            • Open a file in the editor
            • Find the editor input in source attachment
            • Performs the finish wizard
            • Create the grid area
            • Toggles the breakpoints of a line
            • Computes the size hint for the input
            • Create the overlay store keys
            • Gets the content assistant
            • Create a source viewer
            • Replies the source containers
            • Sets range
            • Creates the control for the tree view
            • Gets the type of a symbol
            • Create the dialog
            • Creates the actions
            • Creates the page for the hover preferences
            • Returns the command line arguments to launch
            • Returns the classpath for the launch
            • Initializes the default preferences
            • Start the application
            Get all kandi verified functions for this library.

            ccw Key Features

            No Key Features are available at this moment for ccw.

            ccw Examples and Code Snippets

            No Code Snippets are available at this moment for ccw.

            Community Discussions

            QUESTION

            Drag object around a half circle on mouse over - Adobe Animate HTML5 Canvas
            Asked 2022-Mar-22 at 08:47

            I have the following code in Adobe Animate HTML5 Canvas using JavaScript/Easel.js/Create.js. The code enables an object to be dragged around a circle.

            I now want to change this to function for a half circle, the top half. The object needs to be moved CW and CCW, and stop at the ends of the half circle (so backwards and forwards, but not right around a circle).

            ...

            ANSWER

            Answered 2022-Mar-22 at 08:47

            I can't understand exactly what you want. It would be better if you shared the source file directly. I prepared an example, can you download and examine it?

            we.tl/t-oflBkdma0o

            I also convey that I cannot edit through your codes.

            Source https://stackoverflow.com/questions/71568040

            QUESTION

            Finding a hierarchy of polygons
            Asked 2022-Feb-17 at 17:08

            I need an algorithm to determine a hierarchy of polygons. For example,

            I have only closed loops of vertices, where polygons have CCW vertices order and holes have CW vertices order. I want to create a structure to contain such hierarchy of polygons and holes.

            ...

            ANSWER

            Answered 2022-Feb-17 at 17:08

            As per what @YvesDaoust said in the comments, for each polygon/hole, you can find all the polygons/holes which contain it.

            This will give you a directed graph. In this graph, for each node, you may have more than one incoming edges. For instance, something like this:

            Source https://stackoverflow.com/questions/71161989

            QUESTION

            Algorithm for cutting mesh with the plane
            Asked 2022-Feb-14 at 16:34

            I'm trying to write an algorithm for cutting tessellated mesh with the given plane (plane defined with the point on the plane and unit normal vector). Also, this algorithm should triangulate all polygons and fill the hole after split. I faced with a problem to find a polygon that lies on the plane (like the orange plane on the image)

            I tried to process all edges of all triangles and find those that lies on the plane and stored them in an array. After that, I formed an array of vertices by searching next suitable edge.

            Can someone explain an easier and faster way to find this polygon?
            All vertices must be stored in CCW order.

            ...

            ANSWER

            Answered 2022-Feb-14 at 16:34

            Identify all edges that you cut by the indexes (or labels) of the endpoints. Make sure that every edge belongs to exactly two faces and is cut twice. Also make sure to orient the edge that results from the intersection consistently with the direction of the face normal.

            Now the intersection edges form a chain that you can reconstruct by sorting: store the indexes of the endpoints separately, each with a link to the originating edge. After sorting on the indexes, the common vertices will appear in pairs in the sorted array. Using this structure, you can trace the polygon(s).

            In the example below, from the faces aebf, bcgf, cdgh and dhea, you generate the edges ae-dh, bf-ae, cg-bf and dh-cg in some order. After splitting the endpoints and sorting, ae-, -ae, dh-, -dh, cg-, -cg, bf-, -bf, which generate the cycle ae-dh, dh-cg, cg-bf, bf-ae.

            Source https://stackoverflow.com/questions/71114208

            QUESTION

            Get convex hull indices
            Asked 2022-Feb-13 at 00:12

            I would like to calculate the convex hull of a set of points. Most algorithms I've found online return a list of points but I need a list of indices to the points.

            To do this I've taken some existing code that calculates the points and tried changing it to instead return the points indices.

            Original function to return a vector of convex hull points

            ...

            ANSWER

            Answered 2022-Feb-13 at 00:12

            In your program/function you are sorting the points, then you calculate the indices along with the hull. And you return the indices (based on the sorted vector). You then apply the indices to the vector, which is not sorted.

            Remember, C++ can pass by reference or value/copy (I am a bit vague maybe but I hope you get the idea; if you have no idea what I am talking about then that is a topic you have to learn about).

            What you can do in the second program is: sort the vector before you print it. Maybe that will give you the expected result.

            A better solution takes a bit more effort: Pass by reference

            Source https://stackoverflow.com/questions/71096822

            QUESTION

            Numba Rotation Matrix with Multidimensional Arrays
            Asked 2022-Jan-06 at 11:40

            I'm trying to use Numba to accelerate some functions, in particular a function that performs a 3D rotation given three angles, as shown below:

            ...

            ANSWER

            Answered 2022-Jan-06 at 11:40

            The problem comes from the mix between integers and floats typed values. Numba try to defined a type of the array and found that [1, 0, 0] is a list of integer but the overall array is initialized with both a list of integer and a list of floats. The type inference is confused and raised an error because the overall type is ambiguous. You can write 1.0 and 0.0 instead of 1 and 0 so to fix the issue. More generally, specifying the dtype of arrays is generally a good practice, especially in Numba due to the type inference.

            If you want to avoid compilation errors at runtime when the function is called the first time, then you can precise the parameter types. Note that you can use njit instead of nopython=True (shorter). The resulting decorator should be @njit('(float64, float64, float64)').

            Source https://stackoverflow.com/questions/70605736

            QUESTION

            OpenGL: Problem with lighting when rotating mesh
            Asked 2021-Dec-02 at 04:29

            I'm drawing some static geometry (a sphere, a cube, etc.) together with some dynamic geometry (a rotating torus.)

            I can see that there is a problem because specular lighting on the torus is static and the torus is rendered dark when the rotation angle changes...

            I'm targeting OpenGL 2.1 (desktop), OpenGL ES2 (mobile) and WebGL1 (web). Here is a gist with the full code. There is also a WebGL demo.

            The framework used is chronotext-cross. It provides a level of abstraction above GL. It should be straightforward to understand. In any case I can provide pointers, as the author.

            The C++ code, abridged:

            ...

            ANSWER

            Answered 2021-Dec-02 at 04:26

            I found the solution: passing a new normal matrix (extracted from the model-view matrix) to the shader when drawing the dynamic mesh.

            Source https://stackoverflow.com/questions/70193786

            QUESTION

            Finding a Way to Pull Information From an Excel Table Based on User Inputs Quicker Using Python
            Asked 2021-Nov-15 at 15:46

            I am going to try and explain this the best way I can, but I expect that I will have to reword a few times.

            So what I have is a list of diagrams that have certain specs. I have built a table with the various diagrams and their specs in Excel. I have built a GUI using PySimpleGui for the users to interact with. There are drop down boxes with the specs in them that they will use as inputs for the code to use to search for these diagrams. Here is the code for the GUI

            ...

            ANSWER

            Answered 2021-Nov-12 at 18:46

            Not sure about what the issue is ..., but something may help here.

            Almost all the same options for lot of rows with text and combo, so following way for layout maybe better.

            Source https://stackoverflow.com/questions/69945131

            QUESTION

            How to obtain smoothed normals when extruding a 2d curve (with parametric normals) into 3d?
            Asked 2021-Nov-14 at 07:07

            I'm extruding a sine-wave curve into 3d but when rendering, I can see that the normals are not smoothed.

            The sine-wave is generated with parametric normals, as follows:

            ...

            ANSWER

            Answered 2021-Nov-14 at 02:32

            Stupid me. It was a small bug in the extruding method, which should be like:

            Source https://stackoverflow.com/questions/69959795

            QUESTION

            How to bind "typing_extensions.Literal" into another module so that it can be imported from that module?
            Asked 2021-Nov-12 at 22:24

            To reduce my imports count, I'm trying to bind some typing aliases in a dedicated module, e.g. colour.utilities.hints.

            In that module, for compatibility reasons and because I'm still running Python 3.7, I try to bind typing_extensions.Literal to a new Literal attribute:

            colour/utilities/hints.py

            ...

            ANSWER

            Answered 2021-Nov-12 at 22:24

            Modifying the binding from

            Source https://stackoverflow.com/questions/69949551

            QUESTION

            Image intensity distribution changes during opencv warp affine
            Asked 2021-Oct-05 at 10:06

            I am using python 3.8.5 and opencv 4.5.1 on windows 7

            I am using the following code to rotate images.

            ...

            ANSWER

            Answered 2021-Oct-05 at 10:06

            The averaging effect of the interpolation changes the distribution...

            Note:

            • There is a mistake in your code sample (not related to the percentiles).
              The 4'th argument of warpAffine is dst.
              replace cv2.warpAffine(newImg, M, (nW, nH), cv2.INTER_CUBIC with:

            Source https://stackoverflow.com/questions/69443462

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ccw

            You can download it from GitHub.
            You can use ccw like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ccw component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/ccw-ide/ccw.git

          • CLI

            gh repo clone ccw-ide/ccw

          • sshUrl

            git@github.com:ccw-ide/ccw.git

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