chatty | Twitch Chat Client written in Java | Chat library

 by   chatty Java Version: v0.23-b1 License: GPL-3.0

kandi X-RAY | chatty Summary

kandi X-RAY | chatty Summary

chatty is a Java library typically used in Messaging, Chat, Discord applications. chatty has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Chatty is a Twitch Chat Client for Desktop written in Java featuring many Twitch specific features. I learned about most of the Java techniques and APIs used in this during development, so many things won’t be designed ideally. I also never released such a project as opensource before, so if I missed anything or didn’t adhere to some license correctly, please tell me.
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            kandi-support Support

              chatty has a low active ecosystem.
              It has 748 star(s) with 156 fork(s). There are 39 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 139 open issues and 265 have been closed. On average issues are closed in 393 days. There are 12 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of chatty is v0.23-b1

            kandi-Quality Quality

              chatty has 0 bugs and 0 code smells.

            kandi-Security Security

              chatty has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              chatty code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              chatty is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              chatty releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed chatty and discovered the below as its top functions. This is intended to give you an instant insight into chatty implemented functionality, and help decide if they suit your requirements.
            • Defines the settings
            • Converts the input string to a notification state
            • Sets the value of a setting
            • Returns the default notification setting
            • Opens the connection to the server
            • Sends a connection to the IRC server
            • Paints the border for the specified component
            • Determine the justification of a component
            • Draw the text and area
            • Creates the text for a time range
            • Creates a new timer panel
            • Main method
            • Replace the time parameter with the specified parameters
            • Paint the sprite
            • Split the dock
            • Sets the settings for the given command line
            • Handle streams
            • Entry point
            • Read IHDR
            • Replace search item
            • Simple test
            • Apply the settings for laf
            • Paint the label view
            • Setup the UI
            • Overrides default settings for Chatty
            • Run the test
            Get all kandi verified functions for this library.

            chatty Key Features

            No Key Features are available at this moment for chatty.

            chatty Examples and Code Snippets

            No Code Snippets are available at this moment for chatty.

            Community Discussions

            QUESTION

            D3 blur out / lower the opacity of non-related links when dragging a particular node
            Asked 2022-Apr-10 at 10:24

            I'm trying to blur out / lower the opacity of non-related links when dragging a particular node. So it only needs to highlight related links and nodes while dragging and blur out those that do not relate to the dragged node. It works if it's outside of a drag function, but it's not consistent when I keep it inside it. It just flashes randomly. Does it need to be happening in dragged?

            ...

            ANSWER

            Answered 2022-Apr-10 at 10:24

            dragged is called throughout the drag so it makes sense to update link opacity in the dragstarted and dragend i.e. the minimum number of times.

            E.g. in dragstarted run the test on whether links are connected and update the opacity appropriately (e.g. 1 for connected links, 0.1 for non-connected links) :

            Source https://stackoverflow.com/questions/71815310

            QUESTION

            What's the most 'Angular' way to make a top level nav bar aware of component data?
            Asked 2022-Mar-26 at 05:26

            I have a top level navigation bar declared like so:

            ...

            ANSWER

            Answered 2022-Mar-26 at 05:26

            Two options I can think of.

            #1 - You can pass any data you want to a route.

            Source https://stackoverflow.com/questions/71625353

            QUESTION

            Python3 fpdf is giving me an error latin-1 codec can't encode character
            Asked 2022-Mar-24 at 18:30

            When I run the code below I get the following traceback:

            ...

            ANSWER

            Answered 2021-Oct-19 at 18:05

            You need to add a Unicode font supporting the code points of the language to the PDF. The code point U+2019 is RIGHT SINGLE QUOTATION MARK() and is not supported by the Latin-1 encoding. For example:

            Source https://stackoverflow.com/questions/69627723

            QUESTION

            Kotlin: Camera takes photos only on emulator (Android 8) and incorrectly displays links to photos in Realtime Database from Storage
            Asked 2022-Mar-21 at 10:59

            I'm writing an application in the form of instagram (I study lessons from YouTube, they create it on Android 8, I'm trying to do the same on Android 10), I've only known Kotlin for a couple of weeks. Already implemented a lot. But it is with firebase that problems arise. Two questions:

            1. Register a user in the application and save his text data in firebase - I can do it from any device. Through the emulator on Android 8 - I can take a picture and everything works as it should, even the link to change the profile photo is displayed correctly. There is also a ShareActivity file where the user can share a photo on the "wall" and the problem is that photos appear in storage in google firebase, and in the realtime database the link to this photo is written as "com.google.firebase.storage.UploadTask $TaskSnapshot@46529a6", but should be written as a link "https://firebasestorage.googleapis.com/v0/b/instapirate...", while the profile photo is displayed correctly, namely posts - no, photos are simply not visible . How to fix this bug? I attach a photo from the emulator and the database:
            2. And one more problem, which is that on Android 8 in the Instagram emulator I was asked for permission to the camera, I allowed it and the camera works, takes pictures and everything happens fine. And in android 10, permission to the camera is not requested and, therefore, the camera opens, takes pictures, but cannot save the photos (reopens when I click on the "save" button). A few times if I poke the buttons quickly - sometimes it helps to save the photo, but this happens in one case in a million. Not the fact that this is due to the resolution of the camera. I attach the code below: AndroidManifest
            ...

            ANSWER

            Answered 2022-Mar-21 at 10:59

            Just added into FirebaseHelper this code:

            Source https://stackoverflow.com/questions/71549354

            QUESTION

            Flutter NoSuchMethodError: The method 'toDate' was called on null
            Asked 2022-Mar-18 at 20:48

            An exception was thrown: NoSuchMethodError: The method 'toDate' was called on null.

            Exception:

            ...

            ANSWER

            Answered 2022-Mar-18 at 20:22

            You need to check if time is null or not. check the code below.

            Source https://stackoverflow.com/questions/71530819

            QUESTION

            WebSocket not working when trying to send generated answer by keras
            Asked 2022-Feb-17 at 12:52

            I am implementing a simple chatbot using keras and WebSockets. I now have a model that can make a prediction about the user input and send the according answer.

            When I do it through command line it works fine, however when I try to send the answer through my WebSocket, the WebSocket doesn't even start anymore.

            Here is my working WebSocket code:

            ...

            ANSWER

            Answered 2022-Feb-16 at 19:53

            There is no problem with your websocket route. Could you please share how you are triggering this route? Websocket is a different protocol and I'm suspecting that you are using a HTTP client to test websocket. For example in Postman:

            Postman New Screen

            HTTP requests are different than websocket requests. So, you should use appropriate client to test websocket.

            Source https://stackoverflow.com/questions/71099818

            QUESTION

            IllegalStateException using ExoPlayer on Sony TV
            Asked 2022-Feb-10 at 19:35

            I'm trying to write a simple TvInputService for Android TV using ExoPlayer. On the emulator everything works fine, but on Sony TV (KDL-43WF804) I get IllegalStateException from video codec after a few seconds of video playing. What am I doing wrong?

            Logs:

            ...

            ANSWER

            Answered 2022-Feb-10 at 19:35

            I figured it out. In my case, this exception is caused by the crash of the system tv application, which owns the Surface object. The codec goes into the Error state when the Surface becomes invalid and at the same moment the ExoPlayer tries to work with the codec's buffers, not knowing that the codec has changed the Executing state to Error.

            And the reason for the crash of the system tv app was the following exception:

            Source https://stackoverflow.com/questions/71054539

            QUESTION

            Type narrowing: checking variable object key existence when noUncheckedIndexedAccess is true
            Asked 2022-Feb-08 at 14:36

            I have "noUncheckedIndexedAccess": true in my tsconfig.json. The whole point of the switch is to force the check of existence of the item at an index before accessing it.

            👉 I struggle to do the check for object with a variable key:

            Say I have the following structure:

            ...

            ANSWER

            Answered 2022-Feb-08 at 14:36

            There's an issue on GitHub that's essentially describing this exact situation:

            Can't narrow T | undefined into T with a falsy check when using --noUncheckedIndexedAccess

            That issue is closed as a duplicate of this issue, which is still open as of February 2022:

            Discriminant property type guard not applied with bracket notation

            Based on the discussion on that second issue and other linked issues, it sounds like this is a known limitation due to the performance overhead that would be required to implement this in the type checker, e.g. here:

            Declined due to performance reasons. Since it should almost always be possible to write const j = list[i] instead, this shouldn't be too burdensome.

            Given that the issue is still open, it seems possible that this may be re-addressed at some point to support the behavior that you expect.

            Source https://stackoverflow.com/questions/71035269

            QUESTION

            Navigator pushReplacement error in flutter
            Asked 2022-Jan-26 at 20:31

            I'm facing problem in my splash screen after navigating to the next page

            ...

            ANSWER

            Answered 2022-Jan-26 at 20:31

            We should not call functions inside the build method directly.
            Use initState whenever a logic needs to be implemented only once when the Widget's State is created.

            1. Change Stateless to Stateful

            Source https://stackoverflow.com/questions/69779734

            QUESTION

            Flutter app (stable channel) as of January 2022, google sign-in using flutterfire_ui does not work
            Asked 2022-Jan-24 at 02:53

            https://pub.dev/packages/flutterfire_ui/example

            We run the above sample code to see the behavior.

            I was able to authenticate with email password, but I cannot sign in with Google authentication. (The screen after sign-in is not displayed.)

            pubspec.yaml(Relevant parts)

            ...

            ANSWER

            Answered 2022-Jan-24 at 02:53

            After setting (copying and pasting) the "debug" SHA1 certificate fingerprint in the project, I was able to sign in to Google.

            I had already released this app, so I had set the SHA1 certificate fingerprint for "release", but when I debugged it, I had to set the one for "debug".

            Source https://stackoverflow.com/questions/70820557

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install chatty

            Go to the [website](https://chatty.github.io) for ready to use downloads and more information on the features.
            Windows Standalone (one of these required for the Windows Standalone tasks). javapackagerPath - Path to the javapackager.exe in the Java 8 JDK. jrePath - Adds -Bruntime= option for javapackager (optional, will use default JRE otherwise). jpackagePath - Path to the jpackage.exe in the Java 14+ JDK (if you specify this one, it will use jpackage instead of javapackager). mtPath - Path to Microsoft’s mt.exe (see e.g. <https://stackoverflow.com/questions/54462568/how-to-install-just-mt-exe>), used to add assets-bundle/Chatty.exe.manifest to the Chatty.exe/ ChattyPortable.exe (optional). innosetupPath - Path to InnoSetup’s iscc.exe (required for the Windows installer tasks). These build parameters must be specified like this: gradlew windowsZip -PjavapackagerPath="<path_to>/javapackager.exe". Full example: gradlew -Dorg.gradle.java.home="C:/Program Files (x86)/Java/jdk1.8.0_201" releaseWinSetups --console=verbose -PjavapackagerPath="C:/Program Files (x86)/Java/jdk1.8.0_201/bin/javapackager.exe" -PjrePath="C:\Program Files (x86)\Java\jre1.8.0_201" -PinnosetupPath="C:\Program Files (x86)\Inno Setup 6\ISCC.exe".
            Windows Standalone (one of these required for the Windows Standalone tasks)
            javapackagerPath - Path to the javapackager.exe in the Java 8 JDK
            jrePath - Adds -Bruntime= option for javapackager (optional, will use default JRE otherwise)
            jpackagePath - Path to the jpackage.exe in the Java 14+ JDK (if you specify this one, it will use jpackage instead of javapackager)
            mtPath - Path to Microsoft’s mt.exe (see e.g. <https://stackoverflow.com/questions/54462568/how-to-install-just-mt-exe>), used to add assets-bundle/Chatty.exe.manifest to the Chatty.exe/ ChattyPortable.exe (optional)
            innosetupPath - Path to InnoSetup’s iscc.exe (required for the Windows installer tasks)

            Support

            Contributions to Chatty under the terms of the GPLv3 License (or compatible) are welcome. If you’re contributing code that you didn’t write yourself, make sure to adhere to whatever license terms it is under (like retaining copyright notices) and to detail that in the Pull Request. Obviously, I won’t be able to accept all contributions, for example I may already be working on something similar. If you plan to put more than a little effort into a Pull Request, consider asking first if what you’re doing has a chance of being added.
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